- New Feature: Quick attachment selection (by The_Bob)

o The popup will list attachments available for the given slot on the current weapon. Ones not in sector inventory will be greyed out.
o It should show up after clicking on an empty attachment slot, provided these criteria are met:
--> we are on the mapscreen
--> the sector inventory is open
--> the selected merc is in this sector
--> there is no combat in this sector





git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4620 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2011-08-23 06:42:39 +00:00
parent e55fb6e54f
commit c04c93857f
11 changed files with 2332 additions and 2 deletions
+4
View File
@@ -5502,6 +5502,10 @@ UINT32 MapScreenHandle(void)
UpdatePausedStatesDueToTimeCompression( );
// is there a description to be displayed?
// BOB : if we're displaying the attachment popup, don't redraw the IDB
if (giActiveAttachmentPopup > -1)
gItemDescAttachmentPopups[giActiveAttachmentPopup]->show();
else
RenderItemDescriptionBox( );
// render clock
+176 -1
View File
@@ -76,8 +76,11 @@
#include "Map Screen Interface Map.h"
#include "Interface Enhanced.h"
#include "InterfaceItemImages.h"
#include "Auto Resolve.h"
#include "popup_callback.h"
// BOB : quick attachment popup
#include "popup_class.h"
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////////
// SANDRO - all "APBPConstants[AP_PICKUP_ITEM]" were replaced by GetBasicAPsToPickupItem()
////////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -280,6 +283,16 @@ BOOLEAN fItemDescDelete = FALSE;
MOUSE_REGION gItemDescAttachmentRegions[MAX_ATTACHMENTS];
MOUSE_REGION gProsAndConsRegions[2];
// BOB : quick attachment popups
BOOLEAN gItemDescAttachmentPopupsInitialized = FALSE;
POPUP* gItemDescAttachmentPopups[MAX_ATTACHMENTS];
INT32 giActiveAttachmentPopup = -1;
POPUP* gEquipPopups[NUM_INV_SLOTS];
INT32 giActiveEquipPopup = -1;
void BtnMoneyButtonCallback(GUI_BUTTON *btn,INT32 reason);
UINT32 guiMoneyButtonBtn[OLD_MAX_ATTACHMENTS_101];
INT32 guiMoneyButtonImage;
@@ -510,6 +523,65 @@ INV_DESC_REGIONS gItemDescAdvRegions[NUM_UDB_ADV_LINES][4]; // Advanced data reg
INV_DESC_REGIONS gODBItemDescRegions[4][8]; // Four regions of eight sub-regions each.
// ------------------- Attachment popup callbacks
// BOB : globals for telling attachment popups _where_ should the attachment go
UINT8 gubPopupStatusIndex;
UINT32 guiPopupItemPos;
void popupCallbackItem(INT16 itemId){
for(UINT16 i = 0; i < pInventoryPoolList.size(); i++){
if( pInventoryPoolList[i].object.usItem == itemId ) {
gpItemPointer = &pInventoryPoolList[i].object; // pick up the object (or stack)
DoAttachment((UINT8)gubPopupStatusIndex, guiPopupItemPos); // try to attach it
gpItemPointer = NULL; // and drop it
gItemDescAttachmentPopups[giActiveAttachmentPopup]->hide();
RenderItemDescriptionBox();
giActiveAttachmentPopup = -1;
//UpdateAttachmentTooltips(gpItemDescObject, gubItemDescStatusIndex);
return;
}
}
}
bool popupCallbackItemInSector(INT16 itemId){
for(UINT16 i = 0; i < pInventoryPoolList.size(); i++)
if( pInventoryPoolList[i].object.usItem == itemId ) return true;
return false;
}
void hideAttachmentPopup(){
giActiveAttachmentPopup = -1;
if (giInvDescTabButton[0] != giItemDescAmmoButton)
ShowButton(giItemDescAmmoButton);
}
void hideOtherAttachmentPopups(UINT32 cnt){
