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- Added missing language text strings for HAM 3.6
- Search for "TODO.Translate" git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3324 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+160
-9
@@ -381,9 +381,12 @@ STR16 pAssignmentStrings[] =
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L"Podró¿", // in transit - abbreviated form
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L"Naprawa", // repairing
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L"Praktyka", // training themselves
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L"Samoobr.", // training a town to revolt
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L"Samoobr.", // training a town to revolt
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L"M.Militia", //training moving militia units // TODO.Translate
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L"Instruk.", // training a teammate
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L"Uczeñ", // being trained by someone else
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L"Uczeñ", // being trained by someone else
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L"Staff", // operating a strategic facility // TODO.Translate
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L"Rest", // Resting at a facility // TODO.Translate
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L"Nie ¿yje", // dead
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L"Obezw³.", // abbreviation for incapacitated
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L"Jeniec", // Prisoner of war - captured
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@@ -397,6 +400,7 @@ STR16 pMilitiaString[] =
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L"Samoobrona", // the title of the militia box
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L"Bez przydzia³u", //the number of unassigned militia troops
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L"Nie mo¿esz przemieszczaæ oddzia³ów samoobrony gdy nieprzyjaciel jest w sektorze!",
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L"Some militia were not assigned to a sector. Would you like to disband them?", // TODO.Translate
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};
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@@ -404,6 +408,7 @@ STR16 pMilitiaButtonString[] =
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{
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L"Auto", // auto place the militia troops for the player
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L"OK", // done placing militia troops
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L"Disband", // HEADROCK HAM 3.6: Disband militia // TODO.Translate
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};
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STR16 pConditionStrings[] =
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@@ -626,6 +631,7 @@ STR16 pAssignMenuStrings[] =
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L"Pojazd", // the merc is in a vehicle
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L"Naprawa", // the merc is repairing items
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L"Szkolenie", // the merc is training
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L"Facility", // the merc is using/staffing a facility // TODO.Translate
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L"Anuluj", // cancel this menu
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};
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@@ -682,7 +688,8 @@ STR16 pAttributeMenuStrings[] =
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STR16 pTrainingMenuStrings[] =
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{
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L"Praktyka", // train yourself
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L"Samoobrona", // train the town
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L"Samoobrona", // train the town
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L"Mobile Militia", // TODO.Translate
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L"Instruktor", // train your teammates
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L"Uczeñ", // be trained by an instructor
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L"Anuluj", // cancel this menu
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@@ -1099,7 +1106,7 @@ CHAR16 gWeaponStatsDesc[][ 16 ] =
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L"Waga:", //12
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L"Og³uszenie:",//13
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// HEADROCK: Added new strings for extended description ** REDUNDANT **
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L"AUTOPEN:", //14
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L"Attachments:", //14 // TODO.Translate
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L"AUTO/5:", //15
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L"Liczba:", //16
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@@ -1188,7 +1195,7 @@ STR16 gzAmmoStatsFasthelp[ 20 ] =
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L"Modyf. obra¿eñ",
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L"Modyf. trafieñ",
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L"Autofire Penalty Modifier (Higher is better)",
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L"Modyf. kary za seriê/auto (wiêcej – lepiej)",
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L"Modyf. kary za seriê (wiêcej – lepiej)",
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L"Modyf. sprawnoœci",
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L"Modyf. g³oœnoœci (mniej - lepiej)",
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L"",
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@@ -1728,7 +1735,7 @@ STR16 sFacilitiesStrings[] =
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{
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L"Brak",
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L"Szpital",
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L"Przemys³",
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L"Factory", // TODO.Translate
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L"Wiêzienie",
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L"Baza wojskowa",
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L"Lotnisko",
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@@ -1759,6 +1766,7 @@ STR16 pwTownInfoStrings[] =
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L"Poziom", // the training level of civilians in this town
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L"Szkolenie cywili", // 10 // state of civilian training in town
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L"Samoobrona", // the state of the trained civilians in the town
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L"Mobile Training", // HEADROCK HAM 3.6: The stat of Mobile militia training in town // TODO.Translate
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};
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// Mine strings
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@@ -2062,6 +2070,8 @@ STR16 pTransactionText[] =
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L"Zakupy u - %s.", //is used for the Shop keeper interface. The dealers name will be appended to the end of the string.
