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- Added missing language text strings for HAM 3.6
- Search for "TODO.Translate" git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3324 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+160
-10
@@ -386,9 +386,12 @@ STR16 pAssignmentStrings[] =
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L"Â ïóòè", // in transit - abbreviated form
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L"Ðåìîíò", // repairing
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L"Ïðàêòèêà", // training themselves
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L"Îïîë÷åíèå", // training a town to revolt
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L"Îïîë÷åíèå", // training a town to revolt
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L"M.Militia", //training moving militia units // TODO.Translate
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L"Òðåíåð", // training a teammate
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L"Ó÷åíèê", // being trained by someone else
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L"Ó÷åíèê", // being trained by someone else
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L"Staff", // operating a strategic facility // TODO.Translate
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L"Rest", // Resting at a facility // TODO.Translate
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L"Ìåðòâ", // dead
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L"Íåäååñï.", // abbreviation for incapacitated
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L"Â ïëåíó", // Prisoner of war - captured
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@@ -402,6 +405,7 @@ STR16 pMilitiaString[] =
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L"Îïîë÷åíèå", // the title of the militia box
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L"Çàïàñ", //the number of unassigned militia troops
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L"Íåëüçÿ ïåðåðàñïðåäåëÿòü îïîë÷åíèå, êîãäà âðàã íàõîäèòñÿ â ýòîì ðàéîíå!",
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L"Some militia were not assigned to a sector. Would you like to disband them?", // TODO.Translate
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};
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@@ -409,6 +413,7 @@ STR16 pMilitiaButtonString[] =
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{
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L"Àâòî", // auto place the militia troops for the player
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L"Ãîòîâî", // done placing militia troops
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L"Disband", // HEADROCK HAM 3.6: Disband militia // TODO.Translate
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};
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STR16 pConditionStrings[] =
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@@ -631,6 +636,7 @@ STR16 pAssignMenuStrings[] =
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L"Ìàøèíà", // the merc is in a vehicle
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L"Ðåìîíò", // the merc is repairing items
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L"Îáó÷åíèå", // the merc is training //îáó÷åíèå
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L"Facility", // the merc is using/staffing a facility // TODO.Translate
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L"Îòìåíà", // cancel this menu
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};
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@@ -687,7 +693,8 @@ STR16 pAttributeMenuStrings[] =
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STR16 pTrainingMenuStrings[] =
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{
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L"Ïðàêòèêà", // train yourself
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L"Îïîë÷åíèå", // train the town
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L"Îïîë÷åíèå", // train the town
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L"Mobile Militia", // TODO.Translate
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L"Òðåíåð", // train your teammates
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L"Ó÷åíèê", // be trained by an instructor
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L"Îòìåíà", // cancel this menu
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@@ -1104,7 +1111,7 @@ CHAR16 gWeaponStatsDesc[][ 16 ] =
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L"Âåñ:", //12
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L"Îãëóøåíèå:",//13
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// HEADROCK: Added new strings for extended description ** REDUNDANT **
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L"AUTOPEN:", //14
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L"Attachments:", //14 // TODO.Translate
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L"AUTO/5:", //15
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L"Âñåãî:", //16
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@@ -1193,7 +1200,7 @@ STR16 gzAmmoStatsFasthelp[ 20 ] =
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L"Ìîäèôèêàòîð óðîíà", //Damage Modifier
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L"Ìîäèôèêàòîð òî÷íîñòè", //To-Hit Modifier
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L"Ìîäèôèêàòîð øòðàôà\nçà îòäà÷ó ïðè ñòðåëüáå\nâ àâòîìàòè÷åñêîì ðåæèìå\n(÷åì áîëüøå, òåì ëó÷øå)", //Autofire Penalty Modifier (Higher is better)
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L"Ìîäèôèêàòîð øòðàôà\nçà îòäà÷ó ïðè\nñòðåëüáå î÷åðåäüþ\n(c îòñå÷êîé/áåç)", //Burst/Auto Penalty Modifier (Higher is better)",
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L"Burst Penalty Modifier (Higher is better)", // TODO.Translate
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L"Ìîäèôèêàòîð íà䏿íîñòè", //Reliability Modifier
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L"Ìîäèôèêàòîð øóìíîñòè\n(÷åì ìåíüøå, òåì ëó÷øå)", //Loudness Modifier (Lower is better)
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L"",
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@@ -1733,7 +1740,7 @@ STR16 sFacilitiesStrings[] =
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{
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L"Íåò", //âàæíûå îáúåêòû ñåêòîðà
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L"Ãîñïèòàëü",
