Fix rolling with rifle and eod suit on

This commit is contained in:
Asdow
2023-01-14 14:59:33 +02:00
parent d14a91aa55
commit c271367d36
14 changed files with 14 additions and 3 deletions
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@@ -617,7 +617,14 @@
<FILTER>EODhelmet</FILTER>
<FILTER>EODvest</FILTER>
</AND>
</Filter>
</Filter>
<Filter name="EODhelmetVestAndRifle">
<AND>
<FILTER>EODhelmet</FILTER>
<FILTER>EODvest</FILTER>
<FILTER>HasRifleTypeWeaponInHand</FILTER>
</AND>
</Filter>
<Filter name="IsWearingGasmask">
<OR>
<HEAD1POS op="in">213</HEAD1POS>
@@ -417,6 +417,9 @@
</LayerProp>
</Layer>
<Layer name="helmet">
<LayerProp filter="EODhelmetVestAndRifle" palette="hats">
<Surface name="RGF_RIFLE_ROLL_SIDE_eod_h2" animsurface="RGFROLL_PR" />
</LayerProp>
<LayerProp filter="EODhelmetAndVest" palette="hats">
<Surface name="RGF_RIFLE_PRONE_eod_h2" animsurface="RGFPRONE" />
<Surface name="RGF_MEDIC_PRONE_eod_h2" animsurface="RGFMEDICPRN" />
@@ -427,7 +430,6 @@
<Surface name="RGF_EMPTY_SLEEP_eod_h2" animsurface="RGFSLEEP" />
<Surface name="RGF_EMPTY_ROLL_eod_h2" animsurface="RGFROLLOVER" />
<Surface name="RGF_EMPTY_ROLL_SIDE_eod_h2" animsurface="RGFROLL_PR" />
<Surface name="RGF_RIFLE_ROLL_SIDE_eod_h2" animsurface="RGFROLL_PR" />
<Surface name="RGF_RIFLE_PRN_COWER_eod_h2" animsurface="RGF_COWER_PRONE" />
</LayerProp>
<LayerProp filter="EODhelmetAndPistol" palette="hats">
@@ -406,6 +406,9 @@
</LayerProp>
</Layer>
<Layer name="helmet">
<LayerProp filter="EODhelmetVestAndRifle" palette="hats">
<Surface name="RGMRIFLE_ROLL_SIDE_eod_h2" animsurface="RGMROLL_PR" />
</LayerProp>
<LayerProp filter="EODhelmetAndVest" palette="hats">
<Surface name="RGMRIFLE_PRONE_eod_h2" animsurface="RGMPRONE" />
<Surface name="RGMMEDIC_PRONE_eod_h2" animsurface="RGMMEDICPRN" />
@@ -416,7 +419,6 @@
<Surface name="RGMEMPTY_SLEEP_eod_h2" animsurface="RGMSLEEP" />
<Surface name="RGMEMPTY_ROLL_eod_h2" animsurface="RGMROLLOVER" />
<Surface name="RGMEMPTY_ROLL_SIDE_eod_h2" animsurface="RGMROLL_PR" />
<Surface name="RGMRIFLE_ROLL_SIDE_eod_h2" animsurface="RGMROLL_PR" />
<Surface name="RGMRIFLE_PRN_COWER_eod_h2" animsurface="RGM_COWER_PRONE" />
</LayerProp>
<LayerProp filter="EODhelmetAndPistol" palette="hats">