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Interface Items & Sector Inv Readability Enhancement (by Buggler)
- Adjusted font colors in Sector Inventory & Interface Panel (increasing dull contrast colors that only shows when activated, highlights & high contrast colors that's always displayed are toned down) - Changed 'Item Name' font in non-zoomed sector inventory - Changed 'Ammo Count' font in item description box - Increased 'Max Bullet' font size in zoomed sector Inventory git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5768 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -538,11 +538,11 @@ BOOLEAN RenderItemInPoolSlot( INT32 iCurrentSlot, INT32 iFirstSlotOnPage )
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// Determine Color
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if ( fMapInventoryItemCompatable[ iCurrentSlot ] )
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{
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sOutLine = Get16BPPColor( FROMRGB( 255, 255, 255 ) );
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sOutLine = Get16BPPColor( FROMRGB( 210, 210, 210 ) );
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}
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else if ( gfMapInventoryItemToZoom[ iCurrentSlot ] )
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{
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sOutLine = Get16BPPColor( FROMRGB( 255, 255, 55 ) );
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sOutLine = Get16BPPColor( FROMRGB( 235, 235, 30 ) );
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}
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}
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else
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@@ -630,7 +630,7 @@ BOOLEAN RenderItemInPoolSlot( INT32 iCurrentSlot, INT32 iFirstSlotOnPage )
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SetFontDestBuffer( guiSAVEBUFFER, 0,0, SCREEN_WIDTH, SCREEN_HEIGHT, FALSE );
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SetFont( MAP_INVEN_NAME_FONT );
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SetFontForeground( FONT_WHITE );
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SetFontForeground( FONT_GRAY2 );
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SetFontBackground( FONT_BLACK );
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// HEADROCK HAM 5: Offset is now changeable.
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@@ -659,7 +659,7 @@ BOOLEAN RenderItemInPoolSlot( INT32 iCurrentSlot, INT32 iFirstSlotOnPage )
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SetFontDestBuffer( guiSAVEBUFFER, 0,0, SCREEN_WIDTH, SCREEN_HEIGHT, FALSE );
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SetFont( uiSalePriceFont );
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SetFontForeground( FONT_RED );
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SetFontForeground( FONT_LTRED );
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SetFontBackground( FONT_BLACK );
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INT16 sOffsetX = (fMapInventoryZoom ? 12 : 10);
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@@ -3745,7 +3745,7 @@ void ResetMapInventoryOffsets( void )
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MAP_INVEN_SLOT_HEIGHT = 32;
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MAP_INVEN_SLOT_IMAGE_HEIGHT = 24;
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MAP_INVEN_NAME_FONT = SMALLCOMPFONT;
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MAP_INVEN_NAME_FONT = BLOCKFONTNARROW;
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}
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else
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