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UB 1.13 Fixes (by Jazz)
- The problem was fixed with the mark of underground sectors on the strategic map (J14-1,K14-1,L15-2,L15-3). - Fixed the problem with moving from the sector K14-1 to K15-1. - Added a few new parameters to the file UB_Options.ini git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2297 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -30,6 +30,13 @@ BORDER_ITEM = TRUE
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EVENT_ATTACK_INITIAL_SECTOR_IF_PLAYER_STILL_THERE = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; HandlePlayerSayingQuoteWhenFailingToOpenGateInTunnel
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;------------------------------------------------------------------------------------------------------------------------------
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SECTOR_OPEN_GATE_IN_TUNNEL_X = 14
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SECTOR_OPEN_GATE_IN_TUNNEL_Y = 11
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SECTOR_OPEN_GATE_IN_TUNNEL_Z = 1
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;------------------------------------------------------------------------------------------------------------------------------
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; After blowing up the fan in the J13, the enemy is alerted, and the underground sectors (J14-1 and K14-1)
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; will be added to enemy units.
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@@ -109,6 +116,12 @@ JERRY = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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JERRY_GRIDNO = 15109
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;------------------------------------------------------------------------------------------------------------------------------
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; Launch missles sector L15-3
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;------------------------------------------------------------------------------------------------------------------------------
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SECTOR_LAUNCH_MISSLES_X = 15
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SECTOR_LAUNCH_MISSLES_Y = 12
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SECTOR_LAUNCH_MISSLES_Z = 3
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;------------------------------------------------------------------------------------------------------------------------------
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; The switch in the L15-3. The final sector with General Morris.
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@@ -129,6 +142,12 @@ SWITCH_TO_LAUNCH_MISSLES_GRIDNO_2 = 15708
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RADIO_LOCATORS_GRIDNO_1 = 15070
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RADIO_LOCATORS_GRIDNO_2 = 14744
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;------------------------------------------------------------------------------------------------------------------------------
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; J13-0 HandleFanStartingAtEndOfCombat
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;------------------------------------------------------------------------------------------------------------------------------
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POWERGEN_SECTOR_X = 13
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POWERGEN_SECTOR_Z = 10
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POWERGEN_SECTOR_Y = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; Miejsca przy wentylatorze (sektor J13), pod którymi podkładam ładunki wybuchowe.
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@@ -138,6 +157,12 @@ POWERGEN_SECTOR_GRIDNO_1 = 15100
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POWERGEN_SECTOR_GRIDNO_2 = 12220
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POWERGEN_SECTOR_GRIDNO_3 = 14155
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POWERGEN_SECTOR_GRIDNO_4 = 13980
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;------------------------------------------------------------------------------------------------------------------------------
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; J14-1. Add Exit Grid For Fan To PowerGen Sector
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;------------------------------------------------------------------------------------------------------------------------------
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EXIT_FOR_FAN_TO_POWER_GEN_SECTOR_X = 14
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EXIT_FOR_FAN_TO_POWER_GEN_SECTOR_Y = 10
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EXIT_FOR_FAN_TO_POWER_GEN_SECTOR_Z = 1
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;------------------------------------------------------------------------------------------------------------------------------
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; Po wysadzeniu wentylatora, (sektor J13) w tym miejscu pojawi się przejście do sektora J14-1.
