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- Fixed Tixa & Orta location not shown on NPC quote trigger (by Buggler)
- Fixed Merc Formation text positioning and other minor text tweaks in option screen (by Buggler) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6474 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+7
-6
@@ -430,12 +430,12 @@ BOOLEAN SaveGameSettings()
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settings << "TOPTION_ZOMBIES = " << (gGameSettings.fOptions[TOPTION_ZOMBIES] ? "TRUE" : "FALSE" ) << endl;
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#endif
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settings << "TOPTION_ENABLE_INVENTORY_POPUPS = " << (gGameSettings.fOptions[TOPTION_ENABLE_INVENTORY_POPUPS] ? "TRUE" : "FALSE" ) << endl; // the_bob : enable popups for picking items from sector inv
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settings << "TOPTION_MERCENARY_FORMATIONS = " << (gGameSettings.fOptions[TOPTION_MERCENARY_FORMATIONS] ? "TRUE" : "FALSE" ) << endl;
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settings << "TOPTION_CHEAT_MODE_OPTIONS_HEADER = " << (gGameSettings.fOptions[TOPTION_CHEAT_MODE_OPTIONS_HEADER] ? "TRUE" : "FALSE" ) << endl;
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settings << "TOPTION_FORCE_BOBBY_RAY_SHIPMENTS = " << (gGameSettings.fOptions[TOPTION_FORCE_BOBBY_RAY_SHIPMENTS] ? "TRUE" : "FALSE" ) << endl;
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settings << "TOPTION_CHEAT_MODE_OPTIONS_END = " << (gGameSettings.fOptions[TOPTION_CHEAT_MODE_OPTIONS_END] ? "TRUE" : "FALSE" ) << endl;
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settings << "TOPTION_DEBUG_MODE_OPTIONS_HEADER = " << (gGameSettings.fOptions[TOPTION_DEBUG_MODE_OPTIONS_HEADER] ? "TRUE" : "FALSE" ) << endl;
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settings << "TOPTION_MERCENARY_FORMATIONS = " << (gGameSettings.fOptions[TOPTION_MERCENARY_FORMATIONS] ? "TRUE" : "FALSE" ) << endl;
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settings << "TOPTION_REPORT_MISS_MARGIN = " << (gGameSettings.fOptions[TOPTION_REPORT_MISS_MARGIN] ? "TRUE" : "FALSE" ) << endl; // HEADROCK HAM 4: Shot offset report
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settings << "TOPTION_SHOW_RESET_ALL_OPTIONS = " << (gGameSettings.fOptions[TOPTION_SHOW_RESET_ALL_OPTIONS] ? "TRUE" : "FALSE" ) << endl;
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settings << "TOPTION_RESET_ALL_OPTIONS = " << (gGameSettings.fOptions[TOPTION_RESET_ALL_OPTIONS] ? "TRUE" : "FALSE" ) << endl;
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@@ -561,15 +561,17 @@ void InitGameSettings()
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gGameSettings.fOptions[ TOPTION_AUTO_FAST_FORWARD_MODE ] = FALSE;
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gGameSettings.fOptions[TOPTION_SHOW_LAST_ENEMY] = FALSE;
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gGameSettings.fOptions[TOPTION_SHOW_LBE_CONTENT] = TRUE;
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gGameSettings.fOptions[TOPTION_INVERT_WHEEL] = FALSE;
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#ifdef ENABLE_ZOMBIES
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gGameSettings.fOptions[ TOPTION_ZOMBIES ] = FALSE; // Flugente Zombies 1.0
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#endif
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gGameSettings.fOptions[ TOPTION_ENABLE_INVENTORY_POPUPS ] = TRUE; // the_bob : enable popups for picking items from sector inv
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gGameSettings.fOptions[TOPTION_SHOW_LAST_ENEMY] = FALSE;
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gGameSettings.fOptions[TOPTION_SHOW_LBE_CONTENT] = TRUE;
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gGameSettings.fOptions[TOPTION_INVERT_WHEEL] = FALSE;
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gGameSettings.fOptions[ TOPTION_MERCENARY_FORMATIONS ] = FALSE; // Flugente: mercenary formations
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// arynn: Cheat/Debug Menu
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gGameSettings.fOptions[ TOPTION_CHEAT_MODE_OPTIONS_HEADER ] = FALSE;
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@@ -577,7 +579,6 @@ void InitGameSettings()
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gGameSettings.fOptions[ TOPTION_CHEAT_MODE_OPTIONS_END ] = FALSE;
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gGameSettings.fOptions[ TOPTION_DEBUG_MODE_OPTIONS_HEADER ] = FALSE; // an example options screen options header (pure text)
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gGameSettings.fOptions[ TOPTION_SHOW_RESET_ALL_OPTIONS ] = FALSE; // failsafe show/hide option to reset all options
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gGameSettings.fOptions[ TOPTION_MERCENARY_FORMATIONS ] = FALSE; // Flugente: mercs walk in formations
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gGameSettings.fOptions[ TOPTION_REPORT_MISS_MARGIN ] = FALSE;
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gGameSettings.fOptions[ TOPTION_RESET_ALL_OPTIONS ] = FALSE; // a do once and reset self option (button like effect)
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gGameSettings.fOptions[ TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE ] = FALSE; // allow debug options that were set in debug.exe to continue in a rel.exe (debugging release can be beneficial)
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+3
-3
@@ -96,14 +96,14 @@ enum
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TOPTION_SHOW_LBE_CONTENT, //DBrot: toggle between the content of an lbe and its attachments
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TOPTION_INVERT_WHEEL, //jikuja: invert mouse wheel
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// Flugente: mercenary formations
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TOPTION_MERCENARY_FORMATIONS,
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// arynn: Debug/Cheat
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TOPTION_CHEAT_MODE_OPTIONS_HEADER,
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TOPTION_FORCE_BOBBY_RAY_SHIPMENTS, // force all pending Bobby Ray shipments
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TOPTION_CHEAT_MODE_OPTIONS_END,
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TOPTION_DEBUG_MODE_OPTIONS_HEADER, // an example options screen options header (pure text)
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// Flugente: mercenary formations
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TOPTION_MERCENARY_FORMATIONS,
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// HEADROCK HAM 4:
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TOPTION_REPORT_MISS_MARGIN,
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@@ -5622,6 +5622,8 @@ void SetTixaAsFound( void )
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{
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// set the town of Tixa as found by the player
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fFoundTixa = TRUE;
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gfHiddenTown[ TIXA ] = TRUE;
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gfDrawHiddenTown[ TIXA ] = TRUE;
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fMapPanelDirty = TRUE;
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}
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@@ -5629,6 +5631,8 @@ void SetOrtaAsFound( void )
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{
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// set the town of Orta as found by the player
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fFoundOrta = TRUE;
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gfHiddenTown[ ORTA ] = TRUE;
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gfDrawHiddenTown[ ORTA ] = TRUE;
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fMapPanelDirty = TRUE;
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}
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@@ -7827,7 +7827,8 @@ void GetMapKeyboardInput( UINT32 *puiNewEvent )
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for( iCounter2 = 1; iCounter2 < NUM_TOWNS; iCounter2++ )
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{
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gfHiddenTown [ iCounter2 ] = TRUE;
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gfHiddenTown [ iCounter2 ] = TRUE;
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gfDrawHiddenTown[ iCounter2 ] = TRUE;
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}
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fMapPanelDirty = TRUE;
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@@ -5186,11 +5186,11 @@ STR16 zOptionsToggleText[] =
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L"标记剩余敌人",
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L"显示LBE(携行具)物品",
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L"反转鼠标滚轮", //L"Invert mouse wheel",
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L"Formation Movement", // when multiple mercs are selected, they will try to keep their relative distances // TODO.Translate
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L"--作弊模式选项--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
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L"强制 Bobby Ray 送货", // force all pending Bobby Ray shipments
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L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
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L"--DEBUG 选项--", // an example options screen options header (pure text)
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L"Walk in formations", // when multiple mercs are selected, they will try to keep their relative distances
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L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation.
