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- Fixed Tixa & Orta location not shown on NPC quote trigger (by Buggler)
- Fixed Merc Formation text positioning and other minor text tweaks in option screen (by Buggler) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6474 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5171,11 +5171,11 @@ STR16 zOptionsToggleText[] =
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L"Mark Remaining Hostiles", //TODO.Translate
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L"Show LBE Content", //TODO.Translate
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L"Invert mouse wheel", // TODO.Translate
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L"Formation Movement", // when multiple mercs are selected, they will try to keep their relative distances // TODO.Translate
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L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
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L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
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L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
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L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
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L"Walk in formations", // when multiple mercs are selected, they will try to keep their relative distances
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L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation. // TODO.Translate
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L"Reset ALL game options", // failsafe show/hide option to reset all options
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L"Do you really want to reset?", // a do once and reset self option (button like effect)
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@@ -5218,7 +5218,7 @@ STR16 zOptionsScreenHelpText[] =
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L"Attivate questa opzione per selezionare i personaggi e muoverli come nel vecchio JA (dato che la funzione è stata invertita).",
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//Show movement path
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L"Attivate questa opzione per visualizzare i sentieri di movimento in tempo reale (oppure disattivatela utilizzando il tasto |M|A|I|U|S|C).",
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L"Attivate questa opzione per visualizzare i sentieri di movimento in tempo reale (oppure disattivatela utilizzando il tasto |M|a|i|u|s|c).",
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//show misses
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L"Attivate per far sì che la partita vi mostri dove finiscono i proiettili quando \"sbagliate\".",
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@@ -5250,14 +5250,14 @@ STR16 zOptionsScreenHelpText[] =
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//toggle wireframe
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L"Se attivata, visualizza le |Strutture dei muri nascosti.",
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L"Se attivata, il cursore di movimento verrà mostrato in 3D (|Home).",
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L"Se attivata, il cursore di movimento verrà mostrato in 3D. (|H|o|m|e)",
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// Options for 1.13
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L"When ON, the chance to hit is shown on the cursor.",
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L"When ON, GL burst uses burst cursor.",
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L"When ON, enemies will occasionally comment certain actions.", // Changed from Enemies Drop All Items - SANDRO
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L"When ON, grenade launchers fire grenades at higher angles (|Q).",
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L"When ON, the turn based mode will not be entered when sneaking unnoticed and seeing an enemy unless pressing |C|t|r+|X.", // Changed from Restrict Extra Aim Levels - SANDRO
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L"When ON, grenade launchers fire grenades at higher angles. (|Q)",
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L"When ON, the turn based mode will not be entered when sneaking unnoticed and seeing an enemy unless pressing |C|t|r|l+|X. (|C|t|r|l+|S|h|i|f|t+|X)", // Changed from Restrict Extra Aim Levels - SANDRO
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L"When ON, |S|p|a|c|e selects next squad automatically.",
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L"When ON, item shadows will be shown.",
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L"When ON, weapon ranges will be shown in tiles.",
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@@ -5268,7 +5268,7 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, game will be saved in 2 alternate save slots after each players turn.",
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L"When ON, Skyrider will not talk anymore.",
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L"When ON, enhanced descriptions will be shown for items and weapons.",
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L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
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L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|t|r|l+|S|h|i|f|t+|A|l|t+|T).", // add forced turn mode
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L"When ON, shows character progress towards gaining levels.", // TODO.Translate
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L"When ON, the Strategic Map will be colored differently based on exploration.",
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L"When ON, alternate bullet graphics will be shown when you shoot.", // TODO.Translate
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@@ -5282,17 +5282,17 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, AI turns will be much faster.", // TODO.Translate
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#ifdef ENABLE_ZOMBIES
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L"When ON, zombies will span. Be aware!", // allow zombies // TODO.Translate
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L"When ON, zombies will spawn. Beware!", // allow zombies // TODO.Translate
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#endif
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L"When ON, enables popup boxes that appear when you left click on empty merc inventory slots while viewing sector inventory in mapscreen.", // TODO.Translate
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L"When ON, approximate locations of the last enemies in the sector are highlighted.", //TODO.Translate
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L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", //TODO.Translate
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L"When ON, inverts mouse wheel directions.", // TODO.Translate
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L"When multiple mercs are selected, they will try to keep their relative distances while moving. (|C|t|r|l+|S|h|i|f|t+|G)", // TODO.Translate
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
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L"Force all pending Bobby Ray shipments",
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
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L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
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L"When multiple mercs are selected, they will try to keep their relative distances",
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L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
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L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
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L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
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@@ -5722,8 +5722,8 @@ STR16 pMessageStrings[] =
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// Lock / release mouse in windowed mode (window boundary) // TODO.Translate
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L"Locking mouse cursor to stay within window boundary.", // 104
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L"Releasing mouse cursor to move outside window boundary.", // 105
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L"Mercenaries walk in formations", // TODO.Translate
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L"Mercenaries stop walking in formations",
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L"Mercs will move in formation", // TODO.Translate
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L"Mercs will gather at destination",
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};
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