-converted RPG-27 and 27 into single shot rocket launchers. Rebalanced other RLs accordingly.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@262 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
MaddMugsy
2006-07-28 17:16:39 +00:00
parent 6e62eb22cf
commit c67fa29ced
3 changed files with 172 additions and 196 deletions
+152 -152
View File
@@ -5983,7 +5983,7 @@
<ubWeight>35</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>1500</usPrice>
<ubCoolness>10</ubCoolness>
<ubCoolness>7</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-3</bRepairEase>
<Damageable>1</Damageable>
@@ -6002,7 +6002,7 @@
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>1</BR_NewInventory>
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>10</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
@@ -106953,124 +106953,7 @@
<ubGraphicNum>68</ubGraphicNum>
<ubWeight>63</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>1000</usPrice>
<ubCoolness>8</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-3</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>1</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<BigGunList>1</BigGunList>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>10</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>1</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>915</uiIndex>
<szItemName>RPG-16</szItemName>
<szLongItemName>RPG-16</szLongItemName>
<szItemDesc>The RPG-16 was developed in the 1960s, and has better range than the RPG-7.</szItemDesc>
<szBRName>RPG-16</szBRName>
<szBRDesc>Once your enemy sees your packing the kind of firepower an RPG provides, have mercy on him and let him run away in fear. Or not.</szBRDesc>
<usItemClass>16</usItemClass>
<ubClassIndex>915</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>126</ubGraphicNum>
<ubWeight>103</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>1500</usPrice>
<usPrice>800</usPrice>
<ubCoolness>8</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-3</bRepairEase>
@@ -107173,21 +107056,21 @@
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>916</uiIndex>
<szItemName>RPG-26</szItemName>
<szLongItemName>RPG-26</szLongItemName>
<szItemDesc>WARNING: DO NOT AIM AT FACE.</szItemDesc>
<szBRName>RPG-26</szBRName>
<szBRDesc>For the times when flowers just don't cut it: say it with high explosive rocket propelled grenades.</szBRDesc>
<uiIndex>915</uiIndex>
<szItemName>RPG-16</szItemName>
<szLongItemName>RPG-16</szLongItemName>
<szItemDesc>The RPG-16 was developed in the 1960s, and has better range than the RPG-7.</szItemDesc>
<szBRName>RPG-16</szBRName>
<szBRDesc>Once your enemy sees your packing the kind of firepower an RPG provides, have mercy on him and let him run away in fear. Or not.</szBRDesc>
<usItemClass>16</usItemClass>
<ubClassIndex>916</ubClassIndex>
<ubClassIndex>915</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>218</ubGraphicNum>
<ubWeight>29</ubWeight>
<ubGraphicNum>126</ubGraphicNum>
<ubWeight>103</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>2000</usPrice>
<usPrice>1200</usPrice>
<ubCoolness>9</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-3</bRepairEase>
@@ -107204,7 +107087,7 @@
<BigGunList>1</BigGunList>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Unaerodynamic>1</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>1</BR_NewInventory>
@@ -107290,22 +107173,22 @@
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>917</uiIndex>
<szItemName>RPG-27</szItemName>
<szLongItemName>RPG-27</szLongItemName>
<szItemDesc>A top of the line RPG launcher with improved range and accuracy.</szItemDesc>
<szBRName>RPG-27</szBRName>
<szBRDesc>The RPG-27 is a further development of rocket propelled grenade launchers, and is endowed with increased range and accuracy.</szBRDesc>
<usItemClass>16</usItemClass>
<ubClassIndex>917</ubClassIndex>
<uiIndex>916</uiIndex>
<szItemName>RPG-26</szItemName>
<szLongItemName>RPG-26</szLongItemName>
<szItemDesc>WARNING: DO NOT AIM AT FACE.</szItemDesc>
<szBRName>RPG-26</szBRName>
<szBRDesc>For the times when flowers just don't cut it: say it with high explosive rocket propelled grenades.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>916</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>219</ubGraphicNum>
<ubWeight>80</ubWeight>
<ubGraphicNum>218</ubGraphicNum>
<ubWeight>29</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>2500</usPrice>
<ubCoolness>10</ubCoolness>
<usPrice>2000</usPrice>
<ubCoolness>8</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-3</bRepairEase>
<Damageable>1</Damageable>
@@ -107321,7 +107204,124 @@
<BigGunList>1</BigGunList>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Unaerodynamic>1</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>10</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>1</RocketLauncher>
<SingleShotRocketLauncher>1</SingleShotRocketLauncher>
<DiscardedLauncherItem>919</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>917</uiIndex>
<szItemName>RPG-27</szItemName>
<szLongItemName>RPG-27</szLongItemName>
<szItemDesc>A top of the line RPG launcher with improved range and accuracy.</szItemDesc>
<szBRName>RPG-27</szBRName>
<szBRDesc>The RPG-27 is a further development of rocket propelled grenade launchers, and is endowed with increased range and accuracy.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>917</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>219</ubGraphicNum>
<ubWeight>80</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>2500</usPrice>
<ubCoolness>9</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-3</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>1</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<BigGunList>1</BigGunList>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>1</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>1</BR_NewInventory>
@@ -107356,8 +107356,8 @@
