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- Added missing language text strings for HAM 3.6
- Search for "TODO.Translate" git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3324 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+154
-6
@@ -388,9 +388,12 @@ STR16 pAssignmentStrings[] =
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L"在途中",// in transit - abbreviated form
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L"修理", // repairing
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L"锻炼", // training themselves
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L"民兵", // training a town to revolt
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L"民兵", // training a town to revolt
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L"M.Militia", //training moving militia units // TODO.Translate
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L"教练", // training a teammate
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L"学员", // being trained by someone else
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L"Staff", // operating a strategic facility // TODO.Translate
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L"Rest", // Resting at a facility // TODO.Translate
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L"死亡", // dead
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L"无力中", // abbreviation for incapacitated
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L"战俘", // Prisoner of war - captured
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@@ -404,6 +407,7 @@ STR16 pMilitiaString[] =
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L"民兵", // the title of the militia box
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L"未分配的民兵", //the number of unassigned militia troops
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L"本地区有敌军存在,你无法重新分配民兵!",
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L"Some militia were not assigned to a sector. Would you like to disband them?", // TODO.Translate
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};
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@@ -411,6 +415,7 @@ STR16 pMilitiaButtonString[] =
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{
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L"自动", // auto place the militia troops for the player
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L"完成", // done placing militia troops
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L"Disband", // HEADROCK HAM 3.6: Disband militia // TODO.Translate
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};
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STR16 pConditionStrings[] =
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@@ -633,6 +638,7 @@ STR16 pAssignMenuStrings[] =
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L"交通工具",
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L"修理",
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L"训练",
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L"Facility", // the merc is using/staffing a facility // TODO.Translate
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L"取消",
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};
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@@ -690,6 +696,7 @@ STR16 pTrainingMenuStrings[] =
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{
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L"锻炼", // train yourself
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L"民兵", // train the town
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L"Mobile Militia", // TODO.Translate
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L"教练", // train your teammates
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L"学员", // be trained by an instructor
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L"取消", // cancel this menu
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@@ -1106,7 +1113,7 @@ CHAR16 gWeaponStatsDesc[][ 16 ] =
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L"重量: ", //12
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L"晕眩杀伤力: ",//13
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// HEADROCK: Added new strings for extended description ** REDUNDANT **
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L"连发惩罚: ", //14
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L"Attachments:", //14 // TODO.Translate
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L"连发/5AP: ", //15
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L"数量: ", //16
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@@ -1195,7 +1202,7 @@ STR16 gzAmmoStatsFasthelp[ 20 ] =
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L"杀伤修正",
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L"命中修正",
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L"连发惩罚修正(越高越好",
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L"点射/连发惩罚修正(越高越好)",
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L"Burst Penalty Modifier (Higher is better)", // TODO.Translate
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L"可靠性修正",
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L"噪音修正(越低越好)",
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L"",
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@@ -1735,7 +1742,7 @@ STR16 sFacilitiesStrings[] =
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{
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L"无",
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L"医院",
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L"工厂",
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L"Factory", // TODO.Translate
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L"监狱",
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L"军事基地",
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L"机场",
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@@ -1766,6 +1773,7 @@ STR16 pwTownInfoStrings[] =
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L"等级", // the training level of civilians in this town
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L"民兵训练度", // 10 // state of civilian training in town
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L"民兵", // the state of the trained civilians in the town
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L"Mobile Training", // HEADROCK HAM 3.6: The stat of Mobile militia training in town // TODO.Translate
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};
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// Mine strings
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@@ -2069,6 +2077,8 @@ STR16 pTransactionText[] =
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L"向%s购买了物品。", //is used for the Shop keeper interface. The dealers name will be appended to the end of the string.
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L"%s存款",
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L"将装备卖给了当地人",
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L"Facility Use", // HEADROCK HAM 3.6 // TODO.Translate
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L"Militia upkeep", // HEADROCK HAM 3.6 // TODO.Translate
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};
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STR16 pTransactionAlternateText[] =
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@@ -3700,6 +3710,7 @@ STR16 zOptionsToggleText[] =
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L"降低CPU的使用率", //"Low CPU usage",
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L"Enhanced Description Box",
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L"强制回合制模式", // add forced turn mode
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L"Stat Progress Bars", // Show progress towards stat increase // TODO.Translate
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L"--作弊模式选项--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
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L"强制 Bobby Ray 送货", // force all pending Bobby Ray shipments
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L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
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@@ -3795,6 +3806,7 @@ STR16 zOptionsScreenHelpText[] =
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L"当打开时,游戏将使用更少的CPU资源。",
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L"当打开时,将出现物品及武器的“增强描述框”(EDB)。",
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L"当打开时,且在战术画面内存在敌军时,将一直处于回合制模式直至该地区所有敌军被消灭(可以通过快捷键|C|T|R|L+|S|H|I|F|T+|A|L|T+|T来控制打开或关闭强制回合制模式)",
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L"When ON, shows character progress towards gaining levels.", // TODO.Translate
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
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L"Force all pending Bobby Ray shipments",
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
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@@ -4540,9 +4552,36 @@ STR16 New113Message[] =
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L"发现敌人!(按|C|t|r|l|+|x进入回合制)",
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};
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STR16 New113HAMMessage[] =
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// TODO.Translate
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STR16 New113HAMMessage[] =
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{
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L"%s 害怕得退缩了!",// L"%s cowers in fear!",
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// 0 - 5
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L"%s cowers in fear!",
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L"%s is pinned down!",
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L"%s fires more rounds than intended!",
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L"You cannot train militia in this sector.",
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L"Militia picks up %s.",
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L"Cannot train militia with enemies present!",
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// 6 - 10
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L"%s lacks sufficient Leadership score to train militia.",
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L"No more than %d Mobile Militia trainers are permitted in this sector.",
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L"No room in %s or around it for new Mobile Militia!",
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L"You need to have %d Town Militia in each of %s's liberated sectors before you can train Mobile Militia here.",
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L"Can't staff a facility while enemies are present!",
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// 11 - 15
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L"%s lacks sufficient Wisdom to staff this facility.",
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L"The %s is already fully-staffed.",
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L"It will cost $%d per hour to staff this facility. Do you wish to continue?",
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L"You have insufficient funds to pay for all Facility work today. $%d have been paid, but you still owe $%d. The locals are not pleased.",
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L"You have insufficient funds to pay for all Facility work today. You owe $%d. The locals are not pleased.",
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// 16 - 20
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L"You have an outstanding debt of $%d for Facility Operation, and no money to pay it off!",
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L"You have an outstanding debt of $%d for Facility Operation. You can't assign this merc to facility duty until you have enough money to pay off the entire debt.",
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L"You have an outstanding debt of $%d for Facility Operation. Would you like to pay it all back?",
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L"N/A in this sector",
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L"Daily Expenses",
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// 21 - 25
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L"Insufficient funds to pay all enlisted militia! %d militia have disbanded and returned home.",
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};
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// WANNE: This are the email texts, when one of the 4 new 1.13 MERC mercs have levelled up, that Speck sends
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@@ -4862,6 +4901,115 @@ STR16 gzIMPDisabilityTraitText[]=
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L"I.M.P. 性格缺陷",
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};
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// TODO.Translate
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// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
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STR16 gzFacilityErrorMessage[]=
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{
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L"%s lacks sufficient Strength to perform this task.",
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L"%s lacks sufficient Dexterity to perform this task.",
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L"%s lacks sufficient Agility to perform this task.",
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L"%s is not Healthy enough to perform this task.",
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L"%s lacks sufficient Wisdom to perform this task.",
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L"%s lacks sufficient Marksmanship to perform this task.",
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// 6 - 10
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L"%s lacks sufficient Medical Skill to perform this task.",
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L"%s lacks sufficient Mechanical Skill to perform this task.",
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L"%s lacks sufficient Leadership to perform this task.",
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L"%s lacks sufficient Explosives Skill to perform this task.",
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L"%s lacks sufficient Experience to perform this task.",
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// 11 - 15
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L"%s lacks sufficient Morale to perform this task.",
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L"%s is too exhausted to perform this task.",
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L"Insufficient loyalty in %s. The locals refuse to allow you to perform this task.",
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L"Too many people are already working at the %s.",
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L"Too many people are already performing this task at the %s.",
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// 16 - 20
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L"%s can find no items to repair.",
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L"%s has lost some %s while working in sector %s!",
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L"%s has lost some %s while working at the %s in %s!",
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L"%s was injured while working in sector %s, and requires immediate medical attention!",
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L"%s was injured while working at the %s in %s, and requires immediate medical attention!",
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// 21 - 25
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L"%s was injured while working in sector %s. It doesn't seem too bad though.",
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L"%s was injured while working at the %s in %s. It doesn't seem too bad though.",
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L"The residents of %s seem upset about %s's presence.",
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L"The residents of %s seem upset about %s's work at the %s.",
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L"%s's actions in sector %s have caused loyalty loss throughout the region!",
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// 26 - 30
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L"%s's actions at the %s in %s have caused loyalty loss throughout the region!",
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L"%s is drunk.", // <--- This is a log message string.
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L"%s has become severely ill in sector %s, and has been taken off duty.",
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L"%s has become severely ill and cannot continue his work at the %s in %s.",
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L"%s was injured in sector %s.", // <--- This is a log message string.
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// 31 - 35
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L"%s was severely injured in sector %s.", //<--- This is a log message string.
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};
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// TODO.Translate
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STR16 gzFacilityRiskResultStrings[]=
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{
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L"Strength",
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L"Agility",
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L"Dexterity",
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L"Wisdom",
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L"Health",
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L"Marksmanship",
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// 5-10
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L"Leadership",
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L"Mechanical skill",
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L"Medical skill",
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L"Explosives skill",
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};
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// TODO.Translate
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STR16 gzFacilityAssignmentStrings[]=
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{
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L"AMBIENT",
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L"Staff",
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L"Rest",
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L"Repair Items",
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L"Repair %s", // Vehicle name inserted here
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L"Repair Robot",
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// 6-10
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L"Doctor",
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L"Patient",
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L"Practice Strength",
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L"Practice Dexterity",
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L"Practice Agility",
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L"Practice Health",
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// 11-15
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L"Practice Marksmanship",
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L"Practice Medical",
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L"Practice Mechanical",
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L"Practice Leadership",
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L"Practice Explosives",
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// 16-20
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L"Student Strength",
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L"Student Dexterity",
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L"Student Agility",
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L"Student Health",
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L"Student Marksmanship",
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// 21-25
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L"Student Medical",
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L"Student Mechanical",
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L"Student Leadership",
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L"Student Explosives",
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L"Trainer Strength",
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// 26-30
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L"Trainer Dexterity",
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L"Trainer Agility",
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L"Trainer Health",
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L"Trainer Marksmanship",
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L"Trainer Medical",
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// 30-35
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L"Trainer Mechanical",
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L"Trainer Leadership",
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L"Trainer Explosives",
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};
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STR16 Additional113Text[]=
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{
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L"Jagged Alliance 2 v1.13 窗口模式需要一个16bpp或更少的颜色深度。",
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+160
-9
@@ -376,9 +376,12 @@ STR16 pAssignmentStrings[] =
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L"Onderweg", // in transit - abbreviated form
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L"Repareer", // repairing
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L"Oefenen", // training themselves
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L"Militie", // training a town to revolt
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L"Militie", // training a town to revolt
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L"M.Militia", //training moving militia units // TODO.Translate
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L"Trainer", // training a teammate
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L"Student", // being trained by someone else
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L"Student", // being trained by someone else
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L"Staff", // operating a strategic facility // TODO.Translate
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L"Rest", // Resting at a facility // TODO.Translate
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L"Dood", // dead
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L"Uitgesc.", // abbreviation for incapacitated
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L"POW", // Prisoner of war - captured
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@@ -392,6 +395,7 @@ STR16 pMilitiaString[] =
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L"Militie", // the title of the militia box
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L"Unassigned", //the number of unassigned militia troops
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L"Milities kunnen niet herplaatst worden als er nog vijanden in de buurt zijn!",
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L"Some militia were not assigned to a sector. Would you like to disband them?", // TODO.Translate
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};
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@@ -399,6 +403,7 @@ STR16 pMilitiaButtonString[] =
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{
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L"Auto", // auto place the militia troops for the player
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L"OK", // done placing militia troops
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L"Disband", // HEADROCK HAM 3.6: Disband militia // TODO.Translate
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};
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STR16 pConditionStrings[] =
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@@ -621,6 +626,7 @@ STR16 pAssignMenuStrings[] =
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L"Vehicle", // the merc is in a vehicle
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L"Repair", // the merc is repairing items
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L"Train", // the merc is training
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L"Facility", // the merc is using/staffing a facility // TODO.Translate
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L"Stop", // cancel this menu
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};
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@@ -678,7 +684,8 @@ STR16 pAttributeMenuStrings[] =
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STR16 pTrainingMenuStrings[] =
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{
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L"Oefenen", // train yourself
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L"Militie", // train the town
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L"Militie", // train the town
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L"Mobile Militia", // TODO.Translate
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L"Trainer", // train your teammates
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L"Student", // be trained by an instructor
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L"Stop", // cancel this menu
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@@ -1094,7 +1101,7 @@ CHAR16 gWeaponStatsDesc[][ 16 ] =
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L"Weight:", //12
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L"Stun Damage:",//13
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// HEADROCK: Added new strings for extended description ** REDUNDANT **
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L"AUTOPEN:", //14
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L"Attachments:", //14 // TODO.Translate
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L"AUTO/5:", //15
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L"Amount:", //16
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@@ -1183,7 +1190,7 @@ STR16 gzAmmoStatsFasthelp[ 20 ] =
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L"Damage Modifier",
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L"To-Hit Modifier",
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L"Autofire Penalty Modifier (Higher is better)",
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L"Burst/Auto Penalty Modifier (Higher is better)",
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L"Burst Penalty Modifier (Higher is better)", // TODO.Translate
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L"Reliability Modifier",
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L"Loudness Modifier (Lower is better)",
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L"",
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@@ -1723,7 +1730,7 @@ STR16 sFacilitiesStrings[] =
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{
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L"Geen",
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L"Ziekenhuis",
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L"Industrie",
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L"Factory", // TODO.Translate
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L"Gevangenis",
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L"Krijgsmacht",
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L"Vliegveld",
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@@ -1754,6 +1761,7 @@ STR16 pwTownInfoStrings[] =
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L"Niveau", // the training level of civilians in this town
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L"Training Burgers", // 10 // state of civilian training in town
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L"Militie", // the state of the trained civilians in the town
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L"Mobile Training", // HEADROCK HAM 3.6: The stat of Mobile militia training in town // TODO.Translate
|
||||
};
|
||||
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// Mine strings
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||||
@@ -2056,6 +2064,8 @@ STR16 pTransactionText[] =
|
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L"Rust militie uit in %s", // initial cost to equip a town's militia
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L"Items gekocht van %s.", //is used for the Shop keeper interface. The dealers name will be appended to the end of the string.
