mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
- bugfix: CTD in German Version if you press 'q' in tactical (-> Missing strings in _GermanText.cpp)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@694 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -3764,6 +3764,12 @@ STR16 pMessageStrings[] =
|
||||
L"Een pakket is in Drassen gearriveerd.",
|
||||
L"%s zou moeten arriveren op het aangewezen punt (sector %s) op dag %d, om ongeveer %s.",
|
||||
L"Geschiedenisverslag bijgewerkt.",
|
||||
L"Grenade Bursts use Targeting Cursor (Spread fire enabled)",
|
||||
L"Grenade Bursts use Trajectory Cursor (Spread fire disabled)",
|
||||
L"Drop All Enabled",
|
||||
L"Drop All Disabled",
|
||||
L"Granade Launchers fire at standard angles",
|
||||
L"Grenade Launchers fire at higher angles",
|
||||
#ifdef JA2BETAVERSION
|
||||
L"Spel succesvol bewaard in de Einde Beurt Auto Bewaar Slot.",
|
||||
#endif
|
||||
|
||||
+11
-11
@@ -3676,7 +3676,7 @@ STR16 pMessageStrings[] =
|
||||
L"No description", //Save slots that don't have a description.
|
||||
L"Game Saved.",
|
||||
L"Game Saved.",
|
||||
L"QuickSave", //The name of the quicksave file (filename, text reference)
|
||||
L"QuickSave", //10 The name of the quicksave file (filename, text reference)
|
||||
L"SaveGame", //The name of the normal savegame file, such as SaveGame01, SaveGame02, etc.
|
||||
L"sav", //The 3 character dos extension (represents sav)
|
||||
L"..\\SavedGames", //The name of the directory where games are saved.
|
||||
@@ -3686,7 +3686,7 @@ STR16 pMessageStrings[] =
|
||||
L"Demo", //Demo of JA2
|
||||
L"Debug", //State of development of a project (JA2) that is a debug build
|
||||
L"Release", //Release build for JA2
|
||||
L"rpm", //Abbreviation for Rounds per minute -- the potential # of bullets fired in a minute.
|
||||
L"rpm", //20 Abbreviation for Rounds per minute -- the potential # of bullets fired in a minute.
|
||||
L"min", //Abbreviation for minute.
|
||||
L"m", //One character abbreviation for meter (metric distance measurement unit).
|
||||
L"rnds", //Abbreviation for rounds (# of bullets)
|
||||
@@ -3696,7 +3696,7 @@ STR16 pMessageStrings[] =
|
||||
L"USD", //Abbreviation to US dollars
|
||||
L"n/a", //Lowercase acronym for not applicable.
|
||||
L"Meanwhile", //Meanwhile
|
||||
L"%s has arrived in sector %s%s", //Name/Squad has arrived in sector A9. Order must not change without notifying
|
||||
L"%s has arrived in sector %s%s", //30 Name/Squad has arrived in sector A9. Order must not change without notifying
|
||||
//SirTech
|
||||
L"Version",
|
||||
L"Empty Quick Save Slot",
|
||||
@@ -3707,7 +3707,7 @@ STR16 pMessageStrings[] =
|
||||
L"Hired %s from AIM",
|
||||
L"%s has caught %s.", //'Merc name' has caught 'item' -- let SirTech know if name comes after item.
|
||||
L"%s has taken the drug.", //'Merc name' has taken the drug
|
||||
L"%s has no medical skill",//'Merc name' has no medical skill.
|
||||
L"%s has no medical skill",//40 'Merc name' has no medical skill.
|
||||
|
||||
//CDRom errors (such as ejecting CD while attempting to read the CD)
|
||||
L"The integrity of the game has been compromised.",
|
||||
@@ -3729,7 +3729,7 @@ STR16 pMessageStrings[] =
|
||||
L"No room to pass %s to %s.", //pass "item" to "merc". Same instructions as above.
|
||||
|
||||
//A list of attachments appear after the items. Ex: Kevlar vest ( Ceramic Plate 'Attached )'
|
||||
L" attached]",
|
||||
L" attached]", // 50
|
||||
|
||||
//Cheat modes
|
||||
L"Cheat level ONE reached",
|
||||
@@ -3749,7 +3749,7 @@ STR16 pMessageStrings[] =
|
||||
//These are used in the cheat modes for changing levels in the game. Going from a basement level to
|
||||
//an upper level, etc.
