- additional text moved to _*Text.cpp for localisation purposes

- refined Russian text

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1667 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
bugmonster
2007-12-12 18:21:35 +00:00
parent 2ab1e53459
commit c33b00d6ff
13 changed files with 194 additions and 159 deletions
+155 -152
View File
@@ -217,25 +217,25 @@ CHAR16 Message[][STRING_LENGTH] =
L"%s ïîëó÷àåò ðàíåíèå â ãîëîâó è òåðÿåò â èíòåëëåêòå!",
L"%s ïîëó÷àåò ðàíåíèå â ïëå÷î è òåðÿåò â ëîâêîñòè!",
L"%s ïîëó÷àåò ðàíåíèå â ãðóäü è òåðÿåò â ñèëå!",
L"%s ïîëó÷àåò ðàíåíèå â íîãè è òåðÿåò â ïðîâîðíîñòè!",
L"%s ïîëó÷àåò ðàíåíèå â íîãó è òåðÿåò â ïðîâîðíîñòè!",
L"%s ïîëó÷àåò ðàíåíèå â ãîëîâó è òåðÿåò %d î÷êîâ èíòåëëåêòà!",
L"%s ïîëó÷àåò ðàíåíèå â ïëå÷î è òåðÿåò %d î÷êîâ ëîâêîñòè!",
L"%s ïîëó÷àåò ðàíåíèå â ãðóäü è òåðÿåò %d î÷êîâ ñèëû!",
L"%s ïîëó÷àåò ðàíåíèå â íîãè è òåðÿåò %d î÷êîâ ïðîâîðíîñòè!",
L"%s ïîëó÷àåò ðàíåíèå â íîãó è òåðÿåò %d î÷êîâ ïðîâîðíîñòè!",
L"Ïåðåõâàò!",
// The first %s is a merc's name, the second is a string from pNoiseVolStr,
// the third is a string from pNoiseTypeStr, and the last is a string from pDirectionStr
L"", //OBSOLETE
L"Ïîäêðåïëåíèå ïðèáûëî!",
L"Ê âàì íà ïîìîùü ïðèáûëî ïîäêðåïëåíèå!",
// In the following four lines, all %s's are merc names
L"%s çàðÿæàåò îðóæèå.",
L"%s ïåðåçàðÿæàåò îðóæèå.",
L"%s íåäîñòàòî÷íî î÷êîâ äåéñòâèÿ!",
L"%s îêàçûâàåò ïåðâóþ ïîìîùü. (ëþáàÿ êëàâèøà - îòìåíà)",
L"%s è %s îêàçûâàþò ïåðâóþ ïîìîùü. (ëþáàÿ êëàâèøà - îòìåíà)",
L"%s îêàçûâàåò ïåðâóþ ïîìîùü (ëþáàÿ êëàâèøà - îòìåíà).",
L"%s è %s îêàçûâàþò ïåðâóþ ïîìîùü (ëþáàÿ êëàâèøà - îòìåíà).",
// the following 17 strings are used to create lists of gun advantages and disadvantages
// (separated by commas)
L"íàäåæåí",
@@ -246,7 +246,7 @@ CHAR16 Message[][STRING_LENGTH] =
L"ìàëûé óðîí",
L"ñêîðîñòðåëüíûé",
L"íåñêîðîñòð.",
L"äàëüíîáîéíûé",
L"äàëüíèé áîé",
L"áëèæíèé áîé",
L"ëåãêèé",
L"òÿæåëûé",
@@ -263,7 +263,7 @@ CHAR16 Message[][STRING_LENGTH] =
// The first %s is a merc name and the second %s is an item name
L"Âòîðîå îðóæèå: íåò ïàòðîíîâ!",
L"Âòîðîå îðóæèå: çàêîí÷èëèñü ïàòðîíû!",
L"%s êðàäåò %s.",
// The %s is a merc name
@@ -275,34 +275,34 @@ CHAR16 Message[][STRING_LENGTH] =
// Both %s's are item names
L"Íåëüçÿ ñîåäèíèòü %s ñ %s.",
L"Íåëüçÿ ïðèñîåäèíèòü %s ê %s.",
L"Íè÷åãî",
L"Ðàçðÿäèòü",
L"Ïðèñïîñîáëåíèÿ",
L"Íàâåñêà",
//You cannot use "item(s)" and your "other item" at the same time.
//Ex: You cannot use sun goggles and you gas mask at the same time.
L"Íåëüçÿ èñïîëüçîâàòü îäíîâðåìåííî %s è %s.",
L"Íåëüçÿ èñïîëüçîâàòü %s è %s îäíîâðåìåííî.",
L"Âûáðàííûé ïðåäìåò ìîæíî ïðèñîåäèíèòü ê íåêîòîðûì äðóãèì ïðåäìåòàì, åñëè ïîìåñòèòü åãî â îäíî èç ÷åòûðåõ ìåñò äëÿ ïðèñïîñîáëåíèé.",
L"Âûáðàííûé ïðåäìåò ìîæíî ïðèñîåäèíèòü ê íåêîòîðûì äðóãèì ïðåäìåòàì, åñëè ïîìåñòèòü åãî â îäíî èç ÷åòûðåõ ìåñò äëÿ ïðèñïîñîáëåíèé. (Îäíàêî ýòè âåùè íåñîâìåñòèìû)",
L"Â ýòîì ñåêòîðå åùå îñòàëèñü âðàãè!",
L"Ýòîò ïðåäìåò ìîæíî ïðèñîåäèíèòü ê äðóãèì ïðåäìåòàì, ïîìåñòèâ åãî â îäíî èç ÷åòûðåõ ìåñò äëÿ ïðèñïîñîáëåíèé.",
L"Ýòîò ïðåäìåò ìîæíî ïðèñîåäèíèòü ê äðóãèì ïðåäìåòàì, ïîìåñòèâ åãî â îäíî èç ÷åòûðåõ ìåñò äëÿ ïðèñïîñîáëåíèé. (Îäíàêî ýòè ïðåäìåòû íåñîâìåñòèìû)",
L"Â ñåêòîðå åùå îñòàëèñü âðàãè!",
L"Âàì íóæíî äàòü %s %s",
L"%s: ïîïàäàíèå â ãîëîâó!",
L"Ïîêèíóòü áèòâó?",
L"Ýòî íåñúåìíîå ïðèñïîñîáëåíèå. Óñòàíîâèòü åãî?",
L"%s ÷óâñòâóåò ïðèëèâ ýíåðãèè!",
L"%s ñêîëüçèò ïî ìðàìîðó!",
L"%s ïîñêàëüçûâàåòñÿ íà ñòåêëÿííûõ øàðèêàõ!",
L"%s íå óäàëîñü îòîáðàòü %s ó âðàãà!",
L"%s ÷èíèò %s",
L"Ïåðåõâàòèëè õîä: ", //ïðè ïåðåõâàòå õîäà ó âðàãà
L"Ñäàòüñÿ?",
L"×åëîâåê îòâåðã âàøó ïîìîùü",
L"×åëîâåê îòâåðã âàøó ïîìîùü.",
L"Âàì ýòî íàäî?", //ïîÿâëÿåòñÿ ïðè ïîïûòêå ïåðåâÿçàòü æóêà èëè êîøêó
L"×òîáû âîñïîëüçîâàòüñÿ âåðòîëåòîì Íåáåñíîãî Âñàäíèêà âûáåðèòå 'Ìàøèíà/Âåðòîëåò'.",
L"%s óñïåâàåò çàðÿäèòü òîëüêî îäíî îðóæèå.", //%s only had enough time to reload ONE gun
L"Õîä Êîøêè-Óáèéöû", //Bloodcats' turn
L"Õîä Êîøåê-Óáèéö", //Bloodcats' turn
L"àâòîìàòè÷åñêèé", //full auto
L"íåàâòîìàòè÷åñêèé", //no full auto
L"òî÷íûé", //accurate
@@ -338,7 +338,7 @@ CHAR16 pTownNames[MAX_TOWNS][MAX_TOWN_NAME_LENGHT] =
STR16 sTimeStrings[] =
{
L"Ïàóçà",
L"Êàê â æèçíè", //åñòü ïîäîçðåíèå, ÷òî â èãðå ýòîãî íå óâèäèø
L"Íîðìà", //åñòü ïîäîçðåíèå, ÷òî â èãðå ýòîãî íå óâèäèø
L"5 ìèí",
L"30 ìèí",
L"60 ìèí",
@@ -385,7 +385,7 @@ STR16 pAssignmentStrings[] =
L"Íåäååñï.", // abbreviation for incapacitated
