Fix: type of explosive was not processed correctly which always lead to pExplosive->ubType of 1 (stun).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7617 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2014-10-26 21:21:09 +00:00
parent eb15473d37
commit c47ad1214e
+1 -1
View File
@@ -12734,7 +12734,7 @@ UINT16 GetFirstExplosiveOfType(UINT16 expType)
{
for ( int i = 0; i<gMAXITEMS_READ; ++i )
{
if ( Item[i].usItemClass == (IC_EXPLOSV | IC_GRENADE) && Explosive[Item[i].ubClassIndex].ubType == expType )
if ( Item[i].usItemClass & (IC_EXPLOSV | IC_GRENADE) && Explosive[Item[i].ubClassIndex].ubType == expType )
return i;
}