// if there's a bullet icon, hide it. It tends to overlap my popup boxes
if (giInvDescTabButton[0] != giItemDescAmmoButton)
HideButton(giItemDescAmmoButton);
RenderItemDescriptionBox(); // also, redraw the IDB to clean up helptext
if( cnt > MAX_ATTACHMENTS ) return;
for(UINT32 i = 0; i < cnt; i++){
if (gItemDescAttachmentPopups[i] != NULL)
gItemDescAttachmentPopups[i]->hide();
}
}
BOOLEAN AttemptToAddSubstring( STR16 zDest, STR16 zTemp, UINT32 * puiStringLength, UINT32 uiPixLimit )
{
UINT32 uiRequiredStringLength, uiTempStringLength;
@@ -3592,6 +3664,7 @@ BOOLEAN InternalInitItemDescriptionBox( OBJECTTYPE *pObject, INT16 sX, INT16 sY,
}
//CHRISL: This function is designed to recreate the attachment tooltips
extern BOOLEAN CanPlayerUseSectorInventory( SOLDIERTYPE *pSelectedSoldier );
void UpdateAttachmentTooltips(OBJECTTYPE *pObject, UINT8 ubStatusIndex)
{
UINT32 slotCount = 0;
@@ -3609,11 +3682,19 @@ void UpdateAttachmentTooltips(OBJECTTYPE *pObject, UINT8 ubStatusIndex)
std::vector<UINT16> usAttachmentSlotIndexVector = GetItemSlots(pObject);
//start by deleting the currently defined regions if they exist
//BOB : also, clean up the popup boxes (in case they're still around)
// and init them to NULL in case they contain garbage
for (INT32 cnt = 0; cnt < MAX_ATTACHMENTS; cnt++ )
{
if( gItemDescAttachmentRegions[cnt].IDNumber != 0 )
MSYS_RemoveRegion( &gItemDescAttachmentRegions[cnt]);
if( gItemDescAttachmentPopupsInitialized && gItemDescAttachmentPopups[cnt] != NULL ){
delete(gItemDescAttachmentPopups[cnt]);
}
gItemDescAttachmentPopups[cnt] = NULL;
}
gItemDescAttachmentPopupsInitialized = TRUE;
//now, create new regions
for (slotCount = 0; ;++slotCount )
@@ -3711,6 +3792,47 @@ void UpdateAttachmentTooltips(OBJECTTYPE *pObject, UINT8 ubStatusIndex)
}
}
}
BOOLEAN showAttachmentPopups = FALSE;
if( guiCurrentItemDescriptionScreen == MAP_SCREEN
&& fShowMapInventoryPool
&& ( (Menptr[ gCharactersList[ bSelectedInfoChar ].usSolID ].sSectorX == sSelMapX )
&& ( Menptr[ gCharactersList[ bSelectedInfoChar ].usSolID ].sSectorY == sSelMapY )
&& ( Menptr[ gCharactersList[ bSelectedInfoChar ].usSolID ].bSectorZ == iCurrentMapSectorZ )
)
&& CanPlayerUseSectorInventory( &Menptr[ gCharactersList[ bSelectedInfoChar ].usSolID ] )
)
{
showAttachmentPopups = TRUE;
}
// create quick attachment popup boxes here
if (showAttachmentPopups)
{
gItemDescAttachmentPopups[slotCount] = new POPUP("Attachment list"); // init attachment popup for this slot
UINT8 thisPopupsPositionType;
if ( gsInvDescX + gItemDescAttachmentsXY[slotCount].sX < 170 && gsInvDescY + gItemDescAttachmentsXY[slotCount].sY < 180 ){
thisPopupsPositionType = POPUP_POSITION_TOP_LEFT;
} else if ( gsInvDescX + gItemDescAttachmentsXY[slotCount].sX > 170 && gsInvDescY + gItemDescAttachmentsXY[slotCount].sY < 180 ){
thisPopupsPositionType = POPUP_POSITION_TOP_RIGHT;
} else if ( gsInvDescX + gItemDescAttachmentsXY[slotCount].sX > 170 && gsInvDescY + gItemDescAttachmentsXY[slotCount].sY > 180 ){
thisPopupsPositionType = POPUP_POSITION_BOTTOM_RIGHT;
} else if ( gsInvDescX + gItemDescAttachmentsXY[slotCount].sX < 170 && gsInvDescY + gItemDescAttachmentsXY[slotCount].sY > 180 ){
thisPopupsPositionType = POPUP_POSITION_BOTTOM_LEFT;
} else {
thisPopupsPositionType = POPUP_POSITION_TOP_LEFT;
}
