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- additional text moved to _*Text.cpp for localisation purposes
- refined Russian text git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1667 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2393,7 +2393,8 @@ BOOLEAN InternalInitItemDescriptionBox( OBJECTTYPE *pObject, INT16 sX, INT16 sY,
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// ADB: Make sure the current object isn't money if there's something in hand
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if (Item[ pObject->usItem].usItemClass & IC_MONEY && gpItemPointer != NULL && gpItemPointer->usItem != 0) {
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//ADB oops, money splits and puts a new item on the cursor, which would replace what's already on the cursor!
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Unable to split money due to having an item on your cursor." );
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// ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Unable to split money due to having an item on your cursor." );
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, New113Message[MSG113_UNABLETOSPLITMONEY] );
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return FALSE;
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}
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@@ -673,7 +673,8 @@ void CheckForValidArrivalSector( )
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GetShortSectorString( gsMercArriveSectorX ,gsMercArriveSectorY, zShortTownIDString2 );
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swprintf( sString, L"Arrival of new recruits is being rerouted to sector %s, as scheduled drop-off point of sector %s is enemy occupied.", zShortTownIDString2, zShortTownIDString1 );
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// swprintf( sString, L"Arrival of new recruits is being rerouted to sector %s, as scheduled drop-off point of sector %s is enemy occupied.", zShortTownIDString2, zShortTownIDString1 );
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swprintf( sString, New113Message[MSG113_ARRIVINGREROUTED], zShortTownIDString2, zShortTownIDString1 );
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DoScreenIndependantMessageBox( sString, MSG_BOX_FLAG_OK, NULL );
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