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L"重置所有选项", // failsafe show/hide option to reset all options
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L"确定要重置?", // a do once and reset self option (button like effect)
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@@ -5233,7 +5233,7 @@ STR16 zOptionsScreenHelpText[] =
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L"打开时,使用铁血联盟1代的佣兵选择方式。",
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//Show movement path
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L"打开时,会实时显示移动路径(可用 |S|H|I|F|T 键来打开或者关闭)。",
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L"打开时,会实时显示移动路径(可用 |S|h|i|f|t 键来打开或者关闭)。",
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//show misses
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L"打开时,会显示未击中目标的子弹落点。",
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@@ -5265,14 +5265,14 @@ STR16 zOptionsScreenHelpText[] =
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//toggle wireframe
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L"打开时,显示未探明的墙的轮廓。(|W)",
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L"打开时,移动时的光标为3D式样。(|H)",
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L"打开时,移动时的光标为3D式样。(|H|o|m|e)",
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// Options for 1.13
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L"打开时,在光标上显示命中机率。",
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L"打开时,榴弹发射器点射使用点射的准星。",
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L"打开时,敌人行动中有时会带有对白。", // Changed from Enemies Drop All Items - SANDRO
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L"打开时,榴弹发射器允许采用较高仰角发射榴弹(|Q)。",
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L"打开时, 潜行状态未被敌人发现时不会进入回合制模式,除非按下 |C|t|r+|X 。", // Changed from Restrict Extra Aim Levels - SANDRO
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L"打开时, 潜行状态未被敌人发现时不会进入回合制模式,除非按下 |C|t|r|l+|X 。 (|C|t|r|l+|S|h|i|f|t+|X)", // Changed from Restrict Extra Aim Levels - SANDRO
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L"打开时,按空格键自动切换到下一小队(|S|p|a|c|e)。",
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L"打开时,显示物品阴影。",
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L"打开时,用格数显示武器射程。",
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@@ -5283,7 +5283,7 @@ STR16 zOptionsScreenHelpText[] =
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L"打开时,游戏将在玩家回合后自动存盘",
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L"打开时,Skyrider保持沉默。",
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L"打开时,使用物品及武器的“增强描述框”(EDB)。",
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L"打开时,在战术画面内存在敌军时,将一直处于回合制模式直至该地区所有敌军被消灭(可以通过快捷键 |C|T|R|L+|S|H|I|F|T+|A|L|T+|T 来控制打开或关闭强制回合制模式)",
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L"打开时,在战术画面内存在敌军时,将一直处于回合制模式直至该地区所有敌军被消灭(可以通过快捷键 (|C|t|r|l+|S|h|i|f|t+|A|l|t+|T) 来控制打开或关闭强制回合制模式)",
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L"打开时,显示各属性的增长进度。", // L"When ON, shows character progress towards gaining levels.", //ham3.6
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L"打开时, 战略地图将会根据探索状态显示不同的着色。",
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L"打开时, 当你射击时会显示间隔子弹图像。",
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@@ -5303,11 +5303,11 @@ STR16 zOptionsScreenHelpText[] =
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L"打开时,会直接显示该区域最后一个敌人的大致位置。",
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L"打开时,在区域物品栏界面,右键点击装有物品的携行具时可直接显示包含的物品。",
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L"打开时,反转鼠标滚轮方向。",
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L"When multiple mercs are selected, they will try to keep their relative distances while moving. (|C|t|r|l+|S|h|i|f|t+|G)", // TODO.Translate
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
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L"强制 Bobby Ray 出货",
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
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L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
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L"When multiple mercs are selected, they will try to keep their relative distances",
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L"|H|A|M |4 |D|e|b|u|g: 当打开时, 将报告每个子弹偏离目标中心点的距离,考虑各种NCTH因素。",
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L"修复损坏的游戏设置", // failsafe show/hide option to reset all options
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L"修复损坏的游戏设置", // a do once and reset self option (button like effect)
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@@ -5728,8 +5728,8 @@ STR16 pMessageStrings[] =
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// Lock / release mouse in windowed mode (window boundary)
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L"鼠标已锁定,鼠标移动范围强制限制在游戏窗口内部区域。", // 104
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L"鼠标已释放,鼠标移动范围不再受限于游戏窗口内部区域。", // 105
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L"Mercenaries walk in formations",
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L"Mercenaries stop walking in formations",
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L"Mercs will move in formation", // TODO.Translate
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L"Mercs will gather at destination",
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};
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+10
-10
@@ -5188,11 +5188,11 @@ STR16 zOptionsToggleText[] =
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L"Mark Remaining Hostiles", //TODO.Translate
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L"Show LBE Content", //TODO.Translate
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L"Invert mouse wheel", // TODO.Translate
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L"Formation Movement", // when multiple mercs are selected, they will try to keep their relative distances // TODO.Translate
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L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
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L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
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L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
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L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
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L"Walk in formations", // when multiple mercs are selected, they will try to keep their relative distances
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L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation. // TODO.Translate
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L"Reset ALL game options", // failsafe show/hide option to reset all options
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L"Do you really want to reset?", // a do once and reset self option (button like effect)
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@@ -5235,7 +5235,7 @@ STR16 zOptionsScreenHelpText[] =
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L"Schakel deze optie IN als je karakters wil selecteren zoals in de vorige JAGGED ALLIANCE (methode is tegengesteld dus).",
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//Show movement path
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L"Schakel deze optie IN om bewegingspaden te tonen in real-time (schakel het uit en gebruik dan de |S|H|I|F|T-toets om paden te tonen).",
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L"Schakel deze optie IN om bewegingspaden te tonen in real-time (schakel het uit en gebruik dan de |S|h|i|f|t-toets om paden te tonen).",
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//show misses
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L"Schakel IN om het spel de plaats van inslag van je kogels te tonen wanneer je \"mist\".",
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@@ -5267,14 +5267,14 @@ STR16 zOptionsScreenHelpText[] =
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//toggle wireframe
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L"Wanneer INGESCHAKELD worden Draadmodellen (|W) van niet-zichtbare muren getoond.",
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L"Wanneer INGESCHAKELD wordt de cursor in 3D getoond. (|Home)",
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L"Wanneer INGESCHAKELD wordt de cursor in 3D getoond. (|H|o|m|e)",
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// Options for 1.13
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L"When ON, the chance to hit is shown on the cursor.",
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L"When ON, GL burst uses burst cursor.",
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L"When ON, enemies will occasionally comment certain actions.", // Changed from Enemies Drop All Items - SANDRO
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L"When ON, grenade launchers fire grenades at higher angles (|Q).",
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L"When ON, the turn based mode will not be entered when sneaking unnoticed and seeing an enemy unless pressing |C|t|r+|X.", // Changed from Restrict Extra Aim Levels - SANDRO
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L"When ON, grenade launchers fire grenades at higher angles. (|Q)",
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L"When ON, the turn based mode will not be entered when sneaking unnoticed and seeing an enemy unless pressing |C|t|r|l+|X. (|C|t|r|l+|S|h|i|f|t+|X)", // Changed from Restrict Extra Aim Levels - SANDRO
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L"When ON, |S|p|a|c|e selects next squad automatically.",
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L"When ON, item shadows will be shown.",