gItemDescAttachmentPopups[slotCount]->setPosition( (gsInvDescX + gItemDescAttachmentsXY[slotCount].sX) + 12 ,
/* Put it near the current slot */ (gsInvDescY + gItemDescAttachmentsXY[slotCount].sY) + 32 ,
thisPopupsPositionType );
// the show callback should redraw the description box (in case we had any helptext and close other attachment popups)
gItemDescAttachmentPopups[slotCount]->setCallback( POPUP_CALLBACK_SHOW, new popupCallbackFunction<void,UINT32>( &hideOtherAttachmentPopups, usAttachmentSlotIndexVector.size() ) );
// the hide callback tells the program we're no longer displaying an attachment callback
gItemDescAttachmentPopups[slotCount]->setCallback( POPUP_CALLBACK_HIDE, new popupCallbackFunction<void,void>( &hideAttachmentPopup ) );
}
for(UINT16 loop = 0; loop < attachList.size(); loop++){
usAttachment = attachList[loop];
// If the attachment is not hidden
@@ -3728,6 +3850,36 @@ void UpdateAttachmentTooltips(OBJECTTYPE *pObject, UINT8 ubStatusIndex)
swprintf( attachStr2, L"\n%s", Item[ usAttachment ].szItemName );
wcscat( attachStr3, attachStr2);
}
if (showAttachmentPopups)
{ // add the current attachment to the popup assigned to this attachment slot
POPUP_OPTION * o = new POPUP_OPTION( &std::wstring( Item[ usAttachment ].szItemName ),
new popupCallbackFunction<void,UINT16>(&popupCallbackItem,usAttachment));
// set an availiability callback to gray out any compatible attachments not found in this sector
o->setAvail( new popupCallbackFunction<bool,UINT16>(&popupCallbackItemInSector,usAttachment) );
if (loop == 11 && attachList.size() > 11){ // if there's too much stuff to list, we create a subpopup for the rest
gItemDescAttachmentPopups[slotCount]->addSubMenuOption( &std::wstring(L"More...") );
POPUP_SUB_POPUP_OPTION * tmp = gItemDescAttachmentPopups[slotCount]->getSubPopupOption(0);
// positioning sub popups is handled through the option that holds them
tmp->setPopupPosition( (gsInvDescX + gItemDescAttachmentsXY[slotCount].sX),
(gsInvDescY + gItemDescAttachmentsXY[slotCount].sY) + 32 ,
POPUP_POSITION_TOP_RIGHT); // put it to the right of the main box
// hide the other box too
// note that we're working with the sub popup options's sub-popup here, not the option itself
tmp->subPopup->setCallback( POPUP_CALLBACK_HIDE, new popupCallbackFunction<void,UINT32>( &hideOtherAttachmentPopups, usAttachmentSlotIndexVector.size() ) );
// finally add the option
tmp->subPopup->addOption(*o);
} else if (loop > 11){ // add surplus options to the subpopup
gItemDescAttachmentPopups[slotCount]->getSubPopupOption(0)->subPopup->addOption(*o);
} else { // options 0-11 go into the main popup
gItemDescAttachmentPopups[slotCount]->addOption(*o);
}
}
}
}
@@ -4159,7 +4311,22 @@ void ItemDescAttachmentsCallback( MOUSE_REGION * pRegion, INT32 iReason )
UpdateItemHatches();
}
// BOB : show the quick attachment popup
} else if( guiCurrentItemDescriptionScreen == MAP_SCREEN // if we're in the map screen
&& fShowMapInventoryPool // and are viweing the sector inventory
&& !pAttachment->exists() // and the clicked attachment slot is empty
&& gItemDescAttachmentPopupsInitialized && gItemDescAttachmentPopups[uiItemPos] != 0 ) { // and the popup exists
// the popup slot that is going to be displayed
giActiveAttachmentPopup = uiItemPos;
// which slot was this ? No better (simple) way to let the callbacks know.
