- Fixed Tixa & Orta location not shown on NPC quote trigger (by Buggler)

- Fixed Merc Formation text positioning and other minor text tweaks in option screen (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6474 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-10-08 16:08:50 +00:00
parent 48ceea04ee
commit c14e76622a
13 changed files with 158 additions and 150 deletions
+7 -6
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@@ -430,12 +430,12 @@ BOOLEAN SaveGameSettings()
settings << "TOPTION_ZOMBIES = " << (gGameSettings.fOptions[TOPTION_ZOMBIES] ? "TRUE" : "FALSE" ) << endl;
#endif
settings << "TOPTION_ENABLE_INVENTORY_POPUPS = " << (gGameSettings.fOptions[TOPTION_ENABLE_INVENTORY_POPUPS] ? "TRUE" : "FALSE" ) << endl; // the_bob : enable popups for picking items from sector inv
settings << "TOPTION_MERCENARY_FORMATIONS = " << (gGameSettings.fOptions[TOPTION_MERCENARY_FORMATIONS] ? "TRUE" : "FALSE" ) << endl;
settings << "TOPTION_CHEAT_MODE_OPTIONS_HEADER = " << (gGameSettings.fOptions[TOPTION_CHEAT_MODE_OPTIONS_HEADER] ? "TRUE" : "FALSE" ) << endl;
settings << "TOPTION_FORCE_BOBBY_RAY_SHIPMENTS = " << (gGameSettings.fOptions[TOPTION_FORCE_BOBBY_RAY_SHIPMENTS] ? "TRUE" : "FALSE" ) << endl;
settings << "TOPTION_CHEAT_MODE_OPTIONS_END = " << (gGameSettings.fOptions[TOPTION_CHEAT_MODE_OPTIONS_END] ? "TRUE" : "FALSE" ) << endl;
settings << "TOPTION_DEBUG_MODE_OPTIONS_HEADER = " << (gGameSettings.fOptions[TOPTION_DEBUG_MODE_OPTIONS_HEADER] ? "TRUE" : "FALSE" ) << endl;
settings << "TOPTION_MERCENARY_FORMATIONS = " << (gGameSettings.fOptions[TOPTION_MERCENARY_FORMATIONS] ? "TRUE" : "FALSE" ) << endl;
settings << "TOPTION_REPORT_MISS_MARGIN = " << (gGameSettings.fOptions[TOPTION_REPORT_MISS_MARGIN] ? "TRUE" : "FALSE" ) << endl; // HEADROCK HAM 4: Shot offset report
settings << "TOPTION_SHOW_RESET_ALL_OPTIONS = " << (gGameSettings.fOptions[TOPTION_SHOW_RESET_ALL_OPTIONS] ? "TRUE" : "FALSE" ) << endl;
settings << "TOPTION_RESET_ALL_OPTIONS = " << (gGameSettings.fOptions[TOPTION_RESET_ALL_OPTIONS] ? "TRUE" : "FALSE" ) << endl;
@@ -561,15 +561,17 @@ void InitGameSettings()
gGameSettings.fOptions[ TOPTION_AUTO_FAST_FORWARD_MODE ] = FALSE;
gGameSettings.fOptions[TOPTION_SHOW_LAST_ENEMY] = FALSE;
gGameSettings.fOptions[TOPTION_SHOW_LBE_CONTENT] = TRUE;
gGameSettings.fOptions[TOPTION_INVERT_WHEEL] = FALSE;
#ifdef ENABLE_ZOMBIES
gGameSettings.fOptions[ TOPTION_ZOMBIES ] = FALSE; // Flugente Zombies 1.0
#endif
gGameSettings.fOptions[ TOPTION_ENABLE_INVENTORY_POPUPS ] = TRUE; // the_bob : enable popups for picking items from sector inv
gGameSettings.fOptions[TOPTION_SHOW_LAST_ENEMY] = FALSE;
gGameSettings.fOptions[TOPTION_SHOW_LBE_CONTENT] = TRUE;
gGameSettings.fOptions[TOPTION_INVERT_WHEEL] = FALSE;
gGameSettings.fOptions[ TOPTION_MERCENARY_FORMATIONS ] = FALSE; // Flugente: mercenary formations
// arynn: Cheat/Debug Menu
gGameSettings.fOptions[ TOPTION_CHEAT_MODE_OPTIONS_HEADER ] = FALSE;
@@ -577,7 +579,6 @@ void InitGameSettings()
gGameSettings.fOptions[ TOPTION_CHEAT_MODE_OPTIONS_END ] = FALSE;
gGameSettings.fOptions[ TOPTION_DEBUG_MODE_OPTIONS_HEADER ] = FALSE; // an example options screen options header (pure text)
gGameSettings.fOptions[ TOPTION_SHOW_RESET_ALL_OPTIONS ] = FALSE; // failsafe show/hide option to reset all options
gGameSettings.fOptions[ TOPTION_MERCENARY_FORMATIONS ] = FALSE; // Flugente: mercs walk in formations
gGameSettings.fOptions[ TOPTION_REPORT_MISS_MARGIN ] = FALSE;
gGameSettings.fOptions[ TOPTION_RESET_ALL_OPTIONS ] = FALSE; // a do once and reset self option (button like effect)
gGameSettings.fOptions[ TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE ] = FALSE; // allow debug options that were set in debug.exe to continue in a rel.exe (debugging release can be beneficial)
+3 -3
View File
@@ -96,14 +96,14 @@ enum
TOPTION_SHOW_LBE_CONTENT, //DBrot: toggle between the content of an lbe and its attachments
TOPTION_INVERT_WHEEL, //jikuja: invert mouse wheel
// Flugente: mercenary formations
TOPTION_MERCENARY_FORMATIONS,
// arynn: Debug/Cheat
TOPTION_CHEAT_MODE_OPTIONS_HEADER,
TOPTION_FORCE_BOBBY_RAY_SHIPMENTS, // force all pending Bobby Ray shipments
TOPTION_CHEAT_MODE_OPTIONS_END,
TOPTION_DEBUG_MODE_OPTIONS_HEADER, // an example options screen options header (pure text)
// Flugente: mercenary formations
TOPTION_MERCENARY_FORMATIONS,
// HEADROCK HAM 4:
TOPTION_REPORT_MISS_MARGIN,
+4
View File
@@ -5622,6 +5622,8 @@ void SetTixaAsFound( void )
{
// set the town of Tixa as found by the player
fFoundTixa = TRUE;
gfHiddenTown[ TIXA ] = TRUE;
gfDrawHiddenTown[ TIXA ] = TRUE;
fMapPanelDirty = TRUE;
}
@@ -5629,6 +5631,8 @@ void SetOrtaAsFound( void )
{
// set the town of Orta as found by the player
fFoundOrta = TRUE;
gfHiddenTown[ ORTA ] = TRUE;
gfDrawHiddenTown[ ORTA ] = TRUE;
fMapPanelDirty = TRUE;
}
+2 -1
View File
@@ -7827,7 +7827,8 @@ void GetMapKeyboardInput( UINT32 *puiNewEvent )
for( iCounter2 = 1; iCounter2 < NUM_TOWNS; iCounter2++ )
{
gfHiddenTown [ iCounter2 ] = TRUE;
gfHiddenTown [ iCounter2 ] = TRUE;
gfDrawHiddenTown[ iCounter2 ] = TRUE;
}
fMapPanelDirty = TRUE;
+8 -8
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@@ -5186,11 +5186,11 @@ STR16 zOptionsToggleText[] =
L"标记剩余敌人",
L"显示LBE(携行具)物品",
L"反转鼠标滚轮", //L"Invert mouse wheel",
L"Formation Movement", // when multiple mercs are selected, they will try to keep their relative distances // TODO.Translate
L"--作弊模式选项--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
L"强制 Bobby Ray 送货", // force all pending Bobby Ray shipments
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
L"--DEBUG 选项--", // an example options screen options header (pure text)
L"Walk in formations", // when multiple mercs are selected, they will try to keep their relative distances
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation.
