- changed UINT16 to wchar_t for VS 2005 compliance

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@781 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-03-13 20:01:02 +00:00
parent 073b8d0af3
commit c2528cab4f
8 changed files with 87 additions and 87 deletions
+2 -2
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@@ -23,12 +23,12 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
#else #else
//RELEASE BUILD VERSION //RELEASE BUILD VERSION
wchar_t zVersionLabel[256] = { L"Release v1.13.766" }; wchar_t zVersionLabel[256] = { L"Release v1.13.781" };
#endif #endif
INT8 czVersionNumber[16] = { "Build 07.03.04" }; //YY.MM.DD INT8 czVersionNumber[16] = { "Build 07.03.13" }; //YY.MM.DD
wchar_t zTrackingNumber[16] = { L"Z" }; wchar_t zTrackingNumber[16] = { L"Z" };
+1 -1
View File
@@ -546,7 +546,7 @@
<Tool <Tool
Name="VCLinkerTool" Name="VCLinkerTool"
AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib" AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
OutputFile="D:\games\Jagged Alliance 2 v1.13\ja2 v1.13.766_EN.exe" OutputFile="D:\games\Jagged Alliance 2 v1.13\ja2 v1.13.767_EN.exe"
LinkIncremental="1" LinkIncremental="1"
SuppressStartupBanner="TRUE" SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\" AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
+14 -14
View File
@@ -112,13 +112,13 @@ STR16 pCreditsJA2113[] =
L"@};(All other community members who contributed input and feedback!)", L"@};(All other community members who contributed input and feedback!)",
}; };
UINT16 ItemNames[MAXITEMS][80] = wchar_t ItemNames[MAXITEMS][80] =
{ {
L"", L"",
}; };
UINT16 ShortItemNames[MAXITEMS][80] = wchar_t ShortItemNames[MAXITEMS][80] =
{ {
L"", L"",
}; };
@@ -128,7 +128,7 @@ UINT16 ShortItemNames[MAXITEMS][80] =
// NATO is the North Atlantic Treaty Organization // NATO is the North Atlantic Treaty Organization
// WP is Warsaw Pact // WP is Warsaw Pact
// cal is an abbreviation for calibre // cal is an abbreviation for calibre
UINT16 AmmoCaliber[MAXITEMS][20];// = wchar_t AmmoCaliber[MAXITEMS][20];// =
//{ //{
// L"0", // L"0",
// L".38 kal", // L".38 kal",
@@ -156,7 +156,7 @@ UINT16 AmmoCaliber[MAXITEMS][20];// =
// NATO is the North Atlantic Treaty Organization // NATO is the North Atlantic Treaty Organization
// WP is Warsaw Pact // WP is Warsaw Pact
// cal is an abbreviation for calibre // cal is an abbreviation for calibre
UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//= wchar_t BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
//{ //{
// L"0", // L"0",
// L".38 kal", // L".38 kal",
@@ -177,7 +177,7 @@ UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
//}; //};
UINT16 WeaponType[][30] = wchar_t WeaponType[][30] =
{ {
L"Other", L"Other",
L"Pistol", L"Pistol",
@@ -190,7 +190,7 @@ UINT16 WeaponType[][30] =
L"Shotgun", L"Shotgun",
}; };
UINT16 TeamTurnString[][STRING_LENGTH] = wchar_t TeamTurnString[][STRING_LENGTH] =
{ {
L"Beurt speler", L"Beurt speler",
L"Beurt opponent", L"Beurt opponent",
@@ -200,7 +200,7 @@ UINT16 TeamTurnString[][STRING_LENGTH] =
// planning turn // planning turn
}; };
UINT16 Message[][STRING_LENGTH] = wchar_t Message[][STRING_LENGTH] =
{ {
L"", L"",
@@ -1117,7 +1117,7 @@ INT16 gMoneyStatsDesc[][ 13 ] =
//The health of various creatures, enemies, characters in the game. The numbers following each are for comment //The health of various creatures, enemies, characters in the game. The numbers following each are for comment
//only, but represent the precentage of points remaining. //only, but represent the precentage of points remaining.
UINT16 zHealthStr[][13] = wchar_t zHealthStr[][13] =
{ {
L"STERVEND", // >= 0 L"STERVEND", // >= 0
L"KRITIEK", // >= 15 L"KRITIEK", // >= 15
@@ -1150,7 +1150,7 @@ INT16 gzConsLabel[10] =
}; };
//Conversation options a player has when encountering an NPC //Conversation options a player has when encountering an NPC
UINT16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] = wchar_t zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
{ {
L"Wat?", //meaning "Repeat yourself" L"Wat?", //meaning "Repeat yourself"
L"Aardig", //approach in a friendly L"Aardig", //approach in a friendly
@@ -1161,7 +1161,7 @@ UINT16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
}; };
//Some NPCs buy, sell or repair items. These different options are available for those NPCs as well. //Some NPCs buy, sell or repair items. These different options are available for those NPCs as well.