gubPopupStatusIndex = (UINT8)ubStatusIndex;
guiPopupItemPos = uiItemPos;
return; // and leave before UpdateAttachmentTooltips overwrites the popup
}
if(gpItemDescObject != NULL)
{
InitDescStatCoords(gpItemDescObject);
@@ -5655,7 +5822,15 @@ void DeleteItemDescriptionBox( )
for ( cnt = 0; cnt < (INT32)(*gpItemDescObject)[0]->attachments.size(); cnt++ )
{
MSYS_RemoveRegion( &gItemDescAttachmentRegions[cnt]);
//BOB : also, clean up the popup boxes
if( gItemDescAttachmentPopupsInitialized && gItemDescAttachmentPopups[cnt] != NULL ){
delete(gItemDescAttachmentPopups[cnt]);
gItemDescAttachmentPopups[cnt] = NULL;
}
}
giActiveAttachmentPopup = -1;
}
}
else
+12
View File
@@ -3,6 +3,7 @@
#include "items.h"
#include "Handle Items.h"
#include "popup_class.h"
// DEFINES FOR ITEM SLOT SIZES IN PIXELS
#define BIG_INV_SLOT_WIDTH 61
@@ -304,4 +305,15 @@ INT16 CycleItems( INT16 usOldItem );
BOOLEAN InitializeStealItemPickupMenu( SOLDIERTYPE *pSoldier, SOLDIERTYPE *pOpponent, ITEM_POOL *pItemPool, UINT8 ubCount);
// BOB : quick attachment selection popups
extern POPUP* gItemDescAttachmentPopups[MAX_ATTACHMENTS]; // popup list for attachment slots
extern INT32 giActiveAttachmentPopup; // the attachment popup to display in mapscreen
// BOB : quick equip popups
extern POPUP* gEquipPopups[NUM_INV_SLOTS]; // popup list for attachment slots
extern INT32 giActiveEquipPopup; // the attachment popup to display in mapscreen
// BOB : duh...