|
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L"%s heeft geld gestort.",
|
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L"Facility Use", // HEADROCK HAM 3.6 // TODO.Translate
|
||||
L"Militia upkeep", // HEADROCK HAM 3.6 // TODO.Translate
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||||
};
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STR16 pTransactionAlternateText[] =
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@@ -2151,7 +2161,7 @@ STR16 pMapErrorString[] =
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||||
//11-15
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L"Reisorders? Er is daar een gevecht gaande!",
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L"Je bent in een hinderlaag gelokt van Bloodcats in sector %s!",
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L"Je bent in sector I16 iets binnengelopen dat lijkt op het hol van een bloodcat!",
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L"Je bent in sector %s iets binnengelopen dat lijkt op het hol van een bloodcat!",
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L"",
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L"De SAM-stelling in %s is overgenomen.",
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//16-20
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@@ -3633,6 +3643,10 @@ STR16 pMilitiaConfirmStrings[] =
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L"Je kunt de $%d niet betalen om de stadsmilitie hier te trainen.",
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||||
L"%s heeft een loyaliteit nodig van %d procent om door te gaan met milities trainen.",
|
||||
L"Je kunt de militie in %s niet meer trainen.",
|
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L"You cannot afford the $%d to train mobile militia here.", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
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L"Continue training mobile militia in %s (%s %d)?", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
|
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L"Training mobile militia in %d sectors will cost $ %d. %s", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
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L"Training a squad of mobile militia will cost $", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
|
||||
};
|
||||
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||||
//Strings used in the popup box when withdrawing, or depositing money from the $ sign at the bottom of the single merc panel
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||||
@@ -3687,6 +3701,7 @@ STR16 zOptionsToggleText[] =
|
||||
L"Low CPU Usage",
|
||||
L"Enhanced Description Box",
|
||||
L"Forced Turn Mode", // add forced turn mode
|
||||
L"Stat Progress Bars", // Show progress towards stat increase // TODO.Translate
|
||||
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
|
||||
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
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||||
@@ -3782,6 +3797,7 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"When ON, game will run with much lower CPU usage.",
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||||
L"When ON, enhanced descriptions will be shown for items and weapons.",
|
||||
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
|
||||
L"When ON, shows character progress towards gaining levels.", // TODO.Translate
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
|
||||
L"Force all pending Bobby Ray shipments",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
@@ -4412,7 +4428,7 @@ STR16 gzLateLocalizedString[] =
|
||||
|
||||
//46-48
|
||||
L"%s's pistoolloopverlenger valt eraf!",
|
||||
L"Niet meer dan %d militietrainers zijn toegelaten per sector.",
|
||||
L"No more than %d militia trainers are permitted in this sector.", // TODO.Translate
|
||||
L"Zeker weten?",
|
||||
|
||||
//49-50
|
||||
@@ -4450,7 +4466,7 @@ STR16 gzLateLocalizedString[] =
|
||||
|
||||
STR16 gzCWStrings[] =
|
||||
{
|
||||
L"Call reinforcements from adjacent sectors?",
|
||||
L"Call reinforcements to %s from adjacent sectors?", // TODO.Translate
|
||||
};
|
||||
|
||||
// WANNE: Tooltips
|
||||
@@ -4527,9 +4543,36 @@ STR16 New113Message[] =
|
||||
L"Enemy spotted! (Ctrl + x to enter turn based)",
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
STR16 New113HAMMessage[] =
|
||||
{
|
||||
// 0 - 5
|
||||
L"%s cowers in fear!",
|
||||
L"%s is pinned down!",
|
||||
L"%s fires more rounds than intended!",
|
||||
L"You cannot train militia in this sector.",
|
||||
L"Militia picks up %s.",
|
||||
L"Cannot train militia with enemies present!",
|
||||
// 6 - 10
|
||||
L"%s lacks sufficient Leadership score to train militia.",
|
||||
L"No more than %d Mobile Militia trainers are permitted in this sector.",
|
||||
L"No room in %s or around it for new Mobile Militia!",
|
||||
L"You need to have %d Town Militia in each of %s's liberated sectors before you can train Mobile Militia here.",
|
||||
L"Can't staff a facility while enemies are present!",
|
||||
// 11 - 15
|
||||
L"%s lacks sufficient Wisdom to staff this facility.",
|
||||
L"The %s is already fully-staffed.",
|
||||
L"It will cost $%d per hour to staff this facility. Do you wish to continue?",
|
||||
L"You have insufficient funds to pay for all Facility work today. $%d have been paid, but you still owe $%d. The locals are not pleased.",
|
||||
L"You have insufficient funds to pay for all Facility work today. You owe $%d. The locals are not pleased.",
|
||||
// 16 - 20
|
||||
L"You have an outstanding debt of $%d for Facility Operation, and no money to pay it off!",
|
||||
L"You have an outstanding debt of $%d for Facility Operation. You can't assign this merc to facility duty until you have enough money to pay off the entire debt.",
|
||||
L"You have an outstanding debt of $%d for Facility Operation. Would you like to pay it all back?",
|
||||
L"N/A in this sector",
|
||||
L"Daily Expenses",
|
||||
// 21 - 25
|
||||
L"Insufficient funds to pay all enlisted militia! %d militia have disbanded and returned home.",
|
||||
};
|
||||
|
||||
// WANNE: This are the email texts, when one of the 4 new 1.13 MERC mercs have levelled up, that Speck sends
|
||||
@@ -4839,6 +4882,114 @@ STR16 gzIMPDisabilityTraitText[]=
|
||||
L"I.M.P. Disabilities",
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
|
||||
STR16 gzFacilityErrorMessage[]=
|
||||
{
|
||||
L"%s lacks sufficient Strength to perform this task.",
|
||||
L"%s lacks sufficient Dexterity to perform this task.",
|
||||
L"%s lacks sufficient Agility to perform this task.",
|
||||
L"%s is not Healthy enough to perform this task.",
|
||||
L"%s lacks sufficient Wisdom to perform this task.",
|
||||
L"%s lacks sufficient Marksmanship to perform this task.",
|
||||
// 6 - 10
|
||||
L"%s lacks sufficient Medical Skill to perform this task.",
|
||||
L"%s lacks sufficient Mechanical Skill to perform this task.",
|
||||
L"%s lacks sufficient Leadership to perform this task.",
|
||||
L"%s lacks sufficient Explosives Skill to perform this task.",
|
||||
L"%s lacks sufficient Experience to perform this task.",
|
||||
// 11 - 15
|
||||
L"%s lacks sufficient Morale to perform this task.",
|
||||
L"%s is too exhausted to perform this task.",
|
||||
L"Insufficient loyalty in %s. The locals refuse to allow you to perform this task.",
|
||||
L"Too many people are already working at the %s.",
|
||||
L"Too many people are already performing this task at the %s.",
|
||||
// 16 - 20
|
||||
L"%s can find no items to repair.",
|
||||
L"%s has lost some %s while working in sector %s!",
|
||||
L"%s has lost some %s while working at the %s in %s!",
|
||||
L"%s was injured while working in sector %s, and requires immediate medical attention!",
|
||||
L"%s was injured while working at the %s in %s, and requires immediate medical attention!",
|
||||
// 21 - 25
|
||||
L"%s was injured while working in sector %s. It doesn't seem too bad though.",
|
||||
L"%s was injured while working at the %s in %s. It doesn't seem too bad though.",
|
||||
L"The residents of %s seem upset about %s's presence.",
|
||||
L"The residents of %s seem upset about %s's work at the %s.",
|
||||
L"%s's actions in sector %s have caused loyalty loss throughout the region!",
|
||||
// 26 - 30
|
||||
L"%s's actions at the %s in %s have caused loyalty loss throughout the region!",
|
||||
L"%s is drunk.", // <--- This is a log message string.
|
||||
L"%s has become severely ill in sector %s, and has been taken off duty.",
|
||||
L"%s has become severely ill and cannot continue his work at the %s in %s.",
|
||||
L"%s was injured in sector %s.", // <--- This is a log message string.
|
||||
// 31 - 35
|
||||
L"%s was severely injured in sector %s.", //<--- This is a log message string.
|
||||
|
||||
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
STR16 gzFacilityRiskResultStrings[]=
|
||||
{
|
||||
L"Strength",
|
||||
L"Agility",
|
||||
L"Dexterity",
|
||||
L"Wisdom",
|
||||
L"Health",
|
||||
L"Marksmanship",
|
||||
// 5-10
|
||||
L"Leadership",
|
||||
L"Mechanical skill",
|
||||
L"Medical skill",
|
||||
L"Explosives skill",
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
STR16 gzFacilityAssignmentStrings[]=
|
||||
{
|
||||
L"AMBIENT",
|
||||
L"Staff",
|
||||
L"Rest",
|
||||
L"Repair Items",
|
||||
L"Repair %s", // Vehicle name inserted here
|
||||
L"Repair Robot",
|
||||
// 6-10
|
||||
L"Doctor",
|
||||
L"Patient",
|
||||
L"Practice Strength",
|
||||
L"Practice Dexterity",
|
||||
L"Practice Agility",
|
||||
L"Practice Health",
|
||||
// 11-15
|
||||
L"Practice Marksmanship",
|
||||
L"Practice Medical",
|
||||
L"Practice Mechanical",
|
||||
L"Practice Leadership",
|
||||
L"Practice Explosives",
|
||||
// 16-20
|
||||
L"Student Strength",
|
||||
L"Student Dexterity",
|
||||
L"Student Agility",
|
||||
L"Student Health",
|
||||
L"Student Marksmanship",
|
||||
// 21-25
|
||||
L"Student Medical",
|
||||
L"Student Mechanical",
|
||||
L"Student Leadership",
|
||||
L"Student Explosives",
|
||||
L"Trainer Strength",
|
||||
// 26-30
|
||||
L"Trainer Dexterity",
|
||||
L"Trainer Agility",
|
||||
L"Trainer Health",
|
||||
L"Trainer Marksmanship",
|
||||
L"Trainer Medical",
|
||||
// 30-35
|
||||
L"Trainer Mechanical",
|
||||
L"Trainer Leadership",
|
||||
L"Trainer Explosives",
|
||||
};
|
||||
|
||||
STR16 Additional113Text[]=
|
||||
{
|
||||
L"Jagged Alliance 2 v1.13 windowed modus vereist een kleurdiepte van 16 bits per pixel.",
|
||||
|
||||
@@ -389,7 +389,7 @@ STR16 pAssignmentStrings[] =
|
||||
L"In Trans", // in transit - abbreviated form
|
||||
L"Repair", // repairing
|
||||
L"Practice", // training themselves
|
||||
L"Militia", // training a town to revolt
|
||||
L"Militia", // training a town to revolt
|
||||
L"M.Militia", //training moving militia units
|
||||
L"Trainer", // training a teammate
|
||||
L"Student", // being trained by someone else
|
||||
|
||||
+155
-7
@@ -405,6 +405,7 @@ STR16 pMilitiaString[] =
|
||||
L"Milice", // the title of the militia box
|
||||
L"Disponibles", //the number of unassigned militia troops
|
||||
L"Vous ne pouvez réorganiser la milice lors d'un combat !",
|
||||
L"Some militia were not assigned to a sector. Would you like to disband them?", // TODO.Translate
|
||||
};
|
||||
|
||||
|
||||
@@ -412,6 +413,7 @@ STR16 pMilitiaButtonString[] =
|
||||
{
|
||||
L"Auto", // auto place the militia troops for the player
|
||||
L"OK", // done placing militia troops
|
||||
L"Disband", // HEADROCK HAM 3.6: Disband militia // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 pConditionStrings[] =
|
||||
@@ -634,6 +636,7 @@ STR16 pAssignMenuStrings[] =
|
||||
L"Transport", // the merc is in a vehicle
|
||||
L"Réparation", // the merc is repairing items
|
||||
L"Formation", // the merc is training
|
||||
L"Facility", // the merc is using/staffing a facility // TODO.Translate
|
||||
L"Annuler", // cancel this menu
|
||||
};
|
||||
|
||||
@@ -690,7 +693,8 @@ STR16 pAttributeMenuStrings[] =
|
||||
STR16 pTrainingMenuStrings[] =
|
||||
{
|
||||
L"Formation", // train yourself
|
||||
L"Milice", // train the town
|
||||
L"Milice", // train the town
|
||||
L"Mobile Militia", // TODO.Translate
|
||||
L"Entraîneur", // train your teammates
|
||||
L"Elève", // be trained by an instructor
|
||||
L"Annuler", // cancel this menu
|
||||
@@ -1107,7 +1111,7 @@ CHAR16 gWeaponStatsDesc[][ 16 ] =
|
||||
L"Poids:", //12
|
||||
L"Etourdissement:",//13
|
||||
// HEADROCK: Added new strings for extended description ** REDUNDANT **
|
||||
L"AUTOPEN:", //14
|
||||
L"Attachments:", //14 // TODO.Translate
|
||||
L"AUTO/5:", //15
|
||||
L"Munitions :", //16
|
||||
|
||||
@@ -1196,7 +1200,7 @@ STR16 gzAmmoStatsFasthelp[ 20 ] =
|
||||
L"Facteur de dégats",
|
||||
L"Facteur de toucher",
|
||||
L"Autofire Penalty Modifier (Higher is better)",
|
||||
L"Facteur de pénalité rafle/auto. (Plus c'est mieux)",
|
||||
L"Facteur de pénalité rafle. (Plus c'est mieux)",
|
||||
L"Facteur de fiabilité",
|
||||
L"Facteur d'intensité sonore (Moins c'est mieux)",
|
||||
L"",
|
||||
@@ -1736,7 +1740,7 @@ STR16 sFacilitiesStrings[] =
|
||||
{
|
||||
L"Aucun",
|
||||
L"Hôpital",
|
||||
L"Industrie",
|
||||
L"Factory", // TODO.Translate
|
||||
L"Prison",
|
||||
L"Militaire",
|
||||
L"Aéroport",
|
||||
@@ -1767,6 +1771,7 @@ STR16 pwTownInfoStrings[] =
|
||||
L"Niveau", // the training level of civilians in this town
|
||||
L"Formation", // 10 // state of civilian training in town
|
||||
L"Milice", // the state of the trained civilians in the town
|
||||
L"Mobile Training", // HEADROCK HAM 3.6: The stat of Mobile militia training in town // TODO.Translate
|
||||
};
|
||||
|
||||
// Mine strings
|
||||
@@ -2070,6 +2075,8 @@ STR16 pTransactionText[] =
|
||||
L"Achats à %s.", //is used for the Shop keeper interface. The dealers name will be appended to the en d of the string.
