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- changed UINT16 to wchar_t for VS 2005 compliance
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@781 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+14
-14
@@ -110,13 +110,13 @@ STR16 pCreditsJA2113[] =
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L"@};(All other community members who contributed input and feedback!)",
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};
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UINT16 ItemNames[MAXITEMS][80] =
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wchar_t ItemNames[MAXITEMS][80] =
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{
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L""
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};
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UINT16 ShortItemNames[MAXITEMS][80] =
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wchar_t ShortItemNames[MAXITEMS][80] =
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{
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L""
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};
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@@ -126,7 +126,7 @@ UINT16 ShortItemNames[MAXITEMS][80] =
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// NATO is the North Atlantic Treaty Organization
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// WP is Warsaw Pact
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// cal is an abbreviation for calibre
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UINT16 AmmoCaliber[MAXITEMS][20];// =
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wchar_t AmmoCaliber[MAXITEMS][20];// =
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//{
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// L"0",
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// L",38 êàë",
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@@ -156,7 +156,7 @@ UINT16 AmmoCaliber[MAXITEMS][20];// =
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// NATO is the North Atlantic Treaty Organization
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// WP is Warsaw Pact
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// cal is an abbreviation for calibre
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UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
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wchar_t BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
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//{
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// L"0",
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// L",38 êàë",
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@@ -180,7 +180,7 @@ UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
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//};
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UINT16 WeaponType[][30] =
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wchar_t WeaponType[][30] =
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{
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L"Äðóãîå",
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L"Ïèñòîëåò",
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@@ -193,7 +193,7 @@ UINT16 WeaponType[][30] =
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L"Ðåâîëüâåð"
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};
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UINT16 TeamTurnString[][STRING_LENGTH] =
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wchar_t TeamTurnString[][STRING_LENGTH] =
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{
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L"Õîä Èãðîêà", // player's turn
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L"Õîä Îïïîíåíòà",
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@@ -203,7 +203,7 @@ UINT16 TeamTurnString[][STRING_LENGTH] =
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// planning turn
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};
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UINT16 Message[][STRING_LENGTH] =
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wchar_t Message[][STRING_LENGTH] =
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{
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L"",
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@@ -1109,7 +1109,7 @@ INT16 gMoneyStatsDesc[][ 13 ] =
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//The health of various creatures, enemies, characters in the game. The numbers following each are for comment
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//only, but represent the precentage of points remaining.
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UINT16 zHealthStr[][13] =
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wchar_t zHealthStr[][13] =
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{
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L"ÓÌÈÐÀÅÒ", // >= 0
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L"ÊÐÈÒÈ×ÅÍ", // >= 15
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@@ -1142,7 +1142,7 @@ INT16 gzConsLabel[10] =
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};
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//Conversation options a player has when encountering an NPC
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UINT16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
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wchar_t zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
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{
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L"Åùå ðàç?", //meaning "Repeat yourself"
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L"Äðóæåñêè", //approach in a friendly
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@@ -1153,7 +1153,7 @@ UINT16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
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};
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//Some NPCs buy, sell or repair items. These different options are available for those NPCs as well.
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UINT16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
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wchar_t zDealerStrings[4][ SMALL_STRING_LENGTH ]=
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{
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L"Êóï/Ïðîä",
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L"Êóï.",
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@@ -1161,7 +1161,7 @@ UINT16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
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L"Ðåìîíò",
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};
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UINT16 zDialogActions[1][ SMALL_STRING_LENGTH ] =
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wchar_t zDialogActions[1][ SMALL_STRING_LENGTH ] =
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{
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L"Ãîòîâî",
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};
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@@ -1202,7 +1202,7 @@ STR16 zVehicleName[] =
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//These are messages Used in the Tactical Screen
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UINT16 TacticalStr[][ MED_STRING_LENGTH ] =
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wchar_t TacticalStr[][ MED_STRING_LENGTH ] =
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{
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L"Âîçäóøíûé Ðåéä",
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L"Îêàçûâàòü ïåðâ.ïîìîùü ñðàçó?",
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@@ -2541,7 +2541,7 @@ STR16 pUpdatePanelButtons[] =
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// Text which appears when everyone on your team is incapacitated and incapable of battle
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UINT16 LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
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wchar_t LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
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{
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L"Â ýòîì ñåêòîðå âàì íàíåñëè ïîðàæåíèå!",
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L"Âðàã, íå èñïûòûâàÿ óãðûçåíèé ñîâåñòè, ïîæðåò âñåõ äî åäèíîãî!",
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@@ -3782,7 +3782,7 @@ STR16 pMessageStrings[] =
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};
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UINT16 ItemPickupHelpPopup[][40] =
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wchar_t ItemPickupHelpPopup[][40] =
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{
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L"OK",
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L"Ëèñòàòü ââåðõ",
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