void DoAttachment( UINT8 subObject, INT32 iItemPos );
#endif
+12
View File
@@ -454,6 +454,14 @@
RelativePath=".\Music Control.h"
>
</File>
<File
RelativePath=".\popup_callback.h"
>
</File>
<File
RelativePath=".\popup_class.h"
>
</File>
<File
RelativePath=".\PopUpBox.h"
>
@@ -680,6 +688,10 @@
RelativePath=".\Music Control.cpp"
>
</File>
<File
RelativePath=".\popup_class.cpp"
>
</File>
<File
RelativePath=".\PopUpBox.cpp"
>
+12
View File
@@ -458,6 +458,14 @@
RelativePath="Music Control.h"
>
</File>
<File
RelativePath=".\popup_callback.h"
>
</File>
<File
RelativePath=".\popup_class.h"
>
</File>
<File
RelativePath="PopUpBox.h"
>
@@ -682,6 +690,10 @@
RelativePath="Music Control.cpp"
>
</File>
<File
RelativePath=".\popup_class.cpp"
>
</File>
<File
RelativePath="PopUpBox.cpp"
>
+3
View File
@@ -45,6 +45,8 @@
<ClInclude Include="Multilingual Text Code Generator.h" />
<ClInclude Include="Music Control.h" />
<ClInclude Include="PopUpBox.h" />
<ClInclude Include="popup_callback.h" />
<ClInclude Include="popup_class.h" />
<ClInclude Include="Quantize Wrap.h" />
<ClInclude Include="Quantize.h" />
<ClInclude Include="Slider.h" />
@@ -92,6 +94,7 @@
<ClCompile Include="Multilingual Text Code Generator.cpp" />
<ClCompile Include="Music Control.cpp" />
<ClCompile Include="PopUpBox.cpp" />
<ClCompile Include="popup_class.cpp" />
<ClCompile Include="Quantize Wrap.cpp" />
<ClCompile Include="Quantize.cpp" />
<ClCompile Include="Slider.cpp" />
+3
View File
@@ -147,6 +147,8 @@
<ClInclude Include="Cinematics Bink.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="popup_callback.h" />
<ClInclude Include="popup_class.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="_ChineseText.cpp">
@@ -317,5 +319,6 @@
<ClCompile Include="Cinematics Bink.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="popup_class.cpp" />
</ItemGroup>
</Project>
+171
View File
@@ -0,0 +1,171 @@
#ifndef POPUP_CALLBACK_CLASS
#define POPUP_CALLBACK_CLASS
class popupCallback;
template <typename R, typename P1> class popupCallbackFunction;
class popupCallback{
public:
popupCallback(void){}
~popupCallback(void){}
virtual void bind(void* newFun) = 0;
virtual bool call(void) = 0;
};
template <typename R, typename P1>
class popupCallbackFunction : public popupCallback{
protected:
R (*fun)(P1);
P1 param_1;
public:
popupCallbackFunction(void);
popupCallbackFunction(void * newFun, P1 param);
virtual void bind(void * newFun);
virtual bool call(void);
};
template<typename R,typename P1>
popupCallbackFunction<R,P1>::popupCallbackFunction(void){
this->fun = 0;
this->param_1 = P1();
};
template<typename R,typename P1>
popupCallbackFunction<R,P1>::popupCallbackFunction(void * newFun, P1 param){
this->fun = static_cast< R(*)(P1)>(newFun);
this->param_1 = param;
};
template<typename R,typename P1>
void popupCallbackFunction<R,P1>::bind(void * newFun){
this->fun = static_cast< R(*)(P1)>(newFun);
};
template<typename R,typename P1>
bool popupCallbackFunction<R,P1>::call(void){
return (bool)(this->fun)(this->param_1);
}
// no return type, one parameter
template <typename P1>
class popupCallbackFunction<void, typename P1> : public popupCallback{
protected:
void (*fun)(P1);
P1 param_1;
public:
popupCallbackFunction(void);
popupCallbackFunction(void * newFun, P1 param);
virtual void bind(void * newFun);
virtual bool call(void);
};