|
||||
L"Can't go up from this level...",
|
||||
L"There are no lower levels...",
|
||||
L"There are no lower levels...", // 60
|
||||
L"Entering basement level %d...",
|
||||
L"Leaving basement...",
|
||||
|
||||
@@ -3760,19 +3760,19 @@ STR16 pMessageStrings[] =
|
||||
L"3D Cursor ON.",
|
||||
L"Squad %d active.",
|
||||
L"You cannot afford to pay for %s's daily salary of %s", //first %s is the mercs name, the seconds is a string containing the salary
|
||||
L"Skip",
|
||||
L"Skip", // 70
|
||||
L"%s cannot leave alone.",
|
||||
L"A save has been created called, SaveGame99.sav. If needed, rename it to SaveGame01 - SaveGame10 and then you will have access to it in the Load screen.",
|
||||
L"%s drank some %s",
|
||||
L"A package has arrived in Drassen.",
|
||||
L"%s should arrive at the designated drop-off point (sector %s) on day %d, at approximately %s.", //first %s is mercs name, next is the sector location and name where they will be arriving in, lastely is the day an the time of arrival
|
||||
L"History log updated.",
|
||||
L"Grenade Bursts - Using Targeting Cursor (Spread fire enabled)",
|
||||
L"Grenade Bursts - Using Trajectory Cursor (Spread fire disabled)",
|
||||
L"Grenade Bursts use Targeting Cursor (Spread fire enabled)",
|
||||
L"Grenade Bursts use Trajectory Cursor (Spread fire disabled)",
|
||||
L"Drop All Enabled",
|
||||
L"Drop All Disabled",
|
||||
L"Grenade Launchers - Fire at standard angles",
|
||||
L"Grenade Launchers - Fire at high angles",
|
||||
L"Granade Launchers fire at standard angles",
|
||||
L"Grenade Launchers fire at higher angles",
|
||||
#ifdef JA2BETAVERSION
|
||||
L"Successfully Saved the Game into the End Turn Auto Save slot.",
|
||||
#endif
|
||||
|
||||
@@ -3754,6 +3754,12 @@ STR16 pMessageStrings[] =
|
||||
L"Un colis vient d'arriver à Drassen.",
|
||||
L"%s devrait arriver au point d'entrée (secteur %s) en jour %d vers %s.", //first %s is mercs name, next is the sector location and name where they will be arriving in, lastely is the day an the time of arrival
|
||||
L"Historique mis à jour.",
|
||||
L"Grenade Bursts use Targeting Cursor (Spread fire enabled)",
|
||||
L"Grenade Bursts use Trajectory Cursor (Spread fire disabled)",
|
||||
L"Drop All Enabled",
|
||||
L"Drop All Disabled",
|
||||
L"Granade Launchers fire at standard angles",
|
||||
L"Grenade Launchers fire at higher angles",
|
||||
#ifdef JA2BETAVERSION
|
||||
L"Partie enregistrée dans l'emplacement de sauvegarde automatique.",
|
||||
#endif
|
||||
|
||||
+14
-10
@@ -3479,7 +3479,7 @@ STR16 pMessageStrings[] =
|
||||
L"Keine Beschreibung", //Save slots that don't have a description.
|
||||
L"Spiel gespeichert",
|
||||
L"Spiel gespeichert",
|
||||
L"QuickSave", //The name of the quicksave file (filename, text reference)
|
||||
L"QuickSave", //10 The name of the quicksave file (filename, text reference)
|
||||
L"Spielstand", //The name of the normal savegame file, such as SaveGame01, SaveGame02, etc.
|
||||
L"sav", //The 3 character dos extension (represents sav)
|
||||
L"..\\Spielstände", //The name of the directory where games are saved.
|
||||
@@ -3489,7 +3489,7 @@ STR16 pMessageStrings[] =
|
||||
L"Demo", //Demo of JA2
|
||||
L"Debug", //State of development of a project (JA2) that is a debug build
|
||||
L"Veröffentlichung", //Release build for JA2
|
||||
L"KpM", //Abbreviation for Rounds per minute -- the potential # of bullets fired in a minute.
