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Fixed an OIV mode bug where RPCs don't get initial gear at hire.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2037 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -997,7 +997,7 @@ SOLDIERTYPE *ChangeSoldierTeam( SOLDIERTYPE *pSoldier, UINT8 ubTeam )
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//CHRISL: Rather then resorting the profile, which recreates all the items, what if we simply try and sort the
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// objects that are already attached to the RPC we're hiring?
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if(UsingNewInventorySystem() == true)
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//if(UsingNewInventorySystem() == true)
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{
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// Start by direct copy of all BODYPOS items (armor, hands, head and LBE)
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for(cnt = 0; cnt < (UINT32)BODYPOSFINAL; cnt++)
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