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- changed UINT16 to wchar_t for VS 2005 compliance
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@781 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+14
-14
@@ -118,12 +118,12 @@ STR16 pCreditsJA2113[] =
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L"@};(Alle weiteren Community Mitglieder die Ideen und Feedback eingebracht haben!)",
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};
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UINT16 ItemNames[MAXITEMS][80] =
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wchar_t ItemNames[MAXITEMS][80] =
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{
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L"",
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};
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UINT16 ShortItemNames[MAXITEMS][80] =
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wchar_t ShortItemNames[MAXITEMS][80] =
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{
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L"",
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};
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@@ -133,7 +133,7 @@ UINT16 ShortItemNames[MAXITEMS][80] =
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// NATO is the North Atlantic Treaty Organization
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// WP is Warsaw Pact
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// cal is an abbreviation for calibre
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UINT16 AmmoCaliber[MAXITEMS][20];// =
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wchar_t AmmoCaliber[MAXITEMS][20];// =
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//{
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// L"0",
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// L".38 Kal",
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@@ -161,7 +161,7 @@ UINT16 AmmoCaliber[MAXITEMS][20];// =
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// NATO is the North Atlantic Treaty Organization
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// WP is Warsaw Pact
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// cal is an abbreviation for calibre
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UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
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wchar_t BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
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//{
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// L"0",
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// L".38 Kal",
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@@ -181,7 +181,7 @@ UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
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// L"", // dart
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//};
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UINT16 WeaponType[][30] =
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wchar_t WeaponType[][30] =
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{
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L"Andere",
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L"Pistole",
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@@ -194,7 +194,7 @@ UINT16 WeaponType[][30] =
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L"Schrotflinte",
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};
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UINT16 TeamTurnString[][STRING_LENGTH] =
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wchar_t TeamTurnString[][STRING_LENGTH] =
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{
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L"Spielzug Spieler",
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L"Spielzug Gegner",
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@@ -204,7 +204,7 @@ UINT16 TeamTurnString[][STRING_LENGTH] =
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// planning turn
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};
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UINT16 Message[][STRING_LENGTH] =
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wchar_t Message[][STRING_LENGTH] =
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{
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L"",
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@@ -1082,7 +1082,7 @@ INT16 gMoneyStatsDesc[][ 13 ] =
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//The health of various creatures, enemies, characters in the game. The numbers following each are for comment
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//only, but represent the precentage of points remaining.
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UINT16 zHealthStr[][13] = //used to be 10
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wchar_t zHealthStr[][13] = //used to be 10
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{
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L"STIRBT", // >= 0
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L"KRITISCH", // >= 15
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@@ -1115,7 +1115,7 @@ INT16 gzConsLabel[10] =
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};
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//Conversation options a player has when encountering an NPC
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UINT16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
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wchar_t zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
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{
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L"Wie bitte?", //meaning "Repeat yourself"
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L"Freundlich", //approach in a friendly
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@@ -1126,7 +1126,7 @@ UINT16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
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};
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//Some NPCs buy, sell or repair items. These different options are available for those NPCs as well.
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UINT16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
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wchar_t zDealerStrings[4][ SMALL_STRING_LENGTH ]=
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{
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L"Handeln",
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L"Kaufen",
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@@ -1134,7 +1134,7 @@ UINT16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
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L"Reparieren",
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};
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UINT16 zDialogActions[1][ SMALL_STRING_LENGTH ] =
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wchar_t zDialogActions[1][ SMALL_STRING_LENGTH ] =
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{
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L"Fertig",
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};
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@@ -1170,7 +1170,7 @@ STR16 zVehicleName[] =
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};
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//These are messages Used in the Tactical Screen
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UINT16 TacticalStr[][ MED_STRING_LENGTH ] =
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wchar_t TacticalStr[][ MED_STRING_LENGTH ] =
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{
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L"Luftangriff",
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L"Automatisch Erste Hilfe leisten?",
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@@ -2446,7 +2446,7 @@ STR16 pUpdatePanelButtons[] =
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};
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// Text which appears when everyone on your team is incapacitated and incapable of battle
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UINT16 LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
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wchar_t LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
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{
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L"Sie sind in diesem Sektor geschlagen worden!",
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L"Der Feind hat kein Erbarmen mit den Seelen Ihrer Teammitglieder und verschlingt jeden einzelnen.",
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@@ -3594,7 +3594,7 @@ STR16 pMessageStrings[] =
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#endif
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};
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UINT16 ItemPickupHelpPopup[][40] =
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wchar_t ItemPickupHelpPopup[][40] =
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{
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L"OK",
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L"Hochscrollen",
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