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speed up handling of personal light
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6068 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -16284,12 +16284,17 @@ void SOLDIERTYPE::HandleFlashLights()
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if ( !NightTime() && !gbWorldSectorZ )
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return;
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// take note of wether we changed light
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BOOLEAN fLightChanged = FALSE;
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// remove existing lights we 'own'
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if ( this->bSoldierFlagMask & SOLDIER_LIGHT_OWNER )
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{
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RemovePersonalLights( this->ubID );
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this->bSoldierFlagMask &= ~SOLDIER_LIGHT_OWNER;
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fLightChanged = TRUE;
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}
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// not possible to get this bonus on a roof, due to our lighting system
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@@ -16360,13 +16365,18 @@ void SOLDIERTYPE::HandleFlashLights()
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// take note: we own a light source
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this->bSoldierFlagMask |= SOLDIER_LIGHT_OWNER;
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fLightChanged = TRUE;
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}
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}
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// refresh sight for everybody
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AllTeamsLookForAll( TRUE );
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if ( fLightChanged )
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{
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// refresh sight for everybody
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AllTeamsLookForAll( TRUE );
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SetRenderFlags(RENDER_FLAG_FULL);
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SetRenderFlags(RENDER_FLAG_FULL);
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}
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}
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UINT8 SOLDIERTYPE::GetBestEquippedFlashLightRange()
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