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This reverts commit 8f22d13fd9.
This commit is contained in:
+21
-36
@@ -13603,58 +13603,43 @@ static int l_GetNumHostilesInSector( lua_State *L )
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void LuaGetIntelAndQuestMapData( INT32 aLevel )
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{
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static LuaScopeState _LS(true);
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static bool isInitialized = false;
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const char* filename = "scripts\\strategicmap.lua";
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// Initialize only once during lifetime of program
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if (!isInitialized)
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{
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isInitialized = true;
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IniFunction(_LS.L(), TRUE);
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IniGlobalGameSetting(_LS.L());
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const char* filename = "scripts\\strategicmap.lua";
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SGP_THROW_IFFALSE(_LS.L.EvalFile(filename), _BS("Cannot open file: ") << filename << _BS::cget);
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}
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LuaScopeState _LS( true );
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IniFunction( _LS.L(), TRUE );
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IniGlobalGameSetting( _LS.L() );
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SGP_THROW_IFFALSE( _LS.L.EvalFile( filename ), _BS( "Cannot open file: " ) << filename << _BS::cget );
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IniGlobalGameSetting(_LS.L());
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LuaFunction( _LS.L, "GetIntelAndQuestMapData" ).Param<int>( aLevel ).Call( 1 );
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}
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void SetFactoryLeftoverProgress( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ, UINT16 usFacilityType, UINT16 usProductionNumber, INT32 sProgressLeft )
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{
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static LuaScopeState _LS(true);
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static bool isInitialized = false;
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const char* filename = "scripts\\strategicmap.lua";
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// Initialize only once during lifetime of program
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if (!isInitialized)
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{
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isInitialized = true;
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IniFunction(_LS.L(), TRUE);
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IniGlobalGameSetting(_LS.L());
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const char* filename = "scripts\\strategicmap.lua";
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SGP_THROW_IFFALSE(_LS.L.EvalFile(filename), _BS("Cannot open file: ") << filename << _BS::cget);
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}
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LuaScopeState _LS( true );
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IniFunction( _LS.L(), TRUE );
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IniGlobalGameSetting( _LS.L() );
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SGP_THROW_IFFALSE( _LS.L.EvalFile( filename ), _BS( "Cannot open file: " ) << filename << _BS::cget );
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IniGlobalGameSetting(_LS.L());
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LuaFunction( _LS.L, "SetFactoryLeftoverProgress" ).Param<int>( sSectorX ).Param<int>( sSectorY ).Param<int>( bSectorZ ).Param<int>( usFacilityType ).Param<int>( usProductionNumber ).Param<int>( sProgressLeft ).Call( 6 );
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}
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INT32 GetFactoryLeftoverProgress( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ, UINT16 usFacilityType, UINT16 usProductionNumber )
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{
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static LuaScopeState _LS( true );
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static bool isInitialized = false;
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const char* filename = "scripts\\strategicmap.lua";
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// Initialize only once during lifetime of program
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if (!isInitialized)
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{
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isInitialized = true;
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IniFunction( _LS.L(), TRUE );
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IniGlobalGameSetting(_LS.L());
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const char* filename = "scripts\\strategicmap.lua";
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SGP_THROW_IFFALSE( _LS.L.EvalFile( filename ), _BS( "Cannot open file: " ) << filename << _BS::cget );
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}
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LuaScopeState _LS( true );
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IniFunction( _LS.L(), TRUE );
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IniGlobalGameSetting( _LS.L() );
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SGP_THROW_IFFALSE( _LS.L.EvalFile( filename ), _BS( "Cannot open file: " ) << filename << _BS::cget );
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IniGlobalGameSetting(_LS.L());
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LuaFunction( _LS.L, "GetFactoryLeftoverProgress" ).Param<int>( sSectorX ).Param<int>( sSectorY ).Param<int>( bSectorZ ).Param<int>( usFacilityType ).Param<int>( usProductionNumber ).Call( 5 );
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if ( lua_gettop( _LS.L() ) >= 0 )
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