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Fix: no stealing on oneself
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6038 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -6294,7 +6294,7 @@ UINT8 StealItems(SOLDIERTYPE* pSoldier,SOLDIERTYPE* pOpponent, UINT8* ubIndexRet
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else
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else
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{
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{
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// Flugente: if we are on the same team, allow guaranteed full access
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// Flugente: if we are on the same team, allow guaranteed full access
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if ( gGameExternalOptions.fAccessOtherMercInventories && pOpponent->bTeam == pSoldier->bTeam )
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if ( gGameExternalOptions.fAccessOtherMercInventories && pOpponent->bTeam == pSoldier->bTeam && pOpponent->ubID != pSoldier->ubID )
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fStealItem = TRUE;
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fStealItem = TRUE;
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else
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else
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{
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{
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@@ -5676,7 +5676,7 @@ void HandleHandCursorClick( INT32 usMapPos, UINT32 *puiNewEvent )
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if ( gfUIFullTargetFound )
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if ( gfUIFullTargetFound )
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{
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{
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// Flugente: allow stealing if the other guy is an enemy, OR if we are on the same team
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// Flugente: allow stealing if the other guy is an enemy, OR if we are on the same team
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if ( (( guiUIFullTargetFlags & ENEMY_MERC ) && !( guiUIFullTargetFlags & UNCONSCIOUS_MERC )) || (gGameExternalOptions.fAccessOtherMercInventories && guiUIFullTargetFlags & OWNED_MERC) )
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if ( (( guiUIFullTargetFlags & ENEMY_MERC ) && !( guiUIFullTargetFlags & UNCONSCIOUS_MERC )) || (gGameExternalOptions.fAccessOtherMercInventories && gusUIFullTargetID != pSoldier->ubID && guiUIFullTargetFlags & OWNED_MERC) )
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{
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{
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sActionGridNo = FindAdjacentGridEx( pSoldier, MercPtrs[ gusUIFullTargetID ]->sGridNo, &ubDirection, &sAdjustedGridNo, TRUE, FALSE );
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sActionGridNo = FindAdjacentGridEx( pSoldier, MercPtrs[ gusUIFullTargetID ]->sGridNo, &ubDirection, &sAdjustedGridNo, TRUE, FALSE );
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if ( sActionGridNo == -1 )
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if ( sActionGridNo == -1 )
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@@ -3089,7 +3089,7 @@ BOOLEAN UseHandToHand( SOLDIERTYPE *pSoldier, INT32 sTargetGridNo, BOOLEAN fStea
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{
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{
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// Calculate the possible chance to steal!
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// Calculate the possible chance to steal!
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// Flugente: if we are on the same team, allow guaranteed full access
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// Flugente: if we are on the same team, allow guaranteed full access
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if ( gGameExternalOptions.fAccessOtherMercInventories && pTargetSoldier->bTeam == pSoldier->bTeam )
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if ( gGameExternalOptions.fAccessOtherMercInventories && pTargetSoldier->bTeam == pSoldier->bTeam && pTargetSoldier->ubID != pSoldier->ubID )
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{
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{
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iHitChance = 100;
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iHitChance = 100;
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}
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}
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@@ -3188,7 +3188,7 @@ BOOLEAN UseHandToHand( SOLDIERTYPE *pSoldier, INT32 sTargetGridNo, BOOLEAN fStea
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// Do we have the chance to steal more than 1 item?
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// Do we have the chance to steal more than 1 item?
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// SANDRO - taking items from collapsed soldiers is treated differently
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// SANDRO - taking items from collapsed soldiers is treated differently
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// Flugente: if we are on the same team, allow guaranteed full access
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// Flugente: if we are on the same team, allow guaranteed full access
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if ( (gGameExternalOptions.fAccessOtherMercInventories && pTargetSoldier->bTeam == pSoldier->bTeam ) || ( fSoldierCollapsed || (!gGameExternalOptions.fEnhancedCloseCombatSystem && iDiceRoll < (iHitChance * 2 / 3))) && pSoldier->bTeam == gbPlayerNum )
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if ( (gGameExternalOptions.fAccessOtherMercInventories && pTargetSoldier->bTeam == pSoldier->bTeam && pTargetSoldier->ubID != pSoldier->ubID ) || ( fSoldierCollapsed || (!gGameExternalOptions.fEnhancedCloseCombatSystem && iDiceRoll < (iHitChance * 2 / 3))) && pSoldier->bTeam == gbPlayerNum )
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{
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{
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// first, charge extra Aps, because it's difficlut to pickup from other soldier
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// first, charge extra Aps, because it's difficlut to pickup from other soldier
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if (gGameExternalOptions.fEnhancedCloseCombatSystem)
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if (gGameExternalOptions.fEnhancedCloseCombatSystem)
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