UB 1.13 Fixes (by Jazz)

- The problem was fixed with the mark of underground sectors on the strategic map (J14-1,K14-1,L15-2,L15-3).
- Fixed the problem with moving from the sector K14-1 to K15-1.
- Added a few new parameters to the file UB_Options.ini

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2297 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2016-03-07 18:42:33 +00:00
parent 46a2c826d7
commit c5b3d24220
3 changed files with 124 additions and 16 deletions
@@ -30,6 +30,13 @@ BORDER_ITEM = TRUE
EVENT_ATTACK_INITIAL_SECTOR_IF_PLAYER_STILL_THERE = TRUE
;------------------------------------------------------------------------------------------------------------------------------
; HandlePlayerSayingQuoteWhenFailingToOpenGateInTunnel
;------------------------------------------------------------------------------------------------------------------------------
SECTOR_OPEN_GATE_IN_TUNNEL_X = 14
SECTOR_OPEN_GATE_IN_TUNNEL_Y = 11
SECTOR_OPEN_GATE_IN_TUNNEL_Z = 1
;------------------------------------------------------------------------------------------------------------------------------
; After blowing up the fan in the J13, the enemy is alerted, and the underground sectors (J14-1 and K14-1)
; will be added to enemy units.
@@ -109,6 +116,12 @@ JERRY = TRUE
;------------------------------------------------------------------------------------------------------------------------------
JERRY_GRIDNO = 15109
;------------------------------------------------------------------------------------------------------------------------------
; Launch missles sector L15-3
;------------------------------------------------------------------------------------------------------------------------------
SECTOR_LAUNCH_MISSLES_X = 15
SECTOR_LAUNCH_MISSLES_Y = 12
SECTOR_LAUNCH_MISSLES_Z = 3
;------------------------------------------------------------------------------------------------------------------------------
; The switch in the L15-3. The final sector with General Morris.
@@ -129,6 +142,12 @@ SWITCH_TO_LAUNCH_MISSLES_GRIDNO_2 = 15708
RADIO_LOCATORS_GRIDNO_1 = 15070
RADIO_LOCATORS_GRIDNO_2 = 14744
;------------------------------------------------------------------------------------------------------------------------------
; J13-0 HandleFanStartingAtEndOfCombat
;------------------------------------------------------------------------------------------------------------------------------
POWERGEN_SECTOR_X = 13
POWERGEN_SECTOR_Z = 10
POWERGEN_SECTOR_Y = 0
;------------------------------------------------------------------------------------------------------------------------------
; Miejsca przy wentylatorze (sektor J13), pod którymi podkładam ładunki wybuchowe.
@@ -138,6 +157,12 @@ POWERGEN_SECTOR_GRIDNO_1 = 15100
POWERGEN_SECTOR_GRIDNO_2 = 12220
POWERGEN_SECTOR_GRIDNO_3 = 14155
POWERGEN_SECTOR_GRIDNO_4 = 13980
;------------------------------------------------------------------------------------------------------------------------------
; J14-1. Add Exit Grid For Fan To PowerGen Sector
;------------------------------------------------------------------------------------------------------------------------------
EXIT_FOR_FAN_TO_POWER_GEN_SECTOR_X = 14
EXIT_FOR_FAN_TO_POWER_GEN_SECTOR_Y = 10
EXIT_FOR_FAN_TO_POWER_GEN_SECTOR_Z = 1
;------------------------------------------------------------------------------------------------------------------------------
; Po wysadzeniu wentylatora, (sektor J13) w tym miejscu pojawi się przejście do sektora J14-1.