L"Â ïëåíó", // Prisoner of war - captured
L"Ãîñïèòàëü", // patient in a hospital
L"Ïóñòî", // Vehicle is empty
L"Ïóñò", // Vehicle is empty
};
@@ -393,7 +393,7 @@ STR16 pMilitiaString[] =
{
L"Îïîë÷åíèå", // the title of the militia box
L"Çàïàñ", //the number of unassigned militia troops
L"Âû íå ìîæåòå ïåðåðàñïðåäåëèòü îïîë÷åíöåâ, ïîêà âðàã íàõîäèòñÿ â ýòîì ðàéîíå!",
L"Íåëüçÿ ïåðåðàñïðåäåëÿòü îïîë÷åíèå, êîãäà âðàã íàõîäèòñÿ â ýòîì ðàéîíå!",
};
@@ -410,8 +410,8 @@ STR16 pConditionStrings[] =
L"Ñíîñíîå", //íîðìàëüíîå çäîðîâüå
L"Ðàíåí", //ðàíû
L"Óñòàë", // óñòàëûé
L"Èäåò êðîâü", // èñòåêàåò êðîâüþ
L"Áåç ÷óâñòâ", // â îáìîðîêå
L"Êðîâîòå÷åíèå", // èñòåêàåò êðîâüþ
L"Áåç ñîçíàíèÿ", // â îáìîðîêå
L"Óìèðàåò", //óìèðàåò
L"Ìåðòâ", // ìåðòâ
};
@@ -420,7 +420,7 @@ STR16 pEpcMenuStrings[] =
{
L"Ñðàæàòüñÿ", // set merc on active duty //ýòî ñòðîêè èç ìåíþ ÒÎËÜÊÎ äëÿ ýñêîðòèðóåìûõ
L"Ïàöèåíò", // set as a patient to receive medical aid
L"Ìàøèíà", // tell merc to enter vehicle
L"Òðàíñïîðò", // tell merc to enter vehicle
L"Áåç ýñêîðòà", // îõðàíà ïîêèäàåò ãåðîÿ
L"Îòìåíà", // âûõîä èç ýòîãî ìåíþ
};
@@ -464,7 +464,7 @@ STR16 pPersonnelAssignmentStrings[] =
L"Íåäååñï.",
L"Â ïëåíó",
L"Ãîñïèòàëü",
L"Ïóñòî", // Vehicle is empty
L"Ïóñò", // Vehicle is empty
};
@@ -506,7 +506,7 @@ STR16 pLongAssignmentStrings[] =
L"Íåäååñï.",
L"Â ïëåíó",
L"Ãîñïèòàëü", // patient in a hospital
L"Ïóñòî", // Vehicle is empty
L"Ïóñò", // Vehicle is empty
};
@@ -517,8 +517,8 @@ STR16 pContractStrings[] =
L"Èçìåíåíèå êîíòðàêòà:",
L"", // a blank line, required
L"Ïðîäëèòü íà 1 äåíü", // offer merc a one day contract extension
L"Ïðåäëèòü íà 1 íåäåëþ", // 1 week
L"Ïðîäëèòü íà 2 íåäåëè", // 2 week
L"Ïðîäëèòü íà 7 äíåé", // 1 week
L"Ïðîäëèòü íà 14 äíåé", // 2 week
L"Óâîëèòü", // end merc's contract
L"Îòìåíà", // stop showing this menu
};
@@ -574,7 +574,7 @@ STR16 pUpperLeftMapScreenStrings[] =
L"Çäîðîâüå", // the health level of the current merc
L"Îòâàãà", // the morale of the current merc
L"Ñîñò.", // the condition of the current vehicle
L"Òîïëèâî", // the fuel level of the current vehicle
L"Áåíçèí", // the fuel level of the current vehicle
};
STR16 pTrainingStrings[] =
@@ -779,22 +779,22 @@ STR16 pTacticalPopupButtonStrings[] =
L"Âñòàòü/Èäòè (|S)",
L"Ïðèñåñòü/Ãóñèíûé øàã (|C)",
L"Ñòîÿòü/Áåæàòü (|R)",
L"Ëåæàòü/Ïîëçòè (|P)",
L"Ñìîòðåòü (|L)",
L"Ëå÷ü/Ïîëçòè (|P)",
L"Ïîâîðîò (|L)",
L"Äåéñòâèå",
L"Ïîãîâîðèòü",
L"Îñìîòðåòü (|C|t|r|l)",
// Pop up door menu
L"Îòêðûòü âðó÷íóþ",
L"Îòêðûòü",
L"Èñêàòü ëîâóøêè",
L"Èñïîëüçîâàòü îòìû÷êè",
L"Âñêðûòü îòìû÷êàìè",
L"Îòêðûòü cèëîé",
L"Îáåçâðåäèòü",
L"Çàïåðåòü",
L"Îòïåðåòü",
L"Èñïîëüçîâàòü çàðÿä âçðûâ÷àòêè",
L"Èñïîëüçîâàòü ëîì",
L"Âçëîìàòü ëîìîì",
L"Îòìåíà (|E|s|c)",
L"Çàêðûòü",
};
@@ -804,19 +804,19 @@ STR16 pTacticalPopupButtonStrings[] =
STR16 pDoorTrapStrings[] =
{
L"íåò ëîâóøêè",
L"ëîâóøêà ñî âçðûâ÷àòêîé",
L"ýëåêòðè÷åñêàÿ ëîâóøêà",
L"ëîâóøêà-ñèðåíà",
L"áåñøóìíàÿ ñèãíàëüíàÿ ëîâóøêà"
L"áîìáà-ëîâóøêà",
L"ýëåêòðîëîâóøêà",
L"ñèðåíà",
L"ñèãíàëèçàöèÿ"
};
// Contract Extension. These are used for the contract extension with AIM mercenaries.
STR16 pContractExtendStrings[] =
{
L"äåíü",
L"íåäåëÿ",
L"2 íåäåëè",
L"1 äåíü",
L"7 äíåé",
L"14 äíåé",
};
// On the map screen, there are four columns. This text is popup help text that identifies the individual columns.
@@ -932,7 +932,7 @@ STR16 gpStrategicString[] =
//Dialog strings for enemies.
L"Âðàãè ïðåäëàãàþò âàì ñäàòüñÿ.", //STR_ENEMY_SURRENDER_OFFER
L"Âðàã ïðåäëàãàåò âàì ñäàòüñÿ.", //STR_ENEMY_SURRENDER_OFFER
L"Îñòàâøèåñÿ áåç ñîçíàíèÿ áîéöû ïîïàëè â ïëåí.", //STR_ENEMY_CAPTURED
//The text that goes on the autoresolve buttons
@@ -1100,9 +1100,9 @@ CHAR16 gWeaponStatsDesc[][ 14 ] =
CHAR16 gMoneyStatsDesc[][ 13 ] =
{
L"Êîë-âî", //ïðîâåðèòü
L"Êîë-âî", //ïð
L"Îñòàëîñü:", //ïðîâåðèòü this is the overall balance
L"Êîë-âî", //ïðîâåðèòü
L"Êîë-âî", //ïð
L"Îòäåëèòü:", //ïðîâåðèòü the amount he wants to separate from the overall balance to get two piles of money
L"Òåêóùèé",
@@ -1131,7 +1131,7 @@ STR16 gzMoneyAmounts[6] =
L"100$",
L"10$",
L"Ñíÿòü",
L"Ðàçäåëèòü", //ïðîâåðèòü
L"Ðàçäåëèòü", //ïð
L"Âçÿòü"
};
@@ -1214,7 +1214,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
// CAMFIELD NUKE THIS and add quote #66.
L"%s çàìå÷àåò, ÷òî íåêîòîðûå ïðåäìåòû íå ïîãðóçèëè.", //ïð
L"%s çàìå÷àåò, ÷òî íåêîòîðûå âåùè îòñóòñòâóþò â ïîñûëêå.", //ïîÿâëÿåòñÿ êîãäà ìåðê çàìå÷àåò êðàæó?