|
||||
L"Montant déposé par %s.",
|
||||
L"Materiel vendu à la population",
|
||||
L"Facility Use", // HEADROCK HAM 3.6 // TODO.Translate
|
||||
L"Militia upkeep", // HEADROCK HAM 3.6 // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 pTransactionAlternateText[] =
|
||||
@@ -2164,7 +2171,7 @@ STR16 pMapErrorString[] =
|
||||
//11-15
|
||||
L"Des ordres de mouvement ? Vous êtes en plein combat !",
|
||||
L"Vous êtes tombé dans une embuscade de chats sauvages dans le secteur %s !",
|
||||
L"Vous venez d'entrer dans le repaire des chats sauvages (secteur I16) !",
|
||||
L"Vous venez d'entrer dans le repaire des chats sauvages (secteur %s) !",
|
||||
L"",
|
||||
L"Le site SAM en %s est sous contrôle ennemi.",
|
||||
//16-20
|
||||
@@ -3647,6 +3654,10 @@ STR16 pMilitiaConfirmStrings[] =
|
||||
L"Vous ne pouvez pas payer les %d $ nécessaires à l'entraînement.",
|
||||
L"Vous ne pouvez poursuivre l'entraînement de la milice à %s que si cette ville est à niveau de loyauté de %d pour-cent.",
|
||||
L"Vous ne pouvez plus entraîner de milice à %s.",
|
||||
L"You cannot afford the $%d to train mobile militia here.", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
|
||||
L"Continue training mobile militia in %s (%s %d)?", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
|
||||
L"Training mobile militia in %d sectors will cost $ %d. %s", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
|
||||
L"Training a squad of mobile militia will cost $", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
|
||||
};
|
||||
|
||||
//Strings used in the popup box when withdrawing, or depositing money from the $ sign at the bottom of the single merc panel
|
||||
@@ -3701,6 +3712,7 @@ STR16 zOptionsToggleText[] =
|
||||
L"Faible consommation processeur",
|
||||
L"EDB (mod rajoutant info utiles)",
|
||||
L"Mode tour par tour forcé", // add forced turn mode
|
||||
L"Stat Progress Bars", // Show progress towards stat increase // TODO.Translate
|
||||
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
|
||||
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
||||
@@ -3796,6 +3808,7 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"Si activé, le jeu restreint l'utilisation du processeur.",
|
||||
L"Si activé, l'EDB sera affiché pour les armes et objets.",
|
||||
L"Si cette option est activée et que des ennemis sont présents, \nle mode tour par tour est actif tant qu'il reste \ndes ennemis dans le secteur (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
|
||||
L"When ON, shows character progress towards gaining levels.", // TODO.Translate
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
|
||||
L"Force all pending Bobby Ray shipments",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
@@ -4425,7 +4438,7 @@ STR16 gzLateLocalizedString[] =
|
||||
|
||||
//46-48
|
||||
L"Le prolongateur de %s est tombé !",
|
||||
L"Seuls %d instructeurs de milice peuvent travailler par secteur.",
|
||||
L"No more than %d militia trainers are permitted in this sector.", // TODO.Translate
|
||||
L"Etes-vous sûr ?",
|
||||
|
||||
//49-50
|
||||
@@ -4463,7 +4476,7 @@ STR16 gzLateLocalizedString[] =
|
||||
|
||||
STR16 gzCWStrings[] =
|
||||
{
|
||||
L"Appeler des renforts depuis secteurs adjacents?",
|
||||
L"Call reinforcements to %s from adjacent sectors?", // TODO.Translate
|
||||
};
|
||||
|
||||
// WANNE: Tooltips
|
||||
@@ -4540,9 +4553,36 @@ STR16 New113Message[] =
|
||||
L"Enemy spotted! (Ctrl + x to enter turn based)",
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
STR16 New113HAMMessage[] =
|
||||
{
|
||||
// 0 - 5
|
||||
L"%s cowers in fear!",
|
||||
L"%s is pinned down!",
|
||||
L"%s fires more rounds than intended!",
|
||||
L"You cannot train militia in this sector.",
|
||||
L"Militia picks up %s.",
|
||||
L"Cannot train militia with enemies present!",
|
||||
// 6 - 10
|
||||
L"%s lacks sufficient Leadership score to train militia.",
|
||||
L"No more than %d Mobile Militia trainers are permitted in this sector.",
|
||||
L"No room in %s or around it for new Mobile Militia!",
|
||||
L"You need to have %d Town Militia in each of %s's liberated sectors before you can train Mobile Militia here.",
|
||||
L"Can't staff a facility while enemies are present!",
|
||||
// 11 - 15
|
||||
L"%s lacks sufficient Wisdom to staff this facility.",
|
||||
L"The %s is already fully-staffed.",
|
||||
L"It will cost $%d per hour to staff this facility. Do you wish to continue?",
|
||||
L"You have insufficient funds to pay for all Facility work today. $%d have been paid, but you still owe $%d. The locals are not pleased.",
|
||||
L"You have insufficient funds to pay for all Facility work today. You owe $%d. The locals are not pleased.",
|
||||
// 16 - 20
|
||||
L"You have an outstanding debt of $%d for Facility Operation, and no money to pay it off!",
|
||||
L"You have an outstanding debt of $%d for Facility Operation. You can't assign this merc to facility duty until you have enough money to pay off the entire debt.",
|
||||
L"You have an outstanding debt of $%d for Facility Operation. Would you like to pay it all back?",
|
||||
L"N/A in this sector",
|
||||
L"Daily Expenses",
|
||||
// 21 - 25
|
||||
L"Insufficient funds to pay all enlisted militia! %d militia have disbanded and returned home.",
|
||||
};
|
||||
|
||||
// WANNE: This are the email texts, when one of the 4 new 1.13 MERC mercs have levelled up, that Speck sends
|
||||
@@ -4853,6 +4893,114 @@ STR16 gzIMPDisabilityTraitText[]=
|
||||
L"I.M.P. Disabilities",
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
|
||||
STR16 gzFacilityErrorMessage[]=
|
||||
{
|
||||
L"%s lacks sufficient Strength to perform this task.",
|
||||
L"%s lacks sufficient Dexterity to perform this task.",
|
||||
L"%s lacks sufficient Agility to perform this task.",
|
||||
L"%s is not Healthy enough to perform this task.",
|
||||
L"%s lacks sufficient Wisdom to perform this task.",
|
||||
L"%s lacks sufficient Marksmanship to perform this task.",
|
||||
// 6 - 10
|
||||
L"%s lacks sufficient Medical Skill to perform this task.",
|
||||
L"%s lacks sufficient Mechanical Skill to perform this task.",
|
||||
L"%s lacks sufficient Leadership to perform this task.",
|
||||
L"%s lacks sufficient Explosives Skill to perform this task.",
|
||||
L"%s lacks sufficient Experience to perform this task.",
|
||||
// 11 - 15
|
||||
L"%s lacks sufficient Morale to perform this task.",
|
||||
L"%s is too exhausted to perform this task.",
|
||||
L"Insufficient loyalty in %s. The locals refuse to allow you to perform this task.",
|
||||
L"Too many people are already working at the %s.",
|
||||
L"Too many people are already performing this task at the %s.",
|
||||
// 16 - 20
|
||||
L"%s can find no items to repair.",
|
||||
L"%s has lost some %s while working in sector %s!",
|
||||
L"%s has lost some %s while working at the %s in %s!",
|
||||
L"%s was injured while working in sector %s, and requires immediate medical attention!",
|
||||
L"%s was injured while working at the %s in %s, and requires immediate medical attention!",
|
||||
// 21 - 25
|
||||
L"%s was injured while working in sector %s. It doesn't seem too bad though.",
|
||||
L"%s was injured while working at the %s in %s. It doesn't seem too bad though.",
|
||||
L"The residents of %s seem upset about %s's presence.",
|
||||
L"The residents of %s seem upset about %s's work at the %s.",
|
||||
L"%s's actions in sector %s have caused loyalty loss throughout the region!",
|
||||
// 26 - 30
|
||||
L"%s's actions at the %s in %s have caused loyalty loss throughout the region!",
|
||||
L"%s is drunk.", // <--- This is a log message string.
|
||||
L"%s has become severely ill in sector %s, and has been taken off duty.",
|
||||
L"%s has become severely ill and cannot continue his work at the %s in %s.",
|
||||
L"%s was injured in sector %s.", // <--- This is a log message string.
|
||||
// 31 - 35
|
||||
L"%s was severely injured in sector %s.", //<--- This is a log message string.
|
||||
|
||||
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
STR16 gzFacilityRiskResultStrings[]=
|
||||
{
|
||||
L"Strength",
|
||||
L"Agility",
|
||||
L"Dexterity",
|
||||
L"Wisdom",
|
||||
L"Health",
|
||||
L"Marksmanship",
|
||||
// 5-10
|
||||
L"Leadership",
|
||||
L"Mechanical skill",
|
||||
L"Medical skill",
|
||||
L"Explosives skill",
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
STR16 gzFacilityAssignmentStrings[]=
|
||||
{
|
||||
L"AMBIENT",
|
||||
L"Staff",
|
||||
L"Rest",
|
||||
L"Repair Items",
|
||||
L"Repair %s", // Vehicle name inserted here
|
||||
L"Repair Robot",
|
||||
// 6-10
|
||||
L"Doctor",
|
||||
L"Patient",
|
||||
L"Practice Strength",
|
||||
L"Practice Dexterity",
|
||||
L"Practice Agility",
|
||||
L"Practice Health",
|
||||
// 11-15
|
||||
L"Practice Marksmanship",
|
||||
L"Practice Medical",
|
||||
L"Practice Mechanical",
|
||||
L"Practice Leadership",
|
||||
L"Practice Explosives",
|
||||
// 16-20
|
||||
L"Student Strength",
|
||||
L"Student Dexterity",
|
||||
L"Student Agility",
|
||||
L"Student Health",
|
||||
L"Student Marksmanship",
|
||||
// 21-25
|
||||
L"Student Medical",
|
||||
L"Student Mechanical",
|
||||
L"Student Leadership",
|
||||
L"Student Explosives",
|
||||
L"Trainer Strength",
|
||||
// 26-30
|
||||
L"Trainer Dexterity",
|
||||
L"Trainer Agility",
|
||||
L"Trainer Health",
|
||||
L"Trainer Marksmanship",
|
||||
L"Trainer Medical",
|
||||
// 30-35
|
||||
L"Trainer Mechanical",
|
||||
L"Trainer Leadership",
|
||||
L"Trainer Explosives",
|
||||
};
|
||||
|
||||
STR16 Additional113Text[]=
|
||||
{
|
||||
L"Jagged Alliance 2 v1.13 mode fenêtré exige une profondeur de couleur de 16 bit ou moins.",
|
||||
|
||||
+154
-9
@@ -375,9 +375,12 @@ STR16 pAssignmentStrings[] =
|
||||
L"Transit", // in transit - abbreviated form
|
||||
L"Repar.", // repairing
|
||||
L"Üben", // training themselves
|
||||
L"Miliz", // training a town to revolt
|
||||
L"Miliz", // training a town to revolt
|
||||
L"M.Militia", //training moving militia units // TODO.Translate
|
||||
L"Trainer", // training a teammate
|
||||
L"Rekrut", // being trained by someone else
|
||||
L"Rekrut", // being trained by someone else
|
||||
L"Staff", // operating a strategic facility // TODO.Translate
|
||||
L"Rest", // Resting at a facility // TODO.Translate
|
||||
L"Tot", // dead
|
||||
L"Unfähig", // abbreviation for incapacitated
|
||||
L"Gefangen", // Prisoner of war - captured
|
||||
@@ -390,12 +393,14 @@ STR16 pMilitiaString[] =
|
||||
L"Miliz", // the title of the militia box
|
||||
L"Ohne Aufgabe", //the number of unassigned militia troops
|
||||
L"Mit Feinden im Sektor können Sie keine Miliz einsetzen!",
|
||||
L"Some militia were not assigned to a sector. Would you like to disband them?", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 pMilitiaButtonString[] =
|
||||
{
|
||||
L"Autom.", // auto place the militia troops for the player
|
||||
L"Fertig", // done placing militia troops
|
||||
L"Disband", // HEADROCK HAM 3.6: Disband militia // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 pConditionStrings[] =
|
||||
@@ -610,6 +615,7 @@ STR16 pAssignMenuStrings[] =
|
||||
L"Fahrzeug", // the merc is in a vehicle
|
||||
L"Repar.", // the merc is repairing items
|
||||
L"Training", // the merc is training
|
||||
L"Facility", // the merc is using/staffing a facility // TODO.Translate
|
||||
L"Abbrechen", // cancel this menu
|
||||
};
|
||||
|
||||
@@ -665,7 +671,8 @@ STR16 pAttributeMenuStrings[] =
|
||||
STR16 pTrainingMenuStrings[] =
|
||||
{
|
||||
L"Üben", // train yourself
|
||||
L"Miliz", // train the town
|
||||
L"Miliz", // train the town
|
||||
L"Mobile Militia", // TODO.Translate
|
||||
L"Trainer", // train your teammates
|
||||
L"Rekrut", // be trained by an instructor
|
||||
L"Abbrechen", // cancel this menu
|
||||
@@ -1075,7 +1082,7 @@ CHAR16 gWeaponStatsDesc[][ 16 ] =
|
||||
L"Gewicht:", //12
|
||||
L"Bet. Schaden:", //13
|
||||
// HEADROCK: Added new strings for extended description ** REDUNDANT **
|
||||
L"AUTOSTRAFE:", //14
|
||||
L"Attachments:", //14 // TODO.Translate
|
||||
L"AUTO/5:", //15
|
||||
L"Menge:", //16
|
||||
|
||||
@@ -1164,7 +1171,7 @@ STR16 gzAmmoStatsFasthelp[ 20 ] =
|
||||
L"Schaden Modifikator",
|
||||
L"Treffer Modifikator",
|
||||
L"Autofeuer Strafe Modifikator (Höher ist besser)",
|
||||
L"Feuerstoß/Autofeuer Strafe Modifikator (Höher ist besser)",
|
||||
L"Feuerstoß Strafe Modifikator (Höher ist besser)",
|
||||
L"Zuverlässigkeits Modifikator",
|
||||
L"Lautstärke Modifikator (Niedriger ist besser)",
|
||||
L"",
|
||||
@@ -1694,7 +1701,7 @@ STR16 sFacilitiesStrings[] =
|
||||
{
|
||||
L"Keine",
|
||||
L"Hospital",
|
||||
L"Fabrik",
|
||||
L"Factory", // TODO.Translate
|
||||
L"Gefängnis",
|
||||
L"Militär",
|
||||
L"Flughafen",
|
||||
@@ -1723,6 +1730,7 @@ STR16 pwTownInfoStrings[] =
|
||||
L"Level", // the training level of civilians in this town
|
||||
L"Zivilistentraining", // 10 // state of civilian training in town
|
||||
L"Miliz", // the state of the trained civilians in the town
|
||||
L"Mobile Training", // HEADROCK HAM 3.6: The stat of Mobile militia training in town // TODO.Translate
|
||||
};
|
||||
|
||||
// Mine strings
|
||||
@@ -2003,6 +2011,8 @@ STR16 pTransactionText[] =
|
||||
L"Miliz in %s ausbilden", // initial cost to equip a town's militia
|
||||
L"Gegenstände von %s gekauft.", //is used for the Shop keeper interface. The dealers name will be appended to the end of the string.
