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Fix: Added explicit BOOLEAN check for pSoldier->bVisible (by sevenfm)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8230 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -238,7 +238,7 @@ BOOLEAN SatisfiesAIListConditions( SOLDIERTYPE * pSoldier, UINT8 * pubDoneCount,
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// heard gunshots
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// heard gunshots
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if ( pSoldier->flags.uiStatusFlags & SOLDIER_COWERING )
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if ( pSoldier->flags.uiStatusFlags & SOLDIER_COWERING )
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{
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{
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if ( pSoldier->bVisible )
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if ( pSoldier->bVisible == TRUE )
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{
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{
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// if have profile, don't handle, don't want them running around
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// if have profile, don't handle, don't want them running around
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if ( pSoldier->ubProfile != NO_PROFILE )
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if ( pSoldier->ubProfile != NO_PROFILE )
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@@ -311,7 +311,7 @@ void HandleSoldierAI( SOLDIERTYPE *pSoldier ) // FIXME - this function is named
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if ( pSoldier->aiData.fAIFlags & AI_ASLEEP )
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if ( pSoldier->aiData.fAIFlags & AI_ASLEEP )
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{
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{
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if ( gfTurnBasedAI && pSoldier->bVisible )
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if ( gfTurnBasedAI && pSoldier->bVisible == TRUE )
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{
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{
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// turn off sleep flag, guy's got to be able to do stuff in turnbased
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// turn off sleep flag, guy's got to be able to do stuff in turnbased
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// if he's visible
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// if he's visible
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