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L"When ON, weapon ranges will be shown in tiles.",
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@@ -5285,7 +5285,7 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, game will be saved in 2 alternate save slots after each players turn.",
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L"When ON, Skyrider will not talk anymore.",
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L"When ON, enhanced descriptions will be shown for items and weapons.",
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L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
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L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|t|r|l+|S|h|i|f|t+|A|l|t+|T).", // add forced turn mode
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L"When ON, shows character progress towards gaining levels.", // TODO.Translate
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L"When ON, the Strategic Map will be colored differently based on exploration.",
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L"When ON, alternate bullet graphics will be shown when you shoot.", // TODO.Translate
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@@ -5299,17 +5299,17 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, AI turns will be much faster.", // TODO.Translate
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#ifdef ENABLE_ZOMBIES
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L"When ON, zombies will span. Be aware!", // allow zombies // TODO.Translate
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L"When ON, zombies will spawn. Beware!", // allow zombies // TODO.Translate
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#endif
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L"When ON, enables popup boxes that appear when you left click on empty merc inventory slots while viewing sector inventory in mapscreen.", // TODO.Translate
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L"When ON, approximate locations of the last enemies in the sector are highlighted.", //TODO.Translate
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L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", //TODO.Translate
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L"When ON, inverts mouse wheel directions.", // TODO.Translate
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L"When multiple mercs are selected, they will try to keep their relative distances while moving. (|C|t|r|l+|S|h|i|f|t+|G)", // TODO.Translate
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
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L"Force all pending Bobby Ray shipments",
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
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L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
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L"When multiple mercs are selected, they will try to keep their relative distances",
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L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
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L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
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L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
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@@ -5738,8 +5738,8 @@ STR16 pMessageStrings[] =
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// Lock / release mouse in windowed mode (window boundary) // TODO.Translate
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L"Locking mouse cursor to stay within window boundary.", // 104
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L"Releasing mouse cursor to move outside window boundary.", // 105
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L"Mercenaries walk in formations",
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L"Mercenaries stop walking in formations",
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L"Mercs will move in formation", // TODO.Translate
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L"Mercs will gather at destination",
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};
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+25
-25
@@ -5138,12 +5138,12 @@ STR16 zOptionsToggleText[] =
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L"Pause Text Dialogue",
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L"Animate Smoke",
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L"Blood & Gore",
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L"Never move my Mouse",
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L"Old selection Method",
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L"Never Move my Mouse",
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L"Old Selection Method",
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L"Show Movement Path",
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L"Show Misses",
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L"Real Time Confirmation",
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L"Display sleep/wake Notifications",
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L"Display Sleep/Wake Notifications",
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L"Use Metric System",
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L"Merc Lights during Movement",
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L"Snap Cursor to Mercs",
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@@ -5155,9 +5155,9 @@ STR16 zOptionsToggleText[] =
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L"Show Chance to Hit on Cursor",
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L"GL Burst uses Burst Cursor",
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L"Allow Enemy Taunts", // Changed from "Enemies Drop all Items" - SANDRO
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L"High angle Grenade Launching",
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L"High-Angle Grenade Launching",
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L"Allow Real Time Sneaking", // Changed from "Restrict extra Aim Levels" - SANDRO
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L"Space selects next Squad",
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L"Space Selects next Squad",
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L"Show Item Shadow",
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L"Show Weapon Ranges in Tiles",
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L"Tracer Effect for Single Shot",
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@@ -5182,15 +5182,15 @@ STR16 zOptionsToggleText[] =
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#ifdef ENABLE_ZOMBIES
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L"Allow Zombies", // Flugente Zombies 1.0
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#endif
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||||
L"Enable inventory popups", // the_bob : enable popups for picking items from sector inv
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L"Enable Inventory Popups", // the_bob : enable popups for picking items from sector inv
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||||
L"Mark Remaining Hostiles",
|
||||
L"Show LBE Content",
|
||||
L"Invert mouse wheel",
|
||||
L"Invert Mouse Wheel",
|
||||
L"Formation Movement", // when multiple mercs are selected, they will try to keep their relative distances
|
||||
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
|
||||
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
|
||||
L"Force Bobby Ray Shipments", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
||||
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
|
||||
L"Walk in formations", // when multiple mercs are selected, they will try to keep their relative distances
|
||||
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation.
|
||||
L"Reset ALL game options", // failsafe show/hide option to reset all options
|
||||
L"Do you really want to reset?", // a do once and reset self option (button like effect)
|
||||
@@ -5233,7 +5233,7 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"Turn this ON for character selection to work as in previous JAGGED ALLIANCE games (which is the opposite of how it works otherwise).",
|
||||
|
||||
//Show movement path
|
||||
L"Turn this ON to display movement paths in Real-time (or leave it off and use the |S|H|I|F|T key when you do want them displayed).",
|
||||
L"Turn this ON to display movement paths in Real-time (or leave it off and use the |S|h|i|f|t key when you do want them displayed).",
|
||||
|
||||
//show misses
|
||||
L"Turn ON to have the game show you where your bullets ended up when you \"miss\".",
|
||||
@@ -5265,49 +5265,49 @@ STR16 zOptionsScreenHelpText[] =
|
||||
//toggle wireframe
|
||||
L"When ON, displays |Wireframes for obscured walls.",
|
||||
|
||||
L"When ON, the movement cursor is shown in 3D. ( |Home )",
|
||||
L"When ON, the movement cursor is shown in 3D. (|H|o|m|e)",
|
||||
|
||||
// Options for 1.13
|
||||
L"When ON, the chance to hit is shown on the cursor.",
|
||||
L"When ON, GL burst uses burst cursor.",
|
||||
L"When ON, enemies will occasionally comment certain actions.", // Changed from Enemies Drop All Items - SANDRO
|
||||
L"When ON, grenade launchers fire grenades at higher angles (|Q).",
|
||||
L"When ON, the turn based mode will not be entered when sneaking unnoticed and seeing an enemy unless pressing |C|t|r+|X.", // Changed from Restrict Extra Aim Levels - SANDRO
|
||||
L"When ON, grenade launchers fire grenades at higher angles. (|Q)",
|
