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- Fixed Tixa & Orta location not shown on NPC quote trigger (by Buggler)
- Fixed Merc Formation text positioning and other minor text tweaks in option screen (by Buggler) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6474 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+7
-6
@@ -430,12 +430,12 @@ BOOLEAN SaveGameSettings()
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settings << "TOPTION_ZOMBIES = " << (gGameSettings.fOptions[TOPTION_ZOMBIES] ? "TRUE" : "FALSE" ) << endl;
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#endif
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settings << "TOPTION_ENABLE_INVENTORY_POPUPS = " << (gGameSettings.fOptions[TOPTION_ENABLE_INVENTORY_POPUPS] ? "TRUE" : "FALSE" ) << endl; // the_bob : enable popups for picking items from sector inv
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settings << "TOPTION_MERCENARY_FORMATIONS = " << (gGameSettings.fOptions[TOPTION_MERCENARY_FORMATIONS] ? "TRUE" : "FALSE" ) << endl;
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settings << "TOPTION_CHEAT_MODE_OPTIONS_HEADER = " << (gGameSettings.fOptions[TOPTION_CHEAT_MODE_OPTIONS_HEADER] ? "TRUE" : "FALSE" ) << endl;
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settings << "TOPTION_FORCE_BOBBY_RAY_SHIPMENTS = " << (gGameSettings.fOptions[TOPTION_FORCE_BOBBY_RAY_SHIPMENTS] ? "TRUE" : "FALSE" ) << endl;
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settings << "TOPTION_CHEAT_MODE_OPTIONS_END = " << (gGameSettings.fOptions[TOPTION_CHEAT_MODE_OPTIONS_END] ? "TRUE" : "FALSE" ) << endl;
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settings << "TOPTION_DEBUG_MODE_OPTIONS_HEADER = " << (gGameSettings.fOptions[TOPTION_DEBUG_MODE_OPTIONS_HEADER] ? "TRUE" : "FALSE" ) << endl;
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settings << "TOPTION_MERCENARY_FORMATIONS = " << (gGameSettings.fOptions[TOPTION_MERCENARY_FORMATIONS] ? "TRUE" : "FALSE" ) << endl;
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settings << "TOPTION_REPORT_MISS_MARGIN = " << (gGameSettings.fOptions[TOPTION_REPORT_MISS_MARGIN] ? "TRUE" : "FALSE" ) << endl; // HEADROCK HAM 4: Shot offset report
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settings << "TOPTION_SHOW_RESET_ALL_OPTIONS = " << (gGameSettings.fOptions[TOPTION_SHOW_RESET_ALL_OPTIONS] ? "TRUE" : "FALSE" ) << endl;
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settings << "TOPTION_RESET_ALL_OPTIONS = " << (gGameSettings.fOptions[TOPTION_RESET_ALL_OPTIONS] ? "TRUE" : "FALSE" ) << endl;
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@@ -561,15 +561,17 @@ void InitGameSettings()
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gGameSettings.fOptions[ TOPTION_AUTO_FAST_FORWARD_MODE ] = FALSE;
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gGameSettings.fOptions[TOPTION_SHOW_LAST_ENEMY] = FALSE;
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gGameSettings.fOptions[TOPTION_SHOW_LBE_CONTENT] = TRUE;
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gGameSettings.fOptions[TOPTION_INVERT_WHEEL] = FALSE;
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#ifdef ENABLE_ZOMBIES
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gGameSettings.fOptions[ TOPTION_ZOMBIES ] = FALSE; // Flugente Zombies 1.0
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#endif
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gGameSettings.fOptions[ TOPTION_ENABLE_INVENTORY_POPUPS ] = TRUE; // the_bob : enable popups for picking items from sector inv
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gGameSettings.fOptions[TOPTION_SHOW_LAST_ENEMY] = FALSE;
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gGameSettings.fOptions[TOPTION_SHOW_LBE_CONTENT] = TRUE;
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gGameSettings.fOptions[TOPTION_INVERT_WHEEL] = FALSE;
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gGameSettings.fOptions[ TOPTION_MERCENARY_FORMATIONS ] = FALSE; // Flugente: mercenary formations
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// arynn: Cheat/Debug Menu
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gGameSettings.fOptions[ TOPTION_CHEAT_MODE_OPTIONS_HEADER ] = FALSE;
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@@ -577,7 +579,6 @@ void InitGameSettings()
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gGameSettings.fOptions[ TOPTION_CHEAT_MODE_OPTIONS_END ] = FALSE;
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gGameSettings.fOptions[ TOPTION_DEBUG_MODE_OPTIONS_HEADER ] = FALSE; // an example options screen options header (pure text)
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gGameSettings.fOptions[ TOPTION_SHOW_RESET_ALL_OPTIONS ] = FALSE; // failsafe show/hide option to reset all options
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gGameSettings.fOptions[ TOPTION_MERCENARY_FORMATIONS ] = FALSE; // Flugente: mercs walk in formations
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gGameSettings.fOptions[ TOPTION_REPORT_MISS_MARGIN ] = FALSE;
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gGameSettings.fOptions[ TOPTION_RESET_ALL_OPTIONS ] = FALSE; // a do once and reset self option (button like effect)
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gGameSettings.fOptions[ TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE ] = FALSE; // allow debug options that were set in debug.exe to continue in a rel.exe (debugging release can be beneficial)
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