UINT16 zDealerStrings[4][ SMALL_STRING_LENGTH ]= wchar_t zDealerStrings[4][ SMALL_STRING_LENGTH ]=
{ {
L"Koop/Verkoop", //Buy/Sell L"Koop/Verkoop", //Buy/Sell
L"Koop", //Buy L"Koop", //Buy
@@ -1169,7 +1169,7 @@ UINT16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
L"Repareer", //Repair L"Repareer", //Repair
}; };
UINT16 zDialogActions[1][ SMALL_STRING_LENGTH ] = wchar_t zDialogActions[1][ SMALL_STRING_LENGTH ] =
{ {
L"OK", L"OK",
}; };
@@ -1210,7 +1210,7 @@ STR16 zVehicleName[] =
//These are messages Used in the Tactical Screen //These are messages Used in the Tactical Screen
UINT16 TacticalStr[][ MED_STRING_LENGTH ] = wchar_t TacticalStr[][ MED_STRING_LENGTH ] =
{ {
L"Luchtaanval", L"Luchtaanval",
L"Automatisch EHBO toepassen?", L"Automatisch EHBO toepassen?",
@@ -2549,7 +2549,7 @@ STR16 pUpdatePanelButtons[] =
// Text which appears when everyone on your team is incapacitated and incapable of battle // Text which appears when everyone on your team is incapacitated and incapable of battle
UINT16 LargeTacticalStr[][ LARGE_STRING_LENGTH ] = wchar_t LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
{ {
L"Je bent verslagen in deze sector!", L"Je bent verslagen in deze sector!",
L"De vijand, geen genade kennende, slacht ieder teamlid af!", L"De vijand, geen genade kennende, slacht ieder teamlid af!",
@@ -3789,7 +3789,7 @@ STR16 pMessageStrings[] =
}; };
UINT16 ItemPickupHelpPopup[][40] = wchar_t ItemPickupHelpPopup[][40] =
{ {
L"OK", L"OK",
L"Scroll Omhoog", L"Scroll Omhoog",
+14 -14
View File
@@ -117,13 +117,13 @@ STR16 pCreditsJA2113[] =
L"@};(All other community members who contributed input and feedback!)", L"@};(All other community members who contributed input and feedback!)",
}; };
UINT16 ItemNames[MAXITEMS][80] = wchar_t ItemNames[MAXITEMS][80] =
{ {
L"", L"",
}; };
UINT16 ShortItemNames[MAXITEMS][80] = wchar_t ShortItemNames[MAXITEMS][80] =
{ {
L"", L"",
}; };
@@ -133,7 +133,7 @@ UINT16 ShortItemNames[MAXITEMS][80] =
// NATO is the North Atlantic Treaty Organization // NATO is the North Atlantic Treaty Organization
// WP is Warsaw Pact // WP is Warsaw Pact
// cal is an abbreviation for calibre // cal is an abbreviation for calibre
UINT16 AmmoCaliber[MAXITEMS][20];// = wchar_t AmmoCaliber[MAXITEMS][20];// =
//{ //{
// L"0", // L"0",
// L"cal .38", // L"cal .38",
@@ -161,7 +161,7 @@ UINT16 AmmoCaliber[MAXITEMS][20];// =
// NATO is the North Atlantic Treaty Organization // NATO is the North Atlantic Treaty Organization
// WP is Warsaw Pact // WP is Warsaw Pact
// cal is an abbreviation for calibre // cal is an abbreviation for calibre
UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//= wchar_t BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
//{ //{
// L"0", // L"0",
// L"cal .38", // L"cal .38",
@@ -182,7 +182,7 @@ UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
//}; //};
UINT16 WeaponType[][30] = wchar_t WeaponType[][30] =
{ {
L"Divers", L"Divers",
L"Pistolet", L"Pistolet",
@@ -195,7 +195,7 @@ UINT16 WeaponType[][30] =
L"Fusil à pompe", L"Fusil à pompe",
}; };
UINT16 TeamTurnString[][STRING_LENGTH] = wchar_t TeamTurnString[][STRING_LENGTH] =
{ {
L"Tour du joueur", // player's turn L"Tour du joueur", // player's turn
L"Tour de l'adversaire", L"Tour de l'adversaire",
@@ -205,7 +205,7 @@ UINT16 TeamTurnString[][STRING_LENGTH] =
// planning turn // planning turn
}; };
UINT16 Message[][STRING_LENGTH] = wchar_t Message[][STRING_LENGTH] =
{ {
L"", L"",
@@ -1107,7 +1107,7 @@ INT16 gMoneyStatsDesc[][ 13 ] =
//The health of various creatures, enemies, characters in the game. The numbers following each are for comment //The health of various creatures, enemies, characters in the game. The numbers following each are for comment
//only, but represent the precentage of points remaining. //only, but represent the precentage of points remaining.