||||
L"When ON, will not enter turn-based mode when sneaking unnoticed and seeing an enemy unless |C|t|r|l+|X is pressed. (|C|t|r|l+|S|h|i|f|t+|X)", // Changed from Restrict Extra Aim Levels - SANDRO
|
||||
L"When ON, |S|p|a|c|e selects next squad automatically.",
|
||||
L"When ON, item shadows will be shown.",
|
||||
L"When ON, weapon ranges will be shown in tiles.",
|
||||
L"When ON, tracer effect will be shown for single shots.",
|
||||
L"When ON, you will hear rain noises when it is raining.",
|
||||
L"When ON, the crows are present in game.",
|
||||
L"When ON, the crows will be present in game.",
|
||||
L"When ON, a tooltip window is shown when pressing |A|l|t and hovering cursor over an enemy.",
|
||||
L"When ON, game will be saved in 2 alternate save slots after each player's turn.",
|
||||
L"When ON, Skyrider will not talk anymore.",
|
||||
L"When ON, enhanced descriptions will be shown for items and weapons.",
|
||||
L"When ON and enemy present, turn base mode persists untill sector is free (|C|t|r|l+|S|h|i|f|t+|A|l|t+|T).", // add forced turn mode
|
||||
L"When ON and enemy present, turn base mode persists untill sector is free. (|C|t|r|l+|S|h|i|f|t+|A|l|t+|T)", // add forced turn mode
|
||||
L"When ON, shows character progress towards gaining levels.",
|
||||
L"When ON, the strategic map will be colored differently based on exploration.",
|
||||
L"When ON, alternate bullet graphics will be shown when you shoot.",
|
||||
L"When ON, ranks will be displayed before merc names in the strategic view.",
|
||||
L"When ON, you will see the equipped face gear on the merc portraits.",
|
||||
L"When ON, you will see icons for the equipped face gear on the merc portraits in the lower right corner.",
|
||||
L"When ON, the cursor will not toggle between exchange position and other actions. Press |x to initiate quick exchange.",
|
||||
L"When ON, equipped face gear will be shown on the merc portraits.",
|
||||
L"When ON, icons for the equipped face gear will be shown on the merc portraits in the lower right corner.",
|
||||
L"When ON, the cursor will not toggle between exchange position and other actions. Press |X to initiate quick exchange.",
|
||||
L"When ON, mercs will not report progress during training.",
|
||||
L"When ON, mercs will not report progress during repairing.",
|
||||
L"When ON, mercs will not report progress during doctoring.",
|
||||
L"When ON, AI turns will be much faster.",
|
||||
|
||||
#ifdef ENABLE_ZOMBIES
|
||||
L"When ON, zombies will spawn. Be aware!", // allow zombies
|
||||
L"When ON, zombies will spawn. Beware!", // allow zombies
|
||||
#endif
|
||||
L"When ON, enables popup boxes that appear when you left click on empty merc inventory slots while viewing sector inventory in mapscreen.",
|
||||
L"When ON, approximate locations of the last enemies in the sector are highlighted.",
|
||||
L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.",
|
||||
L"When ON, enables popup boxes that appear when left-click on empty merc inventory slots in mapscreen sector inventory.",
|
||||
L"When ON, approximate locations of the last enemies in the sector will be highlighted.",
|
||||
L"When ON, will show the contents of an LBE item; otherwise, regular NAS interface will be shown.",
|
||||
L"When ON, inverts mouse wheel directions.",
|
||||
L"When multiple mercs are selected, they will try to keep their relative distances while moving. (|C|t|r|l+|S|h|i|f|t+|G)",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
|
||||
L"Force all pending Bobby Ray shipments",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
|
||||
L"When multiple mercs are selected, they will try to keep their relative distances",
|
||||
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
|
||||
L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
|
||||
L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
|
||||
@@ -5728,8 +5728,8 @@ STR16 pMessageStrings[] =
|
||||
// Lock / release mouse in windowed mode (window boundary)
|
||||
L"Locking mouse cursor to stay within window boundary.", // 104
|
||||
L"Releasing mouse cursor to move outside window boundary.", // 105
|
||||
L"Mercenaries walk in formations",
|
||||
L"Mercenaries stop walking in formations",
|
||||
L"Mercs will move in formation",
|
||||
L"Mercs will gather at destination",
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -5188,6 +5188,7 @@ STR16 zOptionsToggleText[] =
|
||||
L"Situer ennemi restant", //TODO.Translate
|
||||
L"Afficher contenu LBE/DESC.", //TODO.Translate
|
||||
L"Inverser molette/souris",
|
||||
L"Formation Movement", // when multiple mercs are selected, they will try to keep their relative distances // TODO.Translate
|
||||
L"--Options mode triche--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
|
||||
L"Forcer envois Bobby Ray", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
||||
@@ -5234,7 +5235,7 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"Activez cette option pour retrouver vos automatismes de la version précédente.",
|
||||
|
||||
//Show movement path
|
||||
L"Activez cette option pour afficher le chemin suivi par les mercenaires.\nVous pouvez la désactiver et utiliser la touche |M|A|J en cours de jeu.",
|
||||
L"Activez cette option pour afficher le chemin suivi par les mercenaires.\nVous pouvez la désactiver et utiliser la touche |M|a|j en cours de jeu.",
|
||||
|
||||
//show misses
|
||||
L"Activez cette option pour voir où atterrissent tous vos tirs.",
|
||||
@@ -5266,14 +5267,14 @@ STR16 zOptionsScreenHelpText[] =
|
||||
//toggle wireframe
|
||||
L"Activez cette option pour afficher les murs en fil de fer. (|W)",
|
||||
|
||||
L"Activez cette option pour afficher le curseur toît. (|Home)",
|
||||
L"Activez cette option pour afficher le curseur toît. (|H|o|m|e)",
|
||||
|
||||
// Options for 1.13
|
||||
L"Si activé, affiche une barre de probabilités de succès sur le curseur.",
|
||||
L"Si activé, les rafales de lance grenades ont un curseur de rafale.",
|
||||
L"Si activé, les ennemis feront de temps en temps des remarques sur certaines actions.", // Changed from Enemies Drop All Items - SANDRO
|
||||
L"Si activé, les grenades lance-grenades ont un grand angle (|Q).",
|
||||
L"Si activé, le mode tour par tour ne sera pas actif, si vous n'êtes pas vu ou entendu par l'ennemi à moins d'appuyer sur |C|t|r+|X.", // Changed from Restrict Extra Aim Levels - SANDRO
|
||||
L"Si activé, les grenades lance-grenades ont un grand angle. (|Q)",
|
||||
L"Si activé, le mode tour par tour ne sera pas actif, si vous n'êtes pas vu ou entendu par l'ennemi à moins d'appuyer sur |C|t|r|l+|X. (|C|t|r|l+|S|h|i|f|t+|X)", // Changed from Restrict Extra Aim Levels - SANDRO
|
||||
L"Si activé, |E|s|p|a|c|e sélectionne l'escouade suivante.",
|
||||
L"Si activé, les ombres d'objets sont affichées.",
|
||||
L"Si activé, la portée des armes est affichée en nombres de cases.",
|
||||
@@ -5284,7 +5285,7 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"Si activé, le jeu est sauvegardé à chaque nouveau tour du joueur.",
|
||||
L"Si activé, les confirmations insistantes de Skyrider cessent.",
|
||||
L"Si activé, l'EDB sera affiché pour les armes et objets.",
|
||||
L"Si cette option est activée et que des ennemis sont présents,\nle mode tour par tour est actif tant qu'il reste \ndes ennemis dans le secteur (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
|
||||
L"Si cette option est activée et que des ennemis sont présents,\nle mode tour par tour est actif tant qu'il reste \ndes ennemis dans le secteur (|C|t|r|l+|S|h|i|f|t+|A|l|t+|T).", // add forced turn mode
|
||||
L"Si activé, affiche une barre de progression sur chaque compétence",
|
||||
L"Si activé, la carte stratégique sera colorée différemment selon l'exploration.",
|
||||
L"Si activé, le graphisme des tirs alternatifs sera affiché quand vous tirerez.",
|
||||
@@ -5303,6 +5304,7 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"Si activé, la zone où se trouve le reste des ennemis dans le secteur, est mis en évidence.", //TODO.Translate
|
||||
L"Si activé, montre le contenu d'un élément LBE quand la fenêtre de description est ouverte.", //TODO.Translate
|
||||
L"Si activé, inverse le sens de la molette de la souris.",
|
||||
L"When multiple mercs are selected, they will try to keep their relative distances while moving. (|C|t|r|l+|S|h|i|f|t+|G)", // TODO.Translate
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
|
||||
L"Forcer tous les envois en attente de Bobby Ray",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
@@ -5731,6 +5733,8 @@ STR16 pMessageStrings[] =
|
||||
// Lock / release mouse in windowed mode (window boundary) // TODO.Translate
|
||||
L"Verrouiller le curseur pour qu'il reste dans la fenêtre.", // 104
|
||||
L"Libérer le curseur pour qu'il se déplace hors de la fenêtre.", // 105
|
||||
L"Mercs will move in formation", // TODO.Translate
|
||||
L"Mercs will gather at destination",
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -5032,12 +5032,12 @@ STR16 zOptionsToggleText[] =
|
||||
L"Inventar Popup-Menüs", // the_bob : enable popups for picking items from sector inv
|
||||
L"Übrige Feinde markieren",
|
||||
L"Tascheninhalt anzeigen",
|
||||
L"Mausradrichtung umkehren",
|
||||
L"Mausradrichtung umkehren",
|
||||
L"Formation Movement", // when multiple mercs are selected, they will try to keep their relative distances // TODO.Translate
|
||||
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
|
||||
L"Erzwinge BR Lieferung", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
||||
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
|
||||
L"Walk in formations", // when multiple mercs are selected, they will try to keep their relative distances
|
||||
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation.