L"重置所有选项", // failsafe show/hide option to reset all options
L"确定要重置?", // a do once and reset self option (button like effect)
@@ -5233,7 +5233,7 @@ STR16 zOptionsScreenHelpText[] =
L"打开时,使用铁血联盟1代的佣兵选择方式。",
//Show movement path
L"打开时,会实时显示移动路径(可用 |S|H|I|F|T 键来打开或者关闭)。",
L"打开时,会实时显示移动路径(可用 |S|h|i|f|t 键来打开或者关闭)。",
//show misses
L"打开时,会显示未击中目标的子弹落点。",
@@ -5265,14 +5265,14 @@ STR16 zOptionsScreenHelpText[] =
//toggle wireframe
L"打开时,显示未探明的墙的轮廓。(|W)",
L"打开时,移动时的光标为3D式样。(|H)",
L"打开时,移动时的光标为3D式样。(|H|o|m|e)",
// Options for 1.13
L"打开时,在光标上显示命中机率。",
L"打开时,榴弹发射器点射使用点射的准星。",
L"打开时,敌人行动中有时会带有对白。", // Changed from Enemies Drop All Items - SANDRO
L"打开时,榴弹发射器允许采用较高仰角发射榴弹(|Q)。",
L"打开时, 潜行状态未被敌人发现时不会进入回合制模式,除非按下 |C|t|r+|X 。", // Changed from Restrict Extra Aim Levels - SANDRO
L"打开时, 潜行状态未被敌人发现时不会进入回合制模式,除非按下 |C|t|r|l+|X 。 (|C|t|r|l+|S|h|i|f|t+|X)", // Changed from Restrict Extra Aim Levels - SANDRO
L"打开时,按空格键自动切换到下一小队(|S|p|a|c|e)。",
L"打开时,显示物品阴影。",
L"打开时,用格数显示武器射程。",
@@ -5283,7 +5283,7 @@ STR16 zOptionsScreenHelpText[] =
L"打开时,游戏将在玩家回合后自动存盘",
L"打开时,Skyrider保持沉默。",
L"打开时,使用物品及武器的“增强描述框”(EDB)。",
L"打开时,在战术画面内存在敌军时,将一直处于回合制模式直至该地区所有敌军被消灭(可以通过快捷键 |C|T|R|L+|S|H|I|F|T+|A|L|T+|T 来控制打开或关闭强制回合制模式)",
L"打开时,在战术画面内存在敌军时,将一直处于回合制模式直至该地区所有敌军被消灭(可以通过快捷键 (|C|t|r|l+|S|h|i|f|t+|A|l|t+|T) 来控制打开或关闭强制回合制模式)",
L"打开时,显示各属性的增长进度。", // L"When ON, shows character progress towards gaining levels.", //ham3.6
L"打开时, 战略地图将会根据探索状态显示不同的着色。",
L"打开时, 当你射击时会显示间隔子弹图像。",
@@ -5303,11 +5303,11 @@ STR16 zOptionsScreenHelpText[] =
L"打开时,会直接显示该区域最后一个敌人的大致位置。",
L"打开时,在区域物品栏界面,右键点击装有物品的携行具时可直接显示包含的物品。",
L"打开时,反转鼠标滚轮方向。",
L"When multiple mercs are selected, they will try to keep their relative distances while moving. (|C|t|r|l+|S|h|i|f|t+|G)", // TODO.Translate
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
L"强制 Bobby Ray 出货",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
L"When multiple mercs are selected, they will try to keep their relative distances",
L"|H|A|M |4 |D|e|b|u|g: 当打开时, 将报告每个子弹偏离目标中心点的距离,考虑各种NCTH因素。",
L"修复损坏的游戏设置", // failsafe show/hide option to reset all options
L"修复损坏的游戏设置", // a do once and reset self option (button like effect)
@@ -5728,8 +5728,8 @@ STR16 pMessageStrings[] =
// Lock / release mouse in windowed mode (window boundary)
L"鼠标已锁定,鼠标移动范围强制限制在游戏窗口内部区域。", // 104
L"鼠标已释放,鼠标移动范围不再受限于游戏窗口内部区域。", // 105
L"Mercenaries walk in formations",
L"Mercenaries stop walking in formations",
L"Mercs will move in formation", // TODO.Translate
L"Mercs will gather at destination",
};
+10 -10
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@@ -5188,11 +5188,11 @@ STR16 zOptionsToggleText[] =
L"Mark Remaining Hostiles", //TODO.Translate
L"Show LBE Content", //TODO.Translate
L"Invert mouse wheel", // TODO.Translate
L"Formation Movement", // when multiple mercs are selected, they will try to keep their relative distances // TODO.Translate
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
L"Walk in formations", // when multiple mercs are selected, they will try to keep their relative distances
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation. // TODO.Translate
L"Reset ALL game options", // failsafe show/hide option to reset all options
L"Do you really want to reset?", // a do once and reset self option (button like effect)
@@ -5235,7 +5235,7 @@ STR16 zOptionsScreenHelpText[] =
L"Schakel deze optie IN als je karakters wil selecteren zoals in de vorige JAGGED ALLIANCE (methode is tegengesteld dus).",
//Show movement path
L"Schakel deze optie IN om bewegingspaden te tonen in real-time (schakel het uit en gebruik dan de |S|H|I|F|T-toets om paden te tonen).",
L"Schakel deze optie IN om bewegingspaden te tonen in real-time (schakel het uit en gebruik dan de |S|h|i|f|t-toets om paden te tonen).",
//show misses
L"Schakel IN om het spel de plaats van inslag van je kogels te tonen wanneer je \"mist\".",
@@ -5267,14 +5267,14 @@ STR16 zOptionsScreenHelpText[] =
//toggle wireframe
L"Wanneer INGESCHAKELD worden Draadmodellen (|W) van niet-zichtbare muren getoond.",
L"Wanneer INGESCHAKELD wordt de cursor in 3D getoond. (|Home)",
L"Wanneer INGESCHAKELD wordt de cursor in 3D getoond. (|H|o|m|e)",
// Options for 1.13
L"When ON, the chance to hit is shown on the cursor.",
L"When ON, GL burst uses burst cursor.",
L"When ON, enemies will occasionally comment certain actions.", // Changed from Enemies Drop All Items - SANDRO
L"When ON, grenade launchers fire grenades at higher angles (|Q).",
L"When ON, the turn based mode will not be entered when sneaking unnoticed and seeing an enemy unless pressing |C|t|r+|X.", // Changed from Restrict Extra Aim Levels - SANDRO
L"When ON, grenade launchers fire grenades at higher angles. (|Q)",
L"When ON, the turn based mode will not be entered when sneaking unnoticed and seeing an enemy unless pressing |C|t|r|l+|X. (|C|t|r|l+|S|h|i|f|t+|X)", // Changed from Restrict Extra Aim Levels - SANDRO
L"When ON, |S|p|a|c|e selects next squad automatically.",
L"When ON, item shadows will be shown.",
L"When ON, weapon ranges will be shown in tiles.",
@@ -5285,7 +5285,7 @@ STR16 zOptionsScreenHelpText[] =
L"When ON, game will be saved in 2 alternate save slots after each players turn.",
L"When ON, Skyrider will not talk anymore.",
L"When ON, enhanced descriptions will be shown for items and weapons.",
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|t|r|l+|S|h|i|f|t+|A|l|t+|T).", // add forced turn mode
L"When ON, shows character progress towards gaining levels.", // TODO.Translate
L"When ON, the Strategic Map will be colored differently based on exploration.",
L"When ON, alternate bullet graphics will be shown when you shoot.", // TODO.Translate
@@ -5299,17 +5299,17 @@ STR16 zOptionsScreenHelpText[] =
L"When ON, AI turns will be much faster.", // TODO.Translate
#ifdef ENABLE_ZOMBIES
L"When ON, zombies will span. Be aware!", // allow zombies // TODO.Translate
L"When ON, zombies will spawn. Beware!", // allow zombies // TODO.Translate
#endif
L"When ON, enables popup boxes that appear when you left click on empty merc inventory slots while viewing sector inventory in mapscreen.", // TODO.Translate
L"When ON, approximate locations of the last enemies in the sector are highlighted.", //TODO.Translate
L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", //TODO.Translate
L"When ON, inverts mouse wheel directions.", // TODO.Translate
L"When multiple mercs are selected, they will try to keep their relative distances while moving. (|C|t|r|l+|S|h|i|f|t+|G)", // TODO.Translate
