Fix: various individual militia issues

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8477 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2017-09-21 18:38:22 +00:00
parent f30482d939
commit c20604f16a
5 changed files with 59 additions and 89 deletions
+5 -10
View File
@@ -136,15 +136,10 @@ MilitiaPersonalDataTableFireConfirmationCallback( UINT8 val )
militia.Fire();
UpdateMilitia( militia );
INT8 type = SoldierClassToMilitiaRank( militia.soldierclass);
if ( type > -1 )
{
StrategicRemoveMilitiaFromSector( SECTORX( militia.sector ), SECTORY( militia.sector ), (UINT8)type, 1 );
StrategicRemoveMilitiaFromSector( SECTORX( militia.sector ), SECTORY( militia.sector ), militia.militiarank, 1 );
ResetMilitia();
}
ResetMilitia();
militiaindividualmainwidget.SetRefresh();
}
@@ -245,9 +240,9 @@ MilitiaPersonalDataTable::Display( )
{
UINT8 vest = GREENVEST;
UINT8 pants = BEIGEPANTS;
if ( militia.soldierclass == SOLDIER_CLASS_REG_MILITIA )
if ( militia.militiarank == REGULAR_MILITIA)
vest = JEANVEST;
else if ( militia.soldierclass == SOLDIER_CLASS_ELITE_MILITIA )
else if ( militia.militiarank == ELITE_MILITIA)
vest = BLUEVEST;
// show background first