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- MP: Moved the update of the turnbar on interrupt to the INTERRUPT_MP_DEADLOCK_FIX define (disabled for now)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6037 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2042,9 +2042,10 @@ void send_interrupt (SOLDIERTYPE *pSoldier)
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fInterfacePanelDirty = DIRTYLEVEL2;
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gTacticalStatus.fInterruptOccurred = TRUE;
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#ifdef INTERRUPT_MP_DEADLOCK_FIX
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AddTopMessage( COMPUTER_INTERRUPT_MESSAGE, TeamTurnString[ INT->bTeam ] );
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#endif
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//this needed to add details of who's interrupt it is - hayden
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Interrupt with %s awarded to %s.", TeamNameStrings[pOpponent->bTeam], TeamNameStrings[INT->bTeam] );//was MPClientMessage[17], can be reconnected if text updated and translated
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}
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else
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