- Added missing language text strings for HAM 3.6

- Search for "TODO.Translate" 

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3324 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-20 16:47:14 +00:00
parent f010769397
commit c45a64ee33
9 changed files with 1264 additions and 69 deletions
+154 -9
View File
@@ -375,9 +375,12 @@ STR16 pAssignmentStrings[] =
L"Transit", // in transit - abbreviated form
L"Repar.", // repairing
L"Üben", // training themselves
L"Miliz", // training a town to revolt
L"Miliz", // training a town to revolt
L"M.Militia", //training moving militia units // TODO.Translate
L"Trainer", // training a teammate
L"Rekrut", // being trained by someone else
L"Rekrut", // being trained by someone else
L"Staff", // operating a strategic facility // TODO.Translate
L"Rest", // Resting at a facility // TODO.Translate
L"Tot", // dead
L"Unfähig", // abbreviation for incapacitated
L"Gefangen", // Prisoner of war - captured
@@ -390,12 +393,14 @@ STR16 pMilitiaString[] =
L"Miliz", // the title of the militia box
L"Ohne Aufgabe", //the number of unassigned militia troops
L"Mit Feinden im Sektor können Sie keine Miliz einsetzen!",
L"Some militia were not assigned to a sector. Would you like to disband them?", // TODO.Translate
};
STR16 pMilitiaButtonString[] =
{
L"Autom.", // auto place the militia troops for the player
L"Fertig", // done placing militia troops
L"Disband", // HEADROCK HAM 3.6: Disband militia // TODO.Translate
};
STR16 pConditionStrings[] =
@@ -610,6 +615,7 @@ STR16 pAssignMenuStrings[] =
L"Fahrzeug", // the merc is in a vehicle
L"Repar.", // the merc is repairing items
L"Training", // the merc is training
L"Facility", // the merc is using/staffing a facility // TODO.Translate
L"Abbrechen", // cancel this menu
};
@@ -665,7 +671,8 @@ STR16 pAttributeMenuStrings[] =
STR16 pTrainingMenuStrings[] =
{
L"Üben", // train yourself
L"Miliz", // train the town
L"Miliz", // train the town
L"Mobile Militia", // TODO.Translate
L"Trainer", // train your teammates
L"Rekrut", // be trained by an instructor
L"Abbrechen", // cancel this menu
@@ -1075,7 +1082,7 @@ CHAR16 gWeaponStatsDesc[][ 16 ] =
L"Gewicht:", //12
L"Bet. Schaden:", //13
// HEADROCK: Added new strings for extended description ** REDUNDANT **
L"AUTOSTRAFE:", //14
L"Attachments:", //14 // TODO.Translate
L"AUTO/5:", //15
L"Menge:", //16
@@ -1164,7 +1171,7 @@ STR16 gzAmmoStatsFasthelp[ 20 ] =
L"Schaden Modifikator",
L"Treffer Modifikator",
L"Autofeuer Strafe Modifikator (Höher ist besser)",
L"Feuerstoß/Autofeuer Strafe Modifikator (Höher ist besser)",
L"Feuerstoß Strafe Modifikator (Höher ist besser)",
L"Zuverlässigkeits Modifikator",
L"Lautstärke Modifikator (Niedriger ist besser)",
L"",
@@ -1694,7 +1701,7 @@ STR16 sFacilitiesStrings[] =
{
L"Keine",
L"Hospital",
L"Fabrik",
L"Factory", // TODO.Translate
L"Gefängnis",
L"Militär",
L"Flughafen",
@@ -1723,6 +1730,7 @@ STR16 pwTownInfoStrings[] =
L"Level", // the training level of civilians in this town
L"Zivilistentraining", // 10 // state of civilian training in town
L"Miliz", // the state of the trained civilians in the town
L"Mobile Training", // HEADROCK HAM 3.6: The stat of Mobile militia training in town // TODO.Translate
};
// Mine strings
@@ -2003,6 +2011,8 @@ STR16 pTransactionText[] =
L"Miliz in %s ausbilden", // initial cost to equip a town's militia
L"Gegenstände von %s gekauft.", //is used for the Shop keeper interface. The dealers name will be appended to the end of the string.
