- Added an ini option (ALL_NAMED_NPCS_DECIDE_ACTION) which enables proper realtime decision making for any named NPC (i.e. NPCs tied to a profile). As a result such NPCs are not required to be in CIV_TEAM anymore. (by Realist)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5720 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-12-08 22:05:20 +00:00
parent 87e0d82cdd
commit c3ac6a5d1f
3 changed files with 7 additions and 2 deletions
+4
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@@ -1289,6 +1289,10 @@ void LoadGameExternalOptions()
gGameExternalOptions.fNoEnemyAutoReadyWeapon = iniReader.ReadInteger("Tactical Gameplay Settings", "NO_ENEMY_AUTOMATIC_WEAPON_READYING", 1, 0, 2);
// enable schedules and decision making for any named npc regardless of their team
gGameExternalOptions.fAllNamedNpcsDecideAction = iniReader.ReadBoolean("Tactical Gameplay Settings", "ALL_NAMED_NPCS_DECIDE_ACTION", FALSE);
//################# Tactical Cover System Settings ##################
// CPT: Cover System Settings
+1
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@@ -344,6 +344,7 @@ typedef struct
BOOLEAN fAllowInstantInterruptsOnSight;
BOOLEAN fNoEnemyAutoReadyWeapon;
BOOLEAN fAllNamedNpcsDecideAction;
UINT16 usAwardSpecialExpForQuests;
+2 -2
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@@ -813,7 +813,7 @@ INT8 DecideActionGreen(SOLDIERTYPE *pSoldier)
// if real-time, and not in the way, do nothing 90% of the time (for GUARDS!)
// unless in water (could've started there), then we better swim to shore!
if (fCivilian)
if (fCivilian || (gGameExternalOptions.fAllNamedNpcsDecideAction && pSoldier->ubProfile != NO_PROFILE))
{
// special stuff for civs
@@ -1427,7 +1427,7 @@ INT8 DecideActionYellow(SOLDIERTYPE *pSoldier)
return( ZombieDecideActionYellow(pSoldier) );
#endif
if (fCivilian)
if (fCivilian || (gGameExternalOptions.fAllNamedNpcsDecideAction && pSoldier->ubProfile != NO_PROFILE))
{
if (pSoldier->flags.uiStatusFlags & SOLDIER_COWERING)
{