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- Added missing language text strings for HAM 3.6
- Search for "TODO.Translate" git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3324 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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-9
@@ -376,9 +376,12 @@ STR16 pAssignmentStrings[] =
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L"Onderweg", // in transit - abbreviated form
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L"Repareer", // repairing
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L"Oefenen", // training themselves
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L"Militie", // training a town to revolt
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L"Militie", // training a town to revolt
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L"M.Militia", //training moving militia units // TODO.Translate
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L"Trainer", // training a teammate
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L"Student", // being trained by someone else
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L"Student", // being trained by someone else
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L"Staff", // operating a strategic facility // TODO.Translate
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L"Rest", // Resting at a facility // TODO.Translate
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L"Dood", // dead
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L"Uitgesc.", // abbreviation for incapacitated
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L"POW", // Prisoner of war - captured
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@@ -392,6 +395,7 @@ STR16 pMilitiaString[] =
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L"Militie", // the title of the militia box
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L"Unassigned", //the number of unassigned militia troops
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L"Milities kunnen niet herplaatst worden als er nog vijanden in de buurt zijn!",
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L"Some militia were not assigned to a sector. Would you like to disband them?", // TODO.Translate
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};
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@@ -399,6 +403,7 @@ STR16 pMilitiaButtonString[] =
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{
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L"Auto", // auto place the militia troops for the player
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L"OK", // done placing militia troops
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L"Disband", // HEADROCK HAM 3.6: Disband militia // TODO.Translate
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};
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STR16 pConditionStrings[] =
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@@ -621,6 +626,7 @@ STR16 pAssignMenuStrings[] =
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L"Vehicle", // the merc is in a vehicle
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L"Repair", // the merc is repairing items
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L"Train", // the merc is training
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L"Facility", // the merc is using/staffing a facility // TODO.Translate
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L"Stop", // cancel this menu
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};
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@@ -678,7 +684,8 @@ STR16 pAttributeMenuStrings[] =
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STR16 pTrainingMenuStrings[] =
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{
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L"Oefenen", // train yourself
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L"Militie", // train the town
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L"Militie", // train the town
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L"Mobile Militia", // TODO.Translate
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L"Trainer", // train your teammates
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L"Student", // be trained by an instructor
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L"Stop", // cancel this menu
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@@ -1094,7 +1101,7 @@ CHAR16 gWeaponStatsDesc[][ 16 ] =
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L"Weight:", //12
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L"Stun Damage:",//13
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// HEADROCK: Added new strings for extended description ** REDUNDANT **
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L"AUTOPEN:", //14
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L"Attachments:", //14 // TODO.Translate
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L"AUTO/5:", //15
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L"Amount:", //16
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@@ -1183,7 +1190,7 @@ STR16 gzAmmoStatsFasthelp[ 20 ] =
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L"Damage Modifier",
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L"To-Hit Modifier",
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L"Autofire Penalty Modifier (Higher is better)",
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L"Burst/Auto Penalty Modifier (Higher is better)",
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L"Burst Penalty Modifier (Higher is better)", // TODO.Translate
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L"Reliability Modifier",
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L"Loudness Modifier (Lower is better)",
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L"",
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@@ -1723,7 +1730,7 @@ STR16 sFacilitiesStrings[] =
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{
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L"Geen",
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L"Ziekenhuis",
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L"Industrie",
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L"Factory", // TODO.Translate
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L"Gevangenis",
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L"Krijgsmacht",
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L"Vliegveld",
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@@ -1754,6 +1761,7 @@ STR16 pwTownInfoStrings[] =
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L"Niveau", // the training level of civilians in this town
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L"Training Burgers", // 10 // state of civilian training in town
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L"Militie", // the state of the trained civilians in the town
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L"Mobile Training", // HEADROCK HAM 3.6: The stat of Mobile militia training in town // TODO.Translate
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};
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// Mine strings
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@@ -2056,6 +2064,8 @@ STR16 pTransactionText[] =
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L"Rust militie uit in %s", // initial cost to equip a town's militia
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L"Items gekocht van %s.", //is used for the Shop keeper interface. The dealers name will be appended to the end of the string.