UINT16 zHealthStr[][13] = wchar_t zHealthStr[][13] =
{ {
L"MOURANT", // >= 0 L"MOURANT", // >= 0
L"CRITIQUE", // >= 15 L"CRITIQUE", // >= 15
@@ -1140,7 +1140,7 @@ INT16 gzConsLabel[10] =
}; };
//Conversation options a player has when encountering an NPC //Conversation options a player has when encountering an NPC
UINT16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] = wchar_t zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
{ {
L"Pardon ?", //meaning "Repeat yourself" L"Pardon ?", //meaning "Repeat yourself"
L"Amical", //approach in a friendly L"Amical", //approach in a friendly
@@ -1151,7 +1151,7 @@ UINT16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
}; };
//Some NPCs buy, sell or repair items. These different options are available for those NPCs as well. //Some NPCs buy, sell or repair items. These different options are available for those NPCs as well.
UINT16 zDealerStrings[4][ SMALL_STRING_LENGTH ]= wchar_t zDealerStrings[4][ SMALL_STRING_LENGTH ]=
{ {
L"Acheter/Vendre", L"Acheter/Vendre",
L"Acheter", L"Acheter",
@@ -1159,7 +1159,7 @@ UINT16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
L"Réparer", L"Réparer",
}; };
UINT16 zDialogActions[1][ SMALL_STRING_LENGTH ] = wchar_t zDialogActions[1][ SMALL_STRING_LENGTH ] =
{ {
L"OK", L"OK",
}; };
@@ -1200,7 +1200,7 @@ STR16 zVehicleName[] =
//These are messages Used in the Tactical Screen //These are messages Used in the Tactical Screen
UINT16 TacticalStr[][ MED_STRING_LENGTH ] = wchar_t TacticalStr[][ MED_STRING_LENGTH ] =
{ {
L"Raid aérien", L"Raid aérien",
L"Appliquer les premiers soins ?", L"Appliquer les premiers soins ?",
@@ -2538,7 +2538,7 @@ STR16 pUpdatePanelButtons[] =
// Text which appears when everyone on your team is incapacitated and incapable of battle // Text which appears when everyone on your team is incapacitated and incapable of battle
UINT16 LargeTacticalStr[][ LARGE_STRING_LENGTH ] = wchar_t LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
{ {
L"Vous avez été vaincu dans ce secteur !", L"Vous avez été vaincu dans ce secteur !",
L"L'ennemi, sans aucune compassion, ne fait pas de quartier !", L"L'ennemi, sans aucune compassion, ne fait pas de quartier !",
@@ -3779,7 +3779,7 @@ STR16 pMessageStrings[] =
}; };
UINT16 ItemPickupHelpPopup[][40] = wchar_t ItemPickupHelpPopup[][40] =
{ {
L"OK", L"OK",
L"Défilement haut", L"Défilement haut",
+14 -14
View File
@@ -118,12 +118,12 @@ STR16 pCreditsJA2113[] =
L"@};(Alle weiteren Community Mitglieder die Ideen und Feedback eingebracht haben!)", L"@};(Alle weiteren Community Mitglieder die Ideen und Feedback eingebracht haben!)",
}; };
UINT16 ItemNames[MAXITEMS][80] = wchar_t ItemNames[MAXITEMS][80] =
{ {
L"", L"",
}; };
UINT16 ShortItemNames[MAXITEMS][80] = wchar_t ShortItemNames[MAXITEMS][80] =
{ {
L"", L"",
}; };
@@ -133,7 +133,7 @@ UINT16 ShortItemNames[MAXITEMS][80] =
// NATO is the North Atlantic Treaty Organization // NATO is the North Atlantic Treaty Organization
// WP is Warsaw Pact // WP is Warsaw Pact
// cal is an abbreviation for calibre // cal is an abbreviation for calibre
UINT16 AmmoCaliber[MAXITEMS][20];// = wchar_t AmmoCaliber[MAXITEMS][20];// =
//{ //{
// L"0", // L"0",
// L".38 Kal", // L".38 Kal",
@@ -161,7 +161,7 @@ UINT16 AmmoCaliber[MAXITEMS][20];// =
// NATO is the North Atlantic Treaty Organization // NATO is the North Atlantic Treaty Organization
// WP is Warsaw Pact // WP is Warsaw Pact
// cal is an abbreviation for calibre // cal is an abbreviation for calibre
UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//= wchar_t BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
//{ //{
// L"0", // L"0",
// L".38 Kal", // L".38 Kal",
@@ -181,7 +181,7 @@ UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
// L"", // dart // L"", // dart
//}; //};
UINT16 WeaponType[][30] = wchar_t WeaponType[][30] =
{ {
L"Andere", L"Andere",
L"Pistole", L"Pistole",
@@ -194,7 +194,7 @@ UINT16 WeaponType[][30] =
L"Schrotflinte", L"Schrotflinte",
}; };
UINT16 TeamTurnString[][STRING_LENGTH] = wchar_t TeamTurnString[][STRING_LENGTH] =
{ {
L"Spielzug Spieler", L"Spielzug Spieler",
L"Spielzug Gegner", L"Spielzug Gegner",
@@ -204,7 +204,7 @@ UINT16 TeamTurnString[][STRING_LENGTH] =
// planning turn // planning turn
}; };
UINT16 Message[][STRING_LENGTH] = wchar_t Message[][STRING_LENGTH] =
{ {
L"", L"",
@@ -1082,7 +1082,7 @@ INT16 gMoneyStatsDesc[][ 13 ] =
//The health of various creatures, enemies, characters in the game. The numbers following each are for comment //The health of various creatures, enemies, characters in the game. The numbers following each are for comment
//only, but represent the precentage of points remaining. //only, but represent the precentage of points remaining.
UINT16 zHealthStr[][13] = //used to be 10 wchar_t zHealthStr[][13] = //used to be 10
{ {
L"STIRBT", // >= 0 L"STIRBT", // >= 0
L"KRITISCH", // >= 15 L"KRITISCH", // >= 15
@@ -1115,7 +1115,7 @@ INT16 gzConsLabel[10] =
}; };
//Conversation options a player has when encountering an NPC //Conversation options a player has when encountering an NPC
UINT16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] = wchar_t zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
{ {
L"Wie bitte?", //meaning "Repeat yourself" L"Wie bitte?", //meaning "Repeat yourself"
L"Freundlich", //approach in a friendly L"Freundlich", //approach in a friendly
@@ -1126,7 +1126,7 @@ UINT16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
}; };
//Some NPCs buy, sell or repair items. These different options are available for those NPCs as well. //Some NPCs buy, sell or repair items. These different options are available for those NPCs as well.
UINT16 zDealerStrings[4][ SMALL_STRING_LENGTH ]= wchar_t zDealerStrings[4][ SMALL_STRING_LENGTH ]=
{ {
L"Handeln", L"Handeln",
L"Kaufen", L"Kaufen",
@@ -1134,7 +1134,7 @@ UINT16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
L"Reparieren", L"Reparieren",
}; };
UINT16 zDialogActions[1][ SMALL_STRING_LENGTH ] = wchar_t zDialogActions[1][ SMALL_STRING_LENGTH ] =
{ {
L"Fertig", L"Fertig",
}; };
@@ -1170,7 +1170,7 @@ STR16 zVehicleName[] =
}; };
//These are messages Used in the Tactical Screen //These are messages Used in the Tactical Screen
UINT16 TacticalStr[][ MED_STRING_LENGTH ] = wchar_t TacticalStr[][ MED_STRING_LENGTH ] =
{ {
L"Luftangriff", L"Luftangriff",
L"Automatisch Erste Hilfe leisten?", L"Automatisch Erste Hilfe leisten?",
@@ -2446,7 +2446,7 @@ STR16 pUpdatePanelButtons[] =
}; };
// Text which appears when everyone on your team is incapacitated and incapable of battle // Text which appears when everyone on your team is incapacitated and incapable of battle
UINT16 LargeTacticalStr[][ LARGE_STRING_LENGTH ] = wchar_t LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
{ {
L"Sie sind in diesem Sektor geschlagen worden!", L"Sie sind in diesem Sektor geschlagen worden!",
L"Der Feind hat kein Erbarmen mit den Seelen Ihrer Teammitglieder und verschlingt jeden einzelnen.", L"Der Feind hat kein Erbarmen mit den Seelen Ihrer Teammitglieder und verschlingt jeden einzelnen.",