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
L"Force all pending Bobby Ray shipments",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
L"When multiple mercs are selected, they will try to keep their relative distances",
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
@@ -5738,8 +5738,8 @@ STR16 pMessageStrings[] =
// Lock / release mouse in windowed mode (window boundary) // TODO.Translate
L"Locking mouse cursor to stay within window boundary.", // 104
L"Releasing mouse cursor to move outside window boundary.", // 105
L"Mercenaries walk in formations",
L"Mercenaries stop walking in formations",
L"Mercs will move in formation", // TODO.Translate
L"Mercs will gather at destination",
};
+25 -25
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@@ -5138,12 +5138,12 @@ STR16 zOptionsToggleText[] =
L"Pause Text Dialogue",
L"Animate Smoke",
L"Blood & Gore",
L"Never move my Mouse",
L"Old selection Method",
L"Never Move my Mouse",
L"Old Selection Method",
L"Show Movement Path",
L"Show Misses",
L"Real Time Confirmation",
L"Display sleep/wake Notifications",
L"Display Sleep/Wake Notifications",
L"Use Metric System",
L"Merc Lights during Movement",
L"Snap Cursor to Mercs",
@@ -5155,9 +5155,9 @@ STR16 zOptionsToggleText[] =
L"Show Chance to Hit on Cursor",
L"GL Burst uses Burst Cursor",
L"Allow Enemy Taunts", // Changed from "Enemies Drop all Items" - SANDRO
L"High angle Grenade Launching",
L"High-Angle Grenade Launching",
L"Allow Real Time Sneaking", // Changed from "Restrict extra Aim Levels" - SANDRO
L"Space selects next Squad",
L"Space Selects next Squad",
L"Show Item Shadow",
L"Show Weapon Ranges in Tiles",
L"Tracer Effect for Single Shot",
@@ -5182,15 +5182,15 @@ STR16 zOptionsToggleText[] =
#ifdef ENABLE_ZOMBIES
L"Allow Zombies", // Flugente Zombies 1.0
#endif
L"Enable inventory popups", // the_bob : enable popups for picking items from sector inv
L"Enable Inventory Popups", // the_bob : enable popups for picking items from sector inv
L"Mark Remaining Hostiles",
L"Show LBE Content",
L"Invert mouse wheel",
L"Invert Mouse Wheel",
L"Formation Movement", // when multiple mercs are selected, they will try to keep their relative distances
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
L"Force Bobby Ray Shipments", // force all pending Bobby Ray shipments
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
L"Walk in formations", // when multiple mercs are selected, they will try to keep their relative distances
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation.
L"Reset ALL game options", // failsafe show/hide option to reset all options
L"Do you really want to reset?", // a do once and reset self option (button like effect)
@@ -5233,7 +5233,7 @@ STR16 zOptionsScreenHelpText[] =
L"Turn this ON for character selection to work as in previous JAGGED ALLIANCE games (which is the opposite of how it works otherwise).",
//Show movement path
L"Turn this ON to display movement paths in Real-time (or leave it off and use the |S|H|I|F|T key when you do want them displayed).",
L"Turn this ON to display movement paths in Real-time (or leave it off and use the |S|h|i|f|t key when you do want them displayed).",
//show misses
L"Turn ON to have the game show you where your bullets ended up when you \"miss\".",
@@ -5265,49 +5265,49 @@ STR16 zOptionsScreenHelpText[] =
//toggle wireframe
L"When ON, displays |Wireframes for obscured walls.",
L"When ON, the movement cursor is shown in 3D. ( |Home )",
L"When ON, the movement cursor is shown in 3D. (|H|o|m|e)",
// Options for 1.13
L"When ON, the chance to hit is shown on the cursor.",
L"When ON, GL burst uses burst cursor.",
L"When ON, enemies will occasionally comment certain actions.", // Changed from Enemies Drop All Items - SANDRO
L"When ON, grenade launchers fire grenades at higher angles (|Q).",
L"When ON, the turn based mode will not be entered when sneaking unnoticed and seeing an enemy unless pressing |C|t|r+|X.", // Changed from Restrict Extra Aim Levels - SANDRO
L"When ON, grenade launchers fire grenades at higher angles. (|Q)",
L"When ON, will not enter turn-based mode when sneaking unnoticed and seeing an enemy unless |C|t|r|l+|X is pressed. (|C|t|r|l+|S|h|i|f|t+|X)", // Changed from Restrict Extra Aim Levels - SANDRO
L"When ON, |S|p|a|c|e selects next squad automatically.",
L"When ON, item shadows will be shown.",
L"When ON, weapon ranges will be shown in tiles.",
L"When ON, tracer effect will be shown for single shots.",
L"When ON, you will hear rain noises when it is raining.",
L"When ON, the crows are present in game.",
L"When ON, the crows will be present in game.",
L"When ON, a tooltip window is shown when pressing |A|l|t and hovering cursor over an enemy.",
L"When ON, game will be saved in 2 alternate save slots after each player's turn.",
L"When ON, Skyrider will not talk anymore.",
L"When ON, enhanced descriptions will be shown for items and weapons.",
L"When ON and enemy present, turn base mode persists untill sector is free (|C|t|r|l+|S|h|i|f|t+|A|l|t+|T).", // add forced turn mode
L"When ON and enemy present, turn base mode persists untill sector is free. (|C|t|r|l+|S|h|i|f|t+|A|l|t+|T)", // add forced turn mode
L"When ON, shows character progress towards gaining levels.",
L"When ON, the strategic map will be colored differently based on exploration.",
L"When ON, alternate bullet graphics will be shown when you shoot.",
L"When ON, ranks will be displayed before merc names in the strategic view.",
L"When ON, you will see the equipped face gear on the merc portraits.",
L"When ON, you will see icons for the equipped face gear on the merc portraits in the lower right corner.",
L"When ON, the cursor will not toggle between exchange position and other actions. Press |x to initiate quick exchange.",
L"When ON, equipped face gear will be shown on the merc portraits.",
L"When ON, icons for the equipped face gear will be shown on the merc portraits in the lower right corner.",
L"When ON, the cursor will not toggle between exchange position and other actions. Press |X to initiate quick exchange.",
L"When ON, mercs will not report progress during training.",
L"When ON, mercs will not report progress during repairing.",
L"When ON, mercs will not report progress during doctoring.",
L"When ON, AI turns will be much faster.",
#ifdef ENABLE_ZOMBIES
L"When ON, zombies will spawn. Be aware!", // allow zombies