@@ -178,7 +203,31 @@ FAN_GRIDNO_7 = 10658
FAN_GRIDNO_8 = 10659
FAN_GRIDNO_9 = 10660
;------------------------------------------------------------------------------------------------------------------------------
; Mine Sector (default sector I13)
;------------------------------------------------------------------------------------------------------------------------------
MINE_SECTOR_X = 13
MINE_SECTOR_Y = 9
MINE_SECTOR_Z = 0
;------------------------------------------------------------------------------------------------------------------------------
; Is Mine Entrance In Sector I13 At This GridNo
;------------------------------------------------------------------------------------------------------------------------------
MINE_ENTRANCE_GRIDNO = 12421
;------------------------------------------------------------------------------------------------------------------------------
; Replace Mine Entrance Graphic With Collapsed Entrance (sector I13)
; Interface Dialogue.cpp
;------------------------------------------------------------------------------------------------------------------------------
MINE_GRIDNO_ADD_STRUCT_TO_HEAD = 12745
;remove the exit grid from the world
MINE_REMOVE_EXIT_GRID_FROM_WORLD_1 = 12422
MINE_REMOVE_EXIT_GRID_FROM_WORLD_2 = 12423
; Apply changes to the underground mine
MINE_SECTOR_UNDERGROUND_X = 13
MINE_SECTOR_UNDERGROUND_Y = 9
MINE_SECTOR_UNDERGROUND_Z = 1
MINE_SECTOR_UNDERGROUND_GRIDNO_1 = 13057
MINE_SECTOR_UNDERGROUND_GRIDNO_2 = 12897
;******************************************************************************************************************************
;******************************************************************************************************************************
@@ -30,6 +30,13 @@ BORDER_ITEM = TRUE
EVENT_ATTACK_INITIAL_SECTOR_IF_PLAYER_STILL_THERE = TRUE
;------------------------------------------------------------------------------------------------------------------------------
; HandlePlayerSayingQuoteWhenFailingToOpenGateInTunnel
;------------------------------------------------------------------------------------------------------------------------------
SECTOR_OPEN_GATE_IN_TUNNEL_X = 14
SECTOR_OPEN_GATE_IN_TUNNEL_Y = 11
SECTOR_OPEN_GATE_IN_TUNNEL_Z = 1
;------------------------------------------------------------------------------------------------------------------------------
; After blowing up the fan in the J13, the enemy is alerted, and the underground sectors (J14-1 and K14-1)
; will be added to enemy units.
@@ -109,6 +116,12 @@ JERRY = TRUE
;------------------------------------------------------------------------------------------------------------------------------
JERRY_GRIDNO = 15109
;------------------------------------------------------------------------------------------------------------------------------
; Launch missles sector L15-3
;------------------------------------------------------------------------------------------------------------------------------
SECTOR_LAUNCH_MISSLES_X = 15
SECTOR_LAUNCH_MISSLES_Y = 12
SECTOR_LAUNCH_MISSLES_Z = 3
;------------------------------------------------------------------------------------------------------------------------------
; The switch in the L15-3. The final sector with General Morris.
@@ -130,6 +143,13 @@ SWITCH_TO_LAUNCH_MISSLES_GRIDNO_2 = 15708
RADIO_LOCATORS_GRIDNO_1 = 15070
RADIO_LOCATORS_GRIDNO_2 = 14744
;------------------------------------------------------------------------------------------------------------------------------
; J13-0 HandleFanStartingAtEndOfCombat
;------------------------------------------------------------------------------------------------------------------------------
POWERGEN_SECTOR_X = 13
POWERGEN_SECTOR_Z = 10
POWERGEN_SECTOR_Y = 0
;------------------------------------------------------------------------------------------------------------------------------
; Miejsca przy wentylatorze (sektor J13), pod którymi podkładam ładunki wybuchowe.
;------------------------------------------------------------------------------------------------------------------------------
@@ -138,6 +158,14 @@ POWERGEN_SECTOR_GRIDNO_1 = 15100
POWERGEN_SECTOR_GRIDNO_2 = 12220
POWERGEN_SECTOR_GRIDNO_3 = 14155
POWERGEN_SECTOR_GRIDNO_4 = 13980
;------------------------------------------------------------------------------------------------------------------------------
; J14-1. Add Exit Grid For Fan To PowerGen Sector
;------------------------------------------------------------------------------------------------------------------------------
EXIT_FOR_FAN_TO_POWER_GEN_SECTOR_X = 14
EXIT_FOR_FAN_TO_POWER_GEN_SECTOR_Y = 10
EXIT_FOR_FAN_TO_POWER_GEN_SECTOR_Z = 1
;------------------------------------------------------------------------------------------------------------------------------
; Po wysadzeniu wentylatora, (sektor J13) w tym miejscu pojawi się przejście do sektora J14-1.