template<typename P1>
popupCallbackFunction<void,P1>::popupCallbackFunction(void){
this->fun = 0;
this->param_1 = P1();
};
template<typename P1>
popupCallbackFunction<void,P1>::popupCallbackFunction(void * newFun, P1 param){
this->fun = static_cast< void(*)(P1)>(newFun);
this->param_1 = param;
};
template<typename P1>
void popupCallbackFunction<void,P1>::bind(void * newFun){
this->fun = static_cast< void(*)(P1)>(newFun);
};
template<typename P1>
bool popupCallbackFunction<void,P1>::call(void){
try {
(this->fun)(this->param_1);
} catch (...) {
return false;
}
return true;
}
// returns something, no parameter
template <typename R>
class popupCallbackFunction<typename R, void> : public popupCallback{
protected:
R (*fun)(void);
public:
popupCallbackFunction(void);
popupCallbackFunction(void * newFun);
virtual void bind(void * newFun);
virtual bool call(void);
};
template<typename R>
popupCallbackFunction<R,void>::popupCallbackFunction(void){
this->fun = 0;
};
template<typename R>
popupCallbackFunction<R,void>::popupCallbackFunction(void * newFun){
this->fun = static_cast< R(*)(void)>(newFun);
};
template<typename R>
void popupCallbackFunction<R,void>::bind(void * newFun){
this->fun = static_cast< R(*)(void)>(newFun);
};
template<typename R>
bool popupCallbackFunction<R,void>::call(void){
return (bool)(this->fun)();
}
//template<>
//bool popupCallbackFunction<bool,void>::call(void){
// return (this->fun)();
//}
// no parameters/return types
template <>
class popupCallbackFunction<void, void> : public popupCallback{
protected:
void (*fun)(void);
public:
popupCallbackFunction(void){
this->fun = 0;
};
popupCallbackFunction(void * newFun){
this->fun = static_cast< void(*)(void)>(newFun);
};
virtual void bind(void * newFun){
this->fun = static_cast< void(*)(void)>(newFun);
};
virtual bool call(void){
try {
(this->fun)();
} catch (...) {
return false;
}
return true;
};
};
class popupCallbackLua : public popupCallback{
protected:
CHAR16 * functionName;
public:
popupCallbackLua(void);
popupCallbackLua(CHAR16 * newFunctionName){
this->functionName = newFunctionName;
};
virtual void bind(void * newFun){
this->functionName = static_cast< CHAR16* >(newFun);
};
virtual bool call(void){
return true;
};
};
#endif
File diff suppressed because it is too large Load Diff
+283
View File
@@ -0,0 +1,283 @@
#ifndef POPUP_CLASS
#define POPUP_CLASS
#include <vector>
#include "popup_callback.h"
#define MAX_POPUPS 8
#define POPUP_MAX_SUB_POPUPS 2
#define POPUP_MAX_OPTIONS 32
#define MAX_REGIONS_IN_INDEX MAX_POPUPS*POPUP_MAX_OPTIONS*POPUP_MAX_SUB_POPUPS
#define REGION_SUB_POPUP 1
#define REGION_OPTION 0
#ifdef MSYS_PRIORITY_VERY_HIGH
#define POPUP_SCREEN_MASK_PRIORITY (MSYS_PRIORITY_VERY_HIGH + 10) // MSYS priority for popup screen mask
#define POPUP_OPTION_PRIORITY (MSYS_PRIORITY_VERY_HIGH + 12) // MSYS priority for popup options
#else // compatibility with 1.13 versions without the VERY_HIGH priority defined
#define POPUP_SCREEN_MASK_PRIORITY MSYS_PRIORITY_HIGHEST
#define POPUP_OPTION_PRIORITY MSYS_PRIORITY_HIGHEST
#endif
#define POPUP_CALLBACK_INIT 1 // called at the end of init
#define POPUP_CALLBACK_END 2 // called after cleanup
#define POPUP_CALLBACK_SHOW 3 // called before showing
#define POPUP_CALLBACK_HIDE 4 // called after hiding
#define POPUP_POSITION_TOP_LEFT 1 // default positioning rule when setting position