|
||||
L"Reset ALL game options", // failsafe show/hide option to reset all options
|
||||
L"Do you really want to reset?", // a do once and reset self option (button like effect)
|
||||
@@ -5080,7 +5080,7 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"Mit dieser Option funktioniert die Auswahl der Söldner so wie in früheren JAGGED ALLIANCE-Spielen (also genau andersherum als jetzt).",
|
||||
|
||||
//Show movement path
|
||||
L"Diese Funktion anschalten, um die geplanten Wege der Söldner zum Cursor anzuzeigen\n(oder abgeschaltet lassen und bei gewünschter Anzeige die |S|H|I|F|T-Taste drücken).",
|
||||
L"Diese Funktion anschalten, um die geplanten Wege der Söldner zum Cursor anzuzeigen\n(oder abgeschaltet lassen und bei gewünschter Anzeige die |S|h|i|f|t-Taste drücken).",
|
||||
|
||||
//show misses
|
||||
L"Wenn diese Funktion aktiviert ist, folgt die Spielkamera im Rundenmodus der Geschossflugbahn bis zu ihrem Ende. Ausschalten um das Spiel zu beschleunigen.",
|
||||
@@ -5112,14 +5112,14 @@ STR16 zOptionsScreenHelpText[] =
|
||||
//toggle wireframe
|
||||
L"Wenn diese Funktion aktiviert ist, werden Drahtgitter verborgener Wände gezeigt um z.B. perspektivisch verdeckte Fenster zu erkennen (|W).",
|
||||
|
||||
L"Wenn diese Funktion aktiviert ist, wird der Bewegungs-Cursor in 3D angezeigt (|Home).",
|
||||
L"Wenn diese Funktion aktiviert ist, wird der Bewegungs-Cursor in 3D angezeigt (|H|o|m|e).",
|
||||
|
||||
// Options for 1.13
|
||||
L"Wenn diese Funktion aktiviert ist, wird die Trefferwahrscheinlichkeit am Cursor angezeigt.",
|
||||
L"Mit dieser Funktion lässt sich der Zielcursor für Granatwerfer-Feuerstöße umschalten. Der Burst-Cursor (wenn AN) ermöglicht den Beschuss einer größeren Fläche.",
|
||||
L"Wenn diese Funktion aktiviert ist, beschimpfen Gegner den Spieler oder kommentieren ihre Situation mittels kleiner Pop-Ups.", // Changed from Enemies Drop All Items - SANDRO
|
||||
L"Wenn diese Funktion aktiviert ist, können Granatwerfer Granaten in höherem Winkel abfeuern und so ihre volle Reichweite ausnutzen (|Q).",
|
||||
L"Wenn diese Funktion aktiviert ist, schaltet das Spiel für unbemerkt schleichende Söldner nicht automatisch in den Rundenmodus sobald Gegner in Sicht geraten, außer Sie drücken |S|t|r|g+|X.", // Changed from Restrict Extra Aim Levels - SANDRO
|
||||
L"Wenn diese Funktion aktiviert ist, schaltet das Spiel für unbemerkt schleichende Söldner nicht automatisch in den Rundenmodus sobald Gegner in Sicht geraten, außer Sie drücken |C|t|r|l+|X. (|C|t|r|l+|S|h|i|f|t+|X)", // Changed from Restrict Extra Aim Levels - SANDRO
|
||||
L"Wenn diese Funktion aktiviert ist, selektiert |S|p|a|c|e automatisch die nächste Gruppe statt den nächsten Söldner der Gruppe.",
|
||||
L"Wenn diese Funktion aktiviert ist, werfen Gegenstände einen Schatten.",
|
||||
L"Wenn diese Funktion aktiviert ist, werden Waffenreichweiten in Feldern angezeigt statt in z.B. Metern.",
|
||||
@@ -5150,11 +5150,11 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"Wenn diese Funktion aktiviert ist, wird die ungefähre Postion der verbleibenden Feinde auf der Übersichtskarte schraffiert",
|
||||
L"Wenn diese Funktion aktiviert ist, wird in der erweiterten Beschreibung von Tashen statt den Anbauteilen deren Inhalt angezeigt.",
|
||||
L"Wenn diese Funktion aktiviert ist, wird die Mausradrichtung umgekehrt",
|
||||
L"When multiple mercs are selected, they will try to keep their relative distances while moving. (|C|t|r|l+|S|h|i|f|t+|G)", // TODO.Translate
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
|
||||
L"Force all pending Bobby Ray shipments",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
|
||||
L"When multiple mercs are selected, they will try to keep their relative distances",
|
||||
L"|H|A|M |4 |D|e|b|u|g: Wenn diese Funktion aktiviert ist, wird der Abstand den jede die Kugel vom Zielmittelpunkt abweicht, unter Berücksichtigung aller CTH-Faktoren, ausgegeben.",
|
||||
L"Hier klicken, um fehlerhafte Optionseinstellungen zu beheben.", // failsafe show/hide option to reset all options
|
||||
L"Hier klicken, um fehlerhafte Optionseinstellungen zu beheben.", // a do once and reset self option (button like effect)
|
||||
@@ -5571,8 +5571,8 @@ STR16 pMessageStrings[] =
|
||||
// Lock / release mouse in windowed mode (window boundary)
|
||||
L"Mausberech begrenzen, damit Mauscursor innerhalb des Spielfensters bleibt.", // 104
|
||||
L"Mausbereich wieder freigeben, um uneingeschränkte Mausbewebung zu erhalten.", // 105
|
||||
L"Mercenaries walk in formations", // TODO.Translate
|
||||
L"Mercenaries stop walking in formations",
|
||||
L"Mercs will move in formation", // TODO.Translate
|
||||
L"Mercs will gather at destination",
|
||||
};
|
||||
|
||||
CHAR16 ItemPickupHelpPopup[][40] =
|
||||
|
||||
+10
-10
@@ -5171,11 +5171,11 @@ STR16 zOptionsToggleText[] =
|
||||
L"Mark Remaining Hostiles", //TODO.Translate
|
||||
L"Show LBE Content", //TODO.Translate
|
||||
L"Invert mouse wheel", // TODO.Translate
|
||||
L"Formation Movement", // when multiple mercs are selected, they will try to keep their relative distances // TODO.Translate
|
||||
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
|
||||
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
||||
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
|
||||
L"Walk in formations", // when multiple mercs are selected, they will try to keep their relative distances
|
||||
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation. // TODO.Translate
|
||||
L"Reset ALL game options", // failsafe show/hide option to reset all options
|
||||
L"Do you really want to reset?", // a do once and reset self option (button like effect)
|
||||
@@ -5218,7 +5218,7 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"Attivate questa opzione per selezionare i personaggi e muoverli come nel vecchio JA (dato che la funzione è stata invertita).",
|
||||
|
||||
//Show movement path
|
||||
L"Attivate questa opzione per visualizzare i sentieri di movimento in tempo reale (oppure disattivatela utilizzando il tasto |M|A|I|U|S|C).",
|
||||
L"Attivate questa opzione per visualizzare i sentieri di movimento in tempo reale (oppure disattivatela utilizzando il tasto |M|a|i|u|s|c).",
|
||||
|
||||
//show misses
|
||||
L"Attivate per far sì che la partita vi mostri dove finiscono i proiettili quando \"sbagliate\".",
|
||||
@@ -5250,14 +5250,14 @@ STR16 zOptionsScreenHelpText[] =
|
||||
//toggle wireframe
|
||||
L"Se attivata, visualizza le |Strutture dei muri nascosti.",
|
||||
|
||||
L"Se attivata, il cursore di movimento verrà mostrato in 3D (|Home).",
|
||||
L"Se attivata, il cursore di movimento verrà mostrato in 3D. (|H|o|m|e)",
|
||||
|
||||
// Options for 1.13
|
||||
L"When ON, the chance to hit is shown on the cursor.",
|
||||
L"When ON, GL burst uses burst cursor.",
|
||||
L"When ON, enemies will occasionally comment certain actions.", // Changed from Enemies Drop All Items - SANDRO
|
||||
L"When ON, grenade launchers fire grenades at higher angles (|Q).",
|
||||
L"When ON, the turn based mode will not be entered when sneaking unnoticed and seeing an enemy unless pressing |C|t|r+|X.", // Changed from Restrict Extra Aim Levels - SANDRO
|
||||
L"When ON, grenade launchers fire grenades at higher angles. (|Q)",
|
||||
L"When ON, the turn based mode will not be entered when sneaking unnoticed and seeing an enemy unless pressing |C|t|r|l+|X. (|C|t|r|l+|S|h|i|f|t+|X)", // Changed from Restrict Extra Aim Levels - SANDRO
|
||||
L"When ON, |S|p|a|c|e selects next squad automatically.",
|
||||
L"When ON, item shadows will be shown.",
|
||||
L"When ON, weapon ranges will be shown in tiles.",
|
||||
@@ -5268,7 +5268,7 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"When ON, game will be saved in 2 alternate save slots after each players turn.",
|
||||
L"When ON, Skyrider will not talk anymore.",
|
||||
L"When ON, enhanced descriptions will be shown for items and weapons.",
|
||||
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
|
||||
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|t|r|l+|S|h|i|f|t+|A|l|t+|T).", // add forced turn mode
|
||||