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L"Ôàáðèêà",
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L"Factory", // TODO.Translate
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L"Òþðüìà",
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L"Âîåííàÿ áàçà",
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L"Àýðîïîðò",
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@@ -1764,6 +1771,7 @@ STR16 pwTownInfoStrings[] =
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L"Óðîâåíü", // the training level of civilians in this town
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L"Òðåíèðîâêà îïîë÷åíèÿ", // 10 // state of civilian training in town
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L"Îïîë÷åíèå", // the state of the trained civilians in the town
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L"Mobile Training", // HEADROCK HAM 3.6: The stat of Mobile militia training in town // TODO.Translate
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};
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// Mine strings
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@@ -2067,6 +2075,8 @@ STR16 pTransactionText[] =
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L"%s ïðîäàë âàì âåùè.", //is used for the Shop keeper interface. The dealers name will be appended to the end of the string.
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L"%s êëàäåò íàëè÷íûå íà ñ÷åò.",
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L"Ñíàðÿæåíèå ïðîäàíî íàñåëåíèþ",
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L"Facility Use", // HEADROCK HAM 3.6 // TODO.Translate
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L"Militia upkeep", // HEADROCK HAM 3.6 // TODO.Translate
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};
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STR16 pTransactionAlternateText[] =
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@@ -2161,7 +2171,7 @@ STR16 pMapErrorString[] =
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//11-15
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L"Âûñòóïèòü íà ìàðø? Äà ó íàñ òóò áîé èäåò!",
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L"Âû ïîïàëè â çàñàäó êîøåê-óáèéö â ñåêòîðå %s!",
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L"Âû òîëüêî ÷òî ïîïàëè â ëîãîâî êîøåê-óáèéö, ñåêòîð I16!",
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L"Âû òîëüêî ÷òî ïîïàëè â ëîãîâî êîøåê-óáèéö, ñåêòîð %s!",
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L"",
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L"Áàçà ÏÂÎ â %s áûëà çàõâà÷åíà.",
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//16-20
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@@ -3641,6 +3651,10 @@ STR16 pMilitiaConfirmStrings[] =
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L"Ó âàñ íåò $%d, ÷òîáû ïðèñòóïèòü ê òðåíèðîâêå îïîë÷åíèÿ.",
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L"%s: Òðåáóåòñÿ íå ìåíåå %d ïðîöåíòîâ ëîÿëüíîñòè, ÷òîáû ïðîäîëæèòü òðåíèðîâêó îïîë÷åíèÿ.",
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L"Áîëüøå âû íå ìîæåòå òðåíèðîâàòü îïîë÷åíèå â %s.",
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L"You cannot afford the $%d to train mobile militia here.", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
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L"Continue training mobile militia in %s (%s %d)?", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
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L"Training mobile militia in %d sectors will cost $ %d. %s", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
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L"Training a squad of mobile militia will cost $", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
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};
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//Strings used in the popup box when withdrawing, or depositing money from the $ sign at the bottom of the single merc panel
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@@ -3695,6 +3709,7 @@ STR16 zOptionsToggleText[] =
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L"Íèçêàÿ çàãðóçêà ïðîöåññîðà",
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L"Ïîäðîáíîå îïèñàíèå ïðåäìåòîâ", //Enhanced Description Box
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L"Òîëüêî ïîøàãîâûé ðåæèì", // add forced turn mode
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L"Stat Progress Bars", // Show progress towards stat increase // TODO.Translate
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L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
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L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
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L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
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@@ -4419,7 +4434,7 @@ STR16 gzLateLocalizedString[] =
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//46-48
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L"%s: îòâàëèëàñü ñòâîëüíàÿ íàñàäêà!",
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L" îäíîì ñåêòîðå ìîæåò áûòü íå áîëåå %d òðåíåðîâ îïîë÷åíèÿ.",
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L"No more than %d militia trainers are permitted in this sector.", // TODO.Translate
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L"Âû óâåðåíû?",
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//49-50
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@@ -4458,7 +4473,7 @@ STR16 gzLateLocalizedString[] =
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STR16 gzCWStrings[] =
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{
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L"Íóæíà ëè ïîääåðæêà îïîë÷åíèÿ èç ñîñåäíèõ ñåêòîðîâ?",
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L"Call reinforcements to %s from adjacent sectors?", // TODO.Translate
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};
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// WANNE: Tooltips
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@@ -4535,9 +4550,36 @@ STR16 New113Message[] =
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L"Îáíàðóæåí âðàã! (Ctrl+x ïåðåéòè â ïîøàãîâûé ðåæèì).", //Enemy spotted! (Ctrl + x to enter turn based)
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};