// The %s is a string from pDoorTrapStrings
@@ -1224,19 +1224,19 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"Ïðîâàë.", //ïð
L"Óñïåõ!", //ïð
L"Ïðîâàë", //ïð
L"Çàìîê áåç ëîâóøêè", //ïð
L"Íà çàìêå íåò ëîâóøêè.", //ïèøåò ïðè äåéñòâèè 'èñêàòü ëîâóøêè'
L"Óñïåõ!", //ïð
// The %s is a merc name
L"Ó %s íåò ïîäõîäÿùåãî êëþ÷à", //ïð
L"Ëîâóøêà îáåçâðåæåíà", //ïð
L"Çàìîê áåç ëîâóøêè", //ïð
L"Íà çàìêå íå íàéäåíî ëîâóøêè.", //ïèøåò ïðè äåéñòâèè 'îáåçâðåäèòü'
L"Çàïåðòî", //ïð
L"ÄÂÅÐÜ", //ïð
L"ËÎÂÓØÊÀ", //ïð
L"ÇÀÏÅÐÒÀß", //ïð
L"ÍÅÇÀÏÅÐÒÎ", //ïð
L"ÐÀÇÃÐÎÌËÅÍÎ", //ïð
L"Òóò åñòü âûêëþ÷àòåëü. Íàæàòü?",
L"ÄÂÅÐÜ", //ïèøåò íàä äâåðüþ
L"Ñ ËÎÂÓØÊÎÉ", //ïèøåò íàä äâåðüþ
L"ÇÀÏÅÐÒÀß", //ïèøåò íàä äâåðüþ
L"ÍÅÇÀÏÅÐÒÀß", //ïèøåò íàä äâåðüþ
L"ÑËÎÌÀÍÀß", //ïð
L"Òóò åñòü êíîïêà. Íàæàòü?", //ê ïðèìåðó êíîïêà â øêàôó øèçà
L"Ðàçðÿäèòü ëîâóøêó?", //ïð
L"Ïðåä...", //ïð
L"Ñëåä...", //ïð
@@ -1262,8 +1262,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
// In the next string, %s is a name. Stance refers to way they are standing.
L"Âû äåéñòâèòåëüíî õîòèòå àòàêîâàòü %s?",
L"Ìàøèíà íå ìîæåò ìåíÿòü ïîëîæåíèÿ.", //ïð
L"Ðîáîò íå ìîæåò ìåíÿòü ïîëîæåíèÿ.", //ïð
L"Óâû, â ìàøèíå áîåö íå ìîæåò èçìåíèòü ïîëîæåíèå.", //ïèøåò êîãäà ïûòàåøüñÿ íà¸ìíèêîì â ìàøèíå íà òàêòèêå ïðèñåñòü
L"Ðîáîò íå ìîæåò ìåíÿòü ïîëîæåíèå.", //ïèøåò êîãäà ïûòàåøüñÿ ïðèñåñòü ðîáîòîì
// In the next 3 strings, %s is a name
@@ -1291,7 +1291,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
// This line is used repeatedly to ask player if they wish to participate in a boxing match.
L"Õîòèòå ó÷àâñòâîâàòü â ïîåäèíêå?",
L"Õîòèòå ó÷àñòâîâàòü â ïîåäèíêå?",
// In the next string, the first %s is an item name and the
// second %s is an amount of money (including $ sign)
@@ -1300,13 +1300,13 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
// In the next string, %s is a name
L"%s ñîïðîâîæäåí â îòðÿä %d.", //ïð
L"%s ñîïðîâîæäàåòñÿ îòðÿäîì %d.", //ïð
// These messages are displayed during play to alert the player to a particular situation
L"ÇÀÊËÈÍÈËÎ", //weapon is jammed.
L"Ðîáîòó íóæíû ïóëè %s êàëèáðà.", //Robot is out of ammo
L"Áðîñèòü òóäà? Íåò. Íå âûéäåò.", //ïð Merc can't throw to the destination he selected
L"ÎÒÊÀÇ", //ÎÒÊÀÇÀËÎ, ÇÀÊËÈÍÈËÎ //weapon is jammed.
L"Ðîáîòó íóæíû ïàòðîíû %s êàëèáðà.", //Robot is out of ammo
L"Áðîñèòü òóäà? Íåò. Íå âûéäåò.", //Merc can't throw to the destination he selected
// These are different buttons that the player can turn on and off.
@@ -1318,7 +1318,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"Ïîäíÿòüñÿ (|P|g|U|p)",
L"Ñìåíà óðîâíÿ (|T|a|b)",
L"Çàáðàòüñÿ/Ñïðûãíóòü",
L"Îïóñòèòüñÿ (|P|g|D|n)",
L"Ïðèñåñòü/Ëå÷ü (|P|g|D|n)",
L"Îñìîòðåòü (|C|t|r|l)",
L"Ïðåäûäóùèé áîåö",
L"Ñëåäóþùèé áîåö (|Ï|p|o|á|e|ë)",
@@ -1335,28 +1335,28 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"Ñìåíèòü îòðÿä (|S|h|i|f|t |Ï|p|î|á|e|ë)",
L"Åõàòü", //ïð
L"Í/Ä", //this is an acronym for "Not Applicable."
L"Èñïîëüçîâàòü ( Ðóêîïàøíàÿ )", //ìîæåò ïðîñòî "Ðóêîïàøíàÿ"\Êóëà÷íûé áîé"?
L"Èñïîëüçîâàòü ( Îðóæèå )", //âìíñòî âñåõ èñïîëüçîâàòü ìîæíî "ïðèìåíèòü" - âðîäå òîæå è êîðî÷å.
L"Èñïîëüçîâàòü ( Íîæ )", //
L"Èñïîëüçîâàòü ( Âçðûâ÷àòêà )", //
L"Èñïîëüçîâàòü ( Àïòå÷êà )", //ìîæåò ïðîñòî íàïèñàòü ÷òî-òî âðîäå "ëå÷èòü"\"Àïòå÷êà"
L"Ðóêîïàøíûé áîé", //ìîæåò ïðîñòî "Ðóêîïàøíàÿ"\Êóëà÷íûé áîé"?
L"Ïðèìåíèòü îðóæèå", //âìíñòî âñåõ èñïîëüçîâàòü ìîæíî "ïðèìåíèòü" - âðîäå òîæå è êîðî÷å.
