- bugfix: CTD in German Version if you press 'q' in tactical (-> Missing strings in _GermanText.cpp)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@694 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2007-01-31 21:45:05 +00:00
parent 15e1435dea
commit c5fce58380
8 changed files with 53 additions and 25 deletions
+11 -11
View File
@@ -3676,7 +3676,7 @@ STR16 pMessageStrings[] =
L"No description", //Save slots that don't have a description.
L"Game Saved.",
L"Game Saved.",
L"QuickSave", //The name of the quicksave file (filename, text reference)
L"QuickSave", //10 The name of the quicksave file (filename, text reference)
L"SaveGame", //The name of the normal savegame file, such as SaveGame01, SaveGame02, etc.
L"sav", //The 3 character dos extension (represents sav)
L"..\\SavedGames", //The name of the directory where games are saved.
@@ -3686,7 +3686,7 @@ STR16 pMessageStrings[] =
L"Demo", //Demo of JA2
L"Debug", //State of development of a project (JA2) that is a debug build
L"Release", //Release build for JA2
L"rpm", //Abbreviation for Rounds per minute -- the potential # of bullets fired in a minute.
L"rpm", //20 Abbreviation for Rounds per minute -- the potential # of bullets fired in a minute.
L"min", //Abbreviation for minute.
L"m", //One character abbreviation for meter (metric distance measurement unit).
L"rnds", //Abbreviation for rounds (# of bullets)
@@ -3696,7 +3696,7 @@ STR16 pMessageStrings[] =
L"USD", //Abbreviation to US dollars
L"n/a", //Lowercase acronym for not applicable.
L"Meanwhile", //Meanwhile
L"%s has arrived in sector %s%s", //Name/Squad has arrived in sector A9. Order must not change without notifying
L"%s has arrived in sector %s%s", //30 Name/Squad has arrived in sector A9. Order must not change without notifying
//SirTech
L"Version",
L"Empty Quick Save Slot",
@@ -3707,7 +3707,7 @@ STR16 pMessageStrings[] =
L"Hired %s from AIM",
L"%s has caught %s.", //'Merc name' has caught 'item' -- let SirTech know if name comes after item.
L"%s has taken the drug.", //'Merc name' has taken the drug
L"%s has no medical skill",//'Merc name' has no medical skill.
L"%s has no medical skill",//40 'Merc name' has no medical skill.
//CDRom errors (such as ejecting CD while attempting to read the CD)
L"The integrity of the game has been compromised.",
@@ -3729,7 +3729,7 @@ STR16 pMessageStrings[] =
L"No room to pass %s to %s.", //pass "item" to "merc". Same instructions as above.
//A list of attachments appear after the items. Ex: Kevlar vest ( Ceramic Plate 'Attached )'
L" attached]",
L" attached]", // 50
//Cheat modes
L"Cheat level ONE reached",
@@ -3749,7 +3749,7 @@ STR16 pMessageStrings[] =
//These are used in the cheat modes for changing levels in the game. Going from a basement level to
//an upper level, etc.
L"Can't go up from this level...",
L"There are no lower levels...",
L"There are no lower levels...", // 60
L"Entering basement level %d...",
L"Leaving basement...",
@@ -3760,19 +3760,19 @@ STR16 pMessageStrings[] =
L"3D Cursor ON.",
L"Squad %d active.",
L"You cannot afford to pay for %s's daily salary of %s", //first %s is the mercs name, the seconds is a string containing the salary
L"Skip",
L"Skip", // 70
L"%s cannot leave alone.",
L"A save has been created called, SaveGame99.sav. If needed, rename it to SaveGame01 - SaveGame10 and then you will have access to it in the Load screen.",
L"%s drank some %s",
L"A package has arrived in Drassen.",
L"%s should arrive at the designated drop-off point (sector %s) on day %d, at approximately %s.", //first %s is mercs name, next is the sector location and name where they will be arriving in, lastely is the day an the time of arrival
L"History log updated.",
L"Grenade Bursts - Using Targeting Cursor (Spread fire enabled)",
L"Grenade Bursts - Using Trajectory Cursor (Spread fire disabled)",
L"Grenade Bursts use Targeting Cursor (Spread fire enabled)",
L"Grenade Bursts use Trajectory Cursor (Spread fire disabled)",
L"Drop All Enabled",
L"Drop All Disabled",
L"Grenade Launchers - Fire at standard angles",
L"Grenade Launchers - Fire at high angles",
L"Granade Launchers fire at standard angles",
L"Grenade Launchers fire at higher angles",
#ifdef JA2BETAVERSION
L"Successfully Saved the Game into the End Turn Auto Save slot.",
#endif