Fix: when starting a new campaign, NULL the StrategicMap flagmask

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8237 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-05-26 12:27:49 +00:00
parent 88d60c8df1
commit c20232a740
+6 -4
View File
@@ -1894,10 +1894,12 @@ void InitializeSAMSites( void )
{
StrategicMap[gpSamSectorX[cnt] + (MAP_WORLD_X * gpSamSectorY[cnt])].bSAMCondition = 100;
};
//StrategicMap[(SAM_1_X)+(MAP_WORLD_X*(SAM_1_Y))].bSAMCondition = 100;
//StrategicMap[(SAM_2_X)+(MAP_WORLD_X*(SAM_2_Y))].bSAMCondition = 100;
//StrategicMap[(SAM_3_X)+(MAP_WORLD_X*(SAM_3_Y))].bSAMCondition = 100;
//StrategicMap[(SAM_4_X)+(MAP_WORLD_X*(SAM_4_Y))].bSAMCondition = 100;
// Flugente, bizarrely enough, this structure is not NULLED when starting a new campaign. For now, we NULL the flagmask to clear at least that
for ( INT32 cnt = 0; cnt < MAP_WORLD_X*MAP_WORLD_Y; ++cnt )
{
StrategicMap[cnt].usFlags = 0;
}
UpdateAirspaceControl( );
}