- Fixed Tixa & Orta location not shown on NPC quote trigger (by Buggler)

- Fixed Merc Formation text positioning and other minor text tweaks in option screen (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6474 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-10-08 16:08:50 +00:00
parent 48ceea04ee
commit c14e76622a
13 changed files with 158 additions and 150 deletions
+10 -10
View File
@@ -5171,11 +5171,11 @@ STR16 zOptionsToggleText[] =
L"Mark Remaining Hostiles", //TODO.Translate
L"Show LBE Content", //TODO.Translate
L"Invert mouse wheel", // TODO.Translate
L"Formation Movement", // when multiple mercs are selected, they will try to keep their relative distances // TODO.Translate
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
L"Walk in formations", // when multiple mercs are selected, they will try to keep their relative distances
L"Report Miss Offsets", // Screen messages showing amount and direction of shot deviation. // TODO.Translate
L"Reset ALL game options", // failsafe show/hide option to reset all options
L"Do you really want to reset?", // a do once and reset self option (button like effect)
@@ -5218,7 +5218,7 @@ STR16 zOptionsScreenHelpText[] =
L"Attivate questa opzione per selezionare i personaggi e muoverli come nel vecchio JA (dato che la funzione è stata invertita).",
//Show movement path
L"Attivate questa opzione per visualizzare i sentieri di movimento in tempo reale (oppure disattivatela utilizzando il tasto |M|A|I|U|S|C).",
L"Attivate questa opzione per visualizzare i sentieri di movimento in tempo reale (oppure disattivatela utilizzando il tasto |M|a|i|u|s|c).",
//show misses
L"Attivate per far sì che la partita vi mostri dove finiscono i proiettili quando \"sbagliate\".",
@@ -5250,14 +5250,14 @@ STR16 zOptionsScreenHelpText[] =
//toggle wireframe
L"Se attivata, visualizza le |Strutture dei muri nascosti.",
L"Se attivata, il cursore di movimento verrà mostrato in 3D (|Home).",
L"Se attivata, il cursore di movimento verrà mostrato in 3D. (|H|o|m|e)",
// Options for 1.13
L"When ON, the chance to hit is shown on the cursor.",
L"When ON, GL burst uses burst cursor.",
L"When ON, enemies will occasionally comment certain actions.", // Changed from Enemies Drop All Items - SANDRO
L"When ON, grenade launchers fire grenades at higher angles (|Q).",
L"When ON, the turn based mode will not be entered when sneaking unnoticed and seeing an enemy unless pressing |C|t|r+|X.", // Changed from Restrict Extra Aim Levels - SANDRO
L"When ON, grenade launchers fire grenades at higher angles. (|Q)",
L"When ON, the turn based mode will not be entered when sneaking unnoticed and seeing an enemy unless pressing |C|t|r|l+|X. (|C|t|r|l+|S|h|i|f|t+|X)", // Changed from Restrict Extra Aim Levels - SANDRO
L"When ON, |S|p|a|c|e selects next squad automatically.",
L"When ON, item shadows will be shown.",
L"When ON, weapon ranges will be shown in tiles.",
@@ -5268,7 +5268,7 @@ STR16 zOptionsScreenHelpText[] =
L"When ON, game will be saved in 2 alternate save slots after each players turn.",
L"When ON, Skyrider will not talk anymore.",
L"When ON, enhanced descriptions will be shown for items and weapons.",
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|t|r|l+|S|h|i|f|t+|A|l|t+|T).", // add forced turn mode
L"When ON, shows character progress towards gaining levels.", // TODO.Translate
L"When ON, the Strategic Map will be colored differently based on exploration.",
L"When ON, alternate bullet graphics will be shown when you shoot.", // TODO.Translate
@@ -5282,17 +5282,17 @@ STR16 zOptionsScreenHelpText[] =
L"When ON, AI turns will be much faster.", // TODO.Translate
#ifdef ENABLE_ZOMBIES
L"When ON, zombies will span. Be aware!", // allow zombies // TODO.Translate
L"When ON, zombies will spawn. Beware!", // allow zombies // TODO.Translate
#endif
L"When ON, enables popup boxes that appear when you left click on empty merc inventory slots while viewing sector inventory in mapscreen.", // TODO.Translate
L"When ON, approximate locations of the last enemies in the sector are highlighted.", //TODO.Translate
L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", //TODO.Translate
L"When ON, inverts mouse wheel directions.", // TODO.Translate
L"When multiple mercs are selected, they will try to keep their relative distances while moving. (|C|t|r|l+|S|h|i|f|t+|G)", // TODO.Translate
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
L"Force all pending Bobby Ray shipments",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
L"When multiple mercs are selected, they will try to keep their relative distances",
L"|H|A|M |4 |D|e|b|u|g: When ON, will report the distance each bullet deviates from the\ncenter of the target, taking all NCTH factors into account.",
L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
@@ -5722,8 +5722,8 @@ STR16 pMessageStrings[] =
// Lock / release mouse in windowed mode (window boundary) // TODO.Translate
L"Locking mouse cursor to stay within window boundary.", // 104
L"Releasing mouse cursor to move outside window boundary.", // 105
L"Mercenaries walk in formations", // TODO.Translate
L"Mercenaries stop walking in formations",
L"Mercs will move in formation", // TODO.Translate
L"Mercs will gather at destination",
};