#define POPUP_POSITION_TOP_RIGHT 2 // user defined point (position) is the top right corner of the popup
#define POPUP_POSITION_BOTTOM_RIGHT 3 // user defined point (position) is the bottom right corner of the popup
#define POPUP_POSITION_BOTTOM_LEFT 4 // user defined point (position) is the bottom left corner of the popup
#define POPUP_POSITION_RELATIVE 0 // only used for sub-popups, left corner is relative to parent popup's point of origin
class POPUP_OPTION;
class POPUP_SUB_POPUP_OPTION;
class POPUP;
typedef void (POPUP::*POPUP_CALLBACK)(MOUSE_REGION *, INT32);
typedef struct {
UINT16 regionId;
UINT32 classId;
} PopupIndex ;
extern std::vector<typename PopupIndex> gPopupRegionIndex;
extern std::vector<POPUP*> gPopupIndex;
extern UINT32 gPopupRegionIndexCounter;
extern UINT32 gPopupIndexCounter;
PopupIndex * findMouseRegionInIndex(UINT16 regionId);
BOOLEAN registerPopupRegion(UINT16 rID, UINT32 cID);
BOOLEAN unregisterPopupRegion(UINT16 regionId);
void rebuildPopupRegionIndex(void);
void popupMaskCallback(MOUSE_REGION *pRegion, INT32 iReason);
void popupMouseMoveCallback(MOUSE_REGION *pRegion, INT32 iReason);
void popupMouseClickCallback(MOUSE_REGION *pRegion, INT32 iReason);
POPUP * findPopupInIndex( UINT32 cID );
void rebuildPopupIndex(void);
void reinitPopupIndex(void);
void initPopupIndex(void);
class POPUP_OPTION
{
public:
POPUP_OPTION::POPUP_OPTION(void); // default constructor
POPUP_OPTION(std::wstring* name, popupCallback* newFunction); // constructor
~POPUP_OPTION(); // destructor
// setup
BOOLEAN setName(WCHAR* name);
BOOLEAN setAction(popupCallback*fun);
BOOLEAN setAvail(popupCallback *fun);
BOOLEAN setHover(popupCallback *fun);
BOOLEAN run();
BOOLEAN forceRun();
BOOLEAN runHoverCallback(MOUSE_REGION * pRegion);
BOOLEAN checkAvailability();
BOOLEAN HoverFunctionSet(){ return (this->hover != 0); };
BOOLEAN AvailabilityFunctionSet(){ return (this->avail != 0); };
std::wstring name;
std::wstring hint;
// protected:
popupCallback * action;
popupCallback * avail;
popupCallback * hover;
};
class POPUP_SUB_POPUP_OPTION : public POPUP_OPTION
{
public:
// constructor/destructor
POPUP_SUB_POPUP_OPTION(void);
POPUP_SUB_POPUP_OPTION(std::wstring* name);
POPUP_SUB_POPUP_OPTION(std::wstring* newName, const POPUP * parent);
~POPUP_SUB_POPUP_OPTION();
void showPopup();
void hidePopup();
BOOLEAN run();
void initSubPopup();
void destroySubPopup();
void positionSubPopup();
BOOLEAN setPopupPosition(UINT16 x, UINT16 y, UINT8 positioningRule = POPUP_POSITION_RELATIVE );
BOOLEAN customPositionSet;
INT32 customX;
INT32 customY;
UINT8 customRule;
POPUP * subPopup;
const POPUP * parent;
};
class POPUP
{
/////////////////////////
// public functions
public:
POPUP(void); // constructor
POPUP(CHAR* name); // constructor
~POPUP(void); // destructor
// setup
POPUP_OPTION * addOption(std::wstring * name, popupCallback * action);
/*INT16 findFreeOptionIndex();*/
BOOLEAN addOption(POPUP_OPTION &option);
POPUP_OPTION * getOption(UINT16 n);
BOOLEAN delOption(CHAR* name); // Another index to through and clean, aargh
BOOLEAN delOption(UINT8 optIndex);
POPUP* addSubMenuOption(std::wstring * name);
/*INT16 findFreeSubMenuOptionIndex();*/
POPUP_SUB_POPUP_OPTION * getSubPopupOption(UINT8 n);
BOOLEAN setPosition(UINT16 x, UINT16 y, UINT8 positioningRule = POPUP_POSITION_TOP_LEFT );