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@@ -178,7 +203,31 @@ FAN_GRIDNO_7 = 10658
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FAN_GRIDNO_8 = 10659
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FAN_GRIDNO_9 = 10660
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;------------------------------------------------------------------------------------------------------------------------------
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; Mine Sector (default sector I13)
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;------------------------------------------------------------------------------------------------------------------------------
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MINE_SECTOR_X = 13
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MINE_SECTOR_Y = 9
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MINE_SECTOR_Z = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; Is Mine Entrance In Sector I13 At This GridNo
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;------------------------------------------------------------------------------------------------------------------------------
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MINE_ENTRANCE_GRIDNO = 12421
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;------------------------------------------------------------------------------------------------------------------------------
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; Replace Mine Entrance Graphic With Collapsed Entrance (sector I13)
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; Interface Dialogue.cpp
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;------------------------------------------------------------------------------------------------------------------------------
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MINE_GRIDNO_ADD_STRUCT_TO_HEAD = 12745
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;remove the exit grid from the world
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MINE_REMOVE_EXIT_GRID_FROM_WORLD_1 = 12422
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MINE_REMOVE_EXIT_GRID_FROM_WORLD_2 = 12423
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; Apply changes to the underground mine
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MINE_SECTOR_UNDERGROUND_X = 13
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MINE_SECTOR_UNDERGROUND_Y = 9
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MINE_SECTOR_UNDERGROUND_Z = 1
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MINE_SECTOR_UNDERGROUND_GRIDNO_1 = 13057
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MINE_SECTOR_UNDERGROUND_GRIDNO_2 = 12897
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -30,6 +30,13 @@ BORDER_ITEM = TRUE
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EVENT_ATTACK_INITIAL_SECTOR_IF_PLAYER_STILL_THERE = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; HandlePlayerSayingQuoteWhenFailingToOpenGateInTunnel
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;------------------------------------------------------------------------------------------------------------------------------
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SECTOR_OPEN_GATE_IN_TUNNEL_X = 14
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SECTOR_OPEN_GATE_IN_TUNNEL_Y = 11
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SECTOR_OPEN_GATE_IN_TUNNEL_Z = 1
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;------------------------------------------------------------------------------------------------------------------------------
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; After blowing up the fan in the J13, the enemy is alerted, and the underground sectors (J14-1 and K14-1)
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; will be added to enemy units.
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@@ -109,6 +116,12 @@ JERRY = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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JERRY_GRIDNO = 15109
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;------------------------------------------------------------------------------------------------------------------------------
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; Launch missles sector L15-3
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;------------------------------------------------------------------------------------------------------------------------------
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SECTOR_LAUNCH_MISSLES_X = 15
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SECTOR_LAUNCH_MISSLES_Y = 12
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SECTOR_LAUNCH_MISSLES_Z = 3
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;------------------------------------------------------------------------------------------------------------------------------
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; The switch in the L15-3. The final sector with General Morris.
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@@ -130,6 +143,13 @@ SWITCH_TO_LAUNCH_MISSLES_GRIDNO_2 = 15708
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RADIO_LOCATORS_GRIDNO_1 = 15070
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RADIO_LOCATORS_GRIDNO_2 = 14744
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;------------------------------------------------------------------------------------------------------------------------------
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; J13-0 HandleFanStartingAtEndOfCombat
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;------------------------------------------------------------------------------------------------------------------------------
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POWERGEN_SECTOR_X = 13
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POWERGEN_SECTOR_Z = 10
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POWERGEN_SECTOR_Y = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; Miejsca przy wentylatorze (sektor J13), pod którymi podkładam ładunki wybuchowe.
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;------------------------------------------------------------------------------------------------------------------------------
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@@ -138,6 +158,14 @@ POWERGEN_SECTOR_GRIDNO_1 = 15100
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POWERGEN_SECTOR_GRIDNO_2 = 12220
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POWERGEN_SECTOR_GRIDNO_3 = 14155
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POWERGEN_SECTOR_GRIDNO_4 = 13980
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;------------------------------------------------------------------------------------------------------------------------------
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; J14-1. Add Exit Grid For Fan To PowerGen Sector
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;------------------------------------------------------------------------------------------------------------------------------
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EXIT_FOR_FAN_TO_POWER_GEN_SECTOR_X = 14
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EXIT_FOR_FAN_TO_POWER_GEN_SECTOR_Y = 10
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EXIT_FOR_FAN_TO_POWER_GEN_SECTOR_Z = 1
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;------------------------------------------------------------------------------------------------------------------------------
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; Po wysadzeniu wentylatora, (sektor J13) w tym miejscu pojawi się przejście do sektora J14-1.