L"When ON, shows character progress towards gaining levels.", // TODO.Translate
|
||||
L"When ON, the Strategic Map will be colored differently based on exploration.",
|
||||
L"When ON, alternate bullet graphics will be shown when you shoot.", // TODO.Translate
|
||||
@@ -5282,17 +5282,17 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"When ON, AI turns will be much faster.", // TODO.Translate
|
||||
|
||||
#ifdef ENABLE_ZOMBIES
|
||||
L"When ON, zombies will span. Be aware!", // allow zombies // TODO.Translate
|
||||
L"When ON, zombies will spawn. Beware!", // allow zombies // TODO.Translate
|
||||
#endif
|
||||
L"When ON, enables popup boxes that appear when you left click on empty merc inventory slots while viewing sector inventory in mapscreen.", // TODO.Translate
|
||||
L"When ON, approximate locations of the last enemies in the sector are highlighted.", //TODO.Translate
|
||||
L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", //TODO.Translate
|
||||
L"When ON, inverts mouse wheel directions.", // TODO.Translate
|
||||
L"When multiple mercs are selected, they will try to keep their relative distances while moving. (|C|t|r|l+|S|h|i|f|t+|G)", // TODO.Translate
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
|
||||
L"Force all pending Bobby Ray shipments",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
|
||||
L"When multiple mercs are selected, they will try to keep their relative distances",
|
||||
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
|
||||
L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
|
||||
L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
|
||||
@@ -5722,8 +5722,8 @@ STR16 pMessageStrings[] =
|
||||
// Lock / release mouse in windowed mode (window boundary) // TODO.Translate
|
||||
L"Locking mouse cursor to stay within window boundary.", // 104
|
||||
L"Releasing mouse cursor to move outside window boundary.", // 105
|
||||
L"Mercenaries walk in formations", // TODO.Translate
|
||||
L"Mercenaries stop walking in formations",
|
||||
L"Mercs will move in formation", // TODO.Translate
|
||||
L"Mercs will gather at destination",
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -5191,11 +5191,11 @@ STR16 zOptionsToggleText[] =
|
||||
L"Mark Remaining Hostiles", //TODO.Translate
|
||||
L"Show LBE Content", //TODO.Translate
|
||||
L"Invert mouse wheel", // TODO.Translate
|
||||
L"Formation Movement", // when multiple mercs are selected, they will try to keep their relative distances // TODO.Translate
|
||||
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
|
||||
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
||||
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
|
||||
L"Walk in formations", // when multiple mercs are selected, they will try to keep their relative distances
|
||||
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation. // TODO.Translate
|
||||
L"Reset ALL game options", // failsafe show/hide option to reset all options
|
||||
L"Do you really want to reset?", // a do once and reset self option (button like effect)
|
||||
@@ -5270,14 +5270,14 @@ STR16 zOptionsScreenHelpText[] =
|
||||
//toggle wireframe
|
||||
L"Jeśli WŁĄCZONE, wyświetlane będą zarysy niewidocznych ścian. ( |W )",
|
||||
|
||||
L"Jeśli WŁĄCZONE, kursor ruchu wyświetlany będzie w 3D. ( |Home )",
|
||||
L"Jeśli WŁĄCZONE, kursor ruchu wyświetlany będzie w 3D. (|H|o|m|e)",
|
||||
|
||||
// Options for 1.13
|
||||
L"Jeśli WŁĄCZONE, kursor będzie pokazywał szansę na trafienie.",
|
||||
L"Jeśli WŁĄCZONE, seria z granatnika będzie używała kursora serii z broni palnej.",
|
||||
L"Jeśli WŁĄCZONE, to wrogowie będą czasami komentować pewne akcje.", // Changed from Enemies Drop All Items - SANDRO
|
||||
L"Jeśli WŁĄCZONE, granatniki będą strzelały pod wysokim kątem. ( |Q )",
|
||||
L"Jeśli WŁĄCZONE, zapobiega przejściu do trybu turowego po zauważeniu wroga podczas skradania. Aby wymusić tryb turowy z tą opcją aktywną naciśnij |C|t|r+|X.", // Changed from Restrict Extra Aim Levels - SANDRO
|
||||
L"Jeśli WŁĄCZONE, zapobiega przejściu do trybu turowego po zauważeniu wroga podczas skradania. Aby wymusić tryb turowy z tą opcją aktywną naciśnij |C|t|r|l+|X. (|C|t|r|l+|S|h|i|f|t+|X)", // Changed from Restrict Extra Aim Levels - SANDRO
|
||||
L"Jeśli WŁĄCZONE, |S|p|a|c|j|a wybiera kolejny oddział.",
|
||||
L"Jeśli WŁĄCZONE, pokazywane będą cienie przedmiotów.",
|
||||
L"Jeśli WŁĄCZONE, zasięg broni będzie wyświetlany w polach.",
|
||||
@@ -5288,7 +5288,7 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"Jeśli WŁĄCZONE, gra będzie zapisywana każdorazowo po zakończeniu tury gracza.",
|
||||
L"Jeśli WŁĄCZONE, Skyrider nie będzie nic mówił.",
|
||||
L"Jeśli WŁĄCZONE, gra będzie obciążała procesor w mniejszym stopniu.",
|
||||
L"Jeśli WŁĄCZONE i wróg jest obecny, \ntryb turowy jest włączony, \ndopóki sektor nie zostanie oczyszczony (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
|
||||
L"Jeśli WŁĄCZONE i wróg jest obecny, \ntryb turowy jest włączony, \ndopóki sektor nie zostanie oczyszczony (|C|t|r|l+|S|h|i|f|t+|A|l|t+|T).", // add forced turn mode
|
||||
L"Jeśli WŁĄCZONE, pokazuje postęp w doświadczeniu postaci.",
|
||||
L"When ON, the Strategic Map will be colored differently based on exploration.",
|
||||
L"Jeśli WŁĄCZONE, zastępuje starą animację pocisku nową.",
|
||||
@@ -5302,17 +5302,17 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"When ON, AI turns will be much faster.", // TODO.Translate
|
||||
|
||||
#ifdef ENABLE_ZOMBIES
|
||||
L"When ON, zombies will span. Be aware!", // allow zombies // TODO.Translate
|
||||
L"When ON, zombies will spawn. Beware!", // allow zombies // TODO.Translate
|
||||
#endif
|
||||
L"When ON, enables popup boxes that appear when you left click on empty merc inventory slots while viewing sector inventory in mapscreen.", // TODO.Translate
|
||||
L"When ON, approximate locations of the last enemies in the sector are highlighted.", //TODO.Translate
|
||||
L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", //TODO.Translate
|
||||
L"When ON, inverts mouse wheel directions.", // TODO.Translate
|
||||
L"When multiple mercs are selected, they will try to keep their relative distances while moving. (|C|t|r|l+|S|h|i|f|t+|G)", // TODO.Translate
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
|
||||
L"Wymuś wszystkie oczekiwane dostawy od Bobby Ray's.",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
|
||||
L"When multiple mercs are selected, they will try to keep their relative distances",
|
||||
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
|
||||
L"Kliknij by naprawić błędy w ustawieniach gry.", // failsafe show/hide option to reset all options
|
||||
L"Kliknij by naprawić błędy w ustawieniach gry.", // a do once and reset self option (button like effect)
|
||||
@@ -5738,8 +5738,8 @@ STR16 pMessageStrings[] =
|
||||
// Lock / release mouse in windowed mode (window boundary) // TODO.Translate
|
||||
L"Locking mouse cursor to stay within window boundary.", // 104
|
||||
L"Releasing mouse cursor to move outside window boundary.", // 105
|
||||
L"Mercenaries walk in formations", // TODO.Translate
|
||||
L"Mercenaries stop walking in formations",
|
||||
L"Mercs will move in formation", // TODO.Translate
|
||||
L"Mercs will gather at destination",
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -5185,11 +5185,11 @@ STR16 zOptionsToggleText[] =
|
||||
L"Отметить оставшихся врагов",
|
||||
L"Показывать содержимое разгрузок",
|
||||
L"Инвертировать колесо мыши",
|
||||
L"Formation Movement", // when multiple mercs are selected, they will try to keep their relative distances // TODO.Translate
|
||||
L"--Читерские настройки--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
|
||||
L"Ускорить доставку Бобби Рэя", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
||||
L"--Настройки отладочной версии--", // an example options screen options header (pure text)
|
||||
L"Walk in formations", // when multiple mercs are selected, they will try to keep their relative distances
|
||||
L"Сообщать координаты промахов", //Report Miss Offsets // Screen messages showing amount and direction of shot deviation.
