Fix for mouse movement when clicking on mercs. In windowed mode would move the cursor to odd places on screen

Enemy group invasion tactics fixed.  Now reinforcements come from all directions, same as from surrounding stationary reinforcements
Removed shuriken check
Fix for mercs turing lame


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1154 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-08-04 04:19:18 +00:00
parent 2db9c118a2
commit c6514b0774
7 changed files with 280 additions and 130 deletions
+27 -27
View File
@@ -766,33 +766,33 @@ void UnusedAPsToBreath(SOLDIERTYPE *pSold)
// adjust for carried weight
sBreathPerAP = sBreathPerAP * 100 / BreathPointAdjustmentForCarriedWeight( pSold );
if ( pSold->bTeam != CIV_TEAM && pSold->bTeam != gbPlayerNum)
{
switch( gGameOptions.ubDifficultyLevel )
{
case DIF_LEVEL_EASY:
sBreathChange = ((AP_MAXIMUM + gGameExternalOptions.iEasyAPBonus)- sUnusedAPs) * sBreathPerAP;
break;
case DIF_LEVEL_MEDIUM:
sBreathChange = ((AP_MAXIMUM + gGameExternalOptions.iExperiencedAPBonus)-sUnusedAPs) * sBreathPerAP;
break;
case DIF_LEVEL_HARD:
sBreathChange = ((AP_MAXIMUM + gGameExternalOptions.iExpertAPBonus)- sUnusedAPs) * sBreathPerAP;
break;
case DIF_LEVEL_INSANE:
sBreathChange = ((AP_MAXIMUM + gGameExternalOptions.iInsaneAPBonus)- sUnusedAPs) * sBreathPerAP;
break;
default:
sBreathChange = (AP_MAXIMUM - sUnusedAPs) * sBreathPerAP;
}
}
else
{
sBreathChange = ((AP_MAXIMUM + gGameExternalOptions.iPlayerAPBonus)- sUnusedAPs) * sBreathPerAP;
if ( pSold->bTeam != CIV_TEAM && pSold->bTeam != gbPlayerNum)
{
switch( gGameOptions.ubDifficultyLevel )
{
case DIF_LEVEL_EASY:
sBreathChange = ((AP_MAXIMUM + gGameExternalOptions.iEasyAPBonus)- sUnusedAPs) * sBreathPerAP;
break;
case DIF_LEVEL_MEDIUM:
sBreathChange = ((AP_MAXIMUM + gGameExternalOptions.iExperiencedAPBonus)-sUnusedAPs) * sBreathPerAP;
break;
case DIF_LEVEL_HARD:
sBreathChange = ((AP_MAXIMUM + gGameExternalOptions.iExpertAPBonus)- sUnusedAPs) * sBreathPerAP;
break;
case DIF_LEVEL_INSANE:
sBreathChange = ((AP_MAXIMUM + gGameExternalOptions.iInsaneAPBonus)- sUnusedAPs) * sBreathPerAP;
break;
default:
sBreathChange = (AP_MAXIMUM - sUnusedAPs) * sBreathPerAP;
}
}
else
{
sBreathChange = ((AP_MAXIMUM + gGameExternalOptions.iPlayerAPBonus)- sUnusedAPs) * sBreathPerAP;
}
}
else