- bugfix: CTD in German Version if you press 'q' in tactical (-> Missing strings in _GermanText.cpp)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@694 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2007-01-31 21:45:05 +00:00
parent 15e1435dea
commit c5fce58380
8 changed files with 53 additions and 25 deletions
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+6
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@@ -3764,6 +3764,12 @@ STR16 pMessageStrings[] =
L"Een pakket is in Drassen gearriveerd.",
L"%s zou moeten arriveren op het aangewezen punt (sector %s) op dag %d, om ongeveer %s.",
L"Geschiedenisverslag bijgewerkt.",
L"Grenade Bursts use Targeting Cursor (Spread fire enabled)",
L"Grenade Bursts use Trajectory Cursor (Spread fire disabled)",
L"Drop All Enabled",
L"Drop All Disabled",
L"Granade Launchers fire at standard angles",
L"Grenade Launchers fire at higher angles",
#ifdef JA2BETAVERSION
L"Spel succesvol bewaard in de Einde Beurt Auto Bewaar Slot.",
#endif
+11 -11
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@@ -3676,7 +3676,7 @@ STR16 pMessageStrings[] =
L"No description", //Save slots that don't have a description.
L"Game Saved.",
L"Game Saved.",
L"QuickSave", //The name of the quicksave file (filename, text reference)
L"QuickSave", //10 The name of the quicksave file (filename, text reference)
L"SaveGame", //The name of the normal savegame file, such as SaveGame01, SaveGame02, etc.
L"sav", //The 3 character dos extension (represents sav)
L"..\\SavedGames", //The name of the directory where games are saved.
@@ -3686,7 +3686,7 @@ STR16 pMessageStrings[] =
L"Demo", //Demo of JA2
L"Debug", //State of development of a project (JA2) that is a debug build
L"Release", //Release build for JA2
L"rpm", //Abbreviation for Rounds per minute -- the potential # of bullets fired in a minute.
L"rpm", //20 Abbreviation for Rounds per minute -- the potential # of bullets fired in a minute.
L"min", //Abbreviation for minute.
L"m", //One character abbreviation for meter (metric distance measurement unit).
L"rnds", //Abbreviation for rounds (# of bullets)
@@ -3696,7 +3696,7 @@ STR16 pMessageStrings[] =
L"USD", //Abbreviation to US dollars
L"n/a", //Lowercase acronym for not applicable.
L"Meanwhile", //Meanwhile
L"%s has arrived in sector %s%s", //Name/Squad has arrived in sector A9. Order must not change without notifying
L"%s has arrived in sector %s%s", //30 Name/Squad has arrived in sector A9. Order must not change without notifying
//SirTech
L"Version",
L"Empty Quick Save Slot",
@@ -3707,7 +3707,7 @@ STR16 pMessageStrings[] =
L"Hired %s from AIM",
L"%s has caught %s.", //'Merc name' has caught 'item' -- let SirTech know if name comes after item.
L"%s has taken the drug.", //'Merc name' has taken the drug
L"%s has no medical skill",//'Merc name' has no medical skill.
L"%s has no medical skill",//40 'Merc name' has no medical skill.
//CDRom errors (such as ejecting CD while attempting to read the CD)
L"The integrity of the game has been compromised.",
@@ -3729,7 +3729,7 @@ STR16 pMessageStrings[] =
L"No room to pass %s to %s.", //pass "item" to "merc". Same instructions as above.
//A list of attachments appear after the items. Ex: Kevlar vest ( Ceramic Plate 'Attached )'
L" attached]",
L" attached]", // 50
//Cheat modes
L"Cheat level ONE reached",
@@ -3749,7 +3749,7 @@ STR16 pMessageStrings[] =
//These are used in the cheat modes for changing levels in the game. Going from a basement level to
//an upper level, etc.
