Added Breath APs fix from Kaiden

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1153 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2007-08-03 23:31:44 +00:00
parent bef9d82933
commit 2db9c118a2
+28 -1
View File
@@ -766,7 +766,34 @@ void UnusedAPsToBreath(SOLDIERTYPE *pSold)
// adjust for carried weight
sBreathPerAP = sBreathPerAP * 100 / BreathPointAdjustmentForCarriedWeight( pSold );
sBreathChange = (AP_MAXIMUM - sUnusedAPs) * sBreathPerAP;
if ( pSold->bTeam != CIV_TEAM && pSold->bTeam != gbPlayerNum)
{
switch( gGameOptions.ubDifficultyLevel )
{
case DIF_LEVEL_EASY:
sBreathChange = ((AP_MAXIMUM + gGameExternalOptions.iEasyAPBonus)- sUnusedAPs) * sBreathPerAP;
break;
case DIF_LEVEL_MEDIUM:
sBreathChange = ((AP_MAXIMUM + gGameExternalOptions.iExperiencedAPBonus)-sUnusedAPs) * sBreathPerAP;
break;
case DIF_LEVEL_HARD:
sBreathChange = ((AP_MAXIMUM + gGameExternalOptions.iExpertAPBonus)- sUnusedAPs) * sBreathPerAP;
break;
case DIF_LEVEL_INSANE:
sBreathChange = ((AP_MAXIMUM + gGameExternalOptions.iInsaneAPBonus)- sUnusedAPs) * sBreathPerAP;
break;
default:
sBreathChange = (AP_MAXIMUM - sUnusedAPs) * sBreathPerAP;
}
}
else
{
sBreathChange = ((AP_MAXIMUM + gGameExternalOptions.iPlayerAPBonus)- sUnusedAPs) * sBreathPerAP;
}
}
else
{