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Update Map Screen Interface.h
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@@ -322,7 +322,7 @@ extern BOOLEAN fLockOutMapScreenInterface;
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// The character data structure
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typedef struct {
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UINT16 usSolID;// soldier ID in MenPtrs
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SoldierID usSolID;// soldier ID in MenPtrs
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BOOLEAN fValid;// is the current soldier a valid soldier
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} MapScreenCharacterSt;
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