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- Fixed Tixa & Orta location not shown on NPC quote trigger (by Buggler)
- Fixed Merc Formation text positioning and other minor text tweaks in option screen (by Buggler) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6474 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+25
-25
@@ -5138,12 +5138,12 @@ STR16 zOptionsToggleText[] =
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L"Pause Text Dialogue",
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L"Animate Smoke",
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L"Blood & Gore",
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L"Never move my Mouse",
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L"Old selection Method",
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L"Never Move my Mouse",
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L"Old Selection Method",
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L"Show Movement Path",
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L"Show Misses",
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L"Real Time Confirmation",
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L"Display sleep/wake Notifications",
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L"Display Sleep/Wake Notifications",
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L"Use Metric System",
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L"Merc Lights during Movement",
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L"Snap Cursor to Mercs",
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@@ -5155,9 +5155,9 @@ STR16 zOptionsToggleText[] =
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L"Show Chance to Hit on Cursor",
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L"GL Burst uses Burst Cursor",
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L"Allow Enemy Taunts", // Changed from "Enemies Drop all Items" - SANDRO
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L"High angle Grenade Launching",
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L"High-Angle Grenade Launching",
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L"Allow Real Time Sneaking", // Changed from "Restrict extra Aim Levels" - SANDRO
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L"Space selects next Squad",
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L"Space Selects next Squad",
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L"Show Item Shadow",
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L"Show Weapon Ranges in Tiles",
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L"Tracer Effect for Single Shot",
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@@ -5182,15 +5182,15 @@ STR16 zOptionsToggleText[] =
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#ifdef ENABLE_ZOMBIES
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L"Allow Zombies", // Flugente Zombies 1.0
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#endif
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L"Enable inventory popups", // the_bob : enable popups for picking items from sector inv
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L"Enable Inventory Popups", // the_bob : enable popups for picking items from sector inv
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L"Mark Remaining Hostiles",
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L"Show LBE Content",
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L"Invert mouse wheel",
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L"Invert Mouse Wheel",
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L"Formation Movement", // when multiple mercs are selected, they will try to keep their relative distances
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L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
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L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
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L"Force Bobby Ray Shipments", // force all pending Bobby Ray shipments
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L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
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L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
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L"Walk in formations", // when multiple mercs are selected, they will try to keep their relative distances
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L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation.
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L"Reset ALL game options", // failsafe show/hide option to reset all options
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L"Do you really want to reset?", // a do once and reset self option (button like effect)
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@@ -5233,7 +5233,7 @@ STR16 zOptionsScreenHelpText[] =
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L"Turn this ON for character selection to work as in previous JAGGED ALLIANCE games (which is the opposite of how it works otherwise).",
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//Show movement path
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L"Turn this ON to display movement paths in Real-time (or leave it off and use the |S|H|I|F|T key when you do want them displayed).",
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L"Turn this ON to display movement paths in Real-time (or leave it off and use the |S|h|i|f|t key when you do want them displayed).",
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//show misses
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L"Turn ON to have the game show you where your bullets ended up when you \"miss\".",
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@@ -5265,49 +5265,49 @@ STR16 zOptionsScreenHelpText[] =
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//toggle wireframe
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L"When ON, displays |Wireframes for obscured walls.",
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L"When ON, the movement cursor is shown in 3D. ( |Home )",
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L"When ON, the movement cursor is shown in 3D. (|H|o|m|e)",
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// Options for 1.13
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L"When ON, the chance to hit is shown on the cursor.",
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L"When ON, GL burst uses burst cursor.",
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L"When ON, enemies will occasionally comment certain actions.", // Changed from Enemies Drop All Items - SANDRO
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L"When ON, grenade launchers fire grenades at higher angles (|Q).",
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L"When ON, the turn based mode will not be entered when sneaking unnoticed and seeing an enemy unless pressing |C|t|r+|X.", // Changed from Restrict Extra Aim Levels - SANDRO