@@ -3594,7 +3594,7 @@ STR16 pMessageStrings[] =
#endif #endif
}; };
UINT16 ItemPickupHelpPopup[][40] = wchar_t ItemPickupHelpPopup[][40] =
{ {
L"OK", L"OK",
L"Hochscrollen", L"Hochscrollen",
+14 -14
View File
@@ -110,13 +110,13 @@ STR16 pCreditsJA2113[] =
L"@};(All other community members who contributed input and feedback!)", L"@};(All other community members who contributed input and feedback!)",
}; };
UINT16 ItemNames[MAXITEMS][80] = wchar_t ItemNames[MAXITEMS][80] =
{ {
L"", L"",
}; };
UINT16 ShortItemNames[MAXITEMS][80] = wchar_t ShortItemNames[MAXITEMS][80] =
{ {
L"", L"",
}; };
@@ -126,7 +126,7 @@ UINT16 ShortItemNames[MAXITEMS][80] =
// NATO is the North Atlantic Treaty Organization // NATO is the North Atlantic Treaty Organization
// WP is Warsaw Pact // WP is Warsaw Pact
// cal is an abbreviation for calibre // cal is an abbreviation for calibre
UINT16 AmmoCaliber[MAXITEMS][20];// = wchar_t AmmoCaliber[MAXITEMS][20];// =
//{ //{
// L"0", // L"0",
// L"cal .38", // L"cal .38",
@@ -154,7 +154,7 @@ UINT16 AmmoCaliber[MAXITEMS][20];// =
// NATO is the North Atlantic Treaty Organization // NATO is the North Atlantic Treaty Organization
// WP is Warsaw Pact // WP is Warsaw Pact
// cal is an abbreviation for calibre // cal is an abbreviation for calibre
UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//= wchar_t BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
//{ //{
// L"0", // L"0",
// L"cal .38", // L"cal .38",
@@ -175,7 +175,7 @@ UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
//}; //};
UINT16 WeaponType[][30] = wchar_t WeaponType[][30] =
{ {
L"Altro", L"Altro",
L"Arma", L"Arma",
@@ -188,7 +188,7 @@ UINT16 WeaponType[][30] =
L"Fucile a canne mozze", L"Fucile a canne mozze",
}; };
UINT16 TeamTurnString[][STRING_LENGTH] = wchar_t TeamTurnString[][STRING_LENGTH] =
{ {
L"Turno del giocatore", // player's turn L"Turno del giocatore", // player's turn
L"Turno degli avversari", L"Turno degli avversari",
@@ -198,7 +198,7 @@ UINT16 TeamTurnString[][STRING_LENGTH] =
// planning turn // planning turn
}; };
UINT16 Message[][STRING_LENGTH] = wchar_t Message[][STRING_LENGTH] =
{ {
L"", L"",
@@ -1100,7 +1100,7 @@ INT16 gMoneyStatsDesc[][ 13 ] =
//The health of various creatures, enemies, characters in the game. The numbers following each are for comment //The health of various creatures, enemies, characters in the game. The numbers following each are for comment
//only, but represent the precentage of points remaining. //only, but represent the precentage of points remaining.
UINT16 zHealthStr[][13] = wchar_t zHealthStr[][13] =
{ {
L"MORENTE", // >= 0 L"MORENTE", // >= 0
L"CRITICO", // >= 15 L"CRITICO", // >= 15
@@ -1133,7 +1133,7 @@ INT16 gzConsLabel[10] =
}; };
//Conversation options a player has when encountering an NPC //Conversation options a player has when encountering an NPC
UINT16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] = wchar_t zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
{ {
L"Vuoi ripetere?", //meaning "Repeat yourself" L"Vuoi ripetere?", //meaning "Repeat yourself"
L"Amichevole", //approach in a friendly L"Amichevole", //approach in a friendly
@@ -1144,7 +1144,7 @@ UINT16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
}; };
//Some NPCs buy, sell or repair items. These different options are available for those NPCs as well. //Some NPCs buy, sell or repair items. These different options are available for those NPCs as well.