L"Âîñïîëüçîâàòüñÿ íîæîì", //
L"Èñïîëüçîâàòü âçðûâ÷àòêó", //
L"Âîñïîëüçîâàòüñÿ àïòå÷êîé", //ìîæåò ïðîñòî íàïèñàòü ÷òî-òî âðîäå "ëå÷èòü"\"Àïòå÷êà"
L"(Ëîâèò)",
L"(Ïåðåçàðÿäèòü)", //ïð
L"(Ïåðåçàðÿäêà)", //ïð
L"(Äàòü)", //ïèøåòñÿ ïîä èìåíåì ìèðíîãî, êîãäà íàâîäèøü êóðñîð ñ ïðåäìåòîì
L"%s îòïðàâëåí.", //ïð
L"Ñðàáîòàëà %s.", // The %s here is a string from pDoorTrapStrings ASSUME all traps are female gender
L"%s ïðèáûë(à).", //ê ïðèìåðó, ïîÿâëÿåòñÿ ïðè âûñàäêå â îìåðòå
L"%s: èñòðàòèë(à) âñå î÷êè äåéñòâèÿ.",
L"%s íåäîñòóïåí.", //ïð
L"%s ñåé÷àñ íå ìîæåò äåéñòâîâàòü.", //ïèøåò êîãäà âî âðåìÿ ïåðåõâàòà ïûòàåøüñÿ âûáðàòü íà¸ìíèêà, êîòîðûé íå ïåðåõâàòèë õîä
L"%s ïåðåâÿçàí(à).",
L"%s: çàêîí÷èëèñü áèíòû.",
L"Âðàã â ñåêòîðå!",
L"Âðàãà íå âèäíî.", //ïð
L"Âðàãîâ â ïîëå çðåíèÿ íåò.", //ïèøåò êîãäà âðàãà íå âèäèøü è íàæèìàåøü àëò+ââîä
L"Íåäîñòàòî÷íî î÷êîâ äåéñòâèÿ.",
L"Íèêòî íå èñï.äèñòàíö.óïð.", //ïð
L"Îäåíüòå íà ãîëîâó îäíîãî èç íà¸ìíèêîâ ïóëüò óïðàâëåíèÿ ðîáîòîì.",
L"Ïîñëåäíÿÿ î÷åðåäü îïóñòîøèëà ìàãàçèí!",
L"ÑÎËÄÀÒ", //ïð
L"ÐÅÏÒÈÎÍÛ", //ïð
L"ÎÏÎË×ÅÍÈÅ", //ïð
L"ÐÅÏÒÈÎÍ", //ïð
L"ÎÏÎË×ÅÍÅÖ", //ïèøåò êàê îáðàùåíèå ïðè ïîïûòêå ëå÷èòü îïîë÷åíöà
L"ÆÈÒÅËÜ", //ïð
L"Âûõîä èç ñåêòîðà",
L"ÄÀ",
@@ -1366,7 +1366,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"Èäòè â ñåêòîð",
L"Èäòè íà êàðòó",
L"Ýòîò ñåêòîð îòñþäà ïîêèíóòü íåëüçÿ.", //ïð
L"%s ñëèøêîì äàëåêî.", //ïð
L"%s ñëèøêîì äàëåêî.", //êîãäà ïûòàåøüñÿ âûéòè èç ñåêòîðà ïðè ïåðå÷åðêíóòîì çíà÷êå âûõîäà
L"Ñêðûòü êðîíû äåðåâüåâ",
L"Ïîêàçûâàòü êðîíû äåðåâüåâ",
L"ÂÎÐÎÍÀ", //Crow, as in the large black bird
@@ -1375,14 +1375,14 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"ÒÎÐÑ",
L"ÍÎÃÈ",
L"Ðàññêàçàòü Êîðîëåâå òî, ÷òî îíà õî÷åò çíàòü?",
L"Èäåíòèôèêàöèÿ îðóæèÿ ïðîéäåíà.",
L"Îòïå÷àòêè ïàëüöåâ íå ñîâïàäàþò. Îðóæèå íåäååñïîñîáíî.",
L"Ðåãèñòðàöèÿ îòïå÷àòêîâ ïàëüöåâ ïðîéäåíà.",
L"Íåîïîçíàííûå îòïå÷àòêè ïàëüöåâ. Îðóæèå çàáëîêèðîâàíî.",
L"Öåëü çàõâà÷åíà", //ïð
L"Ïóòü çàáëîêèðîâàí", //ïð
L"Ïîëîæèòü / Ñíÿòü äåíüãè", //ïð Help text over the $ button on the Single Merc Panel
L"Ïîëîæèòü/Ñíÿòü äåíüãè", //ïîäñêàçêà äæÿ çíà÷êà $ íà òàêòèêå Help text over the $ button on the Single Merc Panel
L"Íèêòî íå íóæäàåòñÿ â ìåäèöèíñêîé ïîìîùè.",
L"Çàêë.", // Short form of JAMMED, for small inv slots
L"Òóäà âñêîðàáêàòüñÿ íåâîçìîæíî.", // used ( now ) for when we click on a cliff
L"îòêàç", // Short form of JAMMED, for small inv slots
L"Òóäà âñêàðàáêàòüñÿ íåâîçìîæíî.", // used ( now ) for when we click on a cliff
L"Ïóòü áëîêèðîâàí. Õîòèòå ïîìåíÿòüñÿ ìåñòàìè ñ ýòèì ÷åëîâåêîì?", //ïð
L"×åëîâåê îòêàçûâàåòñÿ äâèãàòüñÿ.", //ïð
// In the following message, '%s' would be replaced with a quantity of money (e.g. $200)
@@ -1394,7 +1394,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"Ïîùàäèòü ñåðæàíòà?",
L"Çà ïðåäåëàìè ïðèöåëüíîé äàëüíîñòè.",
L"Øàõòåð", //ïð
L"Ìàøèíà ìîæåò äâèãàòüñÿ òîëüêî ìåæäó ñåêòîðàìè.",
L"Ìàøèíà ìîæåò åçäèòü òîëüêî ìåæäó ñåêòîðàìè.",
L"Íè ó êîãî èç íàåìíèêîâ íåò àïòå÷êè", //ïð
L"Ïóòü äëÿ %s çàáëîêèðîâàí",
L"Âàøè áîéöû, çàõâà÷åííûå àðìèåé Äåéäðàíû, òîìÿòñÿ çäåñü â ïëåíó!",
@@ -1512,7 +1512,7 @@ STR16 sMapLevelString[] =
STR16 gsLoyalString[] =
{
L"Ëîÿëüíûé", // the loyalty rating of a town ie : Loyal 53%
L"Ëîÿëüíîñòü", // the loyalty rating of a town ie : Loyal 53%
};
@@ -1609,9 +1609,9 @@ STR16 pwMiscSectorStrings[] =
STR16 pMapInventoryErrorString[] =
{
L"%s ñòîèò ñëèøêîì äàëåêî.", //Merc is in sector with item but not close enough
L"Íåëüçÿ âûáðàòü ýòîãî íàåìíèêà.", //MARK CARTER
L"Íåëüçÿ âûáðàòü ýòîãî áîéöà.", //MARK CARTER
L"%s âíå ýòîãî ñåêòîðà, è íå ìîæåò ïîäîáðàòü ïðåäìåò.",
L"Âî âðåìÿ áîÿ âàì ïðèäåòñÿ ïîäáèðàòü âåùè âðó÷íóþ.",
L"Âî âðåìÿ áîÿ âàì ïðèäåòñÿ ïîäáèðàòü âåùè âðó÷íóþ.", //*ïåðåôðàçèðîâàòü, ïîêàçûâàåòñÿ êîãäà ïûòàåøüñÿ ñî ñòðàòåãè÷ êàðòû â èíâåíòàðå ñåêòîðà âçÿòü ïðåäìåò
L"Âî âðåìÿ áîÿ âàì ïðèäåòñÿ âûêëàäûâàòü âåùè âðó÷íóþ.",
L"%s âíå ýòîãî ñåêòîðà, è íå ìîæåò îñòàâèòü ïðåäìåò.",
};
@@ -1654,10 +1654,10 @@ STR16 pUpdateMercStrings[] =
{
L"Îé!:", // an error has occured
L"Ñðîê êîíòðàêòà èñòåê:", // this pop up came up due to a merc contract ending
L"Íàåìíèê âûïîëíèë çàäàíèå:", // this pop up....due to more than one merc finishing assignments
L"Íàåìíèê âåðíóëñÿ ê ñâîèì îáÿçàííîñòÿì:", // this pop up ....due to more than one merc waking up and returing to work
L"Íàåìíèê ëîæèòñÿ ñïàòü:", // this pop up ....due to more than one merc being tired and going to sleep
L"Êîíòðàêò ñêîðî çàêîí÷èòñÿ:", // this pop up came up due to a merc contract ending
L"Çàäàíèå âûïîëíèëè:", // this pop up....due to more than one merc finishing assignments
L"Áîéöû âåðíóëèñü ê ñâîèì îáÿçàííîñòÿì:", // this pop up ....due to more than one merc waking up and returing to work
L"Áîéöû ëîæàòñÿ ñïàòü:", // this pop up ....due to more than one merc being tired and going to sleep
L"Ñêîðî çàêîí÷àòñÿ êîíòðàêòû ó:", // this pop up came up due to a merc contract ending
};
// map screen map border buttons help text
@@ -1876,8 +1876,8 @@ STR16 pTransactionAlternateText[] =
{
L"Ñòðàõîâêà äëÿ", // insurance for a merc
L"%s: êîíòðàêò ïðîäëåí íà 1 äåíü.", // entend mercs contract by a day
L"%s: êîíòðàêò ïðîäëåí íà 1 íåäåëþ.",
L"%s: êîíòðàêò ïðîäëåí íà 2 íåäåëè.",
L"%s: êîíòðàêò ïðîäëåí íà 7 äíåé.",
L"%s: êîíòðàêò ïðîäëåí íà 14 äíåé.",
};
// helicopter pilot payment
@@ -1910,8 +1910,8 @@ STR16 pMoralStrings[] =
STR16 pLeftEquipmentString[] =
{
L"%s îñòàâèë(à) ñâîþ ýêèïèðîâêó â Îìåðòå (A9).", //%s ìîæåò âçÿòü çàêàçàííóþ ýêèïèðîâêó â Îìåðòå (A9).