|
||||
L"Сброс всех игровых настроек", // failsafe show/hide option to reset all options
|
||||
L"В самом деле хотите этого?", // a do once and reset self option (button like effect)
|
||||
@@ -5232,7 +5232,7 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"Если включено, то будет использоваться старый метод выбора наемников\n(для тех, кто привык к управлению предыдущих частей Jagged Alliance).",
|
||||
|
||||
//Show movement path
|
||||
L"Если включено, то в режиме реального времени будет отображаться путь передвижения\n(если выключено, нажмите |S|H|I|F|T, чтобы увидеть путь).",
|
||||
L"Если включено, то в режиме реального времени будет отображаться путь передвижения\n(если выключено, нажмите |S|h|i|f|t, чтобы увидеть путь).",
|
||||
|
||||
//show misses
|
||||
L"Если включено, то камера будет отслеживать\nтраекторию пуль, прошедших мимо цели.",
|
||||
@@ -5264,14 +5264,14 @@ STR16 zOptionsScreenHelpText[] =
|
||||
//toggle wireframe
|
||||
L"Если включено, то у препятствий\nдополнительно показывается каркас. (|W)",
|
||||
|
||||
L"Если включено, то курсор передвижения\nотображается в 3D. (|Home )",
|
||||
L"Если включено, то курсор передвижения\nотображается в 3D. (|H|o|m|e)",
|
||||
|
||||
// Options for 1.13
|
||||
L"Если включено, шанс попадания\nпоказывается над курсором.",
|
||||
L"Если включено, очередь из гранатомета\nиспользует курсор стрельбы очередями.",
|
||||
L"Если включено, враг иногда будет комментировать свои действия.",
|
||||
L"Если включено, гранатомёты выстреливают \nзаряд под большим углом к горизонту (|Q).",
|
||||
L"Если включено, игра не переходит в пошаговый режим \nпри обнаружении противника (если враг вас не видит). \nРучной вход в пошаговый режим - |C|t|r+|X.",
|
||||
L"Если включено, гранатомёты выстреливают \nзаряд под большим углом к горизонту. (|Q)",
|
||||
L"Если включено, игра не переходит в пошаговый режим \nпри обнаружении противника (если враг вас не видит). \nРучной вход в пошаговый режим - |C|t|r|l+|X. (|C|t|r|l+|S|h|i|f|t+|X)",
|
||||
L"Если включено, |П|р|о|б|е|л выделяет следующий отряд.",
|
||||
L"Если включено, показываются тени предметов в инвентаре.",
|
||||
L"Если включено, дальность оружия \nпоказывается в игровых квадратах.",
|
||||
@@ -5282,7 +5282,7 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"Если включено, игра будет автоматически \nсохраняться после каждого хода игрока.",
|
||||
L"Если включено, Небесный Всадник\nне будет вас раздражать болтливостью.",
|
||||
L"Если включено, будет задействовано\nподробное описание предметов.",
|
||||
L"Если включено и в секторе присутствует враг, \nпошаговый режим будет задействован \nдо полной зачистки сектора (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).",
|
||||
L"Если включено и в секторе присутствует враг, \nпошаговый режим будет задействован \nдо полной зачистки сектора (|C|t|r|l+|S|h|i|f|t+|A|l|t+|T).",
|
||||
L"Если включено, навык, \nкоторый вскоре повысится будет подсвечен.",
|
||||
L"Если включено, необследованные сектрора \nна стратегической карте будут чёрно-белыми.",
|
||||
L"Если включено, летящая пуля будет более заметной.",
|
||||
@@ -5302,11 +5302,11 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"Если включено, высвечивается примерное положение последних врагов в секторе.",
|
||||
L"Если включено, показывает содержимое разгрузки, иначе - обычный интерфейс новой системы навески.",
|
||||
L"Если включено, инвертирует направление прокрутки колеса мыши.",
|
||||
L"When multiple mercs are selected, they will try to keep their relative distances while moving. (|C|t|r|l+|S|h|i|f|t+|G)", // TODO.Translate
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
|
||||
L"Выберите этот пункт чтобы груз Бобби Рэя прибыл немедленно.",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
|
||||
L"When multiple mercs are selected, they will try to keep their relative distances",
|
||||
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
|
||||
L"Если включить, \nповреждённые игровые настройки будут восстановлены.", // failsafe show/hide option to reset all options
|
||||
L"Отметьте строку для подтверждения сброса игровых настроек.", // a do once and reset self option (button like effect)
|
||||
@@ -5727,8 +5727,8 @@ STR16 pMessageStrings[] =
|
||||
// Lock / release mouse in windowed mode (window boundary) // TODO.Translate
|
||||
L"Locking mouse cursor to stay within window boundary.", // 104
|
||||
L"Releasing mouse cursor to move outside window boundary.", // 105
|
||||
L"Mercenaries walk in formations", // TODO.Translate
|
||||
L"Mercenaries stop walking in formations",
|
||||
L"Mercs will move in formation", // TODO.Translate
|
||||
L"Mercs will gather at destination",
|
||||
};
|
||||
|
||||
|
||||
|
||||
+55
-57
@@ -5140,13 +5140,13 @@ STR16 zOptionsToggleText[] =
|
||||
L"Subtitles",
|
||||
L"Pause Text Dialogue",
|
||||
L"Animate Smoke",
|
||||
L"Blood n Gore",
|
||||
L"Never Move My Mouse!",
|
||||
L"Blood & Gore",
|
||||
L"Never Move my Mouse",
|
||||
L"Old Selection Method",
|
||||
L"Show Movement Path",
|
||||
L"Show Misses",
|
||||
L"Real Time Confirmation",
|
||||
L"Display sleep/wake notifications",
|
||||
L"Display Sleep/Wake Notifications",
|
||||
L"Use Metric System",
|
||||
L"Merc Lights during Movement",
|
||||
L"Snap Cursor to Mercs",
|
||||
@@ -5155,53 +5155,52 @@ STR16 zOptionsToggleText[] =
|
||||
L"Show Tree Tops",
|
||||
L"Show Wireframes",
|
||||
L"Show 3D Cursor",
|
||||
L"Show Chance to Hit on cursor",
|
||||
L"GL Burst uses Burst cursor",
|
||||
L"Show Chance to Hit on Cursor",
|
||||
L"GL Burst uses Burst Cursor",
|
||||
L"Allow Enemy Taunts", // Changed from "Enemies Drop all Items" - SANDRO
|
||||
L"High angle Grenade launching",
|
||||
L"High-Angle Grenade Launching",
|
||||
L"Allow Real Time Sneaking", // Changed from "Restrict extra Aim Levels" - SANDRO
|
||||
L"Space selects next Squad",
|
||||
L"Space Selects next Squad",
|
||||
L"Show Item Shadow",
|
||||
L"Show Weapon Ranges in Tiles",
|
||||
L"Tracer effect for single shot",
|
||||
L"Rain noises",
|
||||
L"Allow crows",
|
||||
L"Tracer Effect for Single Shot",
|
||||
L"Rain Noises",
|
||||
L"Allow Crows",
|
||||
L"Show Soldier Tooltips",
|
||||
L"Auto save",
|
||||
L"Tactical End-Turn Save",
|
||||
L"Silent Skyrider",
|
||||
L"Enhanced Description Box",
|
||||
L"Forced Turn Mode", // add forced turn mode
|
||||
L"Stat Progress Bars", // Show progress towards stat increase // TODO.Translate
|
||||
L"Alternate Strategy-Map Colors", // Change color scheme of Strategic Map
|
||||
L"Alternate bullet graphics", // Show alternate bullet graphics (tracers) // TODO.Translate
|
||||
L"Show Merc Ranks", // shows mercs ranks // TODO.Translate
|
||||
L"Show Face gear graphics", // TODO.Translate
|
||||
L"Show Face gear icons",
|
||||
L"Stat Progress Bars", // Show progress towards stat increase
|
||||
L"Alternate Strategy Map Colors", // Change color scheme of Strategic Map
|
||||
L"Alternate Bullet Graphics", // Show alternate bullet graphics (tracers)
|
||||
L"Show Merc Ranks", // shows mercs ranks
|
||||
L"Show Face Gear Graphics",
|
||||
L"Show Face Gear Icons",
|
||||
L"Disable Cursor Swap", // Disable Cursor Swap
|
||||
L"Quiet Training", // Madd: mercs don't say quotes while training // TODO.Translate
|
||||
L"Quiet Repairing", // Madd: mercs don't say quotes while repairing //TODO.Translate
|
||||
L"Quiet Doctoring", // Madd: mercs don't say quotes while doctoring //TODO.Translate
|
||||
L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns // TODO.Translate
|
||||
|
||||
L"Quiet Training", // Madd: mercs don't say quotes while training
|
||||
L"Quiet Repairing", // Madd: mercs don't say quotes while repairing
|
||||
L"Quiet Doctoring", // Madd: mercs don't say quotes while doctoring
|
||||
L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns
|
||||
#ifdef ENABLE_ZOMBIES
|
||||
L"Allow Zombies", // Flugente Zombies 1.0
|
||||
#endif
|
||||
L"Enable inventory popups", // the_bob : enable popups for picking items from sector inv // TODO.Translate
|
||||
L"Mark Remaining Hostiles", //TODO.Translate
|
||||
L"Show LBE Content", //TODO.Translate
|
||||
L"Invert mouse wheel", // TODO.Translate
|
||||
L"Enable Inventory Popups", // the_bob : enable popups for picking items from sector inv
|
||||
L"Mark Remaining Hostiles",
|
||||
L"Show LBE Content",
|
||||
L"Invert Mouse Wheel",
|
||||
L"Formation Movement", // when multiple mercs are selected, they will try to keep their relative distances
|
||||
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
|
||||
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
|
||||
L"Force Bobby Ray Shipments", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
||||
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
|
||||
L"Walk in formations", // when multiple mercs are selected, they will try to keep their relative distances
|
||||
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation. // TODO.Translate
|
||||
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation.