BOOLEAN setSize(UINT16 x, UINT16 y );
// usage
BOOLEAN show(void);
BOOLEAN hide(void);
BOOLEAN toggle(void);
BOOLEAN refresh(void);
BOOLEAN forceDraw(void);
BOOLEAN callOption(int optIndex);
INT32 getBoxId(){
return this->boxId;
}
BOOLEAN setCallback(UINT8 type, popupCallback * callback);
BOOLEAN isCallbackSet(UINT8 type);
/////////////////////////
// public variables
public:
CHAR name[32];
SGPPoint Position;
SGPRect Dimensions;
UINT32 id;
static UINT32 nextid ;
UINT8 optionCount;
UINT8 subPopupOptionCount;
/////////////////////////
// private functions
private:
void setInitialValues(void);
BOOLEAN addToIndex( void );
BOOLEAN removeFromIndex( void );
// Box init functions
BOOLEAN CreateDestroyPopUpBoxes(void);
BOOLEAN CreatePopUpBoxes(void);
BOOLEAN DestroyPopUpBoxes(void);
BOOLEAN CreateBox( void );
void AddOptionStrings();
void AddSubPopupStrings();
void RebuildBox( void );
// Screen mask
void CreateDestroyScreenMask( void );
void CreateScreenMask( void );
void DestroyScreenMask( void );
// Mouse regions
void CreateDestroyMouseRegions( void );
void CreateMouseRegions( void );
void DestroyMouseRegions( void );
void AdjustMouseRegions( void );
void RepositionMouseRegions( void );
public:
// MSYS Callbacks
void MenuMvtCallBack(MOUSE_REGION * pRegion, INT32 iReason );
void MenuBtnCallBack( MOUSE_REGION * pRegion, INT32 iReason );
void ScreenMaskBtnCallback(MOUSE_REGION * pRegion, INT32 iReason );
private:
// These are mostly used in the map screen
void UpdateMapScreenPosition(void);
void DetermineWhichLMenusCanBeShown( void );
// Misc utility functions
void HandleShadingOfLines( void );
void PositionCursorForBox( void );
void CheckAndUpdateTacticalPopUpPositions( void );
void DetermineBoxPositions( void );
void UpdateTextProperties( void );
// external flag access functiona
BOOLEAN MapScreenBottomDirty(void);
BOOLEAN CharacterInfoPanelDirty(void);
BOOLEAN TeamPanelDirty(void);
BOOLEAN RenderPBInterface(void);
void setMapScreenBottomDirty(BOOLEAN);
void setCharacterInfoPanelDirty(BOOLEAN);
void setTeamPanelDirty(BOOLEAN);
void setRenderPBInterface(BOOLEAN);
/////////////////////////
// private variables
private:
BOOLEAN PopupVisible;
popupCallback * initCallback;
popupCallback * EndCallback;
popupCallback * ShowCallback;
popupCallback * HideCallback;
///////////////////////
// Popup box vars
/////////////////
BOOLEAN FirstClickInScreenMask;
BOOLEAN BoxPersist;
INT16 BoxesX, BoxesY;
// Textures
static UINT32 uiPOPUPBORDERS;
static UINT32 uiPOPUPTEX;
// PopUp Box Handles
INT32 boxId;
// which corner of the popup should be aligned with the supplied coordinates ?
UINT8 positioningRule;
// the x,y position of the pop up in tactical
public:
INT16 X, Y;
// assignment menu mouse regions
MOUSE_REGION MenuRegion[ POPUP_MAX_OPTIONS ];
MOUSE_REGION ScreenMaskRegion;
private:
// Box position and size
SGPPoint OrigPosition;
// Options
std::vector<POPUP_OPTION *> options;
// Subpopups
std::vector<POPUP_SUB_POPUP_OPTION *> subPopupOptions;
};
#endif
+1 -1
View File
@@ -145,7 +145,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="Winmm.lib .\Multiplayer\raknet\RakNetLibStatic.lib ws2_32.lib DbgHelp.lib"
OutputFile="$(OutDir)\JA2_CH_Release_4552.exe"
OutputFile="$(OutDir)\JA2_EN_Release.exe"
LinkIncremental="1"
GenerateDebugInformation="true"
GenerateMapFile="true"