UINT16 zDealerStrings[4][ SMALL_STRING_LENGTH ]= wchar_t zDealerStrings[4][ SMALL_STRING_LENGTH ]=
{ {
L"Compra/Vendi", L"Compra/Vendi",
L"Compra", L"Compra",
@@ -1152,7 +1152,7 @@ UINT16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
L"Ripara", L"Ripara",
}; };
UINT16 zDialogActions[1][ SMALL_STRING_LENGTH ] = wchar_t zDialogActions[1][ SMALL_STRING_LENGTH ] =
{ {
L"Fine", L"Fine",
}; };
@@ -1193,7 +1193,7 @@ STR16 zVehicleName[] =
//These are messages Used in the Tactical Screen //These are messages Used in the Tactical Screen
UINT16 TacticalStr[][ MED_STRING_LENGTH ] = wchar_t TacticalStr[][ MED_STRING_LENGTH ] =
{ {
L"Attacco aereo", L"Attacco aereo",
L"Ricorrete al pronto soccorso automaticamente?", L"Ricorrete al pronto soccorso automaticamente?",
@@ -2532,7 +2532,7 @@ STR16 pUpdatePanelButtons[] =
// Text which appears when everyone on your team is incapacitated and incapable of battle // Text which appears when everyone on your team is incapacitated and incapable of battle
UINT16 LargeTacticalStr[][ LARGE_STRING_LENGTH ] = wchar_t LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
{ {
L"Siete stati sconfitti in questo settore!", L"Siete stati sconfitti in questo settore!",
L"Il nemico, non avendo alcuna pietà delle anime della squadra, divorerà ognuno di voi!", L"Il nemico, non avendo alcuna pietà delle anime della squadra, divorerà ognuno di voi!",
@@ -3771,7 +3771,7 @@ STR16 pMessageStrings[] =
}; };
UINT16 ItemPickupHelpPopup[][40] = wchar_t ItemPickupHelpPopup[][40] =
{ {
L"OK", L"OK",
L"Scorrimento su", L"Scorrimento su",
+14 -14
View File
@@ -111,13 +111,13 @@ STR16 pCreditsJA2113[] =
L"@};(All other community members who contributed input and feedback!)", L"@};(All other community members who contributed input and feedback!)",
}; };
UINT16 ItemNames[MAXITEMS][80] = wchar_t ItemNames[MAXITEMS][80] =
{ {
L"", L"",
}; };
UINT16 ShortItemNames[MAXITEMS][80] = wchar_t ShortItemNames[MAXITEMS][80] =
{ {
L"", L"",
}; };
@@ -127,7 +127,7 @@ UINT16 ShortItemNames[MAXITEMS][80] =
// NATO is the North Atlantic Treaty Organization // NATO is the North Atlantic Treaty Organization
// WP is Warsaw Pact // WP is Warsaw Pact
// cal is an abbreviation for calibre // cal is an abbreviation for calibre
UINT16 AmmoCaliber[MAXITEMS][20];// = wchar_t AmmoCaliber[MAXITEMS][20];// =
//{ //{
// L"0", // L"0",
// L".38 cal", // L".38 cal",
@@ -155,7 +155,7 @@ UINT16 AmmoCaliber[MAXITEMS][20];// =
// NATO is the North Atlantic Treaty Organization // NATO is the North Atlantic Treaty Organization
// WP is Warsaw Pact // WP is Warsaw Pact
// cal is an abbreviation for calibre // cal is an abbreviation for calibre
UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//= wchar_t BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
//{ //{
// L"0", // L"0",
// L".38 cal", // L".38 cal",
@@ -176,7 +176,7 @@ UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
//}; //};
UINT16 WeaponType[][30] = wchar_t WeaponType[][30] =
{ {
L"Inny", L"Inny",
L"Pistolet", L"Pistolet",
@@ -189,7 +189,7 @@ UINT16 WeaponType[][30] =
L"Strzelba" L"Strzelba"
}; };
UINT16 TeamTurnString[][STRING_LENGTH] = wchar_t TeamTurnString[][STRING_LENGTH] =
{ {
L"Tura gracza", // player's turn L"Tura gracza", // player's turn
L"Tura przeciwnika", L"Tura przeciwnika",
@@ -199,7 +199,7 @@ UINT16 TeamTurnString[][STRING_LENGTH] =
// planning turn // planning turn
}; };
UINT16 Message[][STRING_LENGTH] = wchar_t Message[][STRING_LENGTH] =
{ {
L"", L"",
@@ -1101,7 +1101,7 @@ INT16 gMoneyStatsDesc[][ 13 ] =
//The health of various creatures, enemies, characters in the game. The numbers following each are for comment //The health of various creatures, enemies, characters in the game. The numbers following each are for comment
//only, but represent the precentage of points remaining. //only, but represent the precentage of points remaining.