|
||||
L"%s hat Geld angelegt.",
|
||||
L"Facility Use", // HEADROCK HAM 3.6 // TODO.Translate
|
||||
L"Militia upkeep", // HEADROCK HAM 3.6 // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 pTransactionAlternateText[] =
|
||||
@@ -4218,7 +4228,7 @@ STR16 gzLateLocalizedString[] =
|
||||
|
||||
//46-48
|
||||
L"%ss Gewehrlauf-Verlängerung fällt ab!",
|
||||
L"Pro Sektor sind nicht mehr als %d Milizausbilder erlaubt.",
|
||||
L"No more than %d militia trainers are permitted in this sector.", // TODO.Translate
|
||||
L"Sind Sie sicher?", //
|
||||
|
||||
//49-50
|
||||
@@ -4258,7 +4268,7 @@ STR16 gzLateLocalizedString[] =
|
||||
|
||||
STR16 gzCWStrings[] =
|
||||
{
|
||||
L"Verstärkung von anliegenden Sektoren anfordern?",
|
||||
L"Call reinforcements to %s from adjacent sectors?", // TODO.Translate
|
||||
};
|
||||
|
||||
// WANNE: Tooltips
|
||||
@@ -4335,9 +4345,36 @@ STR16 New113Message[] =
|
||||
L"Gegner gesichtet! (Ctrl + x für Rundenmodus)",
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
STR16 New113HAMMessage[] =
|
||||
{
|
||||
L"%s Deckung ist aufgeflogen!",
|
||||
// 0 - 5
|
||||
L"%s cowers in fear!",
|
||||
L"%s is pinned down!",
|
||||
L"%s fires more rounds than intended!",
|
||||
L"You cannot train militia in this sector.",
|
||||
L"Militia picks up %s.",
|
||||
L"Cannot train militia with enemies present!",
|
||||
// 6 - 10
|
||||
L"%s lacks sufficient Leadership score to train militia.",
|
||||
L"No more than %d Mobile Militia trainers are permitted in this sector.",
|
||||
L"No room in %s or around it for new Mobile Militia!",
|
||||
L"You need to have %d Town Militia in each of %s's liberated sectors before you can train Mobile Militia here.",
|
||||
L"Can't staff a facility while enemies are present!",
|
||||
// 11 - 15
|
||||
L"%s lacks sufficient Wisdom to staff this facility.",
|
||||
L"The %s is already fully-staffed.",
|
||||
L"It will cost $%d per hour to staff this facility. Do you wish to continue?",
|
||||
L"You have insufficient funds to pay for all Facility work today. $%d have been paid, but you still owe $%d. The locals are not pleased.",
|
||||
L"You have insufficient funds to pay for all Facility work today. You owe $%d. The locals are not pleased.",
|
||||
// 16 - 20
|
||||
L"You have an outstanding debt of $%d for Facility Operation, and no money to pay it off!",
|
||||
L"You have an outstanding debt of $%d for Facility Operation. You can't assign this merc to facility duty until you have enough money to pay off the entire debt.",
|
||||
L"You have an outstanding debt of $%d for Facility Operation. Would you like to pay it all back?",
|
||||
L"N/A in this sector",
|
||||
L"Daily Expenses",
|
||||
// 21 - 25
|
||||
L"Insufficient funds to pay all enlisted militia! %d militia have disbanded and returned home.",
|
||||
};
|
||||
|
||||
// WANNE: This are the email texts, when one of the 4 new 1.13 MERC mercs have levelled up, that Speck sends
|
||||
@@ -4647,6 +4684,114 @@ STR16 gzIMPDisabilityTraitText[]=
|
||||
L"Ihre größte Schwäche",
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
|
||||
STR16 gzFacilityErrorMessage[]=
|
||||
{
|
||||
L"%s lacks sufficient Strength to perform this task.",
|
||||
L"%s lacks sufficient Dexterity to perform this task.",
|
||||
L"%s lacks sufficient Agility to perform this task.",
|
||||
L"%s is not Healthy enough to perform this task.",
|
||||
L"%s lacks sufficient Wisdom to perform this task.",
|
||||
L"%s lacks sufficient Marksmanship to perform this task.",
|
||||
// 6 - 10
|
||||
L"%s lacks sufficient Medical Skill to perform this task.",
|
||||
L"%s lacks sufficient Mechanical Skill to perform this task.",
|
||||
L"%s lacks sufficient Leadership to perform this task.",
|
||||
L"%s lacks sufficient Explosives Skill to perform this task.",
|
||||
L"%s lacks sufficient Experience to perform this task.",
|
||||
// 11 - 15
|
||||
L"%s lacks sufficient Morale to perform this task.",
|
||||
L"%s is too exhausted to perform this task.",
|
||||
L"Insufficient loyalty in %s. The locals refuse to allow you to perform this task.",
|
||||
L"Too many people are already working at the %s.",
|
||||
L"Too many people are already performing this task at the %s.",
|
||||
// 16 - 20
|
||||
L"%s can find no items to repair.",
|
||||
L"%s has lost some %s while working in sector %s!",
|
||||
L"%s has lost some %s while working at the %s in %s!",
|
||||
L"%s was injured while working in sector %s, and requires immediate medical attention!",
|
||||
L"%s was injured while working at the %s in %s, and requires immediate medical attention!",
|
||||
// 21 - 25
|
||||
L"%s was injured while working in sector %s. It doesn't seem too bad though.",
|
||||
L"%s was injured while working at the %s in %s. It doesn't seem too bad though.",
|
||||
L"The residents of %s seem upset about %s's presence.",
|
||||
L"The residents of %s seem upset about %s's work at the %s.",
|
||||
L"%s's actions in sector %s have caused loyalty loss throughout the region!",
|
||||
// 26 - 30
|
||||
L"%s's actions at the %s in %s have caused loyalty loss throughout the region!",
|
||||
L"%s is drunk.", // <--- This is a log message string.
|
||||
L"%s has become severely ill in sector %s, and has been taken off duty.",
|
||||
L"%s has become severely ill and cannot continue his work at the %s in %s.",
|
||||
L"%s was injured in sector %s.", // <--- This is a log message string.
|
||||
// 31 - 35
|
||||
L"%s was severely injured in sector %s.", //<--- This is a log message string.
|
||||
|
||||
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
STR16 gzFacilityRiskResultStrings[]=
|
||||
{
|
||||
L"Strength",
|
||||
L"Agility",
|
||||
L"Dexterity",
|
||||
L"Wisdom",
|
||||
L"Health",
|
||||
L"Marksmanship",
|
||||
// 5-10
|
||||
L"Leadership",
|
||||
L"Mechanical skill",
|
||||
L"Medical skill",
|
||||
L"Explosives skill",
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
STR16 gzFacilityAssignmentStrings[]=
|
||||
{
|
||||
L"AMBIENT",
|
||||
L"Staff",
|
||||
L"Rest",
|
||||
L"Repair Items",
|
||||
L"Repair %s", // Vehicle name inserted here
|
||||
L"Repair Robot",
|
||||
// 6-10
|
||||
L"Doctor",
|
||||
L"Patient",
|
||||
L"Practice Strength",
|
||||
L"Practice Dexterity",
|
||||
L"Practice Agility",
|
||||
L"Practice Health",
|
||||
// 11-15
|
||||
L"Practice Marksmanship",
|
||||
L"Practice Medical",
|
||||
L"Practice Mechanical",
|
||||
L"Practice Leadership",
|
||||
L"Practice Explosives",
|
||||
// 16-20
|
||||
L"Student Strength",
|
||||
L"Student Dexterity",
|
||||
L"Student Agility",
|
||||
L"Student Health",
|
||||
L"Student Marksmanship",
|
||||
// 21-25
|
||||
L"Student Medical",
|
||||
L"Student Mechanical",
|
||||
L"Student Leadership",
|
||||
L"Student Explosives",
|
||||
L"Trainer Strength",
|
||||
// 26-30
|
||||
L"Trainer Dexterity",
|
||||
L"Trainer Agility",
|
||||
L"Trainer Health",
|
||||
L"Trainer Marksmanship",
|
||||
L"Trainer Medical",
|
||||
// 30-35
|
||||
L"Trainer Mechanical",
|
||||
L"Trainer Leadership",
|
||||
L"Trainer Explosives",
|
||||
};
|
||||
|
||||
STR16 Additional113Text[]=
|
||||
{
|
||||
L"Für die korrekte Arbeit im Fenster-Modus benötigt Jagged Alliance 2 v1.13 16-bit Farbmodus.", //Jagged Alliance 2 v1.13 windowed mode requires a color depth of 16bpp or less.
|
||||
|
||||
+160
-9
@@ -372,9 +372,12 @@ STR16 pAssignmentStrings[] =
|
||||
L"Transito", // in transit - abbreviated form
|
||||
L"Riparare", // repairing
|
||||
L"Esercit.", // training themselves
|
||||
L"Esercit.", // training a town to revolt
|
||||
L"Esercit.", // training a town to revolt
|
||||
L"M.Militia", //training moving militia units // TODO.Translate
|
||||
L"Istrutt.", // training a teammate
|
||||
L"Studente", // being trained by someone else
|
||||
L"Studente", // being trained by someone else
|
||||
L"Staff", // operating a strategic facility // TODO.Translate
|
||||
L"Rest", // Resting at a facility // TODO.Translate
|
||||
L"Morto", // dead
|
||||
L"Incap.", // abbreviation for incapacitated
|
||||
L"PDG", // Prisoner of war - captured
|
||||
@@ -388,6 +391,7 @@ STR16 pMilitiaString[] =
|
||||
L"Esercito", // the title of the militia box
|
||||
L"Non incaricato", //the number of unassigned militia troops
|
||||
L"Non potete ridistribuire reclute, se ci sono nemici nei paraggi!",
|
||||
L"Some militia were not assigned to a sector. Would you like to disband them?", // TODO.Translate
|
||||
};
|
||||
|
||||
|
||||
@@ -395,6 +399,7 @@ STR16 pMilitiaButtonString[] =
|
||||
{
|
||||
L"Auto", // auto place the militia troops for the player
|
||||
L"Eseguito", // done placing militia troops
|
||||
L"Disband", // HEADROCK HAM 3.6: Disband militia // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 pConditionStrings[] =
|
||||
@@ -617,6 +622,7 @@ STR16 pAssignMenuStrings[] =
|
||||
L"Veicolo", // the merc is in a vehicle
|
||||
L"Ripara", // the merc is repairing items
|
||||
L"Si esercita", // the merc is training
|
||||
L"Facility", // the merc is using/staffing a facility // TODO.Translate
|
||||
L"Annulla", // cancel this menu
|
||||
};
|
||||
|
||||
@@ -673,7 +679,8 @@ STR16 pAttributeMenuStrings[] =
|
||||
STR16 pTrainingMenuStrings[] =
|
||||
{
|
||||
L"Allenati", // train yourself
|
||||
L"Esercito", // train the town
|
||||
L"Esercito", // train the town
|
||||
L"Mobile Militia", // TODO.Translate
|
||||
L"Allenatore", // train your teammates
|
||||
L"Studente", // be trained by an instructor
|
||||
L"Annulla", // cancel this menu
|
||||
@@ -1090,7 +1097,7 @@ CHAR16 gWeaponStatsDesc[][ 16 ] =
|
||||
L"Weight:", //12
|
||||
L"Stun Damage:",//13
|
||||
// HEADROCK: Added new strings for extended description ** REDUNDANT **
|
||||
L"AUTOPEN:", //14
|
||||
L"Attachments:", //14 // TODO.Translate
|
||||
L"AUTO/5:", //15
|
||||
L"Amount:", //16
|
||||
|
||||
@@ -1179,7 +1186,7 @@ STR16 gzAmmoStatsFasthelp[ 20 ] =
|
||||
L"Damage Modifier",
|
||||
L"To-Hit Modifier",
|
||||
L"Autofire Penalty Modifier (Higher is better)",
|
||||
L"Burst/Auto Penalty Modifier (Higher is better)",
|
||||
L"Burst Penalty Modifier (Higher is better)", // TODO.Translate
|
||||
L"Reliability Modifier",
|
||||
L"Loudness Modifier (Lower is better)",
|
||||
L"",
|
||||
@@ -1720,7 +1727,7 @@ STR16 sFacilitiesStrings[] =
|
||||
{
|
||||
L"Nessuno",
|
||||
L"Ospedale",
|
||||
L"Fabbrica",
|
||||
L"Factory", // TODO.Translate
|
||||
L"Prigione",
|
||||
L"Militare",
|
||||
L"Aeroporto",
|
||||
@@ -1751,6 +1758,7 @@ STR16 pwTownInfoStrings[] =
|
||||
L"Livello", // the training level of civilians in this town
|
||||
L"addestramento civili", // 10 // state of civilian training in town
|
||||
L"Esercito", // the state of the trained civilians in the town
|
||||
L"Mobile Training", // HEADROCK HAM 3.6: The stat of Mobile militia training in town // TODO.Translate
|
||||
};
|
||||
|
||||
// Mine strings
|
||||
@@ -2053,6 +2061,8 @@ STR16 pTransactionText[] =
|
||||
L"Equipaggiamento esercito in %s", // initial cost to equip a town's militia
|
||||
L"Oggetti acquistati da%s.", //is used for the Shop keeper interface. The dealers name will be appended to the end of the string.
