- changed UINT16 to wchar_t for VS 2005 compliance

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@781 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-03-13 20:01:02 +00:00
parent 073b8d0af3
commit c2528cab4f
8 changed files with 87 additions and 87 deletions
+14 -14
View File
@@ -110,13 +110,13 @@ STR16 pCreditsJA2113[] =
L"@};(All other community members who contributed input and feedback!)",
};
UINT16 ItemNames[MAXITEMS][80] =
wchar_t ItemNames[MAXITEMS][80] =
{
L"",
};
UINT16 ShortItemNames[MAXITEMS][80] =
wchar_t ShortItemNames[MAXITEMS][80] =
{
L"",
};
@@ -126,7 +126,7 @@ UINT16 ShortItemNames[MAXITEMS][80] =
// NATO is the North Atlantic Treaty Organization
// WP is Warsaw Pact
// cal is an abbreviation for calibre
UINT16 AmmoCaliber[MAXITEMS][20];// =
wchar_t AmmoCaliber[MAXITEMS][20];// =
//{
// L"0",
// L"cal .38",
@@ -154,7 +154,7 @@ UINT16 AmmoCaliber[MAXITEMS][20];// =
// NATO is the North Atlantic Treaty Organization
// WP is Warsaw Pact
// cal is an abbreviation for calibre
UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
wchar_t BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
//{
// L"0",
// L"cal .38",
@@ -175,7 +175,7 @@ UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
//};
UINT16 WeaponType[][30] =
wchar_t WeaponType[][30] =
{
L"Altro",
L"Arma",
@@ -188,7 +188,7 @@ UINT16 WeaponType[][30] =
L"Fucile a canne mozze",
};
UINT16 TeamTurnString[][STRING_LENGTH] =
wchar_t TeamTurnString[][STRING_LENGTH] =
{
L"Turno del giocatore", // player's turn
L"Turno degli avversari",
@@ -198,7 +198,7 @@ UINT16 TeamTurnString[][STRING_LENGTH] =
// planning turn
};
UINT16 Message[][STRING_LENGTH] =
wchar_t Message[][STRING_LENGTH] =
{
L"",
@@ -1100,7 +1100,7 @@ INT16 gMoneyStatsDesc[][ 13 ] =
//The health of various creatures, enemies, characters in the game. The numbers following each are for comment
//only, but represent the precentage of points remaining.
UINT16 zHealthStr[][13] =
wchar_t zHealthStr[][13] =
{
L"MORENTE", // >= 0
L"CRITICO", // >= 15
@@ -1133,7 +1133,7 @@ INT16 gzConsLabel[10] =
};
//Conversation options a player has when encountering an NPC
UINT16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
wchar_t zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
{
L"Vuoi ripetere?", //meaning "Repeat yourself"
L"Amichevole", //approach in a friendly
@@ -1144,7 +1144,7 @@ UINT16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
};
//Some NPCs buy, sell or repair items. These different options are available for those NPCs as well.
UINT16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
wchar_t zDealerStrings[4][ SMALL_STRING_LENGTH ]=
{
L"Compra/Vendi",
L"Compra",
@@ -1152,7 +1152,7 @@ UINT16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
L"Ripara",
};
UINT16 zDialogActions[1][ SMALL_STRING_LENGTH ] =
wchar_t zDialogActions[1][ SMALL_STRING_LENGTH ] =
{
L"Fine",
};
@@ -1193,7 +1193,7 @@ STR16 zVehicleName[] =
//These are messages Used in the Tactical Screen
UINT16 TacticalStr[][ MED_STRING_LENGTH ] =
wchar_t TacticalStr[][ MED_STRING_LENGTH ] =
{
L"Attacco aereo",
L"Ricorrete al pronto soccorso automaticamente?",
@@ -2532,7 +2532,7 @@ STR16 pUpdatePanelButtons[] =
// Text which appears when everyone on your team is incapacitated and incapable of battle
UINT16 LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
wchar_t LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
{
L"Siete stati sconfitti in questo settore!",
L"Il nemico, non avendo alcuna pietà delle anime della squadra, divorerà ognuno di voi!",
@@ -3771,7 +3771,7 @@ STR16 pMessageStrings[] =
};
UINT16 ItemPickupHelpPopup[][40] =
wchar_t ItemPickupHelpPopup[][40] =
{
L"OK",
L"Scorrimento su",