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>1</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<SingleShotRocketLauncher>1</SingleShotRocketLauncher>
<DiscardedLauncherItem>919</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
@@ -107421,7 +107421,7 @@
<ubGraphicNum>154</ubGraphicNum>
<ubWeight>110</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>1500</usPrice>
<usPrice>3000</usPrice>
<ubCoolness>10</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-3</bRepairEase>
@@ -107525,10 +107525,10 @@
</ITEM>
<ITEM>
<uiIndex>919</uiIndex>
<szItemName>Discarded RPO-A</szItemName>
<szLongItemName>Discarded RPO-A</szLongItemName>
<szItemName>Discarded RPG</szItemName>
<szLongItemName>Discarded RPG</szLongItemName>
<szItemDesc>Sure, now that you're done with it, you're just going to throw it away. Whatever happened to recycling?</szItemDesc>
<szBRName>Discarded RPO-A</szBRName>
<szBRName>Discarded RPG</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
@@ -114324,7 +114324,7 @@
<ubGraphicNum>224</ubGraphicNum>
<ubWeight>21</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>2000</usPrice>
<usPrice>1500</usPrice>
<ubCoolness>9</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-6</bRepairEase>
@@ -114441,7 +114441,7 @@
<ubGraphicNum>225</ubGraphicNum>
<ubWeight>21</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>4000</usPrice>
<usPrice>2000</usPrice>
<ubCoolness>10</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-8</bRepairEase>
@@ -260,14 +260,6 @@
<launchableIndex>976</launchableIndex>
<itemIndex>915</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>976</launchableIndex>
<itemIndex>916</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>976</launchableIndex>
<itemIndex>917</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>977</launchableIndex>
<itemIndex>914</itemIndex>
@@ -276,14 +268,6 @@
<launchableIndex>977</launchableIndex>
<itemIndex>915</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>977</launchableIndex>
<itemIndex>916</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>977</launchableIndex>
<itemIndex>917</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>978</launchableIndex>
<itemIndex>914</itemIndex>
@@ -292,14 +276,6 @@
<launchableIndex>978</launchableIndex>
<itemIndex>915</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>978</launchableIndex>
<itemIndex>916</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>978</launchableIndex>
<itemIndex>917</itemIndex>
</LAUNCHABLE>
<LAUNCHABLE>
<launchableIndex>980</launchableIndex>
<itemIndex>904</itemIndex>
+20 -20
View File
@@ -1849,7 +1849,7 @@
<ubBulletSpeed>30</ubBulletSpeed>
<ubImpact>80</ubImpact>
<ubDeadliness>80</ubDeadliness>
<bAccuracy>0</bAccuracy>
<bAccuracy>2</bAccuracy>
<ubMagSize>1</ubMagSize>
<usRange>350</usRange>
<usReloadDelay>200</usReloadDelay>
@@ -1865,7 +1865,7 @@
<bBurstAP>5</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>0</APsToReload>
<SwapClips>1</SwapClips>
<SwapClips>0</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
@@ -9733,7 +9733,7 @@
<ubBulletSpeed>30</ubBulletSpeed>
<ubImpact>80</ubImpact>
<ubDeadliness>90</ubDeadliness>
<bAccuracy>1</bAccuracy>
<bAccuracy>2</bAccuracy>
<ubMagSize>1</ubMagSize>
<usRange>500</usRange>
<usReloadDelay>200</usReloadDelay>
@@ -9749,7 +9749,7 @@
<bBurstAP>5</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>10</APsToReload>
<SwapClips>1</SwapClips>
<SwapClips>0</SwapClips>
<MaxDistForMessyDeath>10</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
@@ -9769,7 +9769,7 @@
<ubBulletSpeed>30</ubBulletSpeed>
<ubImpact>80</ubImpact>
<ubDeadliness>100</ubDeadliness>
<bAccuracy>2</bAccuracy>
<bAccuracy>4</bAccuracy>
<ubMagSize>1</ubMagSize>
<usRange>550</usRange>
<usReloadDelay>200</usReloadDelay>
@@ -9785,7 +9785,7 @@
<bBurstAP>5</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>10</APsToReload>
<SwapClips>1</SwapClips>
<SwapClips>0</SwapClips>
<MaxDistForMessyDeath>11</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
@@ -9804,10 +9804,10 @@
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>30</ubBulletSpeed>
<ubImpact>100</ubImpact>
<ubDeadliness>110</ubDeadliness>
<ubDeadliness>100</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>1</ubMagSize>
<usRange>600</usRange>
<usRange>400</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
@@ -9820,9 +9820,9 @@
<SilencedSound>157</SilencedSound>
<bBurstAP>5</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>10</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>12</MaxDistForMessyDeath>
<APsToReload>0</APsToReload>
<SwapClips>0</SwapClips>
<MaxDistForMessyDeath>8</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
@@ -9839,11 +9839,11 @@
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>30</ubBulletSpeed>
<ubImpact>100</ubImpact>
<ubDeadliness>120</ubDeadliness>
<ubImpact>120</ubImpact>
<ubDeadliness>110</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>1</ubMagSize>
<usRange>650</usRange>
<usRange>450</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
@@ -9856,9 +9856,9 @@
<SilencedSound>157</SilencedSound>
<bBurstAP>5</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>10</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>13</MaxDistForMessyDeath>
<APsToReload>0</APsToReload>
<SwapClips>0</SwapClips>
<MaxDistForMessyDeath>9</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
@@ -9875,9 +9875,9 @@
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>30</ubBulletSpeed>
<ubImpact>80</ubImpact>
<ubImpact>140</ubImpact>
<ubDeadliness>120</ubDeadliness>
<bAccuracy>4</bAccuracy>
<bAccuracy>8</bAccuracy>
<ubMagSize>1</ubMagSize>
<usRange>500</usRange>
<usReloadDelay>200</usReloadDelay>
@@ -9893,7 +9893,7 @@
<bBurstAP>5</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>0</APsToReload>
<SwapClips>1</SwapClips>
<SwapClips>0</SwapClips>
<MaxDistForMessyDeath>10</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>