-fixed small item image of AG36

-misc item updates

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@105 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
MaddMugsy
2006-06-08 17:46:16 +00:00
parent 1d6ebb655b
commit c4d1b3e1af
3 changed files with 16 additions and 16 deletions
+4 -4
View File
@@ -3032,6 +3032,10 @@
<attachmentIndex>902</attachmentIndex> <attachmentIndex>902</attachmentIndex>
<itemIndex>632</itemIndex> <itemIndex>632</itemIndex>
</ATTACHMENT> </ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>902</attachmentIndex>
<itemIndex>633</itemIndex>
</ATTACHMENT>
<ATTACHMENT> <ATTACHMENT>
<attachmentIndex>902</attachmentIndex> <attachmentIndex>902</attachmentIndex>
<itemIndex>647</itemIndex> <itemIndex>647</itemIndex>
@@ -6180,10 +6184,6 @@
<attachmentIndex>1007</attachmentIndex> <attachmentIndex>1007</attachmentIndex>
<itemIndex>713</itemIndex> <itemIndex>713</itemIndex>
</ATTACHMENT> </ATTACHMENT>
<ATTACHMENT>
<attachmentIndex>1007</attachmentIndex>
<itemIndex>714</itemIndex>
</ATTACHMENT>
<ATTACHMENT> <ATTACHMENT>
<attachmentIndex>1007</attachmentIndex> <attachmentIndex>1007</attachmentIndex>
<itemIndex>715</itemIndex> <itemIndex>715</itemIndex>
+8 -8
View File
@@ -71690,7 +71690,7 @@
</ITEM> </ITEM>
<ITEM> <ITEM>
<uiIndex>618</uiIndex> <uiIndex>618</uiIndex>
<szItemName>AW50</szItemName> <szItemName>AWM</szItemName>
<szLongItemName>AI AWM</szLongItemName> <szLongItemName>AI AWM</szLongItemName>
<szItemDesc>This rifle will give you delusions of divinity on the battlefield. If you're looking for a sniper system that redefines the term "HEADSHOT!", then look no further.</szItemDesc> <szItemDesc>This rifle will give you delusions of divinity on the battlefield. If you're looking for a sniper system that redefines the term "HEADSHOT!", then look no further.</szItemDesc>
<szBRName>AI AWM</szBRName> <szBRName>AI AWM</szBRName>
@@ -71701,7 +71701,7 @@
<bSoundType>0</bSoundType> <bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType> <ubGraphicType>0</ubGraphicType>
<ubGraphicNum>162</ubGraphicNum> <ubGraphicNum>162</ubGraphicNum>
<ubWeight>150</ubWeight> <ubWeight>68</ubWeight>
<ubPerPocket>0</ubPerPocket> <ubPerPocket>0</ubPerPocket>
<usPrice>9190</usPrice> <usPrice>9190</usPrice>
<ubCoolness>10</ubCoolness> <ubCoolness>10</ubCoolness>
@@ -80889,7 +80889,7 @@
<Inseparable>0</Inseparable> <Inseparable>0</Inseparable>
<BR_NewInventory>1</BR_NewInventory> <BR_NewInventory>1</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory> <BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>16</BR_ROF> <BR_ROF>14</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction> <PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash> <HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod> <Bipod>0</Bipod>
@@ -82839,7 +82839,7 @@
<ubGraphicNum>185</ubGraphicNum> <ubGraphicNum>185</ubGraphicNum>
<ubWeight>35</ubWeight> <ubWeight>35</ubWeight>
<ubPerPocket>0</ubPerPocket> <ubPerPocket>0</ubPerPocket>
<usPrice>4010</usPrice> <usPrice>5010</usPrice>
<ubCoolness>7</ubCoolness> <ubCoolness>7</ubCoolness>
<bReliability>0</bReliability> <bReliability>0</bReliability>
<bRepairEase>-1</bRepairEase> <bRepairEase>-1</bRepairEase>
@@ -82868,8 +82868,8 @@
<RangeBonus>0</RangeBonus> <RangeBonus>0</RangeBonus>
<ToHitBonus>-1</ToHitBonus> <ToHitBonus>-1</ToHitBonus>
<BestLaserRange>0</BestLaserRange> <BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus> <AimBonus>10</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus> <MinRangeForAimBonus>20</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus> <MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus> <RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus> <BulletSpeedBonus>0</BulletSpeedBonus>
@@ -85275,7 +85275,7 @@
<ubGraphicNum>94</ubGraphicNum> <ubGraphicNum>94</ubGraphicNum>
<ubWeight>36</ubWeight> <ubWeight>36</ubWeight>
<ubPerPocket>0</ubPerPocket> <ubPerPocket>0</ubPerPocket>
<usPrice>6030</usPrice> <usPrice>5740</usPrice>
<ubCoolness>8</ubCoolness> <ubCoolness>8</ubCoolness>
<bReliability>0</bReliability> <bReliability>0</bReliability>
<bRepairEase>-2</bRepairEase> <bRepairEase>-2</bRepairEase>
@@ -106501,7 +106501,7 @@
<bSoundType>0</bSoundType> <bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType> <ubGraphicType>0</ubGraphicType>
<ubGraphicNum>154</ubGraphicNum> <ubGraphicNum>154</ubGraphicNum>
<ubWeight>120</ubWeight> <ubWeight>110</ubWeight>
<ubPerPocket>0</ubPerPocket> <ubPerPocket>0</ubPerPocket>
<usPrice>1500</usPrice> <usPrice>1500</usPrice>
<ubCoolness>10</ubCoolness> <ubCoolness>10</ubCoolness>
+4 -4
View File
@@ -7716,7 +7716,7 @@
<ubBurstPenalty>8</ubBurstPenalty> <ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>21</ubBulletSpeed> <ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>30</ubImpact> <ubImpact>30</ubImpact>
<ubDeadliness>35</ubDeadliness> <ubDeadliness>40</ubDeadliness>
<bAccuracy>5</bAccuracy> <bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize> <ubMagSize>30</ubMagSize>
<usRange>350</usRange> <usRange>350</usRange>
@@ -8472,10 +8472,10 @@
<ubBurstPenalty>0</ubBurstPenalty> <ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>21</ubBulletSpeed> <ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>37</ubImpact> <ubImpact>37</ubImpact>
<ubDeadliness>49</ubDeadliness> <ubDeadliness>47</ubDeadliness>
<bAccuracy>5</bAccuracy> <bAccuracy>5</bAccuracy>
<ubMagSize>10</ubMagSize> <ubMagSize>10</ubMagSize>
<usRange>800</usRange> <usRange>750</usRange>
<usReloadDelay>200</usReloadDelay> <usReloadDelay>200</usReloadDelay>
<BurstAniDelay>0</BurstAniDelay> <BurstAniDelay>0</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume> <ubAttackVolume>77</ubAttackVolume>
@@ -8490,7 +8490,7 @@
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP> <bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>6</APsToReload> <APsToReload>6</APsToReload>
<SwapClips>1</SwapClips> <SwapClips>1</SwapClips>
<MaxDistForMessyDeath>16</MaxDistForMessyDeath> <MaxDistForMessyDeath>15</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty> <AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto> <NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually> <APsToReloadManually>0</APsToReloadManually>