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Whitespace adjustment
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@@ -8563,7 +8563,7 @@ void CalcRenderParameters(INT16 sLeft, INT16 sTop, INT16 sRight, INT16 sBottom )
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gsLEndXS = sRight + LARGER_VIEWPORT_XOFFSET_S;
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gsLEndYS = sBottom + LARGER_VIEWPORT_YOFFSET_S;
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// STEP THREE - determine starting point in world coords
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// STEP THREE - determine starting point in world coords
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// a) Determine where in screen coords to start rendering
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gsLStartPointX_S = ( ( gsVIEWPORT_END_X - gsVIEWPORT_START_X ) /2 ) - (sLeft - LARGER_VIEWPORT_XOFFSET_S);
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gsLStartPointY_S = ( ( gsVIEWPORT_END_Y - gsVIEWPORT_START_Y ) /2 ) - (sTop - LARGER_VIEWPORT_YOFFSET_S);
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