|
||||
L"KpM", //20 Abbreviation for Rounds per minute -- the potential # of bullets fired in a minute.
|
||||
L"min", //Abbreviation for minute.
|
||||
L"m", //One character abbreviation for meter (metric distance measurement unit).
|
||||
L"Kgln", //Abbreviation for rounds (# of bullets)
|
||||
@@ -3499,7 +3499,7 @@ STR16 pMessageStrings[] =
|
||||
L"US$", //Abbreviation for US Dollars
|
||||
L"n.a", //Lowercase acronym for not applicable.
|
||||
L"Inzwischen", //Meanwhile
|
||||
L"%s ist angekommen im Sektor %s%s", //Name/Squad has arrived in sector A9. Order must not change without notifying SirTech
|
||||
L"%s ist angekommen im Sektor %s%s", //30 Name/Squad has arrived in sector A9. Order must not change without notifying SirTech
|
||||
L"Version",
|
||||
L"Leerer Quick-Save-Slot",
|
||||
L"Dieser Slot ist nur für Quick-Saves aus den Map Screens und dem Taktik-Bildschirm. Speichern mit ALT+S",
|
||||
@@ -3510,7 +3510,7 @@ STR16 pMessageStrings[] =
|
||||
L"%s hat %s gefangen.", //'Merc name' has caught 'item' -- let SirTech know if name comes after item.
|
||||
|
||||
L"%s hat die Droge genommen.", //'Merc name' has taken the drug
|
||||
L"%s hat keine medizinischen Fähigkeiten",//'Merc name' has no medical skill.
|
||||
L"%s hat keine medizinischen Fähigkeiten",//40 'Merc name' has no medical skill.
|
||||
|
||||
//CDRom errors (such as ejecting CD while attempting to read the CD)
|
||||
L"Die Integrität des Spieles wurde beschädigt.", //The integrity of the game has been compromised
|
||||
@@ -3532,7 +3532,7 @@ STR16 pMessageStrings[] =
|
||||
L"Kein Platz, um %s an %s weiterzugeben.", //pass "item" to "merc". Same instructions as above.
|
||||
|
||||
//A list of attachments appear after the items. Ex: Kevlar vest ( Ceramic Plate 'Attached )'
|
||||
L" angebracht )",
|
||||
L" angebracht )", // 50
|
||||
|
||||
//Cheat modes
|
||||
L"Cheat-Level EINS erreicht",
|
||||
@@ -3552,7 +3552,7 @@ STR16 pMessageStrings[] =
|
||||
//These are used in the cheat modes for changing levels in the game. Going from a basement level to
|
||||
//an upper level, etc.
|
||||
L"Von dieser Ebene geht es nicht nach oben...",
|
||||
L"Noch tiefere Ebenen gibt es nicht...",
|
||||
L"Noch tiefere Ebenen gibt es nicht...", // 60
|
||||
L"Gewölbeebene %d betreten...",
|
||||
L"Gewölbe verlassen...",
|
||||
|
||||
@@ -3563,17 +3563,21 @@ STR16 pMessageStrings[] =
|
||||
L"3D-Cursor AN.",
|
||||
L"Trupp %d aktiv.",
|
||||
L"Sie können %ss Tagessold von %s nicht zahlen", //first %s is the mercs name, the second is a string containing the salary
|
||||
L"Abbruch",
|
||||
L"Abbruch", // 70
|
||||
L"%s kann alleine nicht gehen.",
|
||||
L"Spielstand namens Spielstand99.sav kreiert. Wenn nötig, in Spielstand01 - Spielstand10 umbennen und über die Option 'Laden' aufrufen.",
|
||||
L"%s hat %s getrunken.",
|
||||
L"Paket in Drassen angekommen.",
|
||||
L"%s kommt am %d. um ca. %s am Zielort an (Sektor %s).", //first %s is mercs name(OK), next is the sector location and name where they will be arriving in, lastely is the day an the time of arrival !!!7 It should be like this: first one is merc (OK), next is day of arrival (OK) , next is time of the day for ex. 07:00 (not OK, now it is still sector), next should be sector (not OK, now it is still time of the day)
|
||||
L"Logbuch aktualisiert.",