UINT16 zHealthStr[][13] = wchar_t zHealthStr[][13] =
{ {
L"UMIERAJ¥CY", // >= 0 L"UMIERAJ¥CY", // >= 0
L"KRYTYCZNY", // >= 15 L"KRYTYCZNY", // >= 15
@@ -1134,7 +1134,7 @@ INT16 gzConsLabel[10] =
}; };
//Conversation options a player has when encountering an NPC //Conversation options a player has when encountering an NPC
UINT16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] = wchar_t zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
{ {
L"Powtórz", //meaning "Repeat yourself" L"Powtórz", //meaning "Repeat yourself"
L"PrzyjaŸnie", //approach in a friendly L"PrzyjaŸnie", //approach in a friendly
@@ -1145,7 +1145,7 @@ UINT16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
}; };
//Some NPCs buy, sell or repair items. These different options are available for those NPCs as well. //Some NPCs buy, sell or repair items. These different options are available for those NPCs as well.
UINT16 zDealerStrings[4][ SMALL_STRING_LENGTH ]= wchar_t zDealerStrings[4][ SMALL_STRING_LENGTH ]=
{ {
L"Kup/Sprzedaj", L"Kup/Sprzedaj",
L"Kup", L"Kup",
@@ -1153,7 +1153,7 @@ UINT16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
L"Napraw", L"Napraw",
}; };
UINT16 zDialogActions[1][ SMALL_STRING_LENGTH ] = wchar_t zDialogActions[1][ SMALL_STRING_LENGTH ] =
{ {
L"OK", L"OK",
}; };
@@ -1194,7 +1194,7 @@ STR16 zVehicleName[] =
//These are messages Used in the Tactical Screen //These are messages Used in the Tactical Screen
UINT16 TacticalStr[][ MED_STRING_LENGTH ] = wchar_t TacticalStr[][ MED_STRING_LENGTH ] =
{ {
L"Nalot", L"Nalot",
L"Udzieliæ automatycznie pierwszej pomocy?", L"Udzieliæ automatycznie pierwszej pomocy?",
@@ -2532,7 +2532,7 @@ STR16 pUpdatePanelButtons[] =
// Text which appears when everyone on your team is incapacitated and incapable of battle // Text which appears when everyone on your team is incapacitated and incapable of battle
UINT16 LargeTacticalStr[][ LARGE_STRING_LENGTH ] = wchar_t LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
{ {
L"Pokonano ciê w tym sektorze!", L"Pokonano ciê w tym sektorze!",
L"Wróg nie zna litoœci i po¿era was wszystkich!", L"Wróg nie zna litoœci i po¿era was wszystkich!",
@@ -3771,7 +3771,7 @@ STR16 pMessageStrings[] =
}; };
UINT16 ItemPickupHelpPopup[][40] = wchar_t ItemPickupHelpPopup[][40] =
{ {
L"OK", L"OK",
L"W górê", L"W górê",
+14 -14
View File
@@ -110,13 +110,13 @@ STR16 pCreditsJA2113[] =
L"@};(All other community members who contributed input and feedback!)", L"@};(All other community members who contributed input and feedback!)",
}; };
UINT16 ItemNames[MAXITEMS][80] = wchar_t ItemNames[MAXITEMS][80] =
{ {
L"" L""
}; };
UINT16 ShortItemNames[MAXITEMS][80] = wchar_t ShortItemNames[MAXITEMS][80] =
{ {
L"" L""
}; };
@@ -126,7 +126,7 @@ UINT16 ShortItemNames[MAXITEMS][80] =
// NATO is the North Atlantic Treaty Organization // NATO is the North Atlantic Treaty Organization
// WP is Warsaw Pact // WP is Warsaw Pact
// cal is an abbreviation for calibre // cal is an abbreviation for calibre
UINT16 AmmoCaliber[MAXITEMS][20];// = wchar_t AmmoCaliber[MAXITEMS][20];// =
//{ //{
// L"0", // L"0",
// L",38 êàë", // L",38 êàë",
@@ -156,7 +156,7 @@ UINT16 AmmoCaliber[MAXITEMS][20];// =
// NATO is the North Atlantic Treaty Organization // NATO is the North Atlantic Treaty Organization
// WP is Warsaw Pact // WP is Warsaw Pact
// cal is an abbreviation for calibre // cal is an abbreviation for calibre
UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//= wchar_t BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
//{ //{
// L"0", // L"0",
// L",38 êàë", // L",38 êàë",
@@ -180,7 +180,7 @@ UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
//}; //};
UINT16 WeaponType[][30] = wchar_t WeaponType[][30] =
{ {
L"Äðóãîå", L"Äðóãîå",
L"Ïèñòîëåò", L"Ïèñòîëåò",
@@ -193,7 +193,7 @@ UINT16 WeaponType[][30] =
L"Ðåâîëüâåð" L"Ðåâîëüâåð"
}; };
UINT16 TeamTurnString[][STRING_LENGTH] = wchar_t TeamTurnString[][STRING_LENGTH] =
{ {
L"Õîä Èãðîêà", // player's turn L"Õîä Èãðîêà", // player's turn
L"Õîä Îïïîíåíòà", L"Õîä Îïïîíåíòà",
@@ -203,7 +203,7 @@ UINT16 TeamTurnString[][STRING_LENGTH] =
// planning turn // planning turn
}; };
UINT16 Message[][STRING_LENGTH] = wchar_t Message[][STRING_LENGTH] =
{ {
L"", L"",
@@ -1109,7 +1109,7 @@ INT16 gMoneyStatsDesc[][ 13 ] =
//The health of various creatures, enemies, characters in the game. The numbers following each are for comment //The health of various creatures, enemies, characters in the game. The numbers following each are for comment
//only, but represent the precentage of points remaining. //only, but represent the precentage of points remaining.