L"%s hat Geld angelegt.",
L"Facility Use", // HEADROCK HAM 3.6 // TODO.Translate
L"Militia upkeep", // HEADROCK HAM 3.6 // TODO.Translate
};
STR16 pTransactionAlternateText[] =
@@ -4218,7 +4228,7 @@ STR16 gzLateLocalizedString[] =
//46-48
L"%ss Gewehrlauf-Verlängerung fällt ab!",
L"Pro Sektor sind nicht mehr als %d Milizausbilder erlaubt.",
L"No more than %d militia trainers are permitted in this sector.", // TODO.Translate
L"Sind Sie sicher?", //
//49-50
@@ -4258,7 +4268,7 @@ STR16 gzLateLocalizedString[] =
STR16 gzCWStrings[] =
{
L"Verstärkung von anliegenden Sektoren anfordern?",
L"Call reinforcements to %s from adjacent sectors?", // TODO.Translate
};
// WANNE: Tooltips
@@ -4335,9 +4345,36 @@ STR16 New113Message[] =
L"Gegner gesichtet! (Ctrl + x für Rundenmodus)",
};
// TODO.Translate
STR16 New113HAMMessage[] =
{
L"%s Deckung ist aufgeflogen!",
// 0 - 5
L"%s cowers in fear!",
L"%s is pinned down!",
L"%s fires more rounds than intended!",
L"You cannot train militia in this sector.",
L"Militia picks up %s.",
L"Cannot train militia with enemies present!",
// 6 - 10
L"%s lacks sufficient Leadership score to train militia.",
L"No more than %d Mobile Militia trainers are permitted in this sector.",
L"No room in %s or around it for new Mobile Militia!",
L"You need to have %d Town Militia in each of %s's liberated sectors before you can train Mobile Militia here.",
L"Can't staff a facility while enemies are present!",
// 11 - 15
L"%s lacks sufficient Wisdom to staff this facility.",
L"The %s is already fully-staffed.",
L"It will cost $%d per hour to staff this facility. Do you wish to continue?",
L"You have insufficient funds to pay for all Facility work today. $%d have been paid, but you still owe $%d. The locals are not pleased.",
L"You have insufficient funds to pay for all Facility work today. You owe $%d. The locals are not pleased.",
// 16 - 20
L"You have an outstanding debt of $%d for Facility Operation, and no money to pay it off!",
L"You have an outstanding debt of $%d for Facility Operation. You can't assign this merc to facility duty until you have enough money to pay off the entire debt.",
L"You have an outstanding debt of $%d for Facility Operation. Would you like to pay it all back?",
L"N/A in this sector",
L"Daily Expenses",
// 21 - 25
L"Insufficient funds to pay all enlisted militia! %d militia have disbanded and returned home.",
};
// WANNE: This are the email texts, when one of the 4 new 1.13 MERC mercs have levelled up, that Speck sends
@@ -4647,6 +4684,114 @@ STR16 gzIMPDisabilityTraitText[]=
L"Ihre größte Schwäche",
};
// TODO.Translate
// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
STR16 gzFacilityErrorMessage[]=
{
L"%s lacks sufficient Strength to perform this task.",
L"%s lacks sufficient Dexterity to perform this task.",
L"%s lacks sufficient Agility to perform this task.",
L"%s is not Healthy enough to perform this task.",
L"%s lacks sufficient Wisdom to perform this task.",
L"%s lacks sufficient Marksmanship to perform this task.",
// 6 - 10
L"%s lacks sufficient Medical Skill to perform this task.",
L"%s lacks sufficient Mechanical Skill to perform this task.",
L"%s lacks sufficient Leadership to perform this task.",
L"%s lacks sufficient Explosives Skill to perform this task.",
L"%s lacks sufficient Experience to perform this task.",
// 11 - 15
L"%s lacks sufficient Morale to perform this task.",
L"%s is too exhausted to perform this task.",
L"Insufficient loyalty in %s. The locals refuse to allow you to perform this task.",
L"Too many people are already working at the %s.",
L"Too many people are already performing this task at the %s.",
// 16 - 20
L"%s can find no items to repair.",
L"%s has lost some %s while working in sector %s!",
L"%s has lost some %s while working at the %s in %s!",
L"%s was injured while working in sector %s, and requires immediate medical attention!",
L"%s was injured while working at the %s in %s, and requires immediate medical attention!",
// 21 - 25
L"%s was injured while working in sector %s. It doesn't seem too bad though.",
L"%s was injured while working at the %s in %s. It doesn't seem too bad though.",
L"The residents of %s seem upset about %s's presence.",
L"The residents of %s seem upset about %s's work at the %s.",
L"%s's actions in sector %s have caused loyalty loss throughout the region!",
// 26 - 30
L"%s's actions at the %s in %s have caused loyalty loss throughout the region!",
L"%s is drunk.", // <--- This is a log message string.
L"%s has become severely ill in sector %s, and has been taken off duty.",
L"%s has become severely ill and cannot continue his work at the %s in %s.",
L"%s was injured in sector %s.", // <--- This is a log message string.
// 31 - 35
L"%s was severely injured in sector %s.", //<--- This is a log message string.
};
// TODO.Translate
STR16 gzFacilityRiskResultStrings[]=
{
L"Strength",
L"Agility",
L"Dexterity",
L"Wisdom",
L"Health",
L"Marksmanship",
// 5-10
L"Leadership",
L"Mechanical skill",
L"Medical skill",
L"Explosives skill",
};
// TODO.Translate
STR16 gzFacilityAssignmentStrings[]=
{
L"AMBIENT",
L"Staff",
L"Rest",
L"Repair Items",
L"Repair %s", // Vehicle name inserted here
L"Repair Robot",
// 6-10
L"Doctor",
L"Patient",
L"Practice Strength",
L"Practice Dexterity",
L"Practice Agility",
L"Practice Health",
// 11-15
L"Practice Marksmanship",
L"Practice Medical",
L"Practice Mechanical",
L"Practice Leadership",
L"Practice Explosives",
// 16-20
L"Student Strength",
L"Student Dexterity",
L"Student Agility",
L"Student Health",
L"Student Marksmanship",
// 21-25
L"Student Medical",
L"Student Mechanical",
L"Student Leadership",
L"Student Explosives",
L"Trainer Strength",
// 26-30
L"Trainer Dexterity",
L"Trainer Agility",
L"Trainer Health",
L"Trainer Marksmanship",
L"Trainer Medical",
// 30-35
L"Trainer Mechanical",
L"Trainer Leadership",
L"Trainer Explosives",
};
STR16 Additional113Text[]=
{
L"Für die korrekte Arbeit im Fenster-Modus benötigt Jagged Alliance 2 v1.13 16-bit Farbmodus.", //Jagged Alliance 2 v1.13 windowed mode requires a color depth of 16bpp or less.