L"When ON, zombies will spawn. Beware!", // allow zombies
#endif
L"When ON, enables popup boxes that appear when you left click on empty merc inventory slots while viewing sector inventory in mapscreen.",
L"When ON, approximate locations of the last enemies in the sector are highlighted.",
L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.",
L"When ON, enables popup boxes that appear when left-click on empty merc inventory slots in mapscreen sector inventory.",
L"When ON, approximate locations of the last enemies in the sector will be highlighted.",
L"When ON, will show the contents of an LBE item; otherwise, regular NAS interface will be shown.",
L"When ON, inverts mouse wheel directions.",
L"When multiple mercs are selected, they will try to keep their relative distances while moving. (|C|t|r|l+|S|h|i|f|t+|G)",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
L"Force all pending Bobby Ray shipments",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
L"When multiple mercs are selected, they will try to keep their relative distances",
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
@@ -5728,8 +5728,8 @@ STR16 pMessageStrings[] =
// Lock / release mouse in windowed mode (window boundary)
L"Locking mouse cursor to stay within window boundary.", // 104
L"Releasing mouse cursor to move outside window boundary.", // 105
L"Mercenaries walk in formations",
L"Mercenaries stop walking in formations",
L"Mercs will move in formation",
L"Mercs will gather at destination",
};
+9 -5
View File
@@ -5188,6 +5188,7 @@ STR16 zOptionsToggleText[] =
L"Situer ennemi restant", //TODO.Translate
L"Afficher contenu LBE/DESC.", //TODO.Translate
L"Inverser molette/souris",
L"Formation Movement", // when multiple mercs are selected, they will try to keep their relative distances // TODO.Translate
L"--Options mode triche--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
L"Forcer envois Bobby Ray", // force all pending Bobby Ray shipments
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
@@ -5234,7 +5235,7 @@ STR16 zOptionsScreenHelpText[] =
L"Activez cette option pour retrouver vos automatismes de la version précédente.",
//Show movement path
L"Activez cette option pour afficher le chemin suivi par les mercenaires.\nVous pouvez la désactiver et utiliser la touche |M|A|J en cours de jeu.",
L"Activez cette option pour afficher le chemin suivi par les mercenaires.\nVous pouvez la désactiver et utiliser la touche |M|a|j en cours de jeu.",
//show misses
L"Activez cette option pour voir où atterrissent tous vos tirs.",
@@ -5266,14 +5267,14 @@ STR16 zOptionsScreenHelpText[] =
//toggle wireframe
L"Activez cette option pour afficher les murs en fil de fer. (|W)",
L"Activez cette option pour afficher le curseur toît. (|Home)",
L"Activez cette option pour afficher le curseur toît. (|H|o|m|e)",
// Options for 1.13
L"Si activé, affiche une barre de probabilités de succès sur le curseur.",
L"Si activé, les rafales de lance grenades ont un curseur de rafale.",
L"Si activé, les ennemis feront de temps en temps des remarques sur certaines actions.", // Changed from Enemies Drop All Items - SANDRO
L"Si activé, les grenades lance-grenades ont un grand angle (|Q).",
L"Si activé, le mode tour par tour ne sera pas actif, si vous n'êtes pas vu ou entendu par l'ennemi à moins d'appuyer sur |C|t|r+|X.", // Changed from Restrict Extra Aim Levels - SANDRO
L"Si activé, les grenades lance-grenades ont un grand angle. (|Q)",
L"Si activé, le mode tour par tour ne sera pas actif, si vous n'êtes pas vu ou entendu par l'ennemi à moins d'appuyer sur |C|t|r|l+|X. (|C|t|r|l+|S|h|i|f|t+|X)", // Changed from Restrict Extra Aim Levels - SANDRO
L"Si activé, |E|s|p|a|c|e sélectionne l'escouade suivante.",
L"Si activé, les ombres d'objets sont affichées.",
L"Si activé, la portée des armes est affichée en nombres de cases.",
@@ -5284,7 +5285,7 @@ STR16 zOptionsScreenHelpText[] =
L"Si activé, le jeu est sauvegardé à chaque nouveau tour du joueur.",
L"Si activé, les confirmations insistantes de Skyrider cessent.",
L"Si activé, l'EDB sera affiché pour les armes et objets.",
L"Si cette option est activée et que des ennemis sont présents,\nle mode tour par tour est actif tant qu'il reste \ndes ennemis dans le secteur (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
L"Si cette option est activée et que des ennemis sont présents,\nle mode tour par tour est actif tant qu'il reste \ndes ennemis dans le secteur (|C|t|r|l+|S|h|i|f|t+|A|l|t+|T).", // add forced turn mode
L"Si activé, affiche une barre de progression sur chaque compétence",
L"Si activé, la carte stratégique sera colorée différemment selon l'exploration.",
L"Si activé, le graphisme des tirs alternatifs sera affiché quand vous tirerez.",
@@ -5303,6 +5304,7 @@ STR16 zOptionsScreenHelpText[] =
L"Si activé, la zone où se trouve le reste des ennemis dans le secteur, est mis en évidence.", //TODO.Translate
L"Si activé, montre le contenu d'un élément LBE quand la fenêtre de description est ouverte.", //TODO.Translate
L"Si activé, inverse le sens de la molette de la souris.",
L"When multiple mercs are selected, they will try to keep their relative distances while moving. (|C|t|r|l+|S|h|i|f|t+|G)", // TODO.Translate
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
L"Forcer tous les envois en attente de Bobby Ray",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
@@ -5731,6 +5733,8 @@ STR16 pMessageStrings[] =
// Lock / release mouse in windowed mode (window boundary) // TODO.Translate
L"Verrouiller le curseur pour qu'il reste dans la fenêtre.", // 104
L"Libérer le curseur pour qu'il se déplace hors de la fenêtre.", // 105
L"Mercs will move in formation", // TODO.Translate
L"Mercs will gather at destination",
};
+8 -8
View File
@@ -5032,12 +5032,12 @@ STR16 zOptionsToggleText[] =
L"Inventar Popup-Menüs", // the_bob : enable popups for picking items from sector inv
L"Übrige Feinde markieren",
L"Tascheninhalt anzeigen",
L"Mausradrichtung umkehren",
L"Mausradrichtung umkehren",
L"Formation Movement", // when multiple mercs are selected, they will try to keep their relative distances // TODO.Translate
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
L"Erzwinge BR Lieferung", // force all pending Bobby Ray shipments
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
L"Walk in formations", // when multiple mercs are selected, they will try to keep their relative distances
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation.
