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- bugfix: CTD in German Version if you press 'q' in tactical (-> Missing strings in _GermanText.cpp)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@694 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+11
-11
@@ -3676,7 +3676,7 @@ STR16 pMessageStrings[] =
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L"No description", //Save slots that don't have a description.
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L"Game Saved.",
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L"Game Saved.",
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L"QuickSave", //The name of the quicksave file (filename, text reference)
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L"QuickSave", //10 The name of the quicksave file (filename, text reference)
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L"SaveGame", //The name of the normal savegame file, such as SaveGame01, SaveGame02, etc.
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L"sav", //The 3 character dos extension (represents sav)
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L"..\\SavedGames", //The name of the directory where games are saved.
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@@ -3686,7 +3686,7 @@ STR16 pMessageStrings[] =
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L"Demo", //Demo of JA2
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L"Debug", //State of development of a project (JA2) that is a debug build
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L"Release", //Release build for JA2
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L"rpm", //Abbreviation for Rounds per minute -- the potential # of bullets fired in a minute.
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L"rpm", //20 Abbreviation for Rounds per minute -- the potential # of bullets fired in a minute.
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L"min", //Abbreviation for minute.
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L"m", //One character abbreviation for meter (metric distance measurement unit).
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L"rnds", //Abbreviation for rounds (# of bullets)
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@@ -3696,7 +3696,7 @@ STR16 pMessageStrings[] =
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L"USD", //Abbreviation to US dollars
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L"n/a", //Lowercase acronym for not applicable.
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L"Meanwhile", //Meanwhile
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L"%s has arrived in sector %s%s", //Name/Squad has arrived in sector A9. Order must not change without notifying
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L"%s has arrived in sector %s%s", //30 Name/Squad has arrived in sector A9. Order must not change without notifying
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//SirTech
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L"Version",
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L"Empty Quick Save Slot",
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@@ -3707,7 +3707,7 @@ STR16 pMessageStrings[] =
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L"Hired %s from AIM",
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L"%s has caught %s.", //'Merc name' has caught 'item' -- let SirTech know if name comes after item.
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L"%s has taken the drug.", //'Merc name' has taken the drug
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L"%s has no medical skill",//'Merc name' has no medical skill.
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L"%s has no medical skill",//40 'Merc name' has no medical skill.
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//CDRom errors (such as ejecting CD while attempting to read the CD)
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L"The integrity of the game has been compromised.",
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@@ -3729,7 +3729,7 @@ STR16 pMessageStrings[] =
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L"No room to pass %s to %s.", //pass "item" to "merc". Same instructions as above.
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//A list of attachments appear after the items. Ex: Kevlar vest ( Ceramic Plate 'Attached )'
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L" attached]",
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L" attached]", // 50
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//Cheat modes
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L"Cheat level ONE reached",
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@@ -3749,7 +3749,7 @@ STR16 pMessageStrings[] =
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//These are used in the cheat modes for changing levels in the game. Going from a basement level to
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//an upper level, etc.
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L"Can't go up from this level...",
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L"There are no lower levels...",
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L"There are no lower levels...", // 60
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L"Entering basement level %d...",
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L"Leaving basement...",
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@@ -3760,19 +3760,19 @@ STR16 pMessageStrings[] =
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L"3D Cursor ON.",
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L"Squad %d active.",
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L"You cannot afford to pay for %s's daily salary of %s", //first %s is the mercs name, the seconds is a string containing the salary
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L"Skip",
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L"Skip", // 70
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L"%s cannot leave alone.",
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L"A save has been created called, SaveGame99.sav. If needed, rename it to SaveGame01 - SaveGame10 and then you will have access to it in the Load screen.",
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L"%s drank some %s",
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L"A package has arrived in Drassen.",
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L"%s should arrive at the designated drop-off point (sector %s) on day %d, at approximately %s.", //first %s is mercs name, next is the sector location and name where they will be arriving in, lastely is the day an the time of arrival
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L"History log updated.",
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L"Grenade Bursts - Using Targeting Cursor (Spread fire enabled)",
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L"Grenade Bursts - Using Trajectory Cursor (Spread fire disabled)",
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L"Grenade Bursts use Targeting Cursor (Spread fire enabled)",
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L"Grenade Bursts use Trajectory Cursor (Spread fire disabled)",
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L"Drop All Enabled",
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L"Drop All Disabled",
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L"Grenade Launchers - Fire at standard angles",
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L"Grenade Launchers - Fire at high angles",
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L"Granade Launchers fire at standard angles",
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L"Grenade Launchers fire at higher angles",
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#ifdef JA2BETAVERSION
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L"Successfully Saved the Game into the End Turn Auto Save slot.",
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#endif
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