mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
-converted RPG-27 and 27 into single shot rocket launchers. Rebalanced other RLs accordingly.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@262 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -5983,7 +5983,7 @@
|
||||
<ubWeight>35</ubWeight>
|
||||
<ubPerPocket>0</ubPerPocket>
|
||||
<usPrice>1500</usPrice>
|
||||
<ubCoolness>10</ubCoolness>
|
||||
<ubCoolness>7</ubCoolness>
|
||||
<bReliability>0</bReliability>
|
||||
<bRepairEase>-3</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
@@ -6002,7 +6002,7 @@
|
||||
<Unaerodynamic>0</Unaerodynamic>
|
||||
<Electronic>0</Electronic>
|
||||
<Inseparable>0</Inseparable>
|
||||
<BR_NewInventory>1</BR_NewInventory>
|
||||
<BR_NewInventory>2</BR_NewInventory>
|
||||
<BR_UsedInventory>1</BR_UsedInventory>
|
||||
<BR_ROF>10</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
|
||||
@@ -106953,124 +106953,7 @@
|
||||
<ubGraphicNum>68</ubGraphicNum>
|
||||
<ubWeight>63</ubWeight>
|
||||
<ubPerPocket>0</ubPerPocket>
|
||||
<usPrice>1000</usPrice>
|
||||
<ubCoolness>8</ubCoolness>
|
||||
<bReliability>0</bReliability>
|
||||
<bRepairEase>-3</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>1</Repairable>
|
||||
<WaterDamages>0</WaterDamages>
|
||||
<Metal>1</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<ShowStatus>1</ShowStatus>
|
||||
<HiddenAddon>0</HiddenAddon>
|
||||
<TwoHanded>1</TwoHanded>
|
||||
<NotBuyable>0</NotBuyable>
|
||||
<Attachment>0</Attachment>
|
||||
<BigGunList>1</BigGunList>
|
||||
<NotInEditor>0</NotInEditor>
|
||||
<DefaultUndroppable>0</DefaultUndroppable>
|
||||
<Unaerodynamic>0</Unaerodynamic>
|
||||
<Electronic>0</Electronic>
|
||||
<Inseparable>0</Inseparable>
|
||||
<BR_NewInventory>2</BR_NewInventory>
|
||||
<BR_UsedInventory>1</BR_UsedInventory>
|
||||
<BR_ROF>10</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
|
||||
<HideMuzzleFlash>0</HideMuzzleFlash>
|
||||
<Bipod>0</Bipod>
|
||||
<RangeBonus>0</RangeBonus>
|
||||
<ToHitBonus>0</ToHitBonus>
|
||||
<BestLaserRange>0</BestLaserRange>
|
||||
<AimBonus>0</AimBonus>
|
||||
<MinRangeForAimBonus>0</MinRangeForAimBonus>
|
||||
<MagSizeBonus>0</MagSizeBonus>
|
||||
<RateOfFireBonus>0</RateOfFireBonus>
|
||||
<BulletSpeedBonus>0</BulletSpeedBonus>
|
||||
<BurstSizeBonus>0</BurstSizeBonus>
|
||||
<BurstToHitBonus>0</BurstToHitBonus>
|
||||
<AutoFireToHitBonus>0</AutoFireToHitBonus>
|
||||
<APBonus>0</APBonus>
|
||||
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
|
||||
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
|
||||
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
|
||||
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
|
||||
<PercentAPReduction>0</PercentAPReduction>
|
||||
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
|
||||
<DamageBonus>0</DamageBonus>
|
||||
<MeleeDamageBonus>0</MeleeDamageBonus>
|
||||
<GrenadeLauncher>0</GrenadeLauncher>
|
||||
<Duckbill>0</Duckbill>
|
||||
<GLGrenade>0</GLGrenade>
|
||||
<Mine>0</Mine>
|
||||
<Mortar>0</Mortar>
|
||||
<RocketLauncher>1</RocketLauncher>
|
||||
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
|
||||
<DiscardedLauncherItem>0</DiscardedLauncherItem>
|
||||
<RocketRifle>0</RocketRifle>
|
||||
<Cannon>0</Cannon>
|
||||
<DefaultAttachment>0</DefaultAttachment>
|
||||
<BrassKnuckles>0</BrassKnuckles>
|
||||
<Crowbar>0</Crowbar>
|
||||
<BloodiedItem>0</BloodiedItem>
|
||||
<Rock>0</Rock>
|
||||
<CamoBonus>0</CamoBonus>
|
||||
<StealthBonus>0</StealthBonus>
|
||||
<FlakJacket>0</FlakJacket>
|
||||
<LeatherJacket>0</LeatherJacket>
|
||||
<Detonator>0</Detonator>
|
||||
<RemoteDetonator>0</RemoteDetonator>
|
||||
<RemoteTrigger>0</RemoteTrigger>
|
||||
<LockBomb>0</LockBomb>
|
||||