|
||||
L"%s soldi depositati.",
|
||||
L"Facility Use", // HEADROCK HAM 3.6 // TODO.Translate
|
||||
L"Militia upkeep", // HEADROCK HAM 3.6 // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 pTransactionAlternateText[] =
|
||||
@@ -2147,7 +2157,7 @@ STR16 pMapErrorString[] =
|
||||
//11-15
|
||||
L"Ordini di movimento? È in corso una battaglia!",
|
||||
L"Siete stati vittima di un'imboscata da parte dai Bloodcat nel settore %s!",
|
||||
L"Siete appena entrati in quella che sembra una tana di un Bloodcat nel settore I16!",
|
||||
L"Siete appena entrati in quella che sembra una tana di un Bloodcat nel settore %s!",
|
||||
L"",
|
||||
L"La zona SAM in %s è stata assediata.",
|
||||
//16-20
|
||||
@@ -3626,6 +3636,10 @@ STR16 pMilitiaConfirmStrings[] =
|
||||
L"Non potete permettervi il $%d per addestrare l'esercito cittadino qui.",
|
||||
L"%s ha bisogno di una percentuale di %d affinché possiate continuare ad addestrare i soldati.",
|
||||
L"Non potete più addestrare i soldati a %s.",
|
||||
L"You cannot afford the $%d to train mobile militia here.", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
|
||||
L"Continue training mobile militia in %s (%s %d)?", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
|
||||
L"Training mobile militia in %d sectors will cost $ %d. %s", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
|
||||
L"Training a squad of mobile militia will cost $", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
|
||||
};
|
||||
|
||||
//Strings used in the popup box when withdrawing, or depositing money from the $ sign at the bottom of the single merc panel
|
||||
@@ -3680,6 +3694,7 @@ STR16 zOptionsToggleText[] =
|
||||
L"Low CPU usage",
|
||||
L"Enhanced Description Box",
|
||||
L"Forced Turn Mode", // add forced turn mode
|
||||
L"Stat Progress Bars", // Show progress towards stat increase // TODO.Translate
|
||||
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
|
||||
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
||||
@@ -3775,6 +3790,7 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"When ON, game will run with much lower CPU usage.",
|
||||
L"When ON, enhanced descriptions will be shown for items and weapons.",
|
||||
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
|
||||
L"When ON, shows character progress towards gaining levels.", // TODO.Translate
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
|
||||
L"Force all pending Bobby Ray shipments",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
@@ -4410,7 +4426,7 @@ STR16 gzLateLocalizedString[] =
|
||||
|
||||
//46-48
|
||||
L"L'estensore della canna dell'arma di %s si è rotto!",
|
||||
L"Non più di %d allenatori di soldati sono ammessi in questo settore.",
|
||||
L"No more than %d militia trainers are permitted in this sector.", // TODO.Translate
|
||||
L"Siete sicuri?",
|
||||
|
||||
//49-50
|
||||
@@ -4448,7 +4464,7 @@ STR16 gzLateLocalizedString[] =
|
||||
|
||||
STR16 gzCWStrings[] =
|
||||
{
|
||||
L"Call reinforcements from adjacent sectors?",
|
||||
L"Call reinforcements to %s from adjacent sectors?", // TODO.Translate
|
||||
};
|
||||
|
||||
// WANNE: Tooltips
|
||||
@@ -4525,9 +4541,36 @@ STR16 New113Message[] =
|
||||
L"Enemy spotted! (Ctrl + x to enter turn based)",
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
STR16 New113HAMMessage[] =
|
||||
{
|
||||
// 0 - 5
|
||||
L"%s cowers in fear!",
|
||||
L"%s is pinned down!",
|
||||
L"%s fires more rounds than intended!",
|
||||
L"You cannot train militia in this sector.",
|
||||
L"Militia picks up %s.",
|
||||
L"Cannot train militia with enemies present!",
|
||||
// 6 - 10
|
||||
L"%s lacks sufficient Leadership score to train militia.",
|
||||
L"No more than %d Mobile Militia trainers are permitted in this sector.",
|
||||
L"No room in %s or around it for new Mobile Militia!",
|
||||
L"You need to have %d Town Militia in each of %s's liberated sectors before you can train Mobile Militia here.",
|
||||
L"Can't staff a facility while enemies are present!",
|
||||
// 11 - 15
|
||||
L"%s lacks sufficient Wisdom to staff this facility.",
|
||||
L"The %s is already fully-staffed.",
|
||||
L"It will cost $%d per hour to staff this facility. Do you wish to continue?",
|
||||
L"You have insufficient funds to pay for all Facility work today. $%d have been paid, but you still owe $%d. The locals are not pleased.",
|
||||
L"You have insufficient funds to pay for all Facility work today. You owe $%d. The locals are not pleased.",
|
||||
// 16 - 20
|
||||
L"You have an outstanding debt of $%d for Facility Operation, and no money to pay it off!",
|
||||
L"You have an outstanding debt of $%d for Facility Operation. You can't assign this merc to facility duty until you have enough money to pay off the entire debt.",
|
||||
L"You have an outstanding debt of $%d for Facility Operation. Would you like to pay it all back?",
|
||||
L"N/A in this sector",
|
||||
L"Daily Expenses",
|
||||
// 21 - 25
|
||||
L"Insufficient funds to pay all enlisted militia! %d militia have disbanded and returned home.",
|
||||
};
|
||||
|
||||
// WANNE: This are the email texts, when one of the 4 new 1.13 MERC mercs have levelled up, that Speck sends
|
||||
@@ -4837,6 +4880,114 @@ STR16 gzIMPDisabilityTraitText[]=
|
||||
L"I.M.P. Disabilities",
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
|
||||
STR16 gzFacilityErrorMessage[]=
|
||||
{
|
||||
L"%s lacks sufficient Strength to perform this task.",
|
||||
L"%s lacks sufficient Dexterity to perform this task.",
|
||||
L"%s lacks sufficient Agility to perform this task.",
|
||||
L"%s is not Healthy enough to perform this task.",
|
||||
L"%s lacks sufficient Wisdom to perform this task.",
|
||||
L"%s lacks sufficient Marksmanship to perform this task.",
|
||||
// 6 - 10
|
||||
L"%s lacks sufficient Medical Skill to perform this task.",
|
||||
L"%s lacks sufficient Mechanical Skill to perform this task.",
|
||||
L"%s lacks sufficient Leadership to perform this task.",
|
||||
L"%s lacks sufficient Explosives Skill to perform this task.",
|
||||
L"%s lacks sufficient Experience to perform this task.",
|
||||
// 11 - 15
|
||||
L"%s lacks sufficient Morale to perform this task.",
|
||||
L"%s is too exhausted to perform this task.",
|
||||
L"Insufficient loyalty in %s. The locals refuse to allow you to perform this task.",
|
||||
L"Too many people are already working at the %s.",
|
||||
L"Too many people are already performing this task at the %s.",
|
||||
// 16 - 20
|
||||
L"%s can find no items to repair.",
|
||||
L"%s has lost some %s while working in sector %s!",
|
||||
L"%s has lost some %s while working at the %s in %s!",
|
||||
L"%s was injured while working in sector %s, and requires immediate medical attention!",
|
||||
L"%s was injured while working at the %s in %s, and requires immediate medical attention!",
|
||||
// 21 - 25
|
||||
L"%s was injured while working in sector %s. It doesn't seem too bad though.",
|
||||
L"%s was injured while working at the %s in %s. It doesn't seem too bad though.",
|
||||
L"The residents of %s seem upset about %s's presence.",
|
||||
L"The residents of %s seem upset about %s's work at the %s.",
|
||||
L"%s's actions in sector %s have caused loyalty loss throughout the region!",
|
||||
// 26 - 30
|
||||
L"%s's actions at the %s in %s have caused loyalty loss throughout the region!",
|
||||
L"%s is drunk.", // <--- This is a log message string.
|
||||
L"%s has become severely ill in sector %s, and has been taken off duty.",
|
||||
L"%s has become severely ill and cannot continue his work at the %s in %s.",
|
||||
L"%s was injured in sector %s.", // <--- This is a log message string.
|
||||
// 31 - 35
|
||||
L"%s was severely injured in sector %s.", //<--- This is a log message string.
|
||||
|
||||
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
STR16 gzFacilityRiskResultStrings[]=
|
||||
{
|
||||
L"Strength",
|
||||
L"Agility",
|
||||
L"Dexterity",
|
||||
L"Wisdom",
|
||||
L"Health",
|
||||
L"Marksmanship",
|
||||
// 5-10
|
||||
L"Leadership",
|
||||
L"Mechanical skill",
|
||||
L"Medical skill",
|
||||
L"Explosives skill",
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
STR16 gzFacilityAssignmentStrings[]=
|
||||
{
|
||||
L"AMBIENT",
|
||||
L"Staff",
|
||||
L"Rest",
|
||||
L"Repair Items",
|
||||
L"Repair %s", // Vehicle name inserted here
|
||||
L"Repair Robot",
|
||||
// 6-10
|
||||
L"Doctor",
|
||||
L"Patient",
|
||||
L"Practice Strength",
|
||||
L"Practice Dexterity",
|
||||
L"Practice Agility",
|
||||
L"Practice Health",
|
||||
// 11-15
|
||||
L"Practice Marksmanship",
|
||||
L"Practice Medical",
|
||||
L"Practice Mechanical",
|
||||
L"Practice Leadership",
|
||||
L"Practice Explosives",
|
||||
// 16-20
|
||||
L"Student Strength",
|
||||
L"Student Dexterity",
|
||||
L"Student Agility",
|
||||
L"Student Health",
|
||||
L"Student Marksmanship",
|
||||
// 21-25
|
||||
L"Student Medical",
|
||||
L"Student Mechanical",
|
||||
L"Student Leadership",
|
||||
L"Student Explosives",
|
||||
L"Trainer Strength",
|
||||
// 26-30
|
||||
L"Trainer Dexterity",
|
||||
L"Trainer Agility",
|
||||
L"Trainer Health",
|
||||
L"Trainer Marksmanship",
|
||||
L"Trainer Medical",
|
||||
// 30-35
|
||||
L"Trainer Mechanical",
|
||||
L"Trainer Leadership",
|
||||
L"Trainer Explosives",
|
||||
};
|
||||
|
||||
STR16 Additional113Text[]=
|
||||
{
|
||||
L"Jagged Alliance 2 v1.13 modalità finestra richiede una profondità di colore di 16bpp o meno.",
|
||||
|
||||
+160
-9
@@ -381,9 +381,12 @@ STR16 pAssignmentStrings[] =
|
||||
L"Podró¿", // in transit - abbreviated form
|
||||
L"Naprawa", // repairing
|
||||
L"Praktyka", // training themselves
|
||||
L"Samoobr.", // training a town to revolt
|
||||
L"Samoobr.", // training a town to revolt
|
||||
L"M.Militia", //training moving militia units // TODO.Translate
|
||||
L"Instruk.", // training a teammate
|
||||
L"Uczeń", // being trained by someone else
|
||||
L"Uczeñ", // being trained by someone else
|
||||
L"Staff", // operating a strategic facility // TODO.Translate
|
||||
L"Rest", // Resting at a facility // TODO.Translate
|
||||
L"Nie ¿yje", // dead
|
||||
L"Obezw³.", // abbreviation for incapacitated
|
||||
L"Jeniec", // Prisoner of war - captured
|
||||
@@ -397,6 +400,7 @@ STR16 pMilitiaString[] =
|
||||
L"Samoobrona", // the title of the militia box
|
||||
L"Bez przydzia³u", //the number of unassigned militia troops
|
||||
L"Nie mo¿esz przemieszczaæ oddzia³ów samoobrony gdy nieprzyjaciel jest w sektorze!",
|
||||
L"Some militia were not assigned to a sector. Would you like to disband them?", // TODO.Translate
|
||||
};
|
||||
|
||||
|
||||
@@ -404,6 +408,7 @@ STR16 pMilitiaButtonString[] =
|
||||
{
|
||||
L"Auto", // auto place the militia troops for the player
|
||||
L"OK", // done placing militia troops
|
||||
L"Disband", // HEADROCK HAM 3.6: Disband militia // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 pConditionStrings[] =
|
||||
@@ -626,6 +631,7 @@ STR16 pAssignMenuStrings[] =
|
||||
L"Pojazd", // the merc is in a vehicle
|
||||
L"Naprawa", // the merc is repairing items
|
||||
L"Szkolenie", // the merc is training
|
||||
L"Facility", // the merc is using/staffing a facility // TODO.Translate
|
||||
L"Anuluj", // cancel this menu
|
||||
};
|
||||
|
||||
@@ -682,7 +688,8 @@ STR16 pAttributeMenuStrings[] =
|
||||
STR16 pTrainingMenuStrings[] =
|
||||
{
|
||||
L"Praktyka", // train yourself
|
||||
L"Samoobrona", // train the town
|
||||
L"Samoobrona", // train the town
|
||||
L"Mobile Militia", // TODO.Translate
|
||||
L"Instruktor", // train your teammates
|
||||
L"Uczeñ", // be trained by an instructor
|
||||
L"Anuluj", // cancel this menu
|
||||
@@ -1099,7 +1106,7 @@ CHAR16 gWeaponStatsDesc[][ 16 ] =
|
||||
L"Waga:", //12
|
||||
L"Og³uszenie:",//13
|
||||
// HEADROCK: Added new strings for extended description ** REDUNDANT **
|
||||
L"AUTOPEN:", //14
|
||||
L"Attachments:", //14 // TODO.Translate
|
||||
L"AUTO/5:", //15
|
||||
L"Liczba:", //16
|
||||
|
||||
@@ -1188,7 +1195,7 @@ STR16 gzAmmoStatsFasthelp[ 20 ] =
|
||||
L"Modyf. obra¿eñ",
|
||||
L"Modyf. trafieñ",
|
||||
L"Autofire Penalty Modifier (Higher is better)",
|
||||
L"Modyf. kary za serię/auto (więcej – lepiej)",
|
||||
L"Modyf. kary za seriê (wiêcej – lepiej)",
|
||||
L"Modyf. sprawnoœci",
|
||||
L"Modyf. g³oœnoœci (mniej - lepiej)",
|
||||
L"",
|
||||
@@ -1728,7 +1735,7 @@ STR16 sFacilitiesStrings[] =
|
||||
{
|
||||
L"Brak",
|
||||
L"Szpital",
|
||||
L"Przemysł",
|
||||
L"Factory", // TODO.Translate
|
||||
L"Wiêzienie",
|
||||
L"Baza wojskowa",
|
||||
L"Lotnisko",
|
||||
@@ -1759,6 +1766,7 @@ STR16 pwTownInfoStrings[] =
|
||||
L"Poziom", // the training level of civilians in this town
|
||||
L"Szkolenie cywili", // 10 // state of civilian training in town
|
||||
L"Samoobrona", // the state of the trained civilians in the town
|
||||
L"Mobile Training", // HEADROCK HAM 3.6: The stat of Mobile militia training in town // TODO.Translate
|
||||
};
|
||||
|
||||
// Mine strings
|
||||
@@ -2062,6 +2070,8 @@ STR16 pTransactionText[] =
|
||||
L"Zakupy u - %s.", //is used for the Shop keeper interface. The dealers name will be appended to the end of the string.