L"Reset ALL game options", // failsafe show/hide option to reset all options
L"Do you really want to reset?", // a do once and reset self option (button like effect)
@@ -5080,7 +5080,7 @@ STR16 zOptionsScreenHelpText[] =
L"Mit dieser Option funktioniert die Auswahl der Söldner so wie in früheren JAGGED ALLIANCE-Spielen (also genau andersherum als jetzt).",
//Show movement path
L"Diese Funktion anschalten, um die geplanten Wege der Söldner zum Cursor anzuzeigen\n(oder abgeschaltet lassen und bei gewünschter Anzeige die |S|H|I|F|T-Taste drücken).",
L"Diese Funktion anschalten, um die geplanten Wege der Söldner zum Cursor anzuzeigen\n(oder abgeschaltet lassen und bei gewünschter Anzeige die |S|h|i|f|t-Taste drücken).",
//show misses
L"Wenn diese Funktion aktiviert ist, folgt die Spielkamera im Rundenmodus der Geschossflugbahn bis zu ihrem Ende. Ausschalten um das Spiel zu beschleunigen.",
@@ -5112,14 +5112,14 @@ STR16 zOptionsScreenHelpText[] =
//toggle wireframe
L"Wenn diese Funktion aktiviert ist, werden Drahtgitter verborgener Wände gezeigt um z.B. perspektivisch verdeckte Fenster zu erkennen (|W).",
L"Wenn diese Funktion aktiviert ist, wird der Bewegungs-Cursor in 3D angezeigt (|Home).",
L"Wenn diese Funktion aktiviert ist, wird der Bewegungs-Cursor in 3D angezeigt (|H|o|m|e).",
// Options for 1.13
L"Wenn diese Funktion aktiviert ist, wird die Trefferwahrscheinlichkeit am Cursor angezeigt.",
L"Mit dieser Funktion lässt sich der Zielcursor für Granatwerfer-Feuerstöße umschalten. Der Burst-Cursor (wenn AN) ermöglicht den Beschuss einer größeren Fläche.",
L"Wenn diese Funktion aktiviert ist, beschimpfen Gegner den Spieler oder kommentieren ihre Situation mittels kleiner Pop-Ups.", // Changed from Enemies Drop All Items - SANDRO
L"Wenn diese Funktion aktiviert ist, können Granatwerfer Granaten in höherem Winkel abfeuern und so ihre volle Reichweite ausnutzen (|Q).",
L"Wenn diese Funktion aktiviert ist, schaltet das Spiel für unbemerkt schleichende Söldner nicht automatisch in den Rundenmodus sobald Gegner in Sicht geraten, außer Sie drücken |S|t|r|g+|X.", // Changed from Restrict Extra Aim Levels - SANDRO
L"Wenn diese Funktion aktiviert ist, schaltet das Spiel für unbemerkt schleichende Söldner nicht automatisch in den Rundenmodus sobald Gegner in Sicht geraten, außer Sie drücken |C|t|r|l+|X. (|C|t|r|l+|S|h|i|f|t+|X)", // Changed from Restrict Extra Aim Levels - SANDRO
L"Wenn diese Funktion aktiviert ist, selektiert |S|p|a|c|e automatisch die nächste Gruppe statt den nächsten Söldner der Gruppe.",
L"Wenn diese Funktion aktiviert ist, werfen Gegenstände einen Schatten.",
L"Wenn diese Funktion aktiviert ist, werden Waffenreichweiten in Feldern angezeigt statt in z.B. Metern.",
@@ -5150,11 +5150,11 @@ STR16 zOptionsScreenHelpText[] =
L"Wenn diese Funktion aktiviert ist, wird die ungefähre Postion der verbleibenden Feinde auf der Übersichtskarte schraffiert",
L"Wenn diese Funktion aktiviert ist, wird in der erweiterten Beschreibung von Tashen statt den Anbauteilen deren Inhalt angezeigt.",
L"Wenn diese Funktion aktiviert ist, wird die Mausradrichtung umgekehrt",
L"When multiple mercs are selected, they will try to keep their relative distances while moving. (|C|t|r|l+|S|h|i|f|t+|G)", // TODO.Translate
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
L"Force all pending Bobby Ray shipments",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
L"When multiple mercs are selected, they will try to keep their relative distances",
L"|H|A|M |4 |D|e|b|u|g: Wenn diese Funktion aktiviert ist, wird der Abstand den jede die Kugel vom Zielmittelpunkt abweicht, unter Berücksichtigung aller CTH-Faktoren, ausgegeben.",
L"Hier klicken, um fehlerhafte Optionseinstellungen zu beheben.", // failsafe show/hide option to reset all options
L"Hier klicken, um fehlerhafte Optionseinstellungen zu beheben.", // a do once and reset self option (button like effect)
@@ -5571,8 +5571,8 @@ STR16 pMessageStrings[] =
// Lock / release mouse in windowed mode (window boundary)
L"Mausberech begrenzen, damit Mauscursor innerhalb des Spielfensters bleibt.", // 104
L"Mausbereich wieder freigeben, um uneingeschränkte Mausbewebung zu erhalten.", // 105
L"Mercenaries walk in formations", // TODO.Translate
L"Mercenaries stop walking in formations",
L"Mercs will move in formation", // TODO.Translate
L"Mercs will gather at destination",
};
CHAR16 ItemPickupHelpPopup[][40] =
+10 -10
View File
@@ -5171,11 +5171,11 @@ STR16 zOptionsToggleText[] =
L"Mark Remaining Hostiles", //TODO.Translate
L"Show LBE Content", //TODO.Translate
L"Invert mouse wheel", // TODO.Translate
L"Formation Movement", // when multiple mercs are selected, they will try to keep their relative distances // TODO.Translate
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
L"Walk in formations", // when multiple mercs are selected, they will try to keep their relative distances
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation. // TODO.Translate
L"Reset ALL game options", // failsafe show/hide option to reset all options
L"Do you really want to reset?", // a do once and reset self option (button like effect)
@@ -5218,7 +5218,7 @@ STR16 zOptionsScreenHelpText[] =
L"Attivate questa opzione per selezionare i personaggi e muoverli come nel vecchio JA (dato che la funzione è stata invertita).",
//Show movement path
L"Attivate questa opzione per visualizzare i sentieri di movimento in tempo reale (oppure disattivatela utilizzando il tasto |M|A|I|U|S|C).",
L"Attivate questa opzione per visualizzare i sentieri di movimento in tempo reale (oppure disattivatela utilizzando il tasto |M|a|i|u|s|c).",
//show misses
L"Attivate per far sì che la partita vi mostri dove finiscono i proiettili quando \"sbagliate\".",
@@ -5250,14 +5250,14 @@ STR16 zOptionsScreenHelpText[] =
//toggle wireframe
L"Se attivata, visualizza le |Strutture dei muri nascosti.",
L"Se attivata, il cursore di movimento verrà mostrato in 3D (|Home).",
L"Se attivata, il cursore di movimento verrà mostrato in 3D. (|H|o|m|e)",
// Options for 1.13
L"When ON, the chance to hit is shown on the cursor.",
L"When ON, GL burst uses burst cursor.",
L"When ON, enemies will occasionally comment certain actions.", // Changed from Enemies Drop All Items - SANDRO
L"When ON, grenade launchers fire grenades at higher angles (|Q).",
L"When ON, the turn based mode will not be entered when sneaking unnoticed and seeing an enemy unless pressing |C|t|r+|X.", // Changed from Restrict Extra Aim Levels - SANDRO
L"When ON, grenade launchers fire grenades at higher angles. (|Q)",
L"When ON, the turn based mode will not be entered when sneaking unnoticed and seeing an enemy unless pressing |C|t|r|l+|X. (|C|t|r|l+|S|h|i|f|t+|X)", // Changed from Restrict Extra Aim Levels - SANDRO
L"When ON, |S|p|a|c|e selects next squad automatically.",
L"When ON, item shadows will be shown.",
L"When ON, weapon ranges will be shown in tiles.",
@@ -5268,7 +5268,7 @@ STR16 zOptionsScreenHelpText[] =
L"When ON, game will be saved in 2 alternate save slots after each players turn.",
L"When ON, Skyrider will not talk anymore.",
L"When ON, enhanced descriptions will be shown for items and weapons.",
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|t|r|l+|S|h|i|f|t+|A|l|t+|T).", // add forced turn mode
