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- New Feature: Quick attachment selection (by The_Bob)
o The popup will list attachments available for the given slot on the current weapon. Ones not in sector inventory will be greyed out. o It should show up after clicking on an empty attachment slot, provided these criteria are met: --> we are on the mapscreen --> the sector inventory is open --> the selected merc is in this sector --> there is no combat in this sector git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4620 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3,6 +3,7 @@
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#include "items.h"
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#include "Handle Items.h"
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#include "popup_class.h"
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// DEFINES FOR ITEM SLOT SIZES IN PIXELS
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#define BIG_INV_SLOT_WIDTH 61
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@@ -304,4 +305,15 @@ INT16 CycleItems( INT16 usOldItem );
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BOOLEAN InitializeStealItemPickupMenu( SOLDIERTYPE *pSoldier, SOLDIERTYPE *pOpponent, ITEM_POOL *pItemPool, UINT8 ubCount);
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// BOB : quick attachment selection popups
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extern POPUP* gItemDescAttachmentPopups[MAX_ATTACHMENTS]; // popup list for attachment slots
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extern INT32 giActiveAttachmentPopup; // the attachment popup to display in mapscreen
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// BOB : quick equip popups
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extern POPUP* gEquipPopups[NUM_INV_SLOTS]; // popup list for attachment slots
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extern INT32 giActiveEquipPopup; // the attachment popup to display in mapscreen
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// BOB : duh...
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void DoAttachment( UINT8 subObject, INT32 iItemPos );
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#endif
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