L"%s îñòàâèë(à) ñâîþ ýêèïèðîâêó â Äðàññåíå (B13).", //%s ìîæåò âçÿòü çàêàçàííóþ ýêèïèðîâêó â Äðàññåíå (B13).
L"%s îñòàâëÿåò ñâîþ ýêèïèðîâêó â Îìåðòå (A9).", //%s ìîæåò âçÿòü çàêàçàííóþ ýêèïèðîâêó â Îìåðòå (A9).
L"%s îñòàâëÿåò ñâîþ ýêèïèðîâêó â Äðàññåíå (B13).", //%s ìîæåò âçÿòü çàêàçàííóþ ýêèïèðîâêó â Äðàññåíå (B13).
};
// Status that appears on the Map Screen
@@ -1940,7 +1940,7 @@ STR16 pEtaString[] =
STR16 pTrashItemText[] =
{
L"Âû áîëüøå íèêîãäà íå óâèäèòå ýòîò ïðåäìåò. Âû óâåðåíû?", // do you want to continue and lose the item forever
L"Âû áîëüøå íèêîãäà íå óâèäèòå ýòîò ïðåäìåò. Óâåðåíû?", // do you want to continue and lose the item forever
L"Ýòîò ïðåäìåò êàæåòñÿ Î×ÅÍÜ âàæíûì. Âû ÄÅÉÑÒÂÈÒÅËÜÍÎ õîòèòå âûêèíóòü åãî?", // does the user REALLY want to trash this item
};
@@ -2184,7 +2184,7 @@ STR16 pHistoryStrings[] =
//6-10
L"Âîñïîëüçîâàëèñü óñëóãàìè I.M.P.",
L"Îôîðìëåíà ñòðàõîâêà äëÿ %s.", // insurance contract purchased
L"Ñòðàõîâîé êîíòðàêò %s àíóëèðîâàí.", // insurance contract canceled
L"%s: còðàõîâîé êîíòðàêò àííóëèðîâàí.", // insurance contract canceled
L"Âûïëàòà ñòðàõîâêè %s.", // insurance claim payout for merc
L"%s: êîíòðàêò ïðîäëåí íà 1 äåíü.", // Extented "mercs name"'s for a day
//11-15
@@ -2265,7 +2265,7 @@ STR16 pHistoryStrings[] =
L"Âñå êîøêè-óáèéöû óáèòû",
L"%s áûë óáèò(à).",
L"Îòäàëè Êàðìåíó ãîëîâó òåððîðèñòà.",
L"Ñëàé óøåë.",
L"Óáèéöà óøåë.",
L"%s óáèò(à) âàøèì îòðÿäîì.",
};
@@ -2417,7 +2417,7 @@ STR16 pWebPagesTitles[] =
STR16 pShowBookmarkString[] =
{
L"Ïîäñêàçêà",
L"Ùåëêíèòå åùå ðàç ïî êíîïêå \"Ñàéòû\" äëÿ îòîáðàæåíèÿ ìåíþ ñàéòîâ.",
L"Ùåëêíèòå åùå ðàç ïî êíîïêå \"Ñàéòû\" äëÿ îòîáðàæåíèÿ ìåíþ ñàéòîâ.",
};
STR16 pLaptopTitles[] =
@@ -2666,11 +2666,11 @@ STR16 MercHomePageText[] =
STR16 sFuneralString[] =
{
L"Ïîõîðîííîå àãåíñòâî Ìàêãèëëèêàòòè: ñêîðáèì âìåñòå ñ ñåìüÿìè óñîïøèõ ñ 1983.",
L"Ïîõîðîííîå àãåíòñòâî Ìàêãèëëèêàòòè: ñêîðáèì âìåñòå ñ ñåìüÿìè óñîïøèõ ñ 1983.",
L"Äèðåêòîð ïî ïîõîðîíàì è áûâøèé íàåìíèê À.I.Ì. - Ìþððýé Ìàêãèëëèêàòòè \"Ïàïàøà\", ñïåöèàëèñò ïî ÷àñòè ïîõîðîí.",
L"Âñþ æèçíü Ïàïàøó ñîïðîâîæäàëè ñìåðòü è óòðàòû, ïîýòîìó îí, êàê íèêòî, ïîçíàë èõ òÿæåñòü.",
L"Ïîõîðîííîå àãåíñòâî Ìàêãèëëèêàòòè ïðåäëàãàåò øèðîêèé ñïåêòð ðèòóàëüíûõ óñëóã - îò æèëåòêè, â êîòîðóþ ìîæíî ïîïëàêàòü, äî âîññòàíîâëåíèÿ ñèëüíî ïîâðåæäåííûõ îñòàíêîâ.",
L"Ïîõîðîííîå àãåíñòâî Ìàêãèëëèêàòòè ïîìîæåò âàì è âàøèì ðîäñòâåííèêàì ïîêîèòüñÿ ñ ìèðîì.",
L"Ïîõîðîííîå àãåíòñòâî Ìàêãèëëèêàòòè ïðåäëàãàåò øèðîêèé ñïåêòð ðèòóàëüíûõ óñëóã - îò æèëåòêè, â êîòîðóþ ìîæíî ïîïëàêàòü, äî âîññòàíîâëåíèÿ ñèëüíî ïîâðåæäåííûõ îñòàíêîâ.",
L"Ïîõîðîííîå àãåíòñòâî Ìàêãèëëèêàòòè ïîìîæåò âàì è âàøèì ðîäñòâåííèêàì ïîêîèòüñÿ ñ ìèðîì.",
// Text for the various links available at the bottom of the page
L"ÄÎÑÒÀÂÊÀ ÖÂÅÒÎÂ",
@@ -2680,8 +2680,8 @@ STR16 sFuneralString[] =
L"ÏÎÕÎÐÎÍÍÛÅ ÐÈÒÓÀËÛ",
// The text that comes up when you click on any of the links ( except for send flowers ).
L"Ñåìüÿ ïîíåñëà òÿæåëóþ óòðàòó. Ê ñîæàëåíèþ, íå âñå ðàáîòû åùå çàâåðøåíû. Ïðèõîäèòå ïîñëå ïðî÷òåíèÿ çàâåùàíèÿ è âûïëàò äîëãîâ óìåðøåãî. Ñàéò âñêîðå îòêðîåòñÿ.",
L"Îäíàêî ìû èñêðåííå ñî÷óâñòâóåì âàì â ýòî òðóäíîå âðåìÿ. Çàõîäèòå åùå."
L"Ê ñîæàëåíèþ, íàø ñàéò íå çàêîí÷åí, â ñâÿçè ñ óòðàòîé â ñåìüå. Ìû ïîñòàðàåìñÿ ïðîäîëæèòü ðàáîòó ïîñëå ïðî÷òåíèÿ çàâåùàíèÿ è âûïëàò äîëãîâ óìåðøåãî. Ñàéò âñêîðå îòêðîåòñÿ.",
L"Ìû èñêðåííå ñî÷óâñòâóåì âàì â ýòî òðóäíîå âðåìÿ. Çàõîäèòå åùå."