|
||||
L"%s wp³aci³(a) pieni¹dze.",
|
||||
L"Sprzedano rzecz(y) miejscowym",
|
||||
L"Facility Use", // HEADROCK HAM 3.6 // TODO.Translate
|
||||
L"Militia upkeep", // HEADROCK HAM 3.6 // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 pTransactionAlternateText[] =
|
||||
@@ -2156,7 +2166,7 @@ STR16 pMapErrorString[] =
|
||||
//11-15
|
||||
L"Rozkazy przemieszczenia? Trwa walka!",
|
||||
L"Zaatakowa³y ciê dzikie koty, w sektorze %s!",
|
||||
L"W sektorze I16 znajduje się coś, co wygląda na legowisko dzikich kotów!",
|
||||
L"W sektorze %s znajduje siê coœ, co wygl¹da na legowisko dzikich kotów!",
|
||||
L"",
|
||||
L"Baza rakiet Ziemia-Powietrze zosta³a przejêta.",
|
||||
//16-20
|
||||
@@ -3639,6 +3649,10 @@ STR16 pMilitiaConfirmStrings[] =
|
||||
L"Nie masz %d$, aby wyszkoliæ samoobronê w tym mieœcie.",
|
||||
L"%s musi mieæ %d% lojalnoœci, aby mo¿na by³o kontynuowaæ szkolenie samoobrony.",
|
||||
L"Nie mo¿esz ju¿ d³u¿ej szkoliæ samoobrony w mieœcie %s.",
|
||||
L"You cannot afford the $%d to train mobile militia here.", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
|
||||
L"Continue training mobile militia in %s (%s %d)?", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
|
||||
L"Training mobile militia in %d sectors will cost $ %d. %s", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
|
||||
L"Training a squad of mobile militia will cost $", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
|
||||
};
|
||||
|
||||
//Strings used in the popup box when withdrawing, or depositing money from the $ sign at the bottom of the single merc panel
|
||||
@@ -3693,6 +3707,7 @@ STR16 zOptionsToggleText[] =
|
||||
L"Niskie obci¹¿enie procesora",
|
||||
L"Rozszerzone Okno Opisu (EDB)", //Enhanced Description Box
|
||||
L"Wymuœ tryb turowy", // add forced turn mode
|
||||
L"Stat Progress Bars", // Show progress towards stat increase // TODO.Translate
|
||||
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
|
||||
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
||||
@@ -3788,6 +3803,7 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"Jeœli W£¥CZONE, gra bêdzie obci¹¿a³a procesor w mniejszym stopniu.",
|
||||
L"Jeœli W£¥CZONE, rozszerzone opisy bêd¹ pokazane dla przedmiotów i broni.",
|
||||
L"Jeœli W£¥CZONE i wróg jest obecny, \ntryb turowy jest w³¹czony, \ndopóki sektor nie zostanie oczyszczony (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
|
||||
L"When ON, shows character progress towards gaining levels.", // TODO.Translate
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
|
||||
L"Force all pending Bobby Ray shipments",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
@@ -4415,7 +4431,7 @@ STR16 gzLateLocalizedString[] =
|
||||
|
||||
//46-48
|
||||
L"%s - przed³u¿ka lufy jego/jej broni odpada!",
|
||||
L"W jednym sektorze, szkolenie samoobrony może prowadzić tylko %d instruktor(ów).",
|
||||
L"No more than %d militia trainers are permitted in this sector.", // TODO.Translate
|
||||
L"Na pewno?",
|
||||
|
||||
//49-50
|
||||
@@ -4453,7 +4469,7 @@ STR16 gzLateLocalizedString[] =
|
||||
|
||||
STR16 gzCWStrings[] =
|
||||
{
|
||||
L"Wezwać posiłki z sąsiednich sektorów?",
|
||||
L"Call reinforcements to %s from adjacent sectors?", // TODO.Translate
|
||||
};
|
||||
|
||||
// WANNE: Tooltips
|
||||
@@ -4530,9 +4546,36 @@ STR16 New113Message[] =
|
||||
L"Enemy spotted! (Ctrl + x to enter turn based)",
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
STR16 New113HAMMessage[] =
|
||||
{
|
||||
// 0 - 5
|
||||
L"%s cowers in fear!",
|
||||
L"%s is pinned down!",
|
||||
L"%s fires more rounds than intended!",
|
||||
L"You cannot train militia in this sector.",
|
||||
L"Militia picks up %s.",
|
||||
L"Cannot train militia with enemies present!",
|
||||
// 6 - 10
|
||||
L"%s lacks sufficient Leadership score to train militia.",
|
||||
L"No more than %d Mobile Militia trainers are permitted in this sector.",
|
||||
L"No room in %s or around it for new Mobile Militia!",
|
||||
L"You need to have %d Town Militia in each of %s's liberated sectors before you can train Mobile Militia here.",
|
||||
L"Can't staff a facility while enemies are present!",
|
||||
// 11 - 15
|
||||
L"%s lacks sufficient Wisdom to staff this facility.",
|
||||
L"The %s is already fully-staffed.",
|
||||
L"It will cost $%d per hour to staff this facility. Do you wish to continue?",
|
||||
L"You have insufficient funds to pay for all Facility work today. $%d have been paid, but you still owe $%d. The locals are not pleased.",
|
||||
L"You have insufficient funds to pay for all Facility work today. You owe $%d. The locals are not pleased.",
|
||||
// 16 - 20
|
||||
L"You have an outstanding debt of $%d for Facility Operation, and no money to pay it off!",
|
||||
L"You have an outstanding debt of $%d for Facility Operation. You can't assign this merc to facility duty until you have enough money to pay off the entire debt.",
|
||||
L"You have an outstanding debt of $%d for Facility Operation. Would you like to pay it all back?",
|
||||
L"N/A in this sector",
|
||||
L"Daily Expenses",
|
||||
// 21 - 25
|
||||
L"Insufficient funds to pay all enlisted militia! %d militia have disbanded and returned home.",
|
||||
};
|
||||
|
||||
// WANNE: This are the email texts, when one of the 4 new 1.13 MERC mercs have levelled up, that Speck sends
|
||||
@@ -4842,6 +4885,114 @@ STR16 gzIMPDisabilityTraitText[]=
|
||||
L"I.M.P. Disabilities",
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
|
||||
STR16 gzFacilityErrorMessage[]=
|
||||
{
|
||||
L"%s lacks sufficient Strength to perform this task.",
|
||||
L"%s lacks sufficient Dexterity to perform this task.",
|
||||
L"%s lacks sufficient Agility to perform this task.",
|
||||
L"%s is not Healthy enough to perform this task.",
|
||||
L"%s lacks sufficient Wisdom to perform this task.",
|
||||
L"%s lacks sufficient Marksmanship to perform this task.",
|
||||
// 6 - 10
|
||||
L"%s lacks sufficient Medical Skill to perform this task.",
|
||||
L"%s lacks sufficient Mechanical Skill to perform this task.",
|
||||
L"%s lacks sufficient Leadership to perform this task.",
|
||||
L"%s lacks sufficient Explosives Skill to perform this task.",
|
||||
L"%s lacks sufficient Experience to perform this task.",
|
||||
// 11 - 15
|
||||
L"%s lacks sufficient Morale to perform this task.",
|
||||
L"%s is too exhausted to perform this task.",
|
||||
L"Insufficient loyalty in %s. The locals refuse to allow you to perform this task.",
|
||||
L"Too many people are already working at the %s.",
|
||||
L"Too many people are already performing this task at the %s.",
|
||||
// 16 - 20
|
||||
L"%s can find no items to repair.",
|
||||
L"%s has lost some %s while working in sector %s!",
|
||||
L"%s has lost some %s while working at the %s in %s!",
|
||||
L"%s was injured while working in sector %s, and requires immediate medical attention!",
|
||||
L"%s was injured while working at the %s in %s, and requires immediate medical attention!",
|
||||
// 21 - 25
|
||||
L"%s was injured while working in sector %s. It doesn't seem too bad though.",
|
||||
L"%s was injured while working at the %s in %s. It doesn't seem too bad though.",
|
||||
L"The residents of %s seem upset about %s's presence.",
|
||||
L"The residents of %s seem upset about %s's work at the %s.",
|
||||
L"%s's actions in sector %s have caused loyalty loss throughout the region!",
|
||||
// 26 - 30
|
||||
L"%s's actions at the %s in %s have caused loyalty loss throughout the region!",
|
||||
L"%s is drunk.", // <--- This is a log message string.
|
||||
L"%s has become severely ill in sector %s, and has been taken off duty.",
|
||||
L"%s has become severely ill and cannot continue his work at the %s in %s.",
|
||||
L"%s was injured in sector %s.", // <--- This is a log message string.
|
||||
// 31 - 35
|
||||
L"%s was severely injured in sector %s.", //<--- This is a log message string.
|
||||
|
||||
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
STR16 gzFacilityRiskResultStrings[]=
|
||||
{
|
||||
L"Strength",
|
||||
L"Agility",
|
||||
L"Dexterity",
|
||||
L"Wisdom",
|
||||
L"Health",
|
||||
L"Marksmanship",
|
||||
// 5-10
|
||||
L"Leadership",
|
||||
L"Mechanical skill",
|
||||
L"Medical skill",
|
||||
L"Explosives skill",
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
STR16 gzFacilityAssignmentStrings[]=
|
||||
{
|
||||
L"AMBIENT",
|
||||
L"Staff",
|
||||
L"Rest",
|
||||
L"Repair Items",
|
||||
L"Repair %s", // Vehicle name inserted here
|
||||
L"Repair Robot",
|
||||
// 6-10
|
||||
L"Doctor",
|
||||
L"Patient",
|
||||
L"Practice Strength",
|
||||
L"Practice Dexterity",
|
||||
L"Practice Agility",
|
||||
L"Practice Health",
|
||||
// 11-15
|
||||
L"Practice Marksmanship",
|
||||
L"Practice Medical",
|
||||
L"Practice Mechanical",
|
||||
L"Practice Leadership",
|
||||
L"Practice Explosives",
|
||||
// 16-20
|
||||
L"Student Strength",
|
||||
L"Student Dexterity",
|
||||
L"Student Agility",
|
||||
L"Student Health",
|
||||
L"Student Marksmanship",
|
||||
// 21-25
|
||||
L"Student Medical",
|
||||
L"Student Mechanical",
|
||||
L"Student Leadership",
|
||||
L"Student Explosives",
|
||||
L"Trainer Strength",
|
||||
// 26-30
|
||||
L"Trainer Dexterity",
|
||||
L"Trainer Agility",
|
||||
L"Trainer Health",
|
||||
L"Trainer Marksmanship",
|
||||
L"Trainer Medical",
|
||||
// 30-35
|
||||
L"Trainer Mechanical",
|
||||
L"Trainer Leadership",
|
||||
L"Trainer Explosives",
|
||||
};
|
||||
|
||||
STR16 Additional113Text[]=
|
||||
{
|
||||
L"Jagged Alliance 2 v1.13 trybie okienkowym wymaga g³êbi koloru 16-bitowego lub mniej.",
|
||||
|
||||
+160
-10
@@ -386,9 +386,12 @@ STR16 pAssignmentStrings[] =
|
||||
L"Â ïóòè", // in transit - abbreviated form
|
||||
L"Ðåìîíò", // repairing
|
||||
L"Ïðàêòèêà", // training themselves
|
||||
L"Ополчение", // training a town to revolt
|
||||
L"Îïîë÷åíèå", // training a town to revolt
|
||||
L"M.Militia", //training moving militia units // TODO.Translate
|
||||
L"Òðåíåð", // training a teammate
|
||||
L"Ученик", // being trained by someone else
|
||||
L"Ó÷åíèê", // being trained by someone else
|
||||
L"Staff", // operating a strategic facility // TODO.Translate
|
||||
L"Rest", // Resting at a facility // TODO.Translate
|
||||
L"Ìåðòâ", // dead
|
||||
L"Íåäååñï.", // abbreviation for incapacitated
|
||||
L"Â ïëåíó", // Prisoner of war - captured
|
||||
@@ -402,6 +405,7 @@ STR16 pMilitiaString[] =
|
||||
L"Îïîë÷åíèå", // the title of the militia box
|
||||
L"Çàïàñ", //the number of unassigned militia troops
|
||||
L"Íåëüçÿ ïåðåðàñïðåäåëÿòü îïîë÷åíèå, êîãäà âðàã íàõîäèòñÿ â ýòîì ðàéîíå!",
|
||||
L"Some militia were not assigned to a sector. Would you like to disband them?", // TODO.Translate
|
||||
};
|
||||
|
||||
|
||||
@@ -409,6 +413,7 @@ STR16 pMilitiaButtonString[] =
|
||||
{
|
||||
L"Àâòî", // auto place the militia troops for the player
|
||||
L"Ãîòîâî", // done placing militia troops
|
||||
L"Disband", // HEADROCK HAM 3.6: Disband militia // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 pConditionStrings[] =
|
||||
@@ -631,6 +636,7 @@ STR16 pAssignMenuStrings[] =
|
||||
L"Ìàøèíà", // the merc is in a vehicle
|
||||
L"Ðåìîíò", // the merc is repairing items
|
||||
L"Îáó÷åíèå", // the merc is training //îáó÷åíèå
|
||||
L"Facility", // the merc is using/staffing a facility // TODO.Translate
|
||||
L"Îòìåíà", // cancel this menu
|
||||
};
|
||||
|
||||
@@ -687,7 +693,8 @@ STR16 pAttributeMenuStrings[] =
|
||||
STR16 pTrainingMenuStrings[] =
|
||||
{
|
||||
L"Ïðàêòèêà", // train yourself
|
||||
L"Ополчение", // train the town
|
||||
L"Îïîë÷åíèå", // train the town
|
||||
L"Mobile Militia", // TODO.Translate
|
||||
L"Òðåíåð", // train your teammates
|
||||
L"Ó÷åíèê", // be trained by an instructor
|
||||
L"Îòìåíà", // cancel this menu
|
||||
@@ -1104,7 +1111,7 @@ CHAR16 gWeaponStatsDesc[][ 16 ] =
|
||||
L"Âåñ:", //12
|
||||
L"Îãëóøåíèå:",//13
|
||||
// HEADROCK: Added new strings for extended description ** REDUNDANT **
|
||||
L"AUTOPEN:", //14
|
||||
L"Attachments:", //14 // TODO.Translate
|
||||
L"AUTO/5:", //15
|
||||
L"Âñåãî:", //16
|
||||
|
||||
@@ -1193,7 +1200,7 @@ STR16 gzAmmoStatsFasthelp[ 20 ] =
|
||||
L"Ìîäèôèêàòîð óðîíà", //Damage Modifier
|
||||
L"Ìîäèôèêàòîð òî÷íîñòè", //To-Hit Modifier
|
||||
L"Ìîäèôèêàòîð øòðàôà\nçà îòäà÷ó ïðè ñòðåëüáå\nâ àâòîìàòè÷åñêîì ðåæèìå\n(÷åì áîëüøå, òåì ëó÷øå)", //Autofire Penalty Modifier (Higher is better)
|
||||
L"Модификатор штрафа\nза отдачу при\nстрельбе очередью\n(c отсечкой/без)", //Burst/Auto Penalty Modifier (Higher is better)",
|
||||
L"Burst Penalty Modifier (Higher is better)", // TODO.Translate
|
||||
L"Ìîäèôèêàòîð íà䏿íîñòè", //Reliability Modifier
|
||||
L"Ìîäèôèêàòîð øóìíîñòè\n(÷åì ìåíüøå, òåì ëó÷øå)", //Loudness Modifier (Lower is better)
|
||||
L"",
|
||||
@@ -1733,7 +1740,7 @@ STR16 sFacilitiesStrings[] =
|
||||
{
|
||||
L"Íåò", //âàæíûå îáúåêòû ñåêòîðà
|
||||
L"Ãîñïèòàëü",
|
||||
L"Фабрика",
|
||||
L"Factory", // TODO.Translate
|
||||
L"Òþðüìà",
|
||||
L"Âîåííàÿ áàçà",
|
||||
L"Àýðîïîðò",
|
||||
@@ -1764,6 +1771,7 @@ STR16 pwTownInfoStrings[] =
|
||||
L"Óðîâåíü", // the training level of civilians in this town
|
||||
L"Òðåíèðîâêà îïîë÷åíèÿ", // 10 // state of civilian training in town
|
||||
L"Îïîë÷åíèå", // the state of the trained civilians in the town
|
||||
L"Mobile Training", // HEADROCK HAM 3.6: The stat of Mobile militia training in town // TODO.Translate
|
||||
};
|
||||
|
||||
// Mine strings
|
||||
@@ -2067,6 +2075,8 @@ STR16 pTransactionText[] =
|
||||
L"%s ïðîäàë âàì âåùè.", //is used for the Shop keeper interface. The dealers name will be appended to the end of the string.
