Use correct macro to index StrategicMap

This commit is contained in:
Asdow
2025-04-16 01:28:07 +03:00
parent 3e45217a9a
commit c2e78d0461
+2 -2
View File
@@ -1043,7 +1043,7 @@ void UpdateJerryMiloInInitialSector()
//SectorInfo[ SEC_H7 ].fSurfaceWasEverPlayerControlled = TRUE;
SectorInfo[ (UINT8)SECTOR( gGameExternalOptions.ubDefaultArrivalSectorX, gGameExternalOptions.ubDefaultArrivalSectorY ) ].fSurfaceWasEverPlayerControlled = TRUE;
//SectorInfo[ SEC_H7 ].ubNumAdmins = 2;
StrategicMap[ (UINT8)SECTOR( gGameExternalOptions.ubDefaultArrivalSectorX, gGameExternalOptions.ubDefaultArrivalSectorY ) ].fEnemyControlled = FALSE;
StrategicMap[ (UINT8)CALCULATE_STRATEGIC_INDEX( gGameExternalOptions.ubDefaultArrivalSectorX, gGameExternalOptions.ubDefaultArrivalSectorY ) ].fEnemyControlled = FALSE;
if ( gGameUBOptions.InGameHeli == TRUE )
return; //AA
@@ -1071,7 +1071,7 @@ if ( gGameUBOptions.InGameHeliCrash == TRUE )
//Record the initial sector as ours
//SectorInfo[ SEC_H7 ].fSurfaceWasEverPlayerControlled = TRUE;
SectorInfo[ (UINT8)SECTOR( gGameExternalOptions.ubDefaultArrivalSectorX, gGameExternalOptions.ubDefaultArrivalSectorY ) ].fSurfaceWasEverPlayerControlled = TRUE;
StrategicMap[ (UINT8)SECTOR( gGameExternalOptions.ubDefaultArrivalSectorX, gGameExternalOptions.ubDefaultArrivalSectorY ) ].fEnemyControlled = FALSE;
StrategicMap[ (UINT8)CALCULATE_STRATEGIC_INDEX( gGameExternalOptions.ubDefaultArrivalSectorX, gGameExternalOptions.ubDefaultArrivalSectorY ) ].fEnemyControlled = FALSE;
if ( gGameUBOptions.InJerry == TRUE )
{