};
// Text for the florist Home page
@@ -2773,7 +2773,7 @@ STR16 sFloristGalleryText[] =
STR16 sFloristCards[] =
{
L"Âûáåðèòå òåêñò, êîòðûé áóäåò íàïå÷àòàí íà îòêðûòêå.",
L"Âûáåðèòå òåêñò, êîòîðûé áóäåò íàïå÷àòàí íà îòêðûòêå.",
L"Íàçàä"
};
@@ -2804,7 +2804,7 @@ STR16 BobbyROrderFormText[] =
L" íà÷àëî", // Text on the button that returns to the home page
L"* - âåùè, áûâøèå â óïîòðåáëåíèè", // Disclaimer stating that the item is used
L"Âû íå ìîæåòå ýòî îïëàòèòü.", //20 // A popup message that to warn of not enough money
L"<ÍÅÒ>", // Gets displayed when there is no valid city selected
L"<ÍÅ ÂÛÁÐÀÍÎ>", // Gets displayed when there is no valid city selected
L"Âû äåéñòâèòåëüíî õîòèòå îòïðàâèòü ãðóç â %s?", // A popup that asks if the city selected is the correct one
L"Âåñ ãðóçà**", // Displays the weight of the package
L"** Ìèí. âåñ", // Disclaimer states that there is a minimum weight for the package
@@ -2890,7 +2890,7 @@ STR16 BobbyRText[] =
//The following lines provide information on the items
L"Âåñ:", // Weight of all the items of the same type
L"Êàëèáð", // the caliber of the gun
L"Êàë.:", // the caliber of the gun
L"Îáîéìà:", // number of rounds of ammo the Magazine can hold
L"Äèñò:", // The range of the gun
L"Óðîí:", // Damage of the weapon
@@ -2898,7 +2898,7 @@ STR16 BobbyRText[] =
L"Öåíà:", // Cost of the item
L"Ñêëàä:", // The number of items still in the store's inventory
L"Øòóê â çàêàçå:", // The number of items on order
L"Óðîí", // If the item is damaged
L"Óðîí:", // If the item is damaged
L"Âåñ:", // the Weight of the item
L"Èòîãî:", // The total cost of all items on order
L"* %% äî èçíîñà", // if the item is damaged, displays the percent function of the item
@@ -3028,8 +3028,8 @@ STR16 CharacterInfo[] =
L"Ãîíîðàð",
L"Ñðîê",
L"1 äåíü",
L"1 íåäåëÿ",
L"2 íåäåëè",
L"7 äíåé",
L"14 äíåé",
// text for the buttons that either go to the previous merc,
// start talking to the merc, or go to the next merc
@@ -3057,8 +3057,8 @@ STR16 VideoConfercingText[] =
//Text on the buttons to select the length of time the merc can be hired
L"1 äåíü",
L"1 íåäåëÿ",
L"2 íåäåëè",
L"7 äíåé",
L"14 äíåé",
//Text on the buttons to determine if you want the merc to come with the equipment
@@ -3244,7 +3244,7 @@ STR16 SKI_Text[ ] =
L"ÖÅÍÀ ÐÅÌÎÍÒÀ", //The amount the dealer will charge to repair the merc's goods
L"1 ×ÀÑ", // SINGULAR! The text underneath the inventory slot when an item is given to the dealer to be repaired
L"%d ×ÀÑÎÂ", // PLURAL! The text underneath the inventory slot when an item is given to the dealer to be repaired
L"ÎÒÐÅÌÎÍÒÈÐÎÂÀÍÎ", // Text appearing over an item that has just been repaired by a NPC repairman dealer
L"ÈÑÏÐÀÂÍÎ", // Text appearing over an item that has just been repaired by a NPC repairman dealer
L"Âàì óæå íåêóäà êëàñòü âåùè.", //Message box that tells the user there is no more room to put there stuff
L"%d ÌÈÍÓÒ", // The text underneath the inventory slot when an item is given to the dealer to be repaired
L"Âûáðîñèòü ïðåäìåò íà çåìëþ.",
@@ -3295,7 +3295,7 @@ STR16 SkiMessageBoxText[] =
L"Æåëàåòå ñíÿòü ñî ñ÷åòà %s, ÷òîáû îïëàòèòü ïîëíóþ ñòîèìîñòü?",
L"Ïîïðîñèòü òîðãîâöà ñäåëàòü ïåðåâîä",
L"Ïîïðîñèòü òîðãîâöà ïî÷èíèòü âûáðàííûå ïðåäìåòû",
L"Çàêîí÷èòü áåñåäó",
L"Çàêîí÷èòü áåñåäó", //âñïë. ïîäñêàçêà ïî íàæàòèè êíîïêè êýíñýë ïðè òîðãîâëå\ðåìîíòå
L"Òåêóùèé áàëàíñ",
};
@@ -3357,8 +3357,8 @@ STR16 zSaveLoadText[] =
L"Ïûòàþñü çàãðóçèòü ñòàðóþ âåðñèþ ôàéëà ñîõðàíåíèÿ. Àâòîìàòè÷åñêè îáíîâèòü è çàãðóçèòü ôàéë?",
#endif
L"Âû äåéñòâèòåëüíî õîòèòå ïåðåçàïèñàòü èãðó â ÿ÷åéêå %d?",
L"Õîòèòå çàãðóçèòü èãðó èç ÿ÷åéêè #",
L"Âû ðåøèëè çàïèñàòü èãðó íà ñóùåñòâóþùåå ñîõðàíåíèå #%d?",
L"Õîòèòå çàãðóçèòü èãðó èç ñîõðàíåíèÿ #",
//The first %d is a number that contains the amount of free space on the users hard drive,
@@ -3495,52 +3495,52 @@ STR16 zOptionsToggleText[] =
STR16 zOptionsScreenHelpText[] =
{
//speech
L"Âêëþ÷èòü èëè âûêëþ÷èòü ãîëîñ âî âðåìÿ äèàëîãîâ.",
L"Âêëþ÷èòü èëè âûêëþ÷èòü\nãîëîñ âî âðåìÿ äèàëîãîâ.",
//Mute Confirmation
L"Âêëþ÷èòü èëè âûêëþ÷èòü ðå÷åâîå ïîäòâåðæäåíèå âûïîëíåíèÿ ïðèêàçîâ.",
L"Âêëþ÷èòü èëè âûêëþ÷èòü ðå÷åâîå\nïîäòâåðæäåíèå âûïîëíåíèÿ ïðèêàçîâ.",
//Subtitles
L"Âêëþ÷èòü èëè âûêëþ÷èòü îòîáðàæåíèå ñóáòèòðîâ âî âðåìÿ äèàëîãîâ.", //$$
L"Âêëþ÷èòü èëè âûêëþ÷èòü îòîáðàæåíèå\nñóáòèòðîâ âî âðåìÿ äèàëîãîâ.", //$$
//Key to advance speech
L"Åñëè ñóáòèòðû âêëþ÷åíû, âûáåðèòå ýòîò ïóíêò, ÷òîáû óñïåòü ïðî÷èòàòü äèàëîãè ïåðñîíàæåé.",
L"Åñëè ñóáòèòðû âêëþ÷åíû, âûáåðèòå ýòîò ïóíêò,\n÷òîáû óñïåòü ïðî÷èòàòü äèàëîãè ïåðñîíàæåé.",
//Toggle smoke animation
L"Îòêëþ÷èòå àíèìèðîâàííûé äûì, åñëè îí çàìåäëÿåò èãðó.",
L"Îòêëþ÷èòå àíèìàöèþ äûìà,\nåñëè îí çàìåäëÿåò èãðó.",
//Blood n Gore
L"Îòêëþ÷èòå ýòó îïöèþ, åñëè áîèòåñü êðîâè.",
L"Îòêëþ÷èòå ýòîò ïóíêò, åñëè áîèòåñü êðîâè.",
//Never move my mouse