UINT16 zHealthStr[][13] = wchar_t zHealthStr[][13] =
{ {
L"ÓÌÈÐÀÅÒ", // >= 0 L"ÓÌÈÐÀÅÒ", // >= 0
L"ÊÐÈÒÈ×ÅÍ", // >= 15 L"ÊÐÈÒÈ×ÅÍ", // >= 15
@@ -1142,7 +1142,7 @@ INT16 gzConsLabel[10] =
}; };
//Conversation options a player has when encountering an NPC //Conversation options a player has when encountering an NPC
UINT16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] = wchar_t zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
{ {
L"Åùå ðàç?", //meaning "Repeat yourself" L"Åùå ðàç?", //meaning "Repeat yourself"
L"Äðóæåñêè", //approach in a friendly L"Äðóæåñêè", //approach in a friendly
@@ -1153,7 +1153,7 @@ UINT16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
}; };
//Some NPCs buy, sell or repair items. These different options are available for those NPCs as well. //Some NPCs buy, sell or repair items. These different options are available for those NPCs as well.
UINT16 zDealerStrings[4][ SMALL_STRING_LENGTH ]= wchar_t zDealerStrings[4][ SMALL_STRING_LENGTH ]=
{ {
L"Êóï/Ïðîä", L"Êóï/Ïðîä",
L"Êóï.", L"Êóï.",
@@ -1161,7 +1161,7 @@ UINT16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
L"Ðåìîíò", L"Ðåìîíò",
}; };
UINT16 zDialogActions[1][ SMALL_STRING_LENGTH ] = wchar_t zDialogActions[1][ SMALL_STRING_LENGTH ] =
{ {
L"Ãîòîâî", L"Ãîòîâî",
}; };
@@ -1202,7 +1202,7 @@ STR16 zVehicleName[] =
//These are messages Used in the Tactical Screen //These are messages Used in the Tactical Screen
UINT16 TacticalStr[][ MED_STRING_LENGTH ] = wchar_t TacticalStr[][ MED_STRING_LENGTH ] =
{ {
L"Âîçäóøíûé Ðåéä", L"Âîçäóøíûé Ðåéä",
L"Îêàçûâàòü ïåðâ.ïîìîùü ñðàçó?", L"Îêàçûâàòü ïåðâ.ïîìîùü ñðàçó?",
@@ -2541,7 +2541,7 @@ STR16 pUpdatePanelButtons[] =
// Text which appears when everyone on your team is incapacitated and incapable of battle // Text which appears when everyone on your team is incapacitated and incapable of battle
UINT16 LargeTacticalStr[][ LARGE_STRING_LENGTH ] = wchar_t LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
{ {
L"Â ýòîì ñåêòîðå âàì íàíåñëè ïîðàæåíèå!", L"Â ýòîì ñåêòîðå âàì íàíåñëè ïîðàæåíèå!",
L"Âðàã, íå èñïûòûâàÿ óãðûçåíèé ñîâåñòè, ïîæðåò âñåõ äî åäèíîãî!", L"Âðàã, íå èñïûòûâàÿ óãðûçåíèé ñîâåñòè, ïîæðåò âñåõ äî åäèíîãî!",
@@ -3782,7 +3782,7 @@ STR16 pMessageStrings[] =
}; };
UINT16 ItemPickupHelpPopup[][40] = wchar_t ItemPickupHelpPopup[][40] =
{ {
L"OK", L"OK",
L"Ëèñòàòü ââåðõ", L"Ëèñòàòü ââåðõ",