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// TODO.Translate
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STR16 New113HAMMessage[] =
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{
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L"%s â ñòðàõå ïûòàåòñÿ óêðûòüñÿ!", //%s cowers in fear!
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// 0 - 5
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L"%s cowers in fear!",
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L"%s is pinned down!",
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L"%s fires more rounds than intended!",
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L"You cannot train militia in this sector.",
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L"Militia picks up %s.",
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L"Cannot train militia with enemies present!",
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// 6 - 10
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L"%s lacks sufficient Leadership score to train militia.",
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L"No more than %d Mobile Militia trainers are permitted in this sector.",
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L"No room in %s or around it for new Mobile Militia!",
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L"You need to have %d Town Militia in each of %s's liberated sectors before you can train Mobile Militia here.",
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L"Can't staff a facility while enemies are present!",
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// 11 - 15
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L"%s lacks sufficient Wisdom to staff this facility.",
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L"The %s is already fully-staffed.",
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L"It will cost $%d per hour to staff this facility. Do you wish to continue?",
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L"You have insufficient funds to pay for all Facility work today. $%d have been paid, but you still owe $%d. The locals are not pleased.",
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L"You have insufficient funds to pay for all Facility work today. You owe $%d. The locals are not pleased.",
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// 16 - 20
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L"You have an outstanding debt of $%d for Facility Operation, and no money to pay it off!",
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L"You have an outstanding debt of $%d for Facility Operation. You can't assign this merc to facility duty until you have enough money to pay off the entire debt.",
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L"You have an outstanding debt of $%d for Facility Operation. Would you like to pay it all back?",
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L"N/A in this sector",
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L"Daily Expenses",
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// 21 - 25
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L"Insufficient funds to pay all enlisted militia! %d militia have disbanded and returned home.",
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};
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// WANNE: This are the email texts, when one of the 4 new 1.13 MERC mercs have levelled up, that Speck sends
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@@ -4847,6 +4889,114 @@ STR16 gzIMPDisabilityTraitText[]=
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L"I.M.P. Íåäîñòàòêè", //I.M.P. Disabilities
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};
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// TODO.Translate
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// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
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STR16 gzFacilityErrorMessage[]=
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{
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L"%s lacks sufficient Strength to perform this task.",
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L"%s lacks sufficient Dexterity to perform this task.",
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L"%s lacks sufficient Agility to perform this task.",
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L"%s is not Healthy enough to perform this task.",
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L"%s lacks sufficient Wisdom to perform this task.",
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L"%s lacks sufficient Marksmanship to perform this task.",
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// 6 - 10
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L"%s lacks sufficient Medical Skill to perform this task.",
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L"%s lacks sufficient Mechanical Skill to perform this task.",
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L"%s lacks sufficient Leadership to perform this task.",
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L"%s lacks sufficient Explosives Skill to perform this task.",
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L"%s lacks sufficient Experience to perform this task.",
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// 11 - 15
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L"%s lacks sufficient Morale to perform this task.",
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L"%s is too exhausted to perform this task.",
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L"Insufficient loyalty in %s. The locals refuse to allow you to perform this task.",
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L"Too many people are already working at the %s.",
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L"Too many people are already performing this task at the %s.",
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// 16 - 20
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L"%s can find no items to repair.",
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L"%s has lost some %s while working in sector %s!",
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L"%s has lost some %s while working at the %s in %s!",
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L"%s was injured while working in sector %s, and requires immediate medical attention!",