L"When ON, shows character progress towards gaining levels.", // TODO.Translate
L"When ON, the Strategic Map will be colored differently based on exploration.",
L"When ON, alternate bullet graphics will be shown when you shoot.", // TODO.Translate
@@ -5282,17 +5282,17 @@ STR16 zOptionsScreenHelpText[] =
L"When ON, AI turns will be much faster.", // TODO.Translate
#ifdef ENABLE_ZOMBIES
L"When ON, zombies will span. Be aware!", // allow zombies // TODO.Translate
L"When ON, zombies will spawn. Beware!", // allow zombies // TODO.Translate
#endif
L"When ON, enables popup boxes that appear when you left click on empty merc inventory slots while viewing sector inventory in mapscreen.", // TODO.Translate
L"When ON, approximate locations of the last enemies in the sector are highlighted.", //TODO.Translate
L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", //TODO.Translate
L"When ON, inverts mouse wheel directions.", // TODO.Translate
L"When multiple mercs are selected, they will try to keep their relative distances while moving. (|C|t|r|l+|S|h|i|f|t+|G)", // TODO.Translate
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
L"Force all pending Bobby Ray shipments",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
L"When multiple mercs are selected, they will try to keep their relative distances",
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
@@ -5722,8 +5722,8 @@ STR16 pMessageStrings[] =
// Lock / release mouse in windowed mode (window boundary) // TODO.Translate
L"Locking mouse cursor to stay within window boundary.", // 104
L"Releasing mouse cursor to move outside window boundary.", // 105
L"Mercenaries walk in formations", // TODO.Translate
L"Mercenaries stop walking in formations",
L"Mercs will move in formation", // TODO.Translate
L"Mercs will gather at destination",
};
+8 -8
View File
@@ -5191,11 +5191,11 @@ STR16 zOptionsToggleText[] =
L"Mark Remaining Hostiles", //TODO.Translate
L"Show LBE Content", //TODO.Translate
L"Invert mouse wheel", // TODO.Translate
L"Formation Movement", // when multiple mercs are selected, they will try to keep their relative distances // TODO.Translate
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
L"Walk in formations", // when multiple mercs are selected, they will try to keep their relative distances
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation. // TODO.Translate
L"Reset ALL game options", // failsafe show/hide option to reset all options
L"Do you really want to reset?", // a do once and reset self option (button like effect)
@@ -5270,14 +5270,14 @@ STR16 zOptionsScreenHelpText[] =
//toggle wireframe
L"Jeśli WŁĄCZONE, wyświetlane będą zarysy niewidocznych ścian. ( |W )",
L"Jeśli WŁĄCZONE, kursor ruchu wyświetlany będzie w 3D. ( |Home )",
L"Jeśli WŁĄCZONE, kursor ruchu wyświetlany będzie w 3D. (|H|o|m|e)",
// Options for 1.13
L"Jeśli WŁĄCZONE, kursor będzie pokazywał szansę na trafienie.",
L"Jeśli WŁĄCZONE, seria z granatnika będzie używała kursora serii z broni palnej.",
L"Jeśli WŁĄCZONE, to wrogowie będą czasami komentować pewne akcje.", // Changed from Enemies Drop All Items - SANDRO
L"Jeśli WŁĄCZONE, granatniki będą strzelały pod wysokim kątem. ( |Q )",
L"Jeśli WŁĄCZONE, zapobiega przejściu do trybu turowego po zauważeniu wroga podczas skradania. Aby wymusić tryb turowy z tą opcją aktywną naciśnij |C|t|r+|X.", // Changed from Restrict Extra Aim Levels - SANDRO
L"Jeśli WŁĄCZONE, zapobiega przejściu do trybu turowego po zauważeniu wroga podczas skradania. Aby wymusić tryb turowy z tą opcją aktywną naciśnij |C|t|r|l+|X. (|C|t|r|l+|S|h|i|f|t+|X)", // Changed from Restrict Extra Aim Levels - SANDRO
L"Jeśli WŁĄCZONE, |S|p|a|c|j|a wybiera kolejny oddział.",
L"Jeśli WŁĄCZONE, pokazywane będą cienie przedmiotów.",
L"Jeśli WŁĄCZONE, zasięg broni będzie wyświetlany w polach.",
@@ -5288,7 +5288,7 @@ STR16 zOptionsScreenHelpText[] =
L"Jeśli WŁĄCZONE, gra będzie zapisywana każdorazowo po zakończeniu tury gracza.",
L"Jeśli WŁĄCZONE, Skyrider nie będzie nic mówił.",
L"Jeśli WŁĄCZONE, gra będzie obciążała procesor w mniejszym stopniu.",
L"Jeśli WŁĄCZONE i wróg jest obecny, \ntryb turowy jest włączony, \ndopóki sektor nie zostanie oczyszczony (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
L"Jeśli WŁĄCZONE i wróg jest obecny, \ntryb turowy jest włączony, \ndopóki sektor nie zostanie oczyszczony (|C|t|r|l+|S|h|i|f|t+|A|l|t+|T).", // add forced turn mode
L"Jeśli WŁĄCZONE, pokazuje postęp w doświadczeniu postaci.",
L"When ON, the Strategic Map will be colored differently based on exploration.",
L"Jeśli WŁĄCZONE, zastępuje starą animację pocisku nową.",
@@ -5302,17 +5302,17 @@ STR16 zOptionsScreenHelpText[] =
L"When ON, AI turns will be much faster.", // TODO.Translate
#ifdef ENABLE_ZOMBIES
L"When ON, zombies will span. Be aware!", // allow zombies // TODO.Translate
L"When ON, zombies will spawn. Beware!", // allow zombies // TODO.Translate
#endif
L"When ON, enables popup boxes that appear when you left click on empty merc inventory slots while viewing sector inventory in mapscreen.", // TODO.Translate
L"When ON, approximate locations of the last enemies in the sector are highlighted.", //TODO.Translate
L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", //TODO.Translate
L"When ON, inverts mouse wheel directions.", // TODO.Translate
L"When multiple mercs are selected, they will try to keep their relative distances while moving. (|C|t|r|l+|S|h|i|f|t+|G)", // TODO.Translate
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
L"Wymuś wszystkie oczekiwane dostawy od Bobby Ray's.",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
L"When multiple mercs are selected, they will try to keep their relative distances",
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
L"Kliknij by naprawić błędy w ustawieniach gry.", // failsafe show/hide option to reset all options
L"Kliknij by naprawić błędy w ustawieniach gry.", // a do once and reset self option (button like effect)
@@ -5738,8 +5738,8 @@ STR16 pMessageStrings[] =
// Lock / release mouse in windowed mode (window boundary) // TODO.Translate
L"Locking mouse cursor to stay within window boundary.", // 104
L"Releasing mouse cursor to move outside window boundary.", // 105
L"Mercenaries walk in formations", // TODO.Translate
L"Mercenaries stop walking in formations",
L"Mercs will move in formation", // TODO.Translate
L"Mercs will gather at destination",
};
+9 -9
View File
@@ -5185,11 +5185,11 @@ STR16 zOptionsToggleText[] =
L"Отметить оставшихся врагов",
L"Показывать содержимое разгрузок",
L"Инвертировать колесо мыши",
L"Formation Movement", // when multiple mercs are selected, they will try to keep their relative distances // TODO.Translate
L"--Читерские настройки--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
L"Ускорить доставку Бобби Рэя", // force all pending Bobby Ray shipments
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
L"--Настройки отладочной версии--", // an example options screen options header (pure text)
L"Walk in formations", // when multiple mercs are selected, they will try to keep their relative distances
L"Сообщать координаты промахов", //Report Miss Offsets // Screen messages showing amount and direction of shot deviation.
