Fixed an OIV mode bug where RPCs don't get initial gear at hire.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2037 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
ChrisL
2008-04-16 16:42:43 +00:00
parent 4ccad69873
commit bffdfcc75d
3 changed files with 7 additions and 7 deletions
+4 -4
View File
@@ -13,12 +13,12 @@
#ifdef JA2EDITOR
//MAP EDITOR BUILD VERSION
CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.2032" };
CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.2037" };
#elif defined JA2BETAVERSION
//BETA/TEST BUILD VERSION
CHAR16 zVersionLabel[256] = { L"Debug v1.13.2032" };
CHAR16 zVersionLabel[256] = { L"Debug v1.13.2037" };
#elif defined CRIPPLED_VERSION
@@ -28,11 +28,11 @@ CHAR16 zVersionLabel[256] = { L"Beta v. 0.98" };
#else
//RELEASE BUILD VERSION
CHAR16 zVersionLabel[256] = { L"Release v1.13.2032" };
CHAR16 zVersionLabel[256] = { L"Release v1.13.2037" };
#endif
CHAR8 czVersionNumber[16] = { "Build 08.04.15" }; //YY.MM.DD
CHAR8 czVersionNumber[16] = { "Build 08.04.16" }; //YY.MM.DD
CHAR16 zTrackingNumber[16] = { L"Z" };
+1 -1
View File
@@ -997,7 +997,7 @@ SOLDIERTYPE *ChangeSoldierTeam( SOLDIERTYPE *pSoldier, UINT8 ubTeam )
//CHRISL: Rather then resorting the profile, which recreates all the items, what if we simply try and sort the
// objects that are already attached to the RPC we're hiring?
if(UsingNewInventorySystem() == true)
//if(UsingNewInventorySystem() == true)
{
// Start by direct copy of all BODYPOS items (armor, hands, head and LBE)
for(cnt = 0; cnt < (UINT32)BODYPOSFINAL; cnt++)
+2 -2
View File
@@ -66,7 +66,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="Winmm.lib"
OutputFile="$(OutDir)\ja2_deb_en_2032.exe"
OutputFile="$(OutDir)\ja2_deb_en_2037.exe"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="2"
@@ -145,7 +145,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="Winmm.lib"
OutputFile="$(OutDir)\ja2_rel_en_2032.exe"
OutputFile="$(OutDir)\ja2_rel_en_2037.exe"
LinkIncremental="1"
GenerateDebugInformation="true"
GenerateMapFile="true"