- MP: Moved the update of the turnbar on interrupt to the INTERRUPT_MP_DEADLOCK_FIX define (disabled for now)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6037 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-04-29 19:58:17 +00:00
parent 4456539663
commit 3e157ecfb4
+2 -1
View File
@@ -2042,9 +2042,10 @@ void send_interrupt (SOLDIERTYPE *pSoldier)
fInterfacePanelDirty = DIRTYLEVEL2;
gTacticalStatus.fInterruptOccurred = TRUE;
#ifdef INTERRUPT_MP_DEADLOCK_FIX
AddTopMessage( COMPUTER_INTERRUPT_MESSAGE, TeamTurnString[ INT->bTeam ] );
#endif
//this needed to add details of who's interrupt it is - hayden
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Interrupt with %s awarded to %s.", TeamNameStrings[pOpponent->bTeam], TeamNameStrings[INT->bTeam] );//was MPClientMessage[17], can be reconnected if text updated and translated
}
else