L"Сброс всех игровых настроек", // failsafe show/hide option to reset all options
L"В самом деле хотите этого?", // a do once and reset self option (button like effect)
@@ -5232,7 +5232,7 @@ STR16 zOptionsScreenHelpText[] =
L"Если включено, то будет использоваться старый метод выбора наемников\n(для тех, кто привык к управлению предыдущих частей Jagged Alliance).",
//Show movement path
L"Если включено, то в режиме реального времени будет отображаться путь передвижения\n(если выключено, нажмите |S|H|I|F|T, чтобы увидеть путь).",
L"Если включено, то в режиме реального времени будет отображаться путь передвижения\n(если выключено, нажмите |S|h|i|f|t, чтобы увидеть путь).",
//show misses
L"Если включено, то камера будет отслеживать\nтраекторию пуль, прошедших мимо цели.",
@@ -5264,14 +5264,14 @@ STR16 zOptionsScreenHelpText[] =
//toggle wireframe
L"Если включено, то у препятствий\nдополнительно показывается каркас. (|W)",
L"Если включено, то курсор передвижения\nотображается в 3D. (|Home )",
L"Если включено, то курсор передвижения\nотображается в 3D. (|H|o|m|e)",
// Options for 1.13
L"Если включено, шанс попадания\nпоказывается над курсором.",
L"Если включено, очередь из гранатомета\nиспользует курсор стрельбы очередями.",
L"Если включено, враг иногда будет комментировать свои действия.",
L"Если включено, гранатомёты выстреливают \nзаряд под большим углом к горизонту (|Q).",
L"Если включено, игра не переходит в пошаговый режим \nпри обнаружении противника (если враг вас не видит). \nРучной вход в пошаговый режим - |C|t|r+|X.",
L"Если включено, гранатомёты выстреливают \nзаряд под большим углом к горизонту. (|Q)",
L"Если включено, игра не переходит в пошаговый режим \nпри обнаружении противника (если враг вас не видит). \nРучной вход в пошаговый режим - |C|t|r|l+|X. (|C|t|r|l+|S|h|i|f|t+|X)",
L"Если включено, |П|р|о|б|е|л выделяет следующий отряд.",
L"Если включено, показываются тени предметов в инвентаре.",
L"Если включено, дальность оружия \nпоказывается в игровых квадратах.",
@@ -5282,7 +5282,7 @@ STR16 zOptionsScreenHelpText[] =
L"Если включено, игра будет автоматически \nсохраняться после каждого хода игрока.",
L"Если включено, Небесный Всадник\nне будет вас раздражать болтливостью.",
L"Если включено, будет задействовано\nподробное описание предметов.",
L"Если включено и в секторе присутствует враг, \nпошаговый режим будет задействован \nдо полной зачистки сектора (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).",
L"Если включено и в секторе присутствует враг, \nпошаговый режим будет задействован \nдо полной зачистки сектора (|C|t|r|l+|S|h|i|f|t+|A|l|t+|T).",
L"Если включено, навык, \nкоторый вскоре повысится будет подсвечен.",
L"Если включено, необследованные сектрора \nна стратегической карте будут чёрно-белыми.",
L"Если включено, летящая пуля будет более заметной.",
@@ -5302,11 +5302,11 @@ STR16 zOptionsScreenHelpText[] =
L"Если включено, высвечивается примерное положение последних врагов в секторе.",
L"Если включено, показывает содержимое разгрузки, иначе - обычный интерфейс новой системы навески.",
L"Если включено, инвертирует направление прокрутки колеса мыши.",
L"When multiple mercs are selected, they will try to keep their relative distances while moving. (|C|t|r|l+|S|h|i|f|t+|G)", // TODO.Translate
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
L"Выберите этот пункт чтобы груз Бобби Рэя прибыл немедленно.",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
L"When multiple mercs are selected, they will try to keep their relative distances",
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
L"Если включить, \nповреждённые игровые настройки будут восстановлены.", // failsafe show/hide option to reset all options
L"Отметьте строку для подтверждения сброса игровых настроек.", // a do once and reset self option (button like effect)
@@ -5727,8 +5727,8 @@ STR16 pMessageStrings[] =
// Lock / release mouse in windowed mode (window boundary) // TODO.Translate
L"Locking mouse cursor to stay within window boundary.", // 104
L"Releasing mouse cursor to move outside window boundary.", // 105
L"Mercenaries walk in formations", // TODO.Translate
L"Mercenaries stop walking in formations",
L"Mercs will move in formation", // TODO.Translate
L"Mercs will gather at destination",
};
+55 -57
View File
@@ -5140,13 +5140,13 @@ STR16 zOptionsToggleText[] =
L"Subtitles",
L"Pause Text Dialogue",
L"Animate Smoke",
L"Blood n Gore",
L"Never Move My Mouse!",
L"Blood & Gore",
L"Never Move my Mouse",
L"Old Selection Method",
L"Show Movement Path",
L"Show Misses",
L"Real Time Confirmation",
L"Display sleep/wake notifications",
L"Display Sleep/Wake Notifications",
L"Use Metric System",
L"Merc Lights during Movement",
L"Snap Cursor to Mercs",
@@ -5155,53 +5155,52 @@ STR16 zOptionsToggleText[] =
L"Show Tree Tops",
L"Show Wireframes",
L"Show 3D Cursor",
L"Show Chance to Hit on cursor",
L"GL Burst uses Burst cursor",
L"Show Chance to Hit on Cursor",
L"GL Burst uses Burst Cursor",
L"Allow Enemy Taunts", // Changed from "Enemies Drop all Items" - SANDRO
L"High angle Grenade launching",
L"High-Angle Grenade Launching",
L"Allow Real Time Sneaking", // Changed from "Restrict extra Aim Levels" - SANDRO
L"Space selects next Squad",
L"Space Selects next Squad",
L"Show Item Shadow",
L"Show Weapon Ranges in Tiles",
L"Tracer effect for single shot",
L"Rain noises",
L"Allow crows",
L"Tracer Effect for Single Shot",
L"Rain Noises",
L"Allow Crows",
L"Show Soldier Tooltips",
L"Auto save",
L"Tactical End-Turn Save",
L"Silent Skyrider",
L"Enhanced Description Box",
L"Forced Turn Mode", // add forced turn mode
L"Stat Progress Bars", // Show progress towards stat increase // TODO.Translate
L"Alternate Strategy-Map Colors", // Change color scheme of Strategic Map
L"Alternate bullet graphics", // Show alternate bullet graphics (tracers) // TODO.Translate
L"Show Merc Ranks", // shows mercs ranks // TODO.Translate
L"Show Face gear graphics", // TODO.Translate
L"Show Face gear icons",
L"Stat Progress Bars", // Show progress towards stat increase
L"Alternate Strategy Map Colors", // Change color scheme of Strategic Map
L"Alternate Bullet Graphics", // Show alternate bullet graphics (tracers)
L"Show Merc Ranks", // shows mercs ranks
L"Show Face Gear Graphics",
L"Show Face Gear Icons",
L"Disable Cursor Swap", // Disable Cursor Swap
L"Quiet Training", // Madd: mercs don't say quotes while training // TODO.Translate
L"Quiet Repairing", // Madd: mercs don't say quotes while repairing //TODO.Translate
L"Quiet Doctoring", // Madd: mercs don't say quotes while doctoring //TODO.Translate
L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns // TODO.Translate
L"Quiet Training", // Madd: mercs don't say quotes while training
L"Quiet Repairing", // Madd: mercs don't say quotes while repairing
L"Quiet Doctoring", // Madd: mercs don't say quotes while doctoring
L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns
#ifdef ENABLE_ZOMBIES
L"Allow Zombies", // Flugente Zombies 1.0
#endif
L"Enable inventory popups", // the_bob : enable popups for picking items from sector inv // TODO.Translate
L"Mark Remaining Hostiles", //TODO.Translate
L"Show LBE Content", //TODO.Translate
L"Invert mouse wheel", // TODO.Translate
L"Enable Inventory Popups", // the_bob : enable popups for picking items from sector inv
L"Mark Remaining Hostiles",
L"Show LBE Content",
L"Invert Mouse Wheel",
L"Formation Movement", // when multiple mercs are selected, they will try to keep their relative distances
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
L"Force Bobby Ray Shipments", // force all pending Bobby Ray shipments
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
L"Walk in formations", // when multiple mercs are selected, they will try to keep their relative distances
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation. // TODO.Translate
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation.
