mirror of
https://github.com/1dot13/source.git
synced 2026-09-09 14:46:05 +02:00
This reverts commit 8f22d13fd9.
This commit is contained in:
+21
-36
@@ -13603,58 +13603,43 @@ static int l_GetNumHostilesInSector( lua_State *L )
|
|||||||
|
|
||||||
void LuaGetIntelAndQuestMapData( INT32 aLevel )
|
void LuaGetIntelAndQuestMapData( INT32 aLevel )
|
||||||
{
|
{
|
||||||
static LuaScopeState _LS(true);
|
const char* filename = "scripts\\strategicmap.lua";
|
||||||
static bool isInitialized = false;
|
|
||||||
|
|
||||||
// Initialize only once during lifetime of program
|
LuaScopeState _LS( true );
|
||||||
if (!isInitialized)
|
|
||||||
{
|
IniFunction( _LS.L(), TRUE );
|
||||||
isInitialized = true;
|
IniGlobalGameSetting( _LS.L() );
|
||||||
IniFunction(_LS.L(), TRUE);
|
|
||||||
IniGlobalGameSetting(_LS.L());
|
SGP_THROW_IFFALSE( _LS.L.EvalFile( filename ), _BS( "Cannot open file: " ) << filename << _BS::cget );
|
||||||
const char* filename = "scripts\\strategicmap.lua";
|
|
||||||
SGP_THROW_IFFALSE(_LS.L.EvalFile(filename), _BS("Cannot open file: ") << filename << _BS::cget);
|
|
||||||
}
|
|
||||||
|
|
||||||
IniGlobalGameSetting(_LS.L());
|
|
||||||
LuaFunction( _LS.L, "GetIntelAndQuestMapData" ).Param<int>( aLevel ).Call( 1 );
|
LuaFunction( _LS.L, "GetIntelAndQuestMapData" ).Param<int>( aLevel ).Call( 1 );
|
||||||
}
|
}
|
||||||
|
|
||||||
void SetFactoryLeftoverProgress( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ, UINT16 usFacilityType, UINT16 usProductionNumber, INT32 sProgressLeft )
|
void SetFactoryLeftoverProgress( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ, UINT16 usFacilityType, UINT16 usProductionNumber, INT32 sProgressLeft )
|
||||||
{
|
{
|
||||||
static LuaScopeState _LS(true);
|
const char* filename = "scripts\\strategicmap.lua";
|
||||||
static bool isInitialized = false;
|
|
||||||
|
|
||||||
// Initialize only once during lifetime of program
|
LuaScopeState _LS( true );
|
||||||
if (!isInitialized)
|
|
||||||
{
|
IniFunction( _LS.L(), TRUE );
|
||||||
isInitialized = true;
|
IniGlobalGameSetting( _LS.L() );
|
||||||
IniFunction(_LS.L(), TRUE);
|
|
||||||
IniGlobalGameSetting(_LS.L());
|
SGP_THROW_IFFALSE( _LS.L.EvalFile( filename ), _BS( "Cannot open file: " ) << filename << _BS::cget );
|
||||||
const char* filename = "scripts\\strategicmap.lua";
|
|
||||||
SGP_THROW_IFFALSE(_LS.L.EvalFile(filename), _BS("Cannot open file: ") << filename << _BS::cget);
|
|
||||||
}
|
|
||||||
|
|
||||||
IniGlobalGameSetting(_LS.L());
|
|
||||||
LuaFunction( _LS.L, "SetFactoryLeftoverProgress" ).Param<int>( sSectorX ).Param<int>( sSectorY ).Param<int>( bSectorZ ).Param<int>( usFacilityType ).Param<int>( usProductionNumber ).Param<int>( sProgressLeft ).Call( 6 );
|
LuaFunction( _LS.L, "SetFactoryLeftoverProgress" ).Param<int>( sSectorX ).Param<int>( sSectorY ).Param<int>( bSectorZ ).Param<int>( usFacilityType ).Param<int>( usProductionNumber ).Param<int>( sProgressLeft ).Call( 6 );
|
||||||
}
|
}
|
||||||
|
|
||||||
INT32 GetFactoryLeftoverProgress( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ, UINT16 usFacilityType, UINT16 usProductionNumber )
|
INT32 GetFactoryLeftoverProgress( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ, UINT16 usFacilityType, UINT16 usProductionNumber )
|
||||||
{
|
{
|
||||||
static LuaScopeState _LS( true );
|
const char* filename = "scripts\\strategicmap.lua";
|
||||||
static bool isInitialized = false;
|
|
||||||
|
|
||||||
// Initialize only once during lifetime of program
|
LuaScopeState _LS( true );
|
||||||
if (!isInitialized)
|
|
||||||
{
|
IniFunction( _LS.L(), TRUE );
|
||||||
isInitialized = true;
|
IniGlobalGameSetting( _LS.L() );
|
||||||
IniFunction( _LS.L(), TRUE );
|
|
||||||
IniGlobalGameSetting(_LS.L());
|
SGP_THROW_IFFALSE( _LS.L.EvalFile( filename ), _BS( "Cannot open file: " ) << filename << _BS::cget );
|
||||||
const char* filename = "scripts\\strategicmap.lua";
|
|
||||||
SGP_THROW_IFFALSE( _LS.L.EvalFile( filename ), _BS( "Cannot open file: " ) << filename << _BS::cget );
|
|
||||||
}
|
|
||||||
|
|
||||||
IniGlobalGameSetting(_LS.L());
|
|
||||||
LuaFunction( _LS.L, "GetFactoryLeftoverProgress" ).Param<int>( sSectorX ).Param<int>( sSectorY ).Param<int>( bSectorZ ).Param<int>( usFacilityType ).Param<int>( usProductionNumber ).Call( 5 );
|
LuaFunction( _LS.L, "GetFactoryLeftoverProgress" ).Param<int>( sSectorX ).Param<int>( sSectorY ).Param<int>( bSectorZ ).Param<int>( usFacilityType ).Param<int>( usProductionNumber ).Call( 5 );
|
||||||
|
|
||||||
if ( lua_gettop( _LS.L() ) >= 0 )
|
if ( lua_gettop( _LS.L() ) >= 0 )
|
||||||
|
|||||||
Reference in New Issue
Block a user