@@ -178,6 +206,37 @@ FAN_GRIDNO_7 = 10658
FAN_GRIDNO_8 = 10659
FAN_GRIDNO_9 = 10660
;------------------------------------------------------------------------------------------------------------------------------
; Mine Sector (default sector I13)
;------------------------------------------------------------------------------------------------------------------------------
MINE_SECTOR_X = 13
MINE_SECTOR_Y = 9
MINE_SECTOR_Z = 0
;------------------------------------------------------------------------------------------------------------------------------
; Is Mine Entrance In Sector I13 At This GridNo
;------------------------------------------------------------------------------------------------------------------------------
MINE_ENTRANCE_GRIDNO = 12421
;------------------------------------------------------------------------------------------------------------------------------
; Replace Mine Entrance Graphic With Collapsed Entrance (sector I13)
; Interface Dialogue.cpp
;------------------------------------------------------------------------------------------------------------------------------
MINE_GRIDNO_ADD_STRUCT_TO_HEAD = 12745
;remove the exit grid from the world
MINE_REMOVE_EXIT_GRID_FROM_WORLD_1 = 12422
MINE_REMOVE_EXIT_GRID_FROM_WORLD_2 = 12423
; Apply changes to the underground mine
MINE_SECTOR_UNDERGROUND_X = 13
MINE_SECTOR_UNDERGROUND_Y = 9
MINE_SECTOR_UNDERGROUND_Z = 1
MINE_SECTOR_UNDERGROUND_GRIDNO_1 = 13057
MINE_SECTOR_UNDERGROUND_GRIDNO_2 = 12897
;******************************************************************************************************************************
;******************************************************************************************************************************
+16 -16
View File
@@ -1472,10 +1472,10 @@ Possible values for Here tag:
</Sector>
<Sector y="J" x="14">
<TravelRating>50</TravelRating>
<North>EDGEOFWORLD</North>
<East>EDGEOFWORLD</East>
<South>EDGEOFWORLD</South>
<West>EDGEOFWORLD</West>
<North>GROUNDBARRIER</North>
<East>GROUNDBARRIER</East>
<South>GROUNDBARRIER</South>
<West>GROUNDBARRIER</West>
<Here>FARMLAND_ROAD</Here>
</Sector>
<Sector y="J" x="15">
@@ -1615,18 +1615,18 @@ Possible values for Here tag:
</Sector>
<Sector y="K" x="14">
<TravelRating>50</TravelRating>
<North>EDGEOFWORLD</North>
<East>EDGEOFWORLD</East>
<South>EDGEOFWORLD</South>
<West>EDGEOFWORLD</West>
<North>GROUNDBARRIER</North>
<East>GROUNDBARRIER</East>
<South>GROUNDBARRIER</South>
<West>GROUNDBARRIER</West>
<Here>SPARSE_ROAD</Here>
</Sector>
<Sector y="K" x="15">
<TravelRating>7</TravelRating>
<North>EDGEOFWORLD</North>
<East>EDGEOFWORLD</East>
<South>EDGEOFWORLD</South>
<West>EDGEOFWORLD</West>
<North>GROUNDBARRIER</North>
<East>GROUNDBARRIER</East>
<South>GROUNDBARRIER</South>
<West>GROUNDBARRIER</West>
<Here>DENSE</Here>
</Sector>
<Sector y="K" x="16">
@@ -1765,10 +1765,10 @@ Possible values for Here tag:
</Sector>
<Sector y="L" x="15">
<TravelRating>3</TravelRating>
<North>EDGEOFWORLD</North>
<East>EDGEOFWORLD</East>
<South>EDGEOFWORLD</South>
<West>EDGEOFWORLD</West>
<North>GROUNDBARRIER</North>
<East>GROUNDBARRIER</East>
<South>GROUNDBARRIER</South>
<West>GROUNDBARRIER</West>
<Here>DENSE</Here>
</Sector>
<Sector y="L" x="16">