L"Reset ALL game options", // failsafe show/hide option to reset all options
L"Do you really want to reset?", // a do once and reset self option (button like effect)
L"Debug Options in other builds", // allow debugging in release or mapeditor
L"DEBUG Render Option group", // an example option that will show/hide other options
L"Render Mouse Regions", // an example of a DEBUG build option
L"-----------------", // an example options screen options divider (pure text)
L"-----------------", // an example options screen options divider (pure text)
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"THE_LAST_OPTION",
@@ -5237,7 +5236,7 @@ STR16 zOptionsScreenHelpText[] =
L"Turn this ON for character selection to work as in previous JAGGED ALLIANCE games (which is the opposite of how it works otherwise).",
//Show movement path
L"Turn this ON to display movement paths in Real-time (or leave it off and use the |S|H|I|F|T key when you do want them displayed).",
L"Turn this ON to display movement paths in Real-time (or leave it off and use the |S|h|i|f|t key when you do want them displayed).",
//show misses
L"Turn ON to have the game show you where your bullets ended up when you \"miss\".",
@@ -5269,57 +5268,56 @@ STR16 zOptionsScreenHelpText[] =
//toggle wireframe
L"When ON, displays |Wireframes for obscured walls.",
L"When ON, the movement cursor is shown in 3D. ( |Home )",
L"When ON, the movement cursor is shown in 3D. (|H|o|m|e)",
// Options for 1.13
L"When ON, the chance to hit is shown on the cursor.",
L"When ON, GL burst uses burst cursor.",
L"When ON, enemies will occasionally comment certain actions.", // Changed from Enemies Drop All Items - SANDRO
L"When ON, grenade launchers fire grenades at higher angles (|Q).",
L"When ON, the turn based mode will not be entered when sneaking unnoticed and seeing an enemy unless pressing |C|t|r+|X.", // Changed from Restrict Extra Aim Levels - SANDRO
L"When ON, grenade launchers fire grenades at higher angles. (|Q)",
L"When ON, will not enter turn-based mode when sneaking unnoticed and seeing an enemy unless |C|t|r|l+|X is pressed. (|C|t|r|l+|S|h|i|f|t+|X)", // Changed from Restrict Extra Aim Levels - SANDRO
L"When ON, |S|p|a|c|e selects next squad automatically.",
L"When ON, item shadows will be shown.",
L"When ON, weapon ranges will be shown in tiles.",
L"When ON, tracer effect will be shown for single shots.",
L"When ON, you will hear rain noises when it is raining.",
L"When ON, the crows are present in game.",
L"When ON, the crows will be present in game.",
L"When ON, a tooltip window is shown when pressing |A|l|t and hovering cursor over an enemy.",
L"When ON, game will be saved in 2 alternate save slots after each players turn.",
L"When ON, game will be saved in 2 alternate save slots after each player's turn.",
L"When ON, Skyrider will not talk anymore.",
L"When ON, enhanced descriptions will be shown for items and weapons.",
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
L"When ON, shows character progress towards gaining levels.", // TODO.Translate
L"When ON, the Strategic Map will be colored differently based on exploration.",
L"When ON, alternate bullet graphics will be shown when you shoot.", // TODO.Translate
L"When ON, ranks will be displayed before merc names in the strategic view.", // TODO.Translate
L"When ON, you will see the equipped face gear on the merc portraits.", // TODO.Translate
L"When ON, you will see icons for the equipped face gear on the merc portraits in the lower right corner.",
L"When ON, the cursor will not toggle between exchange position and other actions. Press |x to initiate quick exchange.",
L"When ON and enemy present, turn base mode persists untill sector is free. (|C|t|r|l+|S|h|i|f|t+|A|l|t+|T)", // add forced turn mode
L"When ON, shows character progress towards gaining levels.",
L"When ON, the strategic map will be colored differently based on exploration.",
L"When ON, alternate bullet graphics will be shown when you shoot.",
L"When ON, ranks will be displayed before merc names in the strategic view.",
L"When ON, equipped face gear will be shown on the merc portraits.",
L"When ON, icons for the equipped face gear will be shown on the merc portraits in the lower right corner.",
L"When ON, the cursor will not toggle between exchange position and other actions. Press |X to initiate quick exchange.",
L"When ON, mercs will not report progress during training.",
L"When ON, mercs will not report progress during repairing.", // TODO.Translate
L"When ON, mercs will not report progress during doctoring.", // TODO.Translate
L"When ON, AI turns will be much faster.", // TODO.Translate
L"When ON, mercs will not report progress during repairing.",
L"When ON, mercs will not report progress during doctoring.",
L"When ON, AI turns will be much faster.",
#ifdef ENABLE_ZOMBIES
L"When ON, zombies will span. Be aware!", // allow zombies // TODO.Translate
L"When ON, zombies will spawn. Beware!", // allow zombies
#endif
L"When ON, enables popup boxes that appear when you left click on empty merc inventory slots while viewing sector inventory in mapscreen.", // TODO.Translate
L"When ON, approximate locations of the last enemies in the sector are highlighted.", //TODO.Translate
L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", //TODO.Translate
L"When ON, inverts mouse wheel directions.", // TODO.Translate
L"When ON, enables popup boxes that appear when left-click on empty merc inventory slots in mapscreen sector inventory.",
L"When ON, approximate locations of the last enemies in the sector will be highlighted.",
L"When ON, will show the contents of an LBE item; otherwise, regular NAS interface will be shown.",
L"When ON, inverts mouse wheel directions.",
L"When multiple mercs are selected, they will try to keep their relative distances while moving. (|C|t|r|l+|S|h|i|f|t+|G)",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
L"Force all pending Bobby Ray shipments",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
L"When multiple mercs are selected, they will try to keep their relative distances",
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
L"Allows debug options in release or mapeditor builds", // allow debugging in release or mapeditor
L"Toggle to display debugging render options", // an example option that will show/hide other options
L"Attempts to display slash-rects around mouse regions", // an example of a DEBUG build option
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END", // an example options screen options divider (pure text)
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END", // an example options screen options divider (pure text)
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"TOPTION_LAST_OPTION",
@@ -5741,8 +5739,8 @@ STR16 pMessageStrings[] =
// Lock / release mouse in windowed mode (window boundary) // TODO.Translate
L"Locking mouse cursor to stay within window boundary.", // 104
L"Releasing mouse cursor to move outside window boundary.", // 105
L"Mercenaries walk in formations", // TODO.Translate
L"Mercenaries stop walking in formations",
L"Mercs will move in formation",
L"Mercs will gather at destination",
};