L"Åñëè âûêëþ÷åíî, òî êóðñîð àâòîìàòè÷åñêè ïåðåìåùàåòñÿ íà êíîïêó âñïëûâàþùåãî îêíà äèàëîãà.",
L"Åñëè âûêëþ÷åíî, òî êóðñîð àâòîìàòè÷åñêè ïåðåìåùàåòñÿ\níà êíîïêó âñïëûâàþùåãî îêíà äèàëîãà.",
//Old selection method
L"Åñëè âêëþ÷åíî, òî áóäåò èñïîëüçîâàòüñÿ ñòàðûé ìåòîä âûáîðà íàåìíèêîâ (äëÿ òåõ, êòî ïðèâûê ê óïðàâëåíèþ ïðåäûäóùèõ ÷àñòåé Jagged Alliance).",
L"Åñëè âêëþ÷åíî, òî áóäåò èñïîëüçîâàòüñÿ ñòàðûé ìåòîä âûáîðà íàåìíèêîâ\n(äëÿ òåõ, êòî ïðèâûê ê óïðàâëåíèþ ïðåäûäóùèõ ÷àñòåé Jagged Alliance).",
//Show movement path
L"Åñëè âêëþ÷åíî, òî â ðåæèìå ðåàëüíîãî âðåìåíè áóäåò îòîáðàæàòüñÿ ïóòü ïåðåäâèæåíèÿ (åñëè âûêëþ÷åíî, íàæìèòå SHIFT, ÷òîáû óâèäåòü ïóòü).",
L"Åñëè âêëþ÷åíî, òî â ðåæèìå ðåàëüíîãî âðåìåíè áóäåò îòîáðàæàòüñÿ ïóòü ïåðåäâèæåíèÿ\n(åñëè âûêëþ÷åíî, íàæìèòå SHIFT, ÷òîáû óâèäåòü ïóòü).",
//show misses
L"Åñëè âêëþ÷åíî, òî êàìåðà áóäåò îòñëåæèâàòü òðàåêòîðèþ ïóëü, ïðîøåäøèõ ìèìî öåëè.",
L"Åñëè âêëþ÷åíî, òî êàìåðà áóäåò îòñëåæèâàòü\nòðàåêòîðèþ ïóëü, ïðîøåäøèõ ìèìî öåëè.",
//Real Time Confirmation
L"Åñëè âêëþ÷åíî, òî äëÿ ïðèêàçà íà ïåðåäâèæåíèå áóäåò òðåáîâàòüñÿ äîïîëíèòåëüíûé, ïîäòâåðæäàþùèé ùåë÷îê ìûøè íà ìåñòå íàçíà÷åíèÿ.",
L"Åñëè âêëþ÷åíî, òî äëÿ ïðèêàçà íà ïåðåäâèæåíèå áóäåò òðåáîâàòüñÿ\näîïîëíèòåëüíûé, ïîäòâåðæäàþùèé ùåë÷îê ìûøè íà ìåñòå íàçíà÷åíèÿ.",
//Display the enemy indicator
L"Åñëè âêëþ÷åíî, òî âû ïîëó÷èòå ïðåäóïðåæäåíèå, êîãäà íàåìíèêè ëÿãóò ñïàòü èëè ïðîñíóòñÿ.",
L"Åñëè âêëþ÷åíî, òî âû ïîëó÷èòå ïðåäóïðåæäåíèå,\nêîãäà íàåìíèêè ëÿãóò ñïàòü èëè ïðîñíóòñÿ.",
//Use the metric system
L"Åñëè âêëþ÷åíî, òî èñïîëüçóåòñÿ ìåòðè÷åñêàÿ ñèñòåìà ìåð, èíà÷å áóäåò áðèòàíñêàÿ.",
L"Åñëè âêëþ÷åíî, òî èñïîëüçóåòñÿ ìåòðè÷åñêàÿ ñèñòåìà ìåð,\nèíà÷å áóäåò áðèòàíñêàÿ.",
//Merc Lighted movement
L"Ïðè õîäüáå êàðòà ïîäñâå÷èâàåòñÿ âîêðóã áîéöà. Âûêëþ÷èòå îïöèþ äëÿ ïîâûøåíèÿ ïðîèçâîäèòåëüíîñòè ñèñòåìû.",
L"Ïðè õîäüáå êàðòà ïîäñâå÷èâàåòñÿ âîêðóã áîéöà.\nÂûêëþ÷èòå îïöèþ äëÿ ïîâûøåíèÿ ïðîèçâîäèòåëüíîñòè ñèñòåìû.",
//Smart cursor
L"Åñëè âêëþ÷åíî, òî ïåðåìåùåíèå êóðñîðà âîçëå íàåìíèêà àâòîìàòè÷åñêè âûáèðàåò åãî.",
L"Åñëè âêëþ÷åíî, òî ïåðåìåùåíèå êóðñîðà âîçëå íàåìíèêà\nàâòîìàòè÷åñêè âûáèðàåò åãî.",
//snap cursor to the door
L"Åñëè âêëþ÷åíî, òî ïåðåìåùåíèå êóðñîðà âîçëå äâåðè àâòîìàòè÷åñêè ïîìåùàåò åãî íà äâåðü.",
L"Åñëè âêëþ÷åíî, òî ïåðåìåùåíèå êóðñîðà âîçëå äâåðè\nàâòîìàòè÷åñêè ïîìåùàåò åãî íà äâåðü.",
//glow items
L"Åñëè âêëþ÷åíî, òî âñå ïðåäìåòû ïîäñâå÷èâàþòñÿ. (|I)",
@@ -3549,26 +3549,26 @@ STR16 zOptionsScreenHelpText[] =
L"Åñëè âêëþ÷åíî, òî îòîáðàæàþòñÿ êðîíû äåðåâüåâ. (|T)",
//toggle wireframe
L"Åñëè âêëþ÷åíî, òî ó ïðåïÿòñòâèé äîïîëíèòåëüíî ïîêàçûâàåòñÿ êàðêàñ. (|W)", //$$
L"Åñëè âêëþ÷åíî, òî ó ïðåïÿòñòâèé\näîïîëíèòåëüíî ïîêàçûâàåòñÿ êàðêàñ. (|W)", //$$
L"Åñëè âêëþ÷åíî, òî êóðñîð ïåðåäâèæåíèÿ îòîáðàæàåòñÿ â 3D. (|Home )",
L"Åñëè âêëþ÷åíî, òî êóðñîð ïåðåäâèæåíèÿ\nîòîáðàæàåòñÿ â 3D. (|Home )",
// Options for 1.13
L"Åñëè âêëþ÷åíî, øàíñ ïîïàäàíèÿ ïîêàçûâàåòñÿ íàä êóðñîðîì.",
L"Åñëè âêëþ÷åíî, î÷åðåäü èç ãðàíàòîìåòà èñïîëüçóåò êóðñîð ñòðåëüáû î÷åðåäÿìè.",
L"Åñëè âêëþ÷åíî, èç óáèòûõ âðàãîâ âûïàäàåò âñå èõ ñíàðÿæåíèå.",
L"Åñëè âêëþ÷åíî, øàíñ ïîïàäàíèÿ\nïîêàçûâàåòñÿ íàä êóðñîðîì.",
L"Åñëè âêëþ÷åíî, î÷åðåäü èç ãðàíàòîìåòà\nèñïîëüçóåò êóðñîð ñòðåëüáû î÷åðåäÿìè.",
L"Åñëè âêëþ÷åíî, èç óáèòûõ âðàãîâ\nâûïàäàåò âñå èõ ñíàðÿæåíèå.",
L"Åñëè âêëþ÷åíî, ãðàíàòîìåòû âûñòðåëèâàþò çàðÿä ïîä áîëüøèì óãëîì ê ãîðèçîíòó (|Q).",
L"Åñëè âêëþ÷åíî, èç âèíòîâîê íåëüçÿ öåëèòñÿ äîëüøå 4 AP.",
L"Åñëè âêëþ÷åíî, èç âèíòîâîê íåëüçÿ öåëèòñÿ\näîëüøå 4 î÷êîâ äåéñòâèÿ.",
L"Åñëè âêëþ÷åíî, |Ï|ð|î|á|å|ë âûäåëÿåò ñëåäóþùèé îòðÿä àâòîìàòè÷åñêè.",
L"Åñëè âêëþ÷åíî, òåíè ïðåäìåòîâ â èíâåíòàðå ïîêàçûâàþòñÿ.",
L"Åñëè âêëþ÷åíî, ïîêàçûâàþòñÿ òåíè ïðåäìåòîâ â èíâåíòàðå.",
L"Åñëè âêëþ÷åíî, äàëüíîñòü îðóæèÿ ïîêàçûâàåòñÿ â òàéëàõ.",
L"Åñëè âêëþ÷åíî, òðàññèðóþùèé ýôôåêò ñîçäàåòñÿ îäèíî÷íûì âûñòðåëîì.",
L"Åñëè âêëþ÷åíî, òðàññèðóþùèé ýôôåêò\nñîçäàåòñÿ îäèíî÷íûì âûñòðåëîì.",
L"Åñëè âêëþ÷åíî, âû óñëûøèòå øóì äîæäÿ âî âðåìÿ íåïîãîäû.",
L"Åñëè âêëþ÷åíî, âîðîíû ïðèñóòñòâóþò â èãðå.",
L"Åñëè âêëþ÷åíî, ïåðñîíàæ I.M.P áóäåò ïîëó÷àòü ñëó÷àéíóþ âíåøíîñòü è õàðàêòåðèñòèêè.",
L"Åñëè âêëþ÷åíî, èãðà áóäåò àâòîìàòè÷åñêè ñîõðàíÿòüñÿ ïîñëå êàæäîãî õîäà èãðîêà.",
L"Åñëè âêëþ÷åíî, Íåáåñíûé Âñàäíèê íå áóäåò âàñ ðàçäðàæàòü áîëòëèâîñòüþ.",
L"Åñëè âêëþ÷åíî, èãðà áóäåò èñïîëüçîâàòü ìåíüøå ïðîöåññîðíîãî âðåìåíè.",
L"Åñëè âêëþ÷åíî, ïåðñîíàæ I.M.P áóäåò ïîëó÷àòü\nñëó÷àéíóþ âíåøíîñòü è õàðàêòåðèñòèêè.",
L"Åñëè âêëþ÷åíî, èãðà áóäåò àâòîìàòè÷åñêè ñîõðàíÿòüñÿ\nïîñëå êàæäîãî õîäà èãðîêà.",
L"Åñëè âêëþ÷åíî, Íåáåñíûé Âñàäíèê\níå áóäåò âàñ ðàçäðàæàòü áîëòëèâîñòüþ.",
L"Åñëè âêëþ÷åíî, èãðà áóäåò èñïîëüçîâàòü\nìåíüøå ïðîöåññîðíîãî âðåìåíè.",
};
@@ -3695,7 +3695,7 @@ STR16 pMessageStrings[] =
L"ïâì", //ïð //Abbreviation for Rounds per minute -- the potential # of bullets fired in a minute.