|
||||
L"Reset ALL game options", // failsafe show/hide option to reset all options
|
||||
L"Do you really want to reset?", // a do once and reset self option (button like effect)
|
||||
L"Debug Options in other builds", // allow debugging in release or mapeditor
|
||||
L"DEBUG Render Option group", // an example option that will show/hide other options
|
||||
L"Render Mouse Regions", // an example of a DEBUG build option
|
||||
L"-----------------", // an example options screen options divider (pure text)
|
||||
L"-----------------", // an example options screen options divider (pure text)
|
||||
|
||||
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
L"THE_LAST_OPTION",
|
||||
@@ -5237,7 +5236,7 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"Turn this ON for character selection to work as in previous JAGGED ALLIANCE games (which is the opposite of how it works otherwise).",
|
||||
|
||||
//Show movement path
|
||||
L"Turn this ON to display movement paths in Real-time (or leave it off and use the |S|H|I|F|T key when you do want them displayed).",
|
||||
L"Turn this ON to display movement paths in Real-time (or leave it off and use the |S|h|i|f|t key when you do want them displayed).",
|
||||
|
||||
//show misses
|
||||
L"Turn ON to have the game show you where your bullets ended up when you \"miss\".",
|
||||
@@ -5269,57 +5268,56 @@ STR16 zOptionsScreenHelpText[] =
|
||||
//toggle wireframe
|
||||
L"When ON, displays |Wireframes for obscured walls.",
|
||||
|
||||
L"When ON, the movement cursor is shown in 3D. ( |Home )",
|
||||
L"When ON, the movement cursor is shown in 3D. (|H|o|m|e)",
|
||||
|
||||
// Options for 1.13
|
||||
L"When ON, the chance to hit is shown on the cursor.",
|
||||
L"When ON, GL burst uses burst cursor.",
|
||||
L"When ON, enemies will occasionally comment certain actions.", // Changed from Enemies Drop All Items - SANDRO
|
||||
L"When ON, grenade launchers fire grenades at higher angles (|Q).",
|
||||
L"When ON, the turn based mode will not be entered when sneaking unnoticed and seeing an enemy unless pressing |C|t|r+|X.", // Changed from Restrict Extra Aim Levels - SANDRO
|
||||
L"When ON, grenade launchers fire grenades at higher angles. (|Q)",
|
||||
L"When ON, will not enter turn-based mode when sneaking unnoticed and seeing an enemy unless |C|t|r|l+|X is pressed. (|C|t|r|l+|S|h|i|f|t+|X)", // Changed from Restrict Extra Aim Levels - SANDRO
|
||||
L"When ON, |S|p|a|c|e selects next squad automatically.",
|
||||
L"When ON, item shadows will be shown.",
|
||||
L"When ON, weapon ranges will be shown in tiles.",
|
||||
L"When ON, tracer effect will be shown for single shots.",
|
||||
L"When ON, you will hear rain noises when it is raining.",
|
||||
L"When ON, the crows are present in game.",
|
||||
L"When ON, the crows will be present in game.",
|
||||
L"When ON, a tooltip window is shown when pressing |A|l|t and hovering cursor over an enemy.",
|
||||
L"When ON, game will be saved in 2 alternate save slots after each players turn.",
|
||||
L"When ON, game will be saved in 2 alternate save slots after each player's turn.",
|
||||
L"When ON, Skyrider will not talk anymore.",
|
||||
L"When ON, enhanced descriptions will be shown for items and weapons.",
|
||||
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
|
||||
L"When ON, shows character progress towards gaining levels.", // TODO.Translate
|
||||
L"When ON, the Strategic Map will be colored differently based on exploration.",
|
||||
L"When ON, alternate bullet graphics will be shown when you shoot.", // TODO.Translate
|
||||
L"When ON, ranks will be displayed before merc names in the strategic view.", // TODO.Translate
|
||||
L"When ON, you will see the equipped face gear on the merc portraits.", // TODO.Translate
|
||||
L"When ON, you will see icons for the equipped face gear on the merc portraits in the lower right corner.",
|
||||
L"When ON, the cursor will not toggle between exchange position and other actions. Press |x to initiate quick exchange.",
|
||||
L"When ON and enemy present, turn base mode persists untill sector is free. (|C|t|r|l+|S|h|i|f|t+|A|l|t+|T)", // add forced turn mode
|
||||
L"When ON, shows character progress towards gaining levels.",
|
||||
L"When ON, the strategic map will be colored differently based on exploration.",
|
||||
L"When ON, alternate bullet graphics will be shown when you shoot.",
|
||||
L"When ON, ranks will be displayed before merc names in the strategic view.",
|
||||
L"When ON, equipped face gear will be shown on the merc portraits.",
|
||||
L"When ON, icons for the equipped face gear will be shown on the merc portraits in the lower right corner.",
|
||||
L"When ON, the cursor will not toggle between exchange position and other actions. Press |X to initiate quick exchange.",
|
||||
L"When ON, mercs will not report progress during training.",
|
||||
L"When ON, mercs will not report progress during repairing.", // TODO.Translate
|
||||
L"When ON, mercs will not report progress during doctoring.", // TODO.Translate
|
||||
L"When ON, AI turns will be much faster.", // TODO.Translate
|
||||
L"When ON, mercs will not report progress during repairing.",
|
||||
L"When ON, mercs will not report progress during doctoring.",
|
||||
L"When ON, AI turns will be much faster.",
|
||||
|
||||
#ifdef ENABLE_ZOMBIES
|
||||
L"When ON, zombies will span. Be aware!", // allow zombies // TODO.Translate
|
||||
L"When ON, zombies will spawn. Beware!", // allow zombies
|
||||
#endif
|
||||
L"When ON, enables popup boxes that appear when you left click on empty merc inventory slots while viewing sector inventory in mapscreen.", // TODO.Translate
|
||||
L"When ON, approximate locations of the last enemies in the sector are highlighted.", //TODO.Translate
|
||||
L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", //TODO.Translate
|
||||
L"When ON, inverts mouse wheel directions.", // TODO.Translate
|
||||
L"When ON, enables popup boxes that appear when left-click on empty merc inventory slots in mapscreen sector inventory.",
|
||||
L"When ON, approximate locations of the last enemies in the sector will be highlighted.",
|
||||
L"When ON, will show the contents of an LBE item; otherwise, regular NAS interface will be shown.",
|
||||
L"When ON, inverts mouse wheel directions.",
|
||||
L"When multiple mercs are selected, they will try to keep their relative distances while moving. (|C|t|r|l+|S|h|i|f|t+|G)",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
|
||||
L"Force all pending Bobby Ray shipments",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
|
||||
L"When multiple mercs are selected, they will try to keep their relative distances",
|
||||
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
|
||||
L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
|
||||
L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
|
||||
L"Allows debug options in release or mapeditor builds", // allow debugging in release or mapeditor
|
||||
L"Toggle to display debugging render options", // an example option that will show/hide other options
|
||||
L"Attempts to display slash-rects around mouse regions", // an example of a DEBUG build option
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END", // an example options screen options divider (pure text)
|
||||
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END", // an example options screen options divider (pure text)
|
||||
|
||||
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
L"TOPTION_LAST_OPTION",
|
||||
@@ -5741,8 +5739,8 @@ STR16 pMessageStrings[] =
|
||||
// Lock / release mouse in windowed mode (window boundary) // TODO.Translate
|
||||
L"Locking mouse cursor to stay within window boundary.", // 104
|
||||
L"Releasing mouse cursor to move outside window boundary.", // 105
|
||||
L"Mercenaries walk in formations", // TODO.Translate
|
||||
L"Mercenaries stop walking in formations",
|
||||
L"Mercs will move in formation",
|
||||
L"Mercs will gather at destination",
|
||||
};
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user