|
||||
L"%s êëàäåò íàëè÷íûå íà ñ÷åò.",
|
||||
L"Ñíàðÿæåíèå ïðîäàíî íàñåëåíèþ",
|
||||
L"Facility Use", // HEADROCK HAM 3.6 // TODO.Translate
|
||||
L"Militia upkeep", // HEADROCK HAM 3.6 // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 pTransactionAlternateText[] =
|
||||
@@ -2161,7 +2171,7 @@ STR16 pMapErrorString[] =
|
||||
//11-15
|
||||
L"Âûñòóïèòü íà ìàðø? Äà ó íàñ òóò áîé èäåò!",
|
||||
L"Âû ïîïàëè â çàñàäó êîøåê-óáèéö â ñåêòîðå %s!",
|
||||
L"Вы только что попали в логово кошек-убийц, сектор I16!",
|
||||
L"Âû òîëüêî ÷òî ïîïàëè â ëîãîâî êîøåê-óáèéö, ñåêòîð %s!",
|
||||
L"",
|
||||
L"Áàçà ÏÂÎ â %s áûëà çàõâà÷åíà.",
|
||||
//16-20
|
||||
@@ -3641,6 +3651,10 @@ STR16 pMilitiaConfirmStrings[] =
|
||||
L"Ó âàñ íåò $%d, ÷òîáû ïðèñòóïèòü ê òðåíèðîâêå îïîë÷åíèÿ.",
|
||||
L"%s: Òðåáóåòñÿ íå ìåíåå %d ïðîöåíòîâ ëîÿëüíîñòè, ÷òîáû ïðîäîëæèòü òðåíèðîâêó îïîë÷åíèÿ.",
|
||||
L"Áîëüøå âû íå ìîæåòå òðåíèðîâàòü îïîë÷åíèå â %s.",
|
||||
L"You cannot afford the $%d to train mobile militia here.", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
|
||||
L"Continue training mobile militia in %s (%s %d)?", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
|
||||
L"Training mobile militia in %d sectors will cost $ %d. %s", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
|
||||
L"Training a squad of mobile militia will cost $", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
|
||||
};
|
||||
|
||||
//Strings used in the popup box when withdrawing, or depositing money from the $ sign at the bottom of the single merc panel
|
||||
@@ -3695,6 +3709,7 @@ STR16 zOptionsToggleText[] =
|
||||
L"Íèçêàÿ çàãðóçêà ïðîöåññîðà",
|
||||
L"Ïîäðîáíîå îïèñàíèå ïðåäìåòîâ", //Enhanced Description Box
|
||||
L"Òîëüêî ïîøàãîâûé ðåæèì", // add forced turn mode
|
||||
L"Stat Progress Bars", // Show progress towards stat increase // TODO.Translate
|
||||
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
|
||||
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
||||
@@ -4419,7 +4434,7 @@ STR16 gzLateLocalizedString[] =
|
||||
|
||||
//46-48
|
||||
L"%s: îòâàëèëàñü ñòâîëüíàÿ íàñàäêà!",
|
||||
L"В одном секторе может быть не более %d тренеров ополчения.",
|
||||
L"No more than %d militia trainers are permitted in this sector.", // TODO.Translate
|
||||
L"Âû óâåðåíû?",
|
||||
|
||||
//49-50
|
||||
@@ -4458,7 +4473,7 @@ STR16 gzLateLocalizedString[] =
|
||||
|
||||
STR16 gzCWStrings[] =
|
||||
{
|
||||
L"Нужна ли поддержка ополчения из соседних секторов?",
|
||||
L"Call reinforcements to %s from adjacent sectors?", // TODO.Translate
|
||||
};
|
||||
|
||||
// WANNE: Tooltips
|
||||
@@ -4535,9 +4550,36 @@ STR16 New113Message[] =
|
||||
L"Îáíàðóæåí âðàã! (Ctrl+x ïåðåéòè â ïîøàãîâûé ðåæèì).", //Enemy spotted! (Ctrl + x to enter turn based)
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
STR16 New113HAMMessage[] =
|
||||
{
|
||||
L"%s в страхе пытается укрыться!", //%s cowers in fear!
|
||||
// 0 - 5
|
||||
L"%s cowers in fear!",
|
||||
L"%s is pinned down!",
|
||||
L"%s fires more rounds than intended!",
|
||||
L"You cannot train militia in this sector.",
|
||||
L"Militia picks up %s.",
|
||||
L"Cannot train militia with enemies present!",
|
||||
// 6 - 10
|
||||
L"%s lacks sufficient Leadership score to train militia.",
|
||||
L"No more than %d Mobile Militia trainers are permitted in this sector.",
|
||||
L"No room in %s or around it for new Mobile Militia!",
|
||||
L"You need to have %d Town Militia in each of %s's liberated sectors before you can train Mobile Militia here.",
|
||||
L"Can't staff a facility while enemies are present!",
|
||||
// 11 - 15
|
||||
L"%s lacks sufficient Wisdom to staff this facility.",
|
||||
L"The %s is already fully-staffed.",
|
||||
L"It will cost $%d per hour to staff this facility. Do you wish to continue?",
|
||||
L"You have insufficient funds to pay for all Facility work today. $%d have been paid, but you still owe $%d. The locals are not pleased.",
|
||||
L"You have insufficient funds to pay for all Facility work today. You owe $%d. The locals are not pleased.",
|
||||
// 16 - 20
|
||||
L"You have an outstanding debt of $%d for Facility Operation, and no money to pay it off!",
|
||||
L"You have an outstanding debt of $%d for Facility Operation. You can't assign this merc to facility duty until you have enough money to pay off the entire debt.",
|
||||
L"You have an outstanding debt of $%d for Facility Operation. Would you like to pay it all back?",
|
||||
L"N/A in this sector",
|
||||
L"Daily Expenses",
|
||||
// 21 - 25
|
||||
L"Insufficient funds to pay all enlisted militia! %d militia have disbanded and returned home.",
|
||||
};
|
||||
|
||||
// WANNE: This are the email texts, when one of the 4 new 1.13 MERC mercs have levelled up, that Speck sends
|
||||
@@ -4847,6 +4889,114 @@ STR16 gzIMPDisabilityTraitText[]=
|
||||
L"I.M.P. Íåäîñòàòêè", //I.M.P. Disabilities
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
|
||||
STR16 gzFacilityErrorMessage[]=
|
||||
{
|
||||
L"%s lacks sufficient Strength to perform this task.",
|
||||
L"%s lacks sufficient Dexterity to perform this task.",
|
||||
L"%s lacks sufficient Agility to perform this task.",
|
||||
L"%s is not Healthy enough to perform this task.",
|
||||
L"%s lacks sufficient Wisdom to perform this task.",
|
||||
L"%s lacks sufficient Marksmanship to perform this task.",
|
||||
// 6 - 10
|
||||
L"%s lacks sufficient Medical Skill to perform this task.",
|
||||
L"%s lacks sufficient Mechanical Skill to perform this task.",
|
||||
L"%s lacks sufficient Leadership to perform this task.",
|
||||
L"%s lacks sufficient Explosives Skill to perform this task.",
|
||||
L"%s lacks sufficient Experience to perform this task.",
|
||||
// 11 - 15
|
||||
L"%s lacks sufficient Morale to perform this task.",
|
||||
L"%s is too exhausted to perform this task.",
|
||||
L"Insufficient loyalty in %s. The locals refuse to allow you to perform this task.",
|
||||
L"Too many people are already working at the %s.",
|
||||
L"Too many people are already performing this task at the %s.",
|
||||
// 16 - 20
|
||||
L"%s can find no items to repair.",
|
||||
L"%s has lost some %s while working in sector %s!",
|
||||
L"%s has lost some %s while working at the %s in %s!",
|
||||
L"%s was injured while working in sector %s, and requires immediate medical attention!",
|
||||
L"%s was injured while working at the %s in %s, and requires immediate medical attention!",
|
||||
// 21 - 25
|
||||
L"%s was injured while working in sector %s. It doesn't seem too bad though.",
|
||||
L"%s was injured while working at the %s in %s. It doesn't seem too bad though.",
|
||||
L"The residents of %s seem upset about %s's presence.",
|
||||
L"The residents of %s seem upset about %s's work at the %s.",
|
||||
L"%s's actions in sector %s have caused loyalty loss throughout the region!",
|
||||
// 26 - 30
|
||||
L"%s's actions at the %s in %s have caused loyalty loss throughout the region!",
|
||||
L"%s is drunk.", // <--- This is a log message string.
|
||||
L"%s has become severely ill in sector %s, and has been taken off duty.",
|
||||
L"%s has become severely ill and cannot continue his work at the %s in %s.",
|
||||
L"%s was injured in sector %s.", // <--- This is a log message string.
|
||||
// 31 - 35
|
||||
L"%s was severely injured in sector %s.", //<--- This is a log message string.
|
||||
|
||||
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
STR16 gzFacilityRiskResultStrings[]=
|
||||
{
|
||||
L"Strength",
|
||||
L"Agility",
|
||||
L"Dexterity",
|
||||
L"Wisdom",
|
||||
L"Health",
|
||||
L"Marksmanship",
|
||||
// 5-10
|
||||
L"Leadership",
|
||||
L"Mechanical skill",
|
||||
L"Medical skill",
|
||||
L"Explosives skill",
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
STR16 gzFacilityAssignmentStrings[]=
|
||||
{
|
||||
L"AMBIENT",
|
||||
L"Staff",
|
||||
L"Rest",
|
||||
L"Repair Items",
|
||||
L"Repair %s", // Vehicle name inserted here
|
||||
L"Repair Robot",
|
||||
// 6-10
|
||||
L"Doctor",
|
||||
L"Patient",
|
||||
L"Practice Strength",
|
||||
L"Practice Dexterity",
|
||||
L"Practice Agility",
|
||||
L"Practice Health",
|
||||
// 11-15
|
||||
L"Practice Marksmanship",
|
||||
L"Practice Medical",
|
||||
L"Practice Mechanical",
|
||||
L"Practice Leadership",
|
||||
L"Practice Explosives",
|
||||
// 16-20
|
||||
L"Student Strength",
|
||||
L"Student Dexterity",
|
||||
L"Student Agility",
|
||||
L"Student Health",
|
||||
L"Student Marksmanship",
|
||||
// 21-25
|
||||
L"Student Medical",
|
||||
L"Student Mechanical",
|
||||
L"Student Leadership",
|
||||
L"Student Explosives",
|
||||
L"Trainer Strength",
|
||||
// 26-30
|
||||
L"Trainer Dexterity",
|
||||
L"Trainer Agility",
|
||||
L"Trainer Health",
|
||||
L"Trainer Marksmanship",
|
||||
L"Trainer Medical",
|
||||
// 30-35
|
||||
L"Trainer Mechanical",
|
||||
L"Trainer Leadership",
|
||||
L"Trainer Explosives",
|
||||
};
|
||||
|
||||
STR16 Additional113Text[]=
|
||||
{
|
||||
L"Äëÿ çàïóñêà Jagged Alliance 2 v1.13 â îêîííîì ðåæèìå òðåáóåòñÿ óñòàíîâèòü 16-áèòíîå êà÷åñòâî öâåòîïåðåäà÷è ýêðàíà",//Jagged Alliance 2 v1.13 windowed mode requires a color depth of 16bpp or less.