L"Can't go up from this level...",
L"There are no lower levels...",
L"There are no lower levels...", // 60
L"Entering basement level %d...",
L"Leaving basement...",
@@ -3760,19 +3760,19 @@ STR16 pMessageStrings[] =
L"3D Cursor ON.",
L"Squad %d active.",
L"You cannot afford to pay for %s's daily salary of %s", //first %s is the mercs name, the seconds is a string containing the salary
L"Skip",
L"Skip", // 70
L"%s cannot leave alone.",
L"A save has been created called, SaveGame99.sav. If needed, rename it to SaveGame01 - SaveGame10 and then you will have access to it in the Load screen.",
L"%s drank some %s",
L"A package has arrived in Drassen.",
L"%s should arrive at the designated drop-off point (sector %s) on day %d, at approximately %s.", //first %s is mercs name, next is the sector location and name where they will be arriving in, lastely is the day an the time of arrival
L"History log updated.",
L"Grenade Bursts - Using Targeting Cursor (Spread fire enabled)",
L"Grenade Bursts - Using Trajectory Cursor (Spread fire disabled)",
L"Grenade Bursts use Targeting Cursor (Spread fire enabled)",
L"Grenade Bursts use Trajectory Cursor (Spread fire disabled)",
L"Drop All Enabled",
L"Drop All Disabled",
L"Grenade Launchers - Fire at standard angles",
L"Grenade Launchers - Fire at high angles",
L"Granade Launchers fire at standard angles",
L"Grenade Launchers fire at higher angles",
#ifdef JA2BETAVERSION
L"Successfully Saved the Game into the End Turn Auto Save slot.",
#endif
+6
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@@ -3754,6 +3754,12 @@ STR16 pMessageStrings[] =
L"Un colis vient d'arriver à Drassen.",
L"%s devrait arriver au point d'entrée (secteur %s) en jour %d vers %s.", //first %s is mercs name, next is the sector location and name where they will be arriving in, lastely is the day an the time of arrival
L"Historique mis à jour.",
L"Grenade Bursts use Targeting Cursor (Spread fire enabled)",
L"Grenade Bursts use Trajectory Cursor (Spread fire disabled)",
L"Drop All Enabled",
L"Drop All Disabled",
L"Granade Launchers fire at standard angles",
L"Grenade Launchers fire at higher angles",
#ifdef JA2BETAVERSION
L"Partie enregistrée dans l'emplacement de sauvegarde automatique.",
#endif
+14 -10
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@@ -3479,7 +3479,7 @@ STR16 pMessageStrings[] =
L"Keine Beschreibung", //Save slots that don't have a description.
L"Spiel gespeichert",
L"Spiel gespeichert",
L"QuickSave", //The name of the quicksave file (filename, text reference)
L"QuickSave", //10 The name of the quicksave file (filename, text reference)
L"Spielstand", //The name of the normal savegame file, such as SaveGame01, SaveGame02, etc.
L"sav", //The 3 character dos extension (represents sav)
L"..\\Spielstände", //The name of the directory where games are saved.
@@ -3489,7 +3489,7 @@ STR16 pMessageStrings[] =
L"Demo", //Demo of JA2
L"Debug", //State of development of a project (JA2) that is a debug build
L"Veröffentlichung", //Release build for JA2
L"KpM", //Abbreviation for Rounds per minute -- the potential # of bullets fired in a minute.
L"KpM", //20 Abbreviation for Rounds per minute -- the potential # of bullets fired in a minute.
L"min", //Abbreviation for minute.
L"m", //One character abbreviation for meter (metric distance measurement unit).
L"Kgln", //Abbreviation for rounds (# of bullets)
@@ -3499,7 +3499,7 @@ STR16 pMessageStrings[] =
L"US$", //Abbreviation for US Dollars
L"n.a", //Lowercase acronym for not applicable.
L"Inzwischen", //Meanwhile
L"%s ist angekommen im Sektor %s%s", //Name/Squad has arrived in sector A9. Order must not change without notifying SirTech
L"%s ist angekommen im Sektor %s%s", //30 Name/Squad has arrived in sector A9. Order must not change without notifying SirTech
L"Version",
L"Leerer Quick-Save-Slot",
L"Dieser Slot ist nur für Quick-Saves aus den Map Screens und dem Taktik-Bildschirm. Speichern mit ALT+S",
@@ -3510,7 +3510,7 @@ STR16 pMessageStrings[] =
L"%s hat %s gefangen.", //'Merc name' has caught 'item' -- let SirTech know if name comes after item.
L"%s hat die Droge genommen.", //'Merc name' has taken the drug
L"%s hat keine medizinischen Fähigkeiten",//'Merc name' has no medical skill.
L"%s hat keine medizinischen Fähigkeiten",//40 'Merc name' has no medical skill.
//CDRom errors (such as ejecting CD while attempting to read the CD)
L"Die Integrität des Spieles wurde beschädigt.", //The integrity of the game has been compromised
@@ -3532,7 +3532,7 @@ STR16 pMessageStrings[] =
L"Kein Platz, um %s an %s weiterzugeben.", //pass "item" to "merc". Same instructions as above.
//A list of attachments appear after the items. Ex: Kevlar vest ( Ceramic Plate 'Attached )'
L" angebracht )",
L" angebracht )", // 50
//Cheat modes
L"Cheat-Level EINS erreicht",
@@ -3552,7 +3552,7 @@ STR16 pMessageStrings[] =
//These are used in the cheat modes for changing levels in the game. Going from a basement level to
//an upper level, etc.