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L"When ON, grenade launchers fire grenades at higher angles. (|Q)",
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L"When ON, will not enter turn-based mode when sneaking unnoticed and seeing an enemy unless |C|t|r|l+|X is pressed. (|C|t|r|l+|S|h|i|f|t+|X)", // Changed from Restrict Extra Aim Levels - SANDRO
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L"When ON, |S|p|a|c|e selects next squad automatically.",
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L"When ON, item shadows will be shown.",
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L"When ON, weapon ranges will be shown in tiles.",
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L"When ON, tracer effect will be shown for single shots.",
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L"When ON, you will hear rain noises when it is raining.",
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L"When ON, the crows are present in game.",
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L"When ON, the crows will be present in game.",
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L"When ON, a tooltip window is shown when pressing |A|l|t and hovering cursor over an enemy.",
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L"When ON, game will be saved in 2 alternate save slots after each player's turn.",
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L"When ON, Skyrider will not talk anymore.",
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L"When ON, enhanced descriptions will be shown for items and weapons.",
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L"When ON and enemy present, turn base mode persists untill sector is free (|C|t|r|l+|S|h|i|f|t+|A|l|t+|T).", // add forced turn mode
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L"When ON and enemy present, turn base mode persists untill sector is free. (|C|t|r|l+|S|h|i|f|t+|A|l|t+|T)", // add forced turn mode
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L"When ON, shows character progress towards gaining levels.",
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L"When ON, the strategic map will be colored differently based on exploration.",
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L"When ON, alternate bullet graphics will be shown when you shoot.",
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L"When ON, ranks will be displayed before merc names in the strategic view.",
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L"When ON, you will see the equipped face gear on the merc portraits.",
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L"When ON, you will see icons for the equipped face gear on the merc portraits in the lower right corner.",
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L"When ON, the cursor will not toggle between exchange position and other actions. Press |x to initiate quick exchange.",
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L"When ON, equipped face gear will be shown on the merc portraits.",
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L"When ON, icons for the equipped face gear will be shown on the merc portraits in the lower right corner.",
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L"When ON, the cursor will not toggle between exchange position and other actions. Press |X to initiate quick exchange.",
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L"When ON, mercs will not report progress during training.",
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L"When ON, mercs will not report progress during repairing.",
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L"When ON, mercs will not report progress during doctoring.",
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L"When ON, AI turns will be much faster.",
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#ifdef ENABLE_ZOMBIES
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L"When ON, zombies will spawn. Be aware!", // allow zombies
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L"When ON, zombies will spawn. Beware!", // allow zombies
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#endif
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L"When ON, enables popup boxes that appear when you left click on empty merc inventory slots while viewing sector inventory in mapscreen.",
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L"When ON, approximate locations of the last enemies in the sector are highlighted.",
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L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.",
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L"When ON, enables popup boxes that appear when left-click on empty merc inventory slots in mapscreen sector inventory.",
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L"When ON, approximate locations of the last enemies in the sector will be highlighted.",
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L"When ON, will show the contents of an LBE item; otherwise, regular NAS interface will be shown.",
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L"When ON, inverts mouse wheel directions.",
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L"When multiple mercs are selected, they will try to keep their relative distances while moving. (|C|t|r|l+|S|h|i|f|t+|G)",
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
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L"Force all pending Bobby Ray shipments",
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
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L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
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L"When multiple mercs are selected, they will try to keep their relative distances",
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L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
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L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
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L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
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@@ -5728,8 +5728,8 @@ STR16 pMessageStrings[] =
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// Lock / release mouse in windowed mode (window boundary)
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L"Locking mouse cursor to stay within window boundary.", // 104
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L"Releasing mouse cursor to move outside window boundary.", // 105
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L"Mercenaries walk in formations",
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L"Mercenaries stop walking in formations",
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L"Mercs will move in formation",
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L"Mercs will gather at destination",
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};
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