|
||||
|
||||
+160
-9
@@ -387,9 +387,12 @@ STR16 pAssignmentStrings[] =
|
||||
L"In Trans", // in transit - abbreviated form
|
||||
L"Repair", // repairing
|
||||
L"Practice", // training themselves
|
||||
L"Militia", // training a town to revolt
|
||||
L"Militia", // training a town to revolt
|
||||
L"M.Militia", //training moving militia units // TODO.Translate
|
||||
L"Trainer", // training a teammate
|
||||
L"Student", // being trained by someone else
|
||||
L"Student", // being trained by someone else
|
||||
L"Staff", // operating a strategic facility // TODO.Translate
|
||||
L"Rest", // Resting at a facility // TODO.Translate
|
||||
L"Dead", // dead
|
||||
L"Incap.", // abbreviation for incapacitated
|
||||
L"POW", // Prisoner of war - captured
|
||||
@@ -403,6 +406,7 @@ STR16 pMilitiaString[] =
|
||||
L"Militia", // the title of the militia box
|
||||
L"Unassigned", //the number of unassigned militia troops
|
||||
L"You can't redistribute militia while there are hostilities in the area!",
|
||||
L"Some militia were not assigned to a sector. Would you like to disband them?", // TODO.Translate
|
||||
};
|
||||
|
||||
|
||||
@@ -410,6 +414,7 @@ STR16 pMilitiaButtonString[] =
|
||||
{
|
||||
L"Auto", // auto place the militia troops for the player
|
||||
L"Done", // done placing militia troops
|
||||
L"Disband", // HEADROCK HAM 3.6: Disband militia // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 pConditionStrings[] =
|
||||
@@ -632,6 +637,7 @@ STR16 pAssignMenuStrings[] =
|
||||
L"Vehicle", // the merc is in a vehicle
|
||||
L"Repair", // the merc is repairing items
|
||||
L"Train", // the merc is training
|
||||
L"Facility", // the merc is using/staffing a facility // TODO.Translate
|
||||
L"Cancel", // cancel this menu
|
||||
};
|
||||
|
||||
@@ -688,7 +694,8 @@ STR16 pAttributeMenuStrings[] =
|
||||
STR16 pTrainingMenuStrings[] =
|
||||
{
|
||||
L"Practice", // train yourself
|
||||
L"Militia", // train the town
|
||||
L"Militia", // train the town
|
||||
L"Mobile Militia", // TODO.Translate
|
||||
L"Trainer", // train your teammates
|
||||
L"Student", // be trained by an instructor
|
||||
L"Cancel", // cancel this menu
|
||||
@@ -1105,7 +1112,7 @@ CHAR16 gWeaponStatsDesc[][ 16 ] =
|
||||
L"Weight:", //12
|
||||
L"Stun Damage:",//13
|
||||
// HEADROCK: Added new strings for extended description ** REDUNDANT **
|
||||
L"AUTOPEN:", //14
|
||||
L"Attachments:", //14 // TODO.Translate
|
||||
L"AUTO/5:", //15
|
||||
L"Amount:", //16
|
||||
|
||||
@@ -1194,7 +1201,7 @@ STR16 gzAmmoStatsFasthelp[ 20 ] =
|
||||
L"Damage Modifier",
|
||||
L"To-Hit Modifier",
|
||||
L"Autofire Penalty Modifier (Higher is better)",
|
||||
L"Burst/Auto Penalty Modifier (Higher is better)",
|
||||
L"Burst Penalty Modifier (Higher is better)", // TODO.Translate
|
||||
L"Reliability Modifier",
|
||||
L"Loudness Modifier (Lower is better)",
|
||||
L"",
|
||||
@@ -1734,7 +1741,7 @@ STR16 sFacilitiesStrings[] =
|
||||
{
|
||||
L"None",
|
||||
L"Hospital",
|
||||
L"Industry",
|
||||
L"Factory", // TODO.Translate
|
||||
L"Prison",
|
||||
L"Military",
|
||||
L"Airport",
|
||||
@@ -1765,6 +1772,7 @@ STR16 pwTownInfoStrings[] =
|
||||
L"Level", // the training level of civilians in this town
|
||||
L"Civilian Training", // 10 // state of civilian training in town
|
||||
L"Militia", // the state of the trained civilians in the town
|
||||
L"Mobile Training", // HEADROCK HAM 3.6: The stat of Mobile militia training in town // TODO.Translate
|
||||
};
|
||||
|
||||
// Mine strings
|
||||
@@ -2068,6 +2076,8 @@ STR16 pTransactionText[] =
|
||||
L"Purchased items from %s.", //is used for the Shop keeper interface. The dealers name will be appended to the end of the string.
|
||||
L"%s deposited money.",
|
||||
L"Sold Item(s) to the Locals",
|
||||
L"Facility Use", // HEADROCK HAM 3.6 // TODO.Translate
|
||||
L"Militia upkeep", // HEADROCK HAM 3.6 // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 pTransactionAlternateText[] =
|
||||
@@ -2162,7 +2172,7 @@ STR16 pMapErrorString[] =
|
||||
//11-15
|
||||
L"Movement orders? There's a battle going on!",
|
||||
L"You have been ambushed by bloodcats in sector %s!",
|
||||
L"You have just entered what appears to be a bloodcat lair in sector I16!",
|
||||
L"You have just entered what appears to be a bloodcat lair in sector %s!",
|
||||
L"",
|
||||
L"The SAM site in %s has been taken over.",
|
||||
//16-20
|
||||
@@ -3645,6 +3655,10 @@ STR16 pMilitiaConfirmStrings[] =
|
||||
L"You cannot afford the $%d to train town militia here.",
|
||||
L"%s needs a loyalty of %d percent for you to be able to continue training militia.",
|
||||
L"You cannot train the militia in %s any further.",
|
||||
L"You cannot afford the $%d to train mobile militia here.", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
|
||||
L"Continue training mobile militia in %s (%s %d)?", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
|
||||
L"Training mobile militia in %d sectors will cost $ %d. %s", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
|
||||
L"Training a squad of mobile militia will cost $", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
|
||||
};
|
||||
|
||||
//Strings used in the popup box when withdrawing, or depositing money from the $ sign at the bottom of the single merc panel
|
||||
@@ -3699,6 +3713,7 @@ STR16 zOptionsToggleText[] =
|
||||
L"Low CPU usage",
|
||||
L"Enhanced Description Box",
|
||||
L"Forced Turn Mode", // add forced turn mode
|
||||
L"Stat Progress Bars", // Show progress towards stat increase // TODO.Translate
|
||||
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
|
||||
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
|
||||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
||||
@@ -3794,6 +3809,7 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"When ON, game will run with much lower CPU usage.",
|
||||
L"When ON, enhanced descriptions will be shown for items and weapons.",
|
||||
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
|
||||
L"When ON, shows character progress towards gaining levels.", // TODO.Translate
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
|
||||
L"Force all pending Bobby Ray shipments",
|
||||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||||
@@ -4423,7 +4439,7 @@ STR16 gzLateLocalizedString[] =
|
||||
|
||||
//46-48
|
||||
L"%s's gun barrel extender falls off!",
|
||||
L"No more than %d militia trainers are permitted per sector.",
|
||||
L"No more than %d militia trainers are permitted in this sector.", // TODO.Translate
|
||||
L"Are you sure?",
|
||||
|
||||
//49-50
|
||||
@@ -4461,7 +4477,7 @@ STR16 gzLateLocalizedString[] =
|
||||
|
||||
STR16 gzCWStrings[] =
|
||||
{
|
||||
L"Call reinforcements from adjacent sectors?",
|
||||
L"Call reinforcements to %s from adjacent sectors?", // TODO.Translate
|
||||
};
|
||||
|
||||
// WANNE: Tooltips
|
||||
@@ -4538,9 +4554,36 @@ STR16 New113Message[] =
|
||||
L"Enemy spotted! (Ctrl + x to enter turn based)",
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
STR16 New113HAMMessage[] =
|
||||
{
|
||||
// 0 - 5
|
||||
L"%s cowers in fear!",
|
||||
L"%s is pinned down!",
|
||||
L"%s fires more rounds than intended!",
|
||||
L"You cannot train militia in this sector.",
|
||||
L"Militia picks up %s.",
|
||||
L"Cannot train militia with enemies present!",
|
||||
// 6 - 10
|
||||
L"%s lacks sufficient Leadership score to train militia.",
|
||||
L"No more than %d Mobile Militia trainers are permitted in this sector.",
|
||||
L"No room in %s or around it for new Mobile Militia!",
|
||||
L"You need to have %d Town Militia in each of %s's liberated sectors before you can train Mobile Militia here.",
|
||||
L"Can't staff a facility while enemies are present!",
|
||||
// 11 - 15
|
||||
L"%s lacks sufficient Wisdom to staff this facility.",
|
||||
L"The %s is already fully-staffed.",
|
||||
L"It will cost $%d per hour to staff this facility. Do you wish to continue?",
|
||||
L"You have insufficient funds to pay for all Facility work today. $%d have been paid, but you still owe $%d. The locals are not pleased.",
|
||||
L"You have insufficient funds to pay for all Facility work today. You owe $%d. The locals are not pleased.",
|
||||
// 16 - 20
|
||||
L"You have an outstanding debt of $%d for Facility Operation, and no money to pay it off!",
|
||||
L"You have an outstanding debt of $%d for Facility Operation. You can't assign this merc to facility duty until you have enough money to pay off the entire debt.",
|
||||
L"You have an outstanding debt of $%d for Facility Operation. Would you like to pay it all back?",
|
||||
L"N/A in this sector",
|
||||
L"Daily Expenses",
|
||||
// 21 - 25
|
||||
L"Insufficient funds to pay all enlisted militia! %d militia have disbanded and returned home.",
|
||||
};
|
||||
|
||||
// WANNE: This are the email texts, when one of the 4 new 1.13 MERC mercs have levelled up, that Speck sends
|
||||
@@ -4850,6 +4893,114 @@ STR16 gzIMPDisabilityTraitText[]=
|
||||
L"I.M.P. Disabilities",
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
|
||||
STR16 gzFacilityErrorMessage[]=
|
||||
{
|
||||
L"%s lacks sufficient Strength to perform this task.",
|
||||
L"%s lacks sufficient Dexterity to perform this task.",
|
||||
L"%s lacks sufficient Agility to perform this task.",
|
||||
L"%s is not Healthy enough to perform this task.",
|
||||
L"%s lacks sufficient Wisdom to perform this task.",
|
||||
L"%s lacks sufficient Marksmanship to perform this task.",
|
||||
// 6 - 10
|
||||
L"%s lacks sufficient Medical Skill to perform this task.",
|
||||
L"%s lacks sufficient Mechanical Skill to perform this task.",
|
||||
L"%s lacks sufficient Leadership to perform this task.",
|
||||
L"%s lacks sufficient Explosives Skill to perform this task.",
|
||||
L"%s lacks sufficient Experience to perform this task.",
|
||||
// 11 - 15
|
||||
L"%s lacks sufficient Morale to perform this task.",
|
||||
L"%s is too exhausted to perform this task.",
|
||||
L"Insufficient loyalty in %s. The locals refuse to allow you to perform this task.",
|
||||
L"Too many people are already working at the %s.",
|
||||
L"Too many people are already performing this task at the %s.",
|
||||
// 16 - 20
|
||||
L"%s can find no items to repair.",
|
||||
L"%s has lost some %s while working in sector %s!",
|
||||
L"%s has lost some %s while working at the %s in %s!",
|
||||
L"%s was injured while working in sector %s, and requires immediate medical attention!",
|
||||
L"%s was injured while working at the %s in %s, and requires immediate medical attention!",
|
||||
// 21 - 25
|
||||
L"%s was injured while working in sector %s. It doesn't seem too bad though.",
|
||||
L"%s was injured while working at the %s in %s. It doesn't seem too bad though.",
|
||||
L"The residents of %s seem upset about %s's presence.",
|
||||
L"The residents of %s seem upset about %s's work at the %s.",
|
||||
L"%s's actions in sector %s have caused loyalty loss throughout the region!",
|
||||
// 26 - 30
|
||||
L"%s's actions at the %s in %s have caused loyalty loss throughout the region!",
|
||||
L"%s is drunk.", // <--- This is a log message string.
|
||||
L"%s has become severely ill in sector %s, and has been taken off duty.",
|
||||
L"%s has become severely ill and cannot continue his work at the %s in %s.",
|
||||
L"%s was injured in sector %s.", // <--- This is a log message string.
|
||||
// 31 - 35
|
||||
L"%s was severely injured in sector %s.", //<--- This is a log message string.
|
||||
|
||||
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
STR16 gzFacilityRiskResultStrings[]=
|
||||
{
|
||||
L"Strength",
|
||||
L"Agility",
|
||||
L"Dexterity",
|
||||
L"Wisdom",
|
||||
L"Health",
|
||||
L"Marksmanship",
|
||||
// 5-10
|
||||
L"Leadership",
|
||||
L"Mechanical skill",
|
||||
L"Medical skill",
|
||||
L"Explosives skill",
|
||||
};
|
||||
|
||||
// TODO.Translate
|
||||
STR16 gzFacilityAssignmentStrings[]=
|
||||
{
|
||||
L"AMBIENT",
|
||||
L"Staff",
|
||||
L"Rest",
|
||||
L"Repair Items",
|
||||
L"Repair %s", // Vehicle name inserted here
|
||||
L"Repair Robot",
|
||||
// 6-10
|
||||
L"Doctor",
|
||||
L"Patient",
|
||||
L"Practice Strength",
|
||||
L"Practice Dexterity",
|
||||
L"Practice Agility",
|
||||
L"Practice Health",
|
||||
// 11-15
|
||||
L"Practice Marksmanship",
|
||||
L"Practice Medical",
|
||||
L"Practice Mechanical",
|
||||
L"Practice Leadership",
|
||||
L"Practice Explosives",
|
||||
// 16-20
|
||||
L"Student Strength",
|
||||
L"Student Dexterity",
|
||||
L"Student Agility",
|
||||
L"Student Health",
|
||||
L"Student Marksmanship",
|
||||
// 21-25
|
||||
L"Student Medical",
|
||||
L"Student Mechanical",
|
||||
L"Student Leadership",
|
||||
L"Student Explosives",
|
||||
L"Trainer Strength",
|
||||
// 26-30
|
||||
L"Trainer Dexterity",
|
||||
L"Trainer Agility",
|
||||
L"Trainer Health",
|
||||
L"Trainer Marksmanship",
|
||||
L"Trainer Medical",
|
||||
// 30-35
|
||||
L"Trainer Mechanical",
|
||||
L"Trainer Leadership",
|
||||
L"Trainer Explosives",
|
||||
};
|
||||
|
||||
STR16 Additional113Text[]=
|
||||
{
|
||||
L"Jagged Alliance 2 v1.13 windowed mode requires a color depth of 16bpp or less.",
|
||||
|
||||
Reference in New Issue
Block a user