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Interface Items & Sector Inv Readability Enhancement (by Buggler)
- Adjusted font colors in Sector Inventory & Interface Panel (increasing dull contrast colors that only shows when activated, highlights & high contrast colors that's always displayed are toned down) - Changed 'Item Name' font in non-zoomed sector inventory - Changed 'Ammo Count' font in item description box - Increased 'Max Bullet' font size in zoomed sector Inventory git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5768 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -538,11 +538,11 @@ BOOLEAN RenderItemInPoolSlot( INT32 iCurrentSlot, INT32 iFirstSlotOnPage )
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// Determine Color
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if ( fMapInventoryItemCompatable[ iCurrentSlot ] )
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{
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sOutLine = Get16BPPColor( FROMRGB( 255, 255, 255 ) );
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sOutLine = Get16BPPColor( FROMRGB( 210, 210, 210 ) );
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}
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else if ( gfMapInventoryItemToZoom[ iCurrentSlot ] )
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{
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sOutLine = Get16BPPColor( FROMRGB( 255, 255, 55 ) );
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sOutLine = Get16BPPColor( FROMRGB( 235, 235, 30 ) );
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}
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}
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else
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@@ -630,7 +630,7 @@ BOOLEAN RenderItemInPoolSlot( INT32 iCurrentSlot, INT32 iFirstSlotOnPage )
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SetFontDestBuffer( guiSAVEBUFFER, 0,0, SCREEN_WIDTH, SCREEN_HEIGHT, FALSE );
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SetFont( MAP_INVEN_NAME_FONT );
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SetFontForeground( FONT_WHITE );
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SetFontForeground( FONT_GRAY2 );
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SetFontBackground( FONT_BLACK );
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// HEADROCK HAM 5: Offset is now changeable.
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@@ -659,7 +659,7 @@ BOOLEAN RenderItemInPoolSlot( INT32 iCurrentSlot, INT32 iFirstSlotOnPage )
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SetFontDestBuffer( guiSAVEBUFFER, 0,0, SCREEN_WIDTH, SCREEN_HEIGHT, FALSE );
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SetFont( uiSalePriceFont );
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SetFontForeground( FONT_RED );
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SetFontForeground( FONT_LTRED );
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SetFontBackground( FONT_BLACK );
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INT16 sOffsetX = (fMapInventoryZoom ? 12 : 10);
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@@ -3745,7 +3745,7 @@ void ResetMapInventoryOffsets( void )
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MAP_INVEN_SLOT_HEIGHT = 32;
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MAP_INVEN_SLOT_IMAGE_HEIGHT = 24;
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MAP_INVEN_NAME_FONT = SMALLCOMPFONT;
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MAP_INVEN_NAME_FONT = BLOCKFONTNARROW;
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}
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else
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@@ -176,8 +176,8 @@ INT16 ITEMDESC_DONE_Y;
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#define ITEMDESC_ITEM_WIDTH 117
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#define ITEMDESC_ITEM_HEIGHT 54
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#define ITEMDESC_AMMO_TEXT_X 3
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#define ITEMDESC_AMMO_TEXT_Y 1
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#define ITEMDESC_AMMO_TEXT_X 2
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#define ITEMDESC_AMMO_TEXT_Y 3
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#define ITEMDESC_AMMO_TEXT_WIDTH 31
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#define WORD_WRAP_INV_WIDTH 58
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@@ -3530,13 +3530,13 @@ void RenderPocketItemCapacity( UINT32 uiWhichBuffer, INT8 pCapacity, INT16 bPos,
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// Setup display parameters
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SetFont( ITEM_FONT );
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SetFontBackground( FONT_MCOLOR_BLACK );
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SetFontForeground( FONT_RED );
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SetFontForeground( FONT_LTRED );
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if(pSoldier == NULL || (pCapacity != 0 && CanItemFitInPosition(pSoldier, gpItemPointer, (INT8)bPos, FALSE)))
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{
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// Adjust capacity to account for current items
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if(gpItemPointer->usItem == pObj->usItem)
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{
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SetFontForeground( FONT_GREEN );
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SetFontForeground( FONT_LTGREEN );
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pCapacity = pCapacity - pObj->ubNumberOfObjects;
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if(pCapacity > 0)
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swprintf( pStr, L"+%d", pCapacity );
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@@ -4415,7 +4415,7 @@ void MAPINVRenderItem( UINT32 uiBuffer, SOLDIERTYPE * pSoldier, OBJECTTYPE *pOb
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// Set font properties
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SetFontForeground( FONT_GRAY4 );
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SetFont( TINYFONT1 );
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SetFont( SMALLFONT1 );
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// Find difference in width and height.
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INT16 sFontHeightDifference = 1;
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@@ -4497,7 +4497,7 @@ void MAPINVRenderItem( UINT32 uiBuffer, SOLDIERTYPE * pSoldier, OBJECTTYPE *pOb
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// Set font properties
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SetFontForeground( FONT_GRAY4 );
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SetFont( TINYFONT1 );
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SetFont( SMALLFONT1 );
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// Find difference in width and height.
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INT16 sFontHeightDifference = 1;
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@@ -5050,7 +5050,7 @@ BOOLEAN InternalInitItemDescriptionBox( OBJECTTYPE *pObject, INT16 sX, INT16 sY,
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if( guiCurrentItemDescriptionScreen == MAP_SCREEN )
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{
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// in mapscreen, move over a bit
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giItemDescAmmoButton = CreateIconAndTextButton( giItemDescAmmoButtonImages, pStr, TINYFONT1,
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giItemDescAmmoButton = CreateIconAndTextButton( giItemDescAmmoButtonImages, pStr, BLOCKFONTNARROW,
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sForeColour, FONT_MCOLOR_BLACK,
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sForeColour, FONT_MCOLOR_BLACK,
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TEXT_CJUSTIFIED,
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@@ -5062,7 +5062,7 @@ BOOLEAN InternalInitItemDescriptionBox( OBJECTTYPE *pObject, INT16 sX, INT16 sY,
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{
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// not in mapscreen
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giItemDescAmmoButton = CreateIconAndTextButton( giItemDescAmmoButtonImages, pStr, TINYFONT1,
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giItemDescAmmoButton = CreateIconAndTextButton( giItemDescAmmoButtonImages, pStr, BLOCKFONTNARROW,
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sForeColour, FONT_MCOLOR_BLACK,
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sForeColour, FONT_MCOLOR_BLACK,
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TEXT_CJUSTIFIED,
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@@ -5084,7 +5084,7 @@ BOOLEAN InternalInitItemDescriptionBox( OBJECTTYPE *pObject, INT16 sX, INT16 sY,
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MSYS_SetBtnUserData( giItemDescAmmoButton, 1, ubStatusIndex );
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}
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FindFontCenterCoordinates( (INT16)ITEMDESC_AMMO_TEXT_X, (INT16)ITEMDESC_AMMO_TEXT_Y, ITEMDESC_AMMO_TEXT_WIDTH, GetFontHeight( TINYFONT1 ), pStr, TINYFONT1, &usX, &usY);
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FindFontCenterCoordinates( (INT16)ITEMDESC_AMMO_TEXT_X, (INT16)ITEMDESC_AMMO_TEXT_Y, ITEMDESC_AMMO_TEXT_WIDTH, GetFontHeight( BLOCKFONTNARROW ), pStr, BLOCKFONTNARROW, &usX, &usY);
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SpecifyButtonTextOffsets( giItemDescAmmoButton, (UINT8) usX, (UINT8) usY, TRUE );
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