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@@ -178,6 +206,37 @@ FAN_GRIDNO_7 = 10658
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FAN_GRIDNO_8 = 10659
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FAN_GRIDNO_9 = 10660
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;------------------------------------------------------------------------------------------------------------------------------
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; Mine Sector (default sector I13)
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;------------------------------------------------------------------------------------------------------------------------------
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MINE_SECTOR_X = 13
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MINE_SECTOR_Y = 9
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MINE_SECTOR_Z = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; Is Mine Entrance In Sector I13 At This GridNo
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;------------------------------------------------------------------------------------------------------------------------------
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MINE_ENTRANCE_GRIDNO = 12421
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;------------------------------------------------------------------------------------------------------------------------------
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; Replace Mine Entrance Graphic With Collapsed Entrance (sector I13)
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; Interface Dialogue.cpp
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;------------------------------------------------------------------------------------------------------------------------------
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MINE_GRIDNO_ADD_STRUCT_TO_HEAD = 12745
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;remove the exit grid from the world
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MINE_REMOVE_EXIT_GRID_FROM_WORLD_1 = 12422
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MINE_REMOVE_EXIT_GRID_FROM_WORLD_2 = 12423
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; Apply changes to the underground mine
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MINE_SECTOR_UNDERGROUND_X = 13
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MINE_SECTOR_UNDERGROUND_Y = 9
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MINE_SECTOR_UNDERGROUND_Z = 1
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MINE_SECTOR_UNDERGROUND_GRIDNO_1 = 13057
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MINE_SECTOR_UNDERGROUND_GRIDNO_2 = 12897
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -1472,10 +1472,10 @@ Possible values for Here tag:
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</Sector>
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<Sector y="J" x="14">
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<TravelRating>50</TravelRating>
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<North>EDGEOFWORLD</North>
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<East>EDGEOFWORLD</East>
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<South>EDGEOFWORLD</South>
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<West>EDGEOFWORLD</West>
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<North>GROUNDBARRIER</North>
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<East>GROUNDBARRIER</East>
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<South>GROUNDBARRIER</South>
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<West>GROUNDBARRIER</West>
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<Here>FARMLAND_ROAD</Here>
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</Sector>
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<Sector y="J" x="15">
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@@ -1615,18 +1615,18 @@ Possible values for Here tag:
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</Sector>
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<Sector y="K" x="14">
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<TravelRating>50</TravelRating>
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<North>EDGEOFWORLD</North>
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<East>EDGEOFWORLD</East>
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<South>EDGEOFWORLD</South>
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<West>EDGEOFWORLD</West>
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<North>GROUNDBARRIER</North>
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<East>GROUNDBARRIER</East>
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<South>GROUNDBARRIER</South>
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<West>GROUNDBARRIER</West>
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<Here>SPARSE_ROAD</Here>
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</Sector>
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<Sector y="K" x="15">
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<TravelRating>7</TravelRating>
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<North>EDGEOFWORLD</North>
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<East>EDGEOFWORLD</East>
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<South>EDGEOFWORLD</South>
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<West>EDGEOFWORLD</West>
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<North>GROUNDBARRIER</North>
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<East>GROUNDBARRIER</East>
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<South>GROUNDBARRIER</South>
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<West>GROUNDBARRIER</West>
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<Here>DENSE</Here>
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</Sector>
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<Sector y="K" x="16">
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@@ -1765,10 +1765,10 @@ Possible values for Here tag:
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</Sector>
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<Sector y="L" x="15">
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<TravelRating>3</TravelRating>
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<North>EDGEOFWORLD</North>
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<East>EDGEOFWORLD</East>
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<South>EDGEOFWORLD</South>
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<West>EDGEOFWORLD</West>
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<North>GROUNDBARRIER</North>
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<East>GROUNDBARRIER</East>
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<South>GROUNDBARRIER</South>
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<West>GROUNDBARRIER</West>
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<Here>DENSE</Here>
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</Sector>
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<Sector y="L" x="16">
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