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L"%s wp³aci³(a) pieni¹dze.",
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L"Sprzedano rzecz(y) miejscowym",
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L"Facility Use", // HEADROCK HAM 3.6 // TODO.Translate
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L"Militia upkeep", // HEADROCK HAM 3.6 // TODO.Translate
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};
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STR16 pTransactionAlternateText[] =
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@@ -2156,7 +2166,7 @@ STR16 pMapErrorString[] =
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//11-15
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L"Rozkazy przemieszczenia? Trwa walka!",
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L"Zaatakowa³y ciê dzikie koty, w sektorze %s!",
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L"W sektorze I16 znajduje siê coœ, co wygl¹da na legowisko dzikich kotów!",
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L"W sektorze %s znajduje siê coœ, co wygl¹da na legowisko dzikich kotów!",
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L"",
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L"Baza rakiet Ziemia-Powietrze zosta³a przejêta.",
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//16-20
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@@ -3639,6 +3649,10 @@ STR16 pMilitiaConfirmStrings[] =
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L"Nie masz %d$, aby wyszkoliæ samoobronê w tym mieœcie.",
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L"%s musi mieæ %d% lojalnoœci, aby mo¿na by³o kontynuowaæ szkolenie samoobrony.",
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L"Nie mo¿esz ju¿ d³u¿ej szkoliæ samoobrony w mieœcie %s.",
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L"You cannot afford the $%d to train mobile militia here.", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
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L"Continue training mobile militia in %s (%s %d)?", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
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L"Training mobile militia in %d sectors will cost $ %d. %s", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
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L"Training a squad of mobile militia will cost $", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
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};
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//Strings used in the popup box when withdrawing, or depositing money from the $ sign at the bottom of the single merc panel
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@@ -3693,6 +3707,7 @@ STR16 zOptionsToggleText[] =
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L"Niskie obci¹¿enie procesora",
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L"Rozszerzone Okno Opisu (EDB)", //Enhanced Description Box
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L"Wymuœ tryb turowy", // add forced turn mode
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L"Stat Progress Bars", // Show progress towards stat increase // TODO.Translate
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L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
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L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
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L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
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@@ -3788,6 +3803,7 @@ STR16 zOptionsScreenHelpText[] =
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L"Jeœli W£¥CZONE, gra bêdzie obci¹¿a³a procesor w mniejszym stopniu.",
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L"Jeœli W£¥CZONE, rozszerzone opisy bêd¹ pokazane dla przedmiotów i broni.",
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L"Jeœli W£¥CZONE i wróg jest obecny, \ntryb turowy jest w³¹czony, \ndopóki sektor nie zostanie oczyszczony (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // add forced turn mode
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L"When ON, shows character progress towards gaining levels.", // TODO.Translate
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
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L"Force all pending Bobby Ray shipments",
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
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@@ -4415,7 +4431,7 @@ STR16 gzLateLocalizedString[] =
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//46-48
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L"%s - przed³u¿ka lufy jego/jej broni odpada!",
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L"W jednym sektorze, szkolenie samoobrony mo¿e prowadziæ tylko %d instruktor(ów).",
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L"No more than %d militia trainers are permitted in this sector.", // TODO.Translate
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L"Na pewno?",
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//49-50
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@@ -4453,7 +4469,7 @@ STR16 gzLateLocalizedString[] =
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STR16 gzCWStrings[] =
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{
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L"Wezwaæ posi³ki z s¹siednich sektorów?",
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L"Call reinforcements to %s from adjacent sectors?", // TODO.Translate
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};
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// WANNE: Tooltips
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@@ -4530,9 +4546,36 @@ STR16 New113Message[] =
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L"Enemy spotted! (Ctrl + x to enter turn based)",
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};
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// TODO.Translate
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STR16 New113HAMMessage[] =
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{
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// 0 - 5
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L"%s cowers in fear!",
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L"%s is pinned down!",
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L"%s fires more rounds than intended!",
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L"You cannot train militia in this sector.",
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L"Militia picks up %s.",
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L"Cannot train militia with enemies present!",
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// 6 - 10
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L"%s lacks sufficient Leadership score to train militia.",
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L"No more than %d Mobile Militia trainers are permitted in this sector.",
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L"No room in %s or around it for new Mobile Militia!",
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L"You need to have %d Town Militia in each of %s's liberated sectors before you can train Mobile Militia here.",
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L"Can't staff a facility while enemies are present!",
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// 11 - 15
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L"%s lacks sufficient Wisdom to staff this facility.",
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L"The %s is already fully-staffed.",
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L"It will cost $%d per hour to staff this facility. Do you wish to continue?",
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L"You have insufficient funds to pay for all Facility work today. $%d have been paid, but you still owe $%d. The locals are not pleased.",
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L"You have insufficient funds to pay for all Facility work today. You owe $%d. The locals are not pleased.",
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// 16 - 20
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L"You have an outstanding debt of $%d for Facility Operation, and no money to pay it off!",
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L"You have an outstanding debt of $%d for Facility Operation. You can't assign this merc to facility duty until you have enough money to pay off the entire debt.",
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L"You have an outstanding debt of $%d for Facility Operation. Would you like to pay it all back?",
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L"N/A in this sector",
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L"Daily Expenses",
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// 21 - 25
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L"Insufficient funds to pay all enlisted militia! %d militia have disbanded and returned home.",
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};
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// WANNE: This are the email texts, when one of the 4 new 1.13 MERC mercs have levelled up, that Speck sends