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L"%s heeft geld gestort.",
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L"Facility Use", // HEADROCK HAM 3.6 // TODO.Translate
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L"Militia upkeep", // HEADROCK HAM 3.6 // TODO.Translate
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};
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STR16 pTransactionAlternateText[] =
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@@ -2151,7 +2161,7 @@ STR16 pMapErrorString[] =
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//11-15
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L"Reisorders? Er is daar een gevecht gaande!",
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L"Je bent in een hinderlaag gelokt van Bloodcats in sector %s!",
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L"Je bent in sector I16 iets binnengelopen dat lijkt op het hol van een bloodcat!",
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L"Je bent in sector %s iets binnengelopen dat lijkt op het hol van een bloodcat!",
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L"",
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L"De SAM-stelling in %s is overgenomen.",
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//16-20
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@@ -3633,6 +3643,10 @@ STR16 pMilitiaConfirmStrings[] =
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L"Je kunt de $%d niet betalen om de stadsmilitie hier te trainen.",
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L"%s heeft een loyaliteit nodig van %d procent om door te gaan met milities trainen.",
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L"Je kunt de militie in %s niet meer trainen.",
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L"You cannot afford the $%d to train mobile militia here.", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
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L"Continue training mobile militia in %s (%s %d)?", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
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L"Training mobile militia in %d sectors will cost $ %d. %s", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
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L"Training a squad of mobile militia will cost $", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
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};
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//Strings used in the popup box when withdrawing, or depositing money from the $ sign at the bottom of the single merc panel
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@@ -3687,6 +3701,7 @@ STR16 zOptionsToggleText[] =
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L"Low CPU Usage",
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L"Enhanced Description Box",
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L"Forced Turn Mode", // add forced turn mode
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L"Stat Progress Bars", // Show progress towards stat increase // TODO.Translate
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L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
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L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
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L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
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@@ -3782,6 +3797,7 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, game will run with much lower CPU usage.",
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L"When ON, enhanced descriptions will be shown for items and weapons.",
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L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
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L"When ON, shows character progress towards gaining levels.", // TODO.Translate
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
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L"Force all pending Bobby Ray shipments",
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
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@@ -4412,7 +4428,7 @@ STR16 gzLateLocalizedString[] =
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//46-48
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L"%s's pistoolloopverlenger valt eraf!",
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L"Niet meer dan %d militietrainers zijn toegelaten per sector.",
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L"No more than %d militia trainers are permitted in this sector.", // TODO.Translate
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L"Zeker weten?",
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//49-50
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@@ -4450,7 +4466,7 @@ STR16 gzLateLocalizedString[] =
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STR16 gzCWStrings[] =
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{
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L"Call reinforcements from adjacent sectors?",
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L"Call reinforcements to %s from adjacent sectors?", // TODO.Translate
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};
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// WANNE: Tooltips
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@@ -4527,9 +4543,36 @@ STR16 New113Message[] =
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L"Enemy spotted! (Ctrl + x to enter turn based)",
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};
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// TODO.Translate
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STR16 New113HAMMessage[] =
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{
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// 0 - 5
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L"%s cowers in fear!",
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L"%s is pinned down!",
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L"%s fires more rounds than intended!",
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L"You cannot train militia in this sector.",
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L"Militia picks up %s.",
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L"Cannot train militia with enemies present!",
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// 6 - 10
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L"%s lacks sufficient Leadership score to train militia.",
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L"No more than %d Mobile Militia trainers are permitted in this sector.",
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L"No room in %s or around it for new Mobile Militia!",
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L"You need to have %d Town Militia in each of %s's liberated sectors before you can train Mobile Militia here.",
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L"Can't staff a facility while enemies are present!",
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// 11 - 15
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L"%s lacks sufficient Wisdom to staff this facility.",
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L"The %s is already fully-staffed.",
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L"It will cost $%d per hour to staff this facility. Do you wish to continue?",
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L"You have insufficient funds to pay for all Facility work today. $%d have been paid, but you still owe $%d. The locals are not pleased.",
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L"You have insufficient funds to pay for all Facility work today. You owe $%d. The locals are not pleased.",
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// 16 - 20
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L"You have an outstanding debt of $%d for Facility Operation, and no money to pay it off!",
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L"You have an outstanding debt of $%d for Facility Operation. You can't assign this merc to facility duty until you have enough money to pay off the entire debt.",
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L"You have an outstanding debt of $%d for Facility Operation. Would you like to pay it all back?",
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L"N/A in this sector",
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L"Daily Expenses",
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// 21 - 25
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L"Insufficient funds to pay all enlisted militia! %d militia have disbanded and returned home.",
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};
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// WANNE: This are the email texts, when one of the 4 new 1.13 MERC mercs have levelled up, that Speck sends
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@@ -4839,6 +4882,114 @@ STR16 gzIMPDisabilityTraitText[]=
