Fix: non-green-militia-tabooed objects did not retain their taboo value after inspection

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6027 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-04-27 02:09:24 +00:00
parent bcbe006a4a
commit c4aa1da949
3 changed files with 16 additions and 0 deletions
@@ -1333,6 +1333,8 @@ void MapInvenPoolSlots(MOUSE_REGION * pRegion, INT32 iReason )
{
if ( _KeyDown ( TAB ) && gGameExternalOptions.fMilitiaUseSectorInventory )
{
pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCounter ].object[0]->data.sObjectFlag &= ~(TAKEN_BY_MILITIA_TABOO_GREEN|TAKEN_BY_MILITIA_TABOO_BLUE);
if ( pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCounter ].usFlags & WORLD_ITEM_TABOO_FOR_MILITIA_EQ_ELITE )
pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCounter ].usFlags &= ~WORLD_ITEM_TABOO_FOR_MILITIA_EQ_ALL;
else if ( pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCounter ].usFlags & WORLD_ITEM_TABOO_FOR_MILITIA_EQ_BLUE )
@@ -1404,6 +1406,8 @@ void MapInvenPoolSlots(MOUSE_REGION * pRegion, INT32 iReason )
if ( _KeyDown ( TAB ) && gGameExternalOptions.fMilitiaUseSectorInventory )
{
pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCounter ].object[0]->data.sObjectFlag &= ~(TAKEN_BY_MILITIA_TABOO_GREEN|TAKEN_BY_MILITIA_TABOO_BLUE);
if ( pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCounter ].usFlags & WORLD_ITEM_TABOO_FOR_MILITIA_EQ_ELITE )
pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCounter ].usFlags &= ~WORLD_ITEM_TABOO_FOR_MILITIA_EQ_ALL;
else if ( pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCounter ].usFlags & WORLD_ITEM_TABOO_FOR_MILITIA_EQ_BLUE )
+6
View File
@@ -2949,9 +2949,15 @@ OBJECTTYPE* InternalAddItemToPool( INT32 *psGridNo, OBJECTTYPE *pObject, INT8 bV
}
if ( (*pObject)[0]->data.sObjectFlag & TAKEN_BY_MILITIA_TABOO_GREEN )
{
(*pObject)[0]->data.sObjectFlag &= ~ TAKEN_BY_MILITIA_TABOO_GREEN;
gWorldItems[ iWorldItem ].usFlags |= WORLD_ITEM_TABOO_FOR_MILITIA_EQ_GREEN;
}
if ( (*pObject)[0]->data.sObjectFlag & TAKEN_BY_MILITIA_TABOO_BLUE )
{
(*pObject)[0]->data.sObjectFlag &= ~ TAKEN_BY_MILITIA_TABOO_BLUE;
gWorldItems[ iWorldItem ].usFlags |= WORLD_ITEM_TABOO_FOR_MILITIA_EQ_BLUE;
}
return( &(gWorldItems[ iWorldItem ].object ) );
}
+6
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@@ -912,9 +912,15 @@ BOOLEAN AddItemsToUnLoadedSector( INT16 sMapX, INT16 sMapY, INT8 bMapZ, INT32 sG
pWorldItems[ cnt ].object = pObject[uiLoop1];
if ( (*pObject)[uiLoop1]->data.sObjectFlag & TAKEN_BY_MILITIA_TABOO_GREEN )
{
(*pObject)[uiLoop1]->data.sObjectFlag &= ~TAKEN_BY_MILITIA_TABOO_GREEN;
pWorldItems[ cnt ].usFlags |= WORLD_ITEM_TABOO_FOR_MILITIA_EQ_GREEN;
}
if ( (*pObject)[uiLoop1]->data.sObjectFlag & TAKEN_BY_MILITIA_TABOO_BLUE )
{
(*pObject)[uiLoop1]->data.sObjectFlag &= ~TAKEN_BY_MILITIA_TABOO_BLUE;
pWorldItems[ cnt ].usFlags |= WORLD_ITEM_TABOO_FOR_MILITIA_EQ_BLUE;
}
}
//Save the Items to the the file