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L"%s was injured while working at the %s in %s, and requires immediate medical attention!",
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// 21 - 25
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L"%s was injured while working in sector %s. It doesn't seem too bad though.",
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L"%s was injured while working at the %s in %s. It doesn't seem too bad though.",
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L"The residents of %s seem upset about %s's presence.",
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L"The residents of %s seem upset about %s's work at the %s.",
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L"%s's actions in sector %s have caused loyalty loss throughout the region!",
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// 26 - 30
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L"%s's actions at the %s in %s have caused loyalty loss throughout the region!",
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L"%s is drunk.", // <--- This is a log message string.
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L"%s has become severely ill in sector %s, and has been taken off duty.",
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L"%s has become severely ill and cannot continue his work at the %s in %s.",
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L"%s was injured in sector %s.", // <--- This is a log message string.
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// 31 - 35
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L"%s was severely injured in sector %s.", //<--- This is a log message string.
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};
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// TODO.Translate
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STR16 gzFacilityRiskResultStrings[]=
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{
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L"Strength",
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L"Agility",
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L"Dexterity",
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L"Wisdom",
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L"Health",
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L"Marksmanship",
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// 5-10
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L"Leadership",
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L"Mechanical skill",
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L"Medical skill",
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L"Explosives skill",
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};
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// TODO.Translate
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STR16 gzFacilityAssignmentStrings[]=
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{
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L"AMBIENT",
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L"Staff",
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L"Rest",
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L"Repair Items",
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L"Repair %s", // Vehicle name inserted here
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L"Repair Robot",
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// 6-10
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L"Doctor",
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L"Patient",
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L"Practice Strength",
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L"Practice Dexterity",
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L"Practice Agility",
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L"Practice Health",
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// 11-15
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L"Practice Marksmanship",
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L"Practice Medical",
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L"Practice Mechanical",
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L"Practice Leadership",
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L"Practice Explosives",
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// 16-20
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L"Student Strength",
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L"Student Dexterity",
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L"Student Agility",
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L"Student Health",
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L"Student Marksmanship",
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// 21-25
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L"Student Medical",
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L"Student Mechanical",
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L"Student Leadership",
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L"Student Explosives",
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L"Trainer Strength",
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// 26-30
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L"Trainer Dexterity",
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L"Trainer Agility",
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L"Trainer Health",
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L"Trainer Marksmanship",
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L"Trainer Medical",
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// 30-35
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L"Trainer Mechanical",
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L"Trainer Leadership",
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L"Trainer Explosives",
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};
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STR16 Additional113Text[]=
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{
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L"Äëÿ çàïóñêà Jagged Alliance 2 v1.13 â îêîííîì ðåæèìå òðåáóåòñÿ óñòàíîâèòü 16-áèòíîå êà÷åñòâî öâåòîïåðåäà÷è ýêðàíà",//Jagged Alliance 2 v1.13 windowed mode requires a color depth of 16bpp or less.
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