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- LUA Script Bugfix (by silversurfer)
o Added missing ProfileID parameter when calling the LUA method: CheckFact( fact, profileID ) git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1746 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -283,7 +283,7 @@ if ActionID == 23 then
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SetNoiseGridno(ubProfil,sGridNo)
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SetNoiseVolume(ubProfil,6)
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SetAlertStatus(ubProfil,StatusAlert.STATUS_GREEN)
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if ( not CheckAction(ubProfil) == ActionType.AI_ACTION_GET_CLOSER ) or CheckFact (Facts.FACT_MUSEUM_ALARM_WENT_OFF) == false then
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if ( not CheckAction(ubProfil) == ActionType.AI_ACTION_GET_CLOSER ) or CheckFact (Facts.FACT_MUSEUM_ALARM_WENT_OFF, 0) == false then
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CancelAIAction( ubProfil)
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SetNextAction(ubProfil , ActionType.AI_ACTION_GET_CLOSER )
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SetNextActionData(ubProfil , sGridNo)
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@@ -261,7 +261,7 @@ function HandleAtNewGridNo( ProfileId )
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-- Kingping expecting visit from player (Sector D5)
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-- The fact has to be TRUE. If FALSE then Kingpin attack the player.
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if ( CheckFact( 98 ) == false ) then
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if ( CheckFact( 98, ProfileId ) == false ) then
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if ( NPCInRoomRange( ProfileId, 30, 39 ) == true and gWorldSectorX == 5 and gWorldSectorY == SectorY.MAP_ROW_D and gWorldSectorZ == 0 )then
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for iLoop = GetTacticalStatusFirstID(Team.CIV_TEAM),GetTacticalStatusLastID(Team.CIV_TEAM) do
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@@ -317,7 +317,7 @@ function HandleAtNewGridNo( ProfileId )
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-- Drassen stuff for John & Mary
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elseif ( CheckQuest(Quests.QUEST_ESCORT_TOURISTS) == pQuest.QUESTINPROGRESS and ProfileIdsSectorX == 13 and ProfileIdsSectorY == SectorY.MAP_ROW_B and ProfileIdbSectorZ == 0 ) then
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if ( CheckFact( Facts.FACT_JOHN_ALIVE ) == true ) then
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if ( CheckFact( Facts.FACT_JOHN_ALIVE, 0 ) == true ) then
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HandleJohnArrival( nil )
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else
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HandleMaryArrival( nil )
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@@ -283,7 +283,7 @@ if ActionID == 23 then
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SetNoiseGridno(ubProfil,sGridNo)
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SetNoiseVolume(ubProfil,6)
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SetAlertStatus(ubProfil,StatusAlert.STATUS_GREEN)
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if ( not CheckAction(ubProfil) == ActionType.AI_ACTION_GET_CLOSER ) or CheckFact (Facts.FACT_MUSEUM_ALARM_WENT_OFF) == false then
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if ( not CheckAction(ubProfil) == ActionType.AI_ACTION_GET_CLOSER ) or CheckFact (Facts.FACT_MUSEUM_ALARM_WENT_OFF, 0) == false then
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CancelAIAction( ubProfil)
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SetNextAction(ubProfil , ActionType.AI_ACTION_GET_CLOSER )
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SetNextActionData(ubProfil , sGridNo)
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@@ -283,7 +283,7 @@ if ActionID == 23 then
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SetNoiseGridno(ubProfil,sGridNo)
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SetNoiseVolume(ubProfil,6)
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SetAlertStatus(ubProfil,StatusAlert.STATUS_GREEN)
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if ( not CheckAction(ubProfil) == ActionType.AI_ACTION_GET_CLOSER ) or CheckFact (Facts.FACT_MUSEUM_ALARM_WENT_OFF) == false then
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if ( not CheckAction(ubProfil) == ActionType.AI_ACTION_GET_CLOSER ) or CheckFact (Facts.FACT_MUSEUM_ALARM_WENT_OFF, 0) == false then
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CancelAIAction( ubProfil)
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SetNextAction(ubProfil , ActionType.AI_ACTION_GET_CLOSER )
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SetNextActionData(ubProfil , sGridNo)
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@@ -261,7 +261,7 @@ function HandleAtNewGridNo( ProfileId )
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-- Kingping expecting visit from player (Sector D5)
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-- The fact has to be TRUE. If FALSE then Kingpin attack the player.
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if ( CheckFact( 98 ) == false ) then
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if ( CheckFact( 98, ProfileId ) == false ) then
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if ( NPCInRoomRange( ProfileId, 30, 39 ) == true and gWorldSectorX == 5 and gWorldSectorY == SectorY.MAP_ROW_D and gWorldSectorZ == 0 )then
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for iLoop = GetTacticalStatusFirstID(Team.CIV_TEAM),GetTacticalStatusLastID(Team.CIV_TEAM) do
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@@ -317,7 +317,7 @@ function HandleAtNewGridNo( ProfileId )
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-- Drassen stuff for John & Mary
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elseif ( CheckQuest(Quests.QUEST_ESCORT_TOURISTS) == pQuest.QUESTINPROGRESS and ProfileIdsSectorX == 13 and ProfileIdsSectorY == SectorY.MAP_ROW_B and ProfileIdbSectorZ == 0 ) then
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if ( CheckFact( Facts.FACT_JOHN_ALIVE ) == true ) then
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if ( CheckFact( Facts.FACT_JOHN_ALIVE, 0 ) == true ) then
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HandleJohnArrival( nil )
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else
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HandleMaryArrival( nil )
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