L"Von dieser Ebene geht es nicht nach oben...",
L"Noch tiefere Ebenen gibt es nicht...",
L"Noch tiefere Ebenen gibt es nicht...", // 60
L"Gewölbeebene %d betreten...",
L"Gewölbe verlassen...",
@@ -3563,17 +3563,21 @@ STR16 pMessageStrings[] =
L"3D-Cursor AN.",
L"Trupp %d aktiv.",
L"Sie können %ss Tagessold von %s nicht zahlen", //first %s is the mercs name, the second is a string containing the salary
L"Abbruch",
L"Abbruch", // 70
L"%s kann alleine nicht gehen.",
L"Spielstand namens Spielstand99.sav kreiert. Wenn nötig, in Spielstand01 - Spielstand10 umbennen und über die Option 'Laden' aufrufen.",
L"%s hat %s getrunken.",
L"Paket in Drassen angekommen.",
L"%s kommt am %d. um ca. %s am Zielort an (Sektor %s).", //first %s is mercs name(OK), next is the sector location and name where they will be arriving in, lastely is the day an the time of arrival !!!7 It should be like this: first one is merc (OK), next is day of arrival (OK) , next is time of the day for ex. 07:00 (not OK, now it is still sector), next should be sector (not OK, now it is still time of the day)
L"Logbuch aktualisiert.",
L"Grenade Launchers - Fire at standard angles",
L"Grenade Launchers - Fire at high angles",
L"Granaten Feuerstöße verwenden Ziel Cursor (Sperrfeuer aktiviert).",
L"Granaten Feuerstöße verwenden Flugbahn Cursor (Sperrfeuer deaktiviert).",
L"Alles fallen lassen einschalten.",
L"Alles fallen lassen ausschalten.", // 80
L"Granatwerfer schießen im normalen Winkel.",
L"Granatwerfer schießen im erhöhten Winkel.",
#ifdef JA2BETAVERSION
L"Spiel erfolgreich in Slot End Turn Auto Save gespeichert.",
L"Spiel erfolgreich in Slot End Turn Auto Save gespeichert.", // 83
#endif
};
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@@ -3744,6 +3744,12 @@ STR16 pMessageStrings[] =
L"Un pacco è arivato a Drassen.",
L"%s dovrebbe arrivare al punto designato di partenza (settore %s) nel giorno %d, approssimativamente alle ore %s.", //first %s is mercs name, next is the sector location and name where they will be arriving in, lastely is the day an the time of arrival
L"Registro aggiornato.",
L"Grenade Bursts use Targeting Cursor (Spread fire enabled)",
L"Grenade Bursts use Trajectory Cursor (Spread fire disabled)",
L"Drop All Enabled",
L"Drop All Disabled",
L"Granade Launchers fire at standard angles",
L"Grenade Launchers fire at higher angles",
#ifdef JA2BETAVERSION
L"Salvataggio riuscito della partita nello slot End Turn Auto Save.",
#endif
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@@ -3746,6 +3746,12 @@ STR16 pMessageStrings[] =
L"Przesy³ka dotar³a do Drassen.",
L"%s przybêdzie do wyznaczonego punktu zrzutu (sektor %s) w dniu %d, oko³o godziny %s.", //first %s is mercs name, next is the sector location and name where they will be arriving in, lastely is the day an the time of arrival
L"Lista historii zaktualizowana.",
L"Grenade Bursts use Targeting Cursor (Spread fire enabled)",
L"Grenade Bursts use Trajectory Cursor (Spread fire disabled)",
L"Drop All Enabled",
L"Drop All Disabled",
L"Granade Launchers fire at standard angles",
L"Grenade Launchers fire at higher angles",
#ifdef JA2BETAVERSION
L"Automatyczny zapis zosta³ pomyœlnie wykonany.",
#endif
+4 -4
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@@ -3757,12 +3757,12 @@ STR16 pMessageStrings[] =
L"Áàãàæ ïðèáûë â Äðàññåí.",
L"%s äîëæåí ïðèáûòü â óêàçàííîå ìåñòî âûñàäêè (ñåêòîð %s) â äåíü %d,ïðèìåðíî â %s.", //first %s is mercs name, next is the sector location and name where they will be arriving in, lastely is the day an the time of arrival
L"Èñòîðèÿ îáíîâëåíà.",
L"Grenade Bursts - Using Targeting Cursor (Spread fire enabled)",
L"Grenade Bursts - Using Trajectory Cursor (Spread fire disabled)",
L"Grenade Bursts use Targeting Cursor (Spread fire enabled)",
L"Grenade Bursts use Trajectory Cursor (Spread fire disabled)",
L"Drop All Enabled",
L"Drop All Disabled",
L"Grenade Launchers - Fire at standard angles",
L"Grenade Launchers - Fire at high angles",
L"Granade Launchers fire at standard angles",
L"Grenade Launchers fire at higher angles",
#ifdef JA2BETAVERSION
L"Èãðà ñîõðàíåíà â ÿ÷åéêó àâòî-ñîõðàíåíèÿ.",
#endif