Fixed an OIV mode bug where RPCs don't get initial gear at hire.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2037 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
ChrisL
2008-04-16 16:42:43 +00:00
parent 4ccad69873
commit bffdfcc75d
3 changed files with 7 additions and 7 deletions
+1 -1
View File
@@ -997,7 +997,7 @@ SOLDIERTYPE *ChangeSoldierTeam( SOLDIERTYPE *pSoldier, UINT8 ubTeam )
//CHRISL: Rather then resorting the profile, which recreates all the items, what if we simply try and sort the
// objects that are already attached to the RPC we're hiring?
if(UsingNewInventorySystem() == true)
//if(UsingNewInventorySystem() == true)
{
// Start by direct copy of all BODYPOS items (armor, hands, head and LBE)
for(cnt = 0; cnt < (UINT32)BODYPOSFINAL; cnt++)