L"ìèí", //Abbreviation for minute.
L"ì", //One character abbreviation for meter (metric distance measurement unit).
L"ïóëè", //ïð //Abbreviation for rounds (# of bullets)
L"ïóëü", //ïð //Abbreviation for rounds (# of bullets)
L"êã", //Abbreviation for kilogram (metric weight measurement unit)
L"ôóíò", //Abbreviation for pounds (Imperial weight measurement unit)
L" íà÷àëî", //ïð //Home as in homepage on the internet.
@@ -3802,10 +3802,10 @@ STR16 pDoctorWarningString[] =
STR16 pMilitiaButtonsHelpText[] =
{
L"Óìåíüøèòü (ïðàâÿ êíîïêà) Óâåëè÷èòü (ëåâàÿ êíîïêà) ÷èñëî íîâîáðàíöåâ", // button help text informing player they can pick up or drop militia with this button
L"Óìåíüøèòü (ïðàâàÿ êíîïêà) Óâåëè÷èòü (ëåâàÿ êíîïêà) ÷èñëî ðÿäîâûõ",
L"Óìåíüøèòü (ïðàâàÿ êíîïêà) Óâåëè÷èòü (ëåâàÿ êíîïêà) ÷èñëî âåòåðàíîâ",
L"Ðàâíîìåðíî ðàñïðåäåëèòüîïîë÷åíöåâ ïî âñåì ñåêòîðàì.",
L"Óìåíüøèòü (ïðàâÿ êíîïêà)\nÓâåëè÷èòü (ëåâàÿ êíîïêà)\n÷èñëî íîâîáðàíöåâ", // button help text informing player they can pick up or drop militia with this button
L"Óìåíüøèòü (ïðàâàÿ êíîïêà)\nÓâåëè÷èòü (ëåâàÿ êíîïêà)\n÷èñëî ðÿäîâûõ",
L"Óìåíüøèòü (ïðàâàÿ êíîïêà)\nÓâåëè÷èòü (ëåâàÿ êíîïêà)\n÷èñëî ýëèòíûõ ñîëäàò",
L"Ðàâíîìåðíî ðàñïðåäåëèòü\nîïîë÷åíöåâ ïî âñåì ñåêòîðàì.",
};
STR16 pMapScreenJustStartedHelpText[] =
@@ -4056,9 +4056,9 @@ STR16 gzLateLocalizedString[] =
L"%s ñåé÷àñ íå ìîæåò ãîâîðèòü",
//22-24 plural versions @@@2 elite to veteran
L"%d íîâîáðàíöà èç îïîë÷åíèÿ ïðîèçâåäåíû â âåòåðàíû.",
L"%d íîâîáðàíöà èç îïîë÷åíèÿ ïðîèçâåäåíû â ýëèòíûõ ñîëäàò.",
L"%d íîâîáðàíöà èç îïîë÷åíèÿ ïðîèçâåäåíû â ðÿäîâûå.",
L"%d ðÿäîâûõ îïîë÷åíöà ïðîèçâåäåíû â âåòåðàíû.",
L"%d ðÿäîâûõ îïîë÷åíöà ïðîèçâåäåíû â ýëèòíûõ ñîëäàò.",
//25
L"Êíîïêà",
@@ -4073,9 +4073,9 @@ STR16 gzLateLocalizedString[] =
L"Ñåé÷àñ íåáåçîïàñíî âêëþ÷àòü ñæàòèå âðåìåíè - ó âàñ åñòü íàåìíèêè â ïåùåðàõ ñ æóêàìè.", //
//29-31 singular versions @@@2 elite to veteran
L"1 íîâîáðàíåö èç îïîë÷åíèÿ ñòàë âåòåðàíîì.",
L"1 íîâîáðàíåö èç îïîë÷åíèÿ ñòàë ýëèòíûì ñîëäàòîì.",
L"1 íîâîáðàíåö èç îïîë÷åíèÿ ñòàë ðÿäîâûì îïîë÷åíöåì.",
L"1 ðÿäîâîé îïîë÷åíåö ñòàë âåòåðàíîì.",
L"1 ðÿäîâîé îïîë÷åíåö ñòàë ýëèòíûì ñîëäàòîì.",
//32-34
L"%s íè÷åãî íå ãîâîðèò.",
@@ -4138,7 +4138,7 @@ STR16 gzLateLocalizedString[] =
//59
L"Ñîïðîâîäèòü Äæîíà è Ìýðè?",
L"Âûêëþ÷àòåëü íàæàò.",
L"Êíîïêà íàæàòà.", //ïèøåò ïðè íàæàòèè êíîïêè, ê ïðèìåðó êíîïêà â øêàôó øèçà
L"%s ÷óâñòâóåò ÷òî â áðîíåæèëåòå ÷òî-òî òðåñíóëî!",
L"%s âûïóñòèë íà %d áîëüøå ïóëü!",
@@ -4176,7 +4176,7 @@ STR16 gzTooltipStrings[] =
L"%s|Ï|Í|Â: %s\n",
L"íåò ÏÍÂ",
L"%s|Ïðîòèâîãàç: %s\n",
L"íåò ïðîòèâîãàçà", //äóìàþ ÷òî ïîñëå ñëîâà 'ïðîòèâîãàç' íåò ñìûñëà ïèñàòü 'íåò ïðîòèâîãàçà'
L"íåò ïðîòèâîãàçà",
L"%s|Ãîëîâà,|Ñëîò |1: %s\n",
L"%s|Ãîëîâà,|Ñëîò |2: %s\n",
L"\n(â ðþêçàêå) ",
@@ -4191,7 +4191,7 @@ STR16 gzTooltipStrings[] =
L"Òÿæåëîå îðóæèå",
L"áåç êàñêè",
L"áåç áðîíåæèëåòà",
L"áåç ïîíîæ",
L"áåç ïîíîæåé",
L"|Áðîíÿ: %s\n",
};
@@ -4208,6 +4208,9 @@ STR16 New113Message[] =
L"ÃÐ", //ãðàíàòîì¸ò
L"ÃÐ *", //
L"ÃÐ ***", //
L"Ñíàéïåð!",
L"Íåâîçìîæíî ðàçäåëèòü äåíüãè èç-çà ïðåäìåòà íà êóðñîðå.",
L"Òî÷êà âûñàäêè íîâûõ íà¸ìíèêîâ ïåðåíåñåíà â %s, òàê êàê ïðåäûäóùàÿ òî÷êà âûñàäêè %s çàõâà÷åíà ïðîòèâíèêîì.",
};
#endif //RUSSIAN