Fix: no stealing on oneself

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6038 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-04-29 22:46:15 +00:00
parent 3e157ecfb4
commit c29d55a1f3
3 changed files with 4 additions and 4 deletions
+1 -1
View File
@@ -6294,7 +6294,7 @@ UINT8 StealItems(SOLDIERTYPE* pSoldier,SOLDIERTYPE* pOpponent, UINT8* ubIndexRet
else else
{ {
// Flugente: if we are on the same team, allow guaranteed full access // Flugente: if we are on the same team, allow guaranteed full access
if ( gGameExternalOptions.fAccessOtherMercInventories && pOpponent->bTeam == pSoldier->bTeam ) if ( gGameExternalOptions.fAccessOtherMercInventories && pOpponent->bTeam == pSoldier->bTeam && pOpponent->ubID != pSoldier->ubID )
fStealItem = TRUE; fStealItem = TRUE;
else else
{ {
+1 -1
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@@ -5676,7 +5676,7 @@ void HandleHandCursorClick( INT32 usMapPos, UINT32 *puiNewEvent )
if ( gfUIFullTargetFound ) if ( gfUIFullTargetFound )
{ {
// Flugente: allow stealing if the other guy is an enemy, OR if we are on the same team // Flugente: allow stealing if the other guy is an enemy, OR if we are on the same team
if ( (( guiUIFullTargetFlags & ENEMY_MERC ) && !( guiUIFullTargetFlags & UNCONSCIOUS_MERC )) || (gGameExternalOptions.fAccessOtherMercInventories && guiUIFullTargetFlags & OWNED_MERC) ) if ( (( guiUIFullTargetFlags & ENEMY_MERC ) && !( guiUIFullTargetFlags & UNCONSCIOUS_MERC )) || (gGameExternalOptions.fAccessOtherMercInventories && gusUIFullTargetID != pSoldier->ubID && guiUIFullTargetFlags & OWNED_MERC) )
{ {
sActionGridNo = FindAdjacentGridEx( pSoldier, MercPtrs[ gusUIFullTargetID ]->sGridNo, &ubDirection, &sAdjustedGridNo, TRUE, FALSE ); sActionGridNo = FindAdjacentGridEx( pSoldier, MercPtrs[ gusUIFullTargetID ]->sGridNo, &ubDirection, &sAdjustedGridNo, TRUE, FALSE );
if ( sActionGridNo == -1 ) if ( sActionGridNo == -1 )
+2 -2
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@@ -3089,7 +3089,7 @@ BOOLEAN UseHandToHand( SOLDIERTYPE *pSoldier, INT32 sTargetGridNo, BOOLEAN fStea
{ {
// Calculate the possible chance to steal! // Calculate the possible chance to steal!
// Flugente: if we are on the same team, allow guaranteed full access // Flugente: if we are on the same team, allow guaranteed full access
if ( gGameExternalOptions.fAccessOtherMercInventories && pTargetSoldier->bTeam == pSoldier->bTeam ) if ( gGameExternalOptions.fAccessOtherMercInventories && pTargetSoldier->bTeam == pSoldier->bTeam && pTargetSoldier->ubID != pSoldier->ubID )
{ {
iHitChance = 100; iHitChance = 100;
} }
@@ -3188,7 +3188,7 @@ BOOLEAN UseHandToHand( SOLDIERTYPE *pSoldier, INT32 sTargetGridNo, BOOLEAN fStea
// Do we have the chance to steal more than 1 item? // Do we have the chance to steal more than 1 item?
// SANDRO - taking items from collapsed soldiers is treated differently // SANDRO - taking items from collapsed soldiers is treated differently
// Flugente: if we are on the same team, allow guaranteed full access // Flugente: if we are on the same team, allow guaranteed full access
if ( (gGameExternalOptions.fAccessOtherMercInventories && pTargetSoldier->bTeam == pSoldier->bTeam ) || ( fSoldierCollapsed || (!gGameExternalOptions.fEnhancedCloseCombatSystem && iDiceRoll < (iHitChance * 2 / 3))) && pSoldier->bTeam == gbPlayerNum ) if ( (gGameExternalOptions.fAccessOtherMercInventories && pTargetSoldier->bTeam == pSoldier->bTeam && pTargetSoldier->ubID != pSoldier->ubID ) || ( fSoldierCollapsed || (!gGameExternalOptions.fEnhancedCloseCombatSystem && iDiceRoll < (iHitChance * 2 / 3))) && pSoldier->bTeam == gbPlayerNum )
{ {
// first, charge extra Aps, because it's difficlut to pickup from other soldier // first, charge extra Aps, because it's difficlut to pickup from other soldier
if (gGameExternalOptions.fEnhancedCloseCombatSystem) if (gGameExternalOptions.fEnhancedCloseCombatSystem)