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@@ -4842,6 +4885,114 @@ STR16 gzIMPDisabilityTraitText[]=
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L"I.M.P. Disabilities",
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};
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// TODO.Translate
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// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
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STR16 gzFacilityErrorMessage[]=
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{
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L"%s lacks sufficient Strength to perform this task.",
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L"%s lacks sufficient Dexterity to perform this task.",
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L"%s lacks sufficient Agility to perform this task.",
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L"%s is not Healthy enough to perform this task.",
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L"%s lacks sufficient Wisdom to perform this task.",
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L"%s lacks sufficient Marksmanship to perform this task.",
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// 6 - 10
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L"%s lacks sufficient Medical Skill to perform this task.",
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L"%s lacks sufficient Mechanical Skill to perform this task.",
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L"%s lacks sufficient Leadership to perform this task.",
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L"%s lacks sufficient Explosives Skill to perform this task.",
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L"%s lacks sufficient Experience to perform this task.",
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// 11 - 15
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L"%s lacks sufficient Morale to perform this task.",
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L"%s is too exhausted to perform this task.",
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L"Insufficient loyalty in %s. The locals refuse to allow you to perform this task.",
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L"Too many people are already working at the %s.",
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L"Too many people are already performing this task at the %s.",
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// 16 - 20
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L"%s can find no items to repair.",
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L"%s has lost some %s while working in sector %s!",
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L"%s has lost some %s while working at the %s in %s!",
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L"%s was injured while working in sector %s, and requires immediate medical attention!",
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L"%s was injured while working at the %s in %s, and requires immediate medical attention!",
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// 21 - 25
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L"%s was injured while working in sector %s. It doesn't seem too bad though.",
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L"%s was injured while working at the %s in %s. It doesn't seem too bad though.",
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L"The residents of %s seem upset about %s's presence.",
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L"The residents of %s seem upset about %s's work at the %s.",
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L"%s's actions in sector %s have caused loyalty loss throughout the region!",
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// 26 - 30
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L"%s's actions at the %s in %s have caused loyalty loss throughout the region!",
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L"%s is drunk.", // <--- This is a log message string.
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L"%s has become severely ill in sector %s, and has been taken off duty.",
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L"%s has become severely ill and cannot continue his work at the %s in %s.",
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L"%s was injured in sector %s.", // <--- This is a log message string.
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// 31 - 35
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L"%s was severely injured in sector %s.", //<--- This is a log message string.
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};
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// TODO.Translate
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STR16 gzFacilityRiskResultStrings[]=
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{
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L"Strength",
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L"Agility",
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L"Dexterity",
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L"Wisdom",
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L"Health",
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L"Marksmanship",
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// 5-10
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L"Leadership",
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L"Mechanical skill",
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L"Medical skill",
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L"Explosives skill",
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};
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// TODO.Translate
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STR16 gzFacilityAssignmentStrings[]=
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{
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L"AMBIENT",
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L"Staff",
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L"Rest",
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L"Repair Items",
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L"Repair %s", // Vehicle name inserted here
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L"Repair Robot",
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// 6-10
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L"Doctor",
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L"Patient",
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L"Practice Strength",
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L"Practice Dexterity",
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L"Practice Agility",
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L"Practice Health",
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// 11-15
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L"Practice Marksmanship",
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L"Practice Medical",
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L"Practice Mechanical",
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L"Practice Leadership",
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L"Practice Explosives",
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// 16-20
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L"Student Strength",
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L"Student Dexterity",
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L"Student Agility",
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L"Student Health",
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L"Student Marksmanship",
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// 21-25
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L"Student Medical",
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L"Student Mechanical",
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L"Student Leadership",
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L"Student Explosives",
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L"Trainer Strength",
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// 26-30
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L"Trainer Dexterity",
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L"Trainer Agility",
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L"Trainer Health",
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L"Trainer Marksmanship",
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L"Trainer Medical",
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// 30-35
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L"Trainer Mechanical",
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L"Trainer Leadership",
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L"Trainer Explosives",
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};
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STR16 Additional113Text[]=
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{
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L"Jagged Alliance 2 v1.13 trybie okienkowym wymaga g³êbi koloru 16-bitowego lub mniej.",
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