|
||||
L"Grenade Launchers - Fire at standard angles",
|
||||
L"Grenade Launchers - Fire at high angles",
|
||||
L"Granaten Feuerstöße verwenden Ziel Cursor (Sperrfeuer aktiviert).",
|
||||
L"Granaten Feuerstöße verwenden Flugbahn Cursor (Sperrfeuer deaktiviert).",
|
||||
L"Alles fallen lassen einschalten.",
|
||||
L"Alles fallen lassen ausschalten.", // 80
|
||||
L"Granatwerfer schießen im normalen Winkel.",
|
||||
L"Granatwerfer schießen im erhöhten Winkel.",
|
||||
#ifdef JA2BETAVERSION
|
||||
L"Spiel erfolgreich in Slot End Turn Auto Save gespeichert.",
|
||||
L"Spiel erfolgreich in Slot End Turn Auto Save gespeichert.", // 83
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
@@ -3744,6 +3744,12 @@ STR16 pMessageStrings[] =
|
||||
L"Un pacco è arivato a Drassen.",
|
||||
L"%s dovrebbe arrivare al punto designato di partenza (settore %s) nel giorno %d, approssimativamente alle ore %s.", //first %s is mercs name, next is the sector location and name where they will be arriving in, lastely is the day an the time of arrival
|
||||
L"Registro aggiornato.",
|
||||
L"Grenade Bursts use Targeting Cursor (Spread fire enabled)",
|
||||
L"Grenade Bursts use Trajectory Cursor (Spread fire disabled)",
|
||||
L"Drop All Enabled",
|
||||
L"Drop All Disabled",
|
||||
L"Granade Launchers fire at standard angles",
|
||||
L"Grenade Launchers fire at higher angles",
|
||||
#ifdef JA2BETAVERSION
|
||||
L"Salvataggio riuscito della partita nello slot End Turn Auto Save.",
|
||||
#endif
|
||||
|
||||
@@ -3746,6 +3746,12 @@ STR16 pMessageStrings[] =
|
||||
L"Przesy³ka dotar³a do Drassen.",
|
||||
L"%s przybêdzie do wyznaczonego punktu zrzutu (sektor %s) w dniu %d, oko³o godziny %s.", //first %s is mercs name, next is the sector location and name where they will be arriving in, lastely is the day an the time of arrival
|
||||
L"Lista historii zaktualizowana.",
|
||||
L"Grenade Bursts use Targeting Cursor (Spread fire enabled)",
|
||||
L"Grenade Bursts use Trajectory Cursor (Spread fire disabled)",
|
||||
L"Drop All Enabled",
|
||||
L"Drop All Disabled",
|
||||
L"Granade Launchers fire at standard angles",
|
||||
L"Grenade Launchers fire at higher angles",
|
||||
#ifdef JA2BETAVERSION
|
||||
L"Automatyczny zapis zosta³ pomyœlnie wykonany.",
|
||||
#endif
|
||||
|
||||
@@ -3757,12 +3757,12 @@ STR16 pMessageStrings[] =
|
||||
L"Áàãàæ ïðèáûë â Äðàññåí.",
|
||||
L"%s äîëæåí ïðèáûòü â óêàçàííîå ìåñòî âûñàäêè (ñåêòîð %s) â äåíü %d,ïðèìåðíî â %s.", //first %s is mercs name, next is the sector location and name where they will be arriving in, lastely is the day an the time of arrival
|
||||
L"Èñòîðèÿ îáíîâëåíà.",
|
||||
L"Grenade Bursts - Using Targeting Cursor (Spread fire enabled)",
|
||||
L"Grenade Bursts - Using Trajectory Cursor (Spread fire disabled)",
|
||||
L"Grenade Bursts use Targeting Cursor (Spread fire enabled)",
|
||||
L"Grenade Bursts use Trajectory Cursor (Spread fire disabled)",
|
||||
L"Drop All Enabled",
|
||||
L"Drop All Disabled",
|
||||
L"Grenade Launchers - Fire at standard angles",
|
||||
L"Grenade Launchers - Fire at high angles",
|
||||
L"Granade Launchers fire at standard angles",
|
||||
L"Grenade Launchers fire at higher angles",
|
||||
#ifdef JA2BETAVERSION
|
||||
L"Èãðà ñîõðàíåíà â ÿ÷åéêó àâòî-ñîõðàíåíèÿ.",
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user