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L"I.M.P. Disabilities",
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};
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// TODO.Translate
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// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
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STR16 gzFacilityErrorMessage[]=
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{
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L"%s lacks sufficient Strength to perform this task.",
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L"%s lacks sufficient Dexterity to perform this task.",
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L"%s lacks sufficient Agility to perform this task.",
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L"%s is not Healthy enough to perform this task.",
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L"%s lacks sufficient Wisdom to perform this task.",
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L"%s lacks sufficient Marksmanship to perform this task.",
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// 6 - 10
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L"%s lacks sufficient Medical Skill to perform this task.",
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L"%s lacks sufficient Mechanical Skill to perform this task.",
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L"%s lacks sufficient Leadership to perform this task.",
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L"%s lacks sufficient Explosives Skill to perform this task.",
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L"%s lacks sufficient Experience to perform this task.",
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// 11 - 15
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L"%s lacks sufficient Morale to perform this task.",
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L"%s is too exhausted to perform this task.",
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L"Insufficient loyalty in %s. The locals refuse to allow you to perform this task.",
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L"Too many people are already working at the %s.",
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L"Too many people are already performing this task at the %s.",
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// 16 - 20
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L"%s can find no items to repair.",
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L"%s has lost some %s while working in sector %s!",
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L"%s has lost some %s while working at the %s in %s!",
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L"%s was injured while working in sector %s, and requires immediate medical attention!",
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L"%s was injured while working at the %s in %s, and requires immediate medical attention!",
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// 21 - 25
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L"%s was injured while working in sector %s. It doesn't seem too bad though.",
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L"%s was injured while working at the %s in %s. It doesn't seem too bad though.",
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L"The residents of %s seem upset about %s's presence.",
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L"The residents of %s seem upset about %s's work at the %s.",
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L"%s's actions in sector %s have caused loyalty loss throughout the region!",
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// 26 - 30
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L"%s's actions at the %s in %s have caused loyalty loss throughout the region!",
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L"%s is drunk.", // <--- This is a log message string.
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L"%s has become severely ill in sector %s, and has been taken off duty.",
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L"%s has become severely ill and cannot continue his work at the %s in %s.",
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L"%s was injured in sector %s.", // <--- This is a log message string.
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// 31 - 35
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L"%s was severely injured in sector %s.", //<--- This is a log message string.
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};
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// TODO.Translate
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STR16 gzFacilityRiskResultStrings[]=
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{
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L"Strength",
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L"Agility",
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L"Dexterity",
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L"Wisdom",
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L"Health",
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L"Marksmanship",
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// 5-10
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L"Leadership",
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L"Mechanical skill",
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L"Medical skill",
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L"Explosives skill",
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};
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// TODO.Translate
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STR16 gzFacilityAssignmentStrings[]=
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{
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L"AMBIENT",
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L"Staff",
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L"Rest",
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L"Repair Items",
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L"Repair %s", // Vehicle name inserted here
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L"Repair Robot",
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// 6-10
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L"Doctor",
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L"Patient",
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L"Practice Strength",
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L"Practice Dexterity",
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L"Practice Agility",
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L"Practice Health",
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// 11-15
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L"Practice Marksmanship",
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L"Practice Medical",
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L"Practice Mechanical",
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L"Practice Leadership",
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L"Practice Explosives",
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// 16-20
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L"Student Strength",
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L"Student Dexterity",
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L"Student Agility",
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L"Student Health",
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L"Student Marksmanship",
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// 21-25
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L"Student Medical",
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L"Student Mechanical",
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L"Student Leadership",
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L"Student Explosives",
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L"Trainer Strength",
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// 26-30
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L"Trainer Dexterity",
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L"Trainer Agility",
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L"Trainer Health",
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L"Trainer Marksmanship",
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L"Trainer Medical",
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// 30-35
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L"Trainer Mechanical",
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L"Trainer Leadership",
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L"Trainer Explosives",
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};
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STR16 Additional113Text[]=
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{
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L"Jagged Alliance 2 v1.13 windowed modus vereist een kleurdiepte van 16 bits per pixel.",
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