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Fix: type of explosive was not processed correctly which always lead to pExplosive->ubType of 1 (stun).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7617 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -12734,7 +12734,7 @@ UINT16 GetFirstExplosiveOfType(UINT16 expType)
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{
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for ( int i = 0; i<gMAXITEMS_READ; ++i )
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{
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if ( Item[i].usItemClass == (IC_EXPLOSV | IC_GRENADE) && Explosive[Item[i].ubClassIndex].ubType == expType )
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if ( Item[i].usItemClass & (IC_EXPLOSV | IC_GRENADE) && Explosive[Item[i].ubClassIndex].ubType == expType )
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return i;
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}
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