<Flare>0</Flare>
|
||||
<RobotRemoteControl>0</RobotRemoteControl>
|
||||
<Walkman>0</Walkman>
|
||||
<HearingRangeBonus>0</HearingRangeBonus>
|
||||
<VisionRangeBonus>0</VisionRangeBonus>
|
||||
<NightVisionRangeBonus>0</NightVisionRangeBonus>
|
||||
<DayVisionRangeBonus>0</DayVisionRangeBonus>
|
||||
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
|
||||
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
|
||||
<PercentTunnelVision>0</PercentTunnelVision>
|
||||
<ThermalOptics>0</ThermalOptics>
|
||||
<GasMask>0</GasMask>
|
||||
<Alcohol>0</Alcohol>
|
||||
<Hardware>0</Hardware>
|
||||
<Medical>0</Medical>
|
||||
<CamouflageKit>0</CamouflageKit>
|
||||
<LocksmithKit>0</LocksmithKit>
|
||||
<Toolkit>0</Toolkit>
|
||||
<FirstAidKit>0</FirstAidKit>
|
||||
<MedicalKit>0</MedicalKit>
|
||||
<WireCutters>0</WireCutters>
|
||||
<Canteen>0</Canteen>
|
||||
<GasCan>0</GasCan>
|
||||
<Marbles>0</Marbles>
|
||||
<CanAndString>0</CanAndString>
|
||||
<Jar>0</Jar>
|
||||
<XRay>0</XRay>
|
||||
<Batteries>0</Batteries>
|
||||
<NeedsBatteries>0</NeedsBatteries>
|
||||
<ContainsLiquid>0</ContainsLiquid>
|
||||
<MetalDetector>0</MetalDetector>
|
||||
<FingerPrintID>0</FingerPrintID>
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||||
</ITEM>
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||||
<ITEM>
|
||||
<uiIndex>915</uiIndex>
|
||||
<szItemName>RPG-16</szItemName>
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||||
<szLongItemName>RPG-16</szLongItemName>
|
||||
<szItemDesc>The RPG-16 was developed in the 1960s, and has better range than the RPG-7.</szItemDesc>
|
||||
<szBRName>RPG-16</szBRName>
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||||
<szBRDesc>Once your enemy sees your packing the kind of firepower an RPG provides, have mercy on him and let him run away in fear. Or not.</szBRDesc>
|
||||
<usItemClass>16</usItemClass>
|
||||
<ubClassIndex>915</ubClassIndex>
|
||||
<ubCursor>3</ubCursor>
|
||||
<bSoundType>0</bSoundType>
|
||||
<ubGraphicType>0</ubGraphicType>
|
||||
<ubGraphicNum>126</ubGraphicNum>
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||||
<ubWeight>103</ubWeight>
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||||
<ubPerPocket>0</ubPerPocket>
|
||||
<usPrice>1500</usPrice>
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||||
<usPrice>800</usPrice>
|
||||
<ubCoolness>8</ubCoolness>
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||||
<bReliability>0</bReliability>
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||||
<bRepairEase>-3</bRepairEase>
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||||
@@ -107173,21 +107056,21 @@
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||||
<FingerPrintID>0</FingerPrintID>
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||||
</ITEM>
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||||
<ITEM>
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||||
<uiIndex>916</uiIndex>
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||||
<szItemName>RPG-26</szItemName>
|
||||
<szLongItemName>RPG-26</szLongItemName>
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||||
<szItemDesc>WARNING: DO NOT AIM AT FACE.</szItemDesc>
|
||||
<szBRName>RPG-26</szBRName>
|
||||
<szBRDesc>For the times when flowers just don't cut it: say it with high explosive rocket propelled grenades.</szBRDesc>
|
||||
<uiIndex>915</uiIndex>
|
||||
<szItemName>RPG-16</szItemName>
|
||||
<szLongItemName>RPG-16</szLongItemName>
|
||||
<szItemDesc>The RPG-16 was developed in the 1960s, and has better range than the RPG-7.</szItemDesc>
|
||||
<szBRName>RPG-16</szBRName>
|
||||
<szBRDesc>Once your enemy sees your packing the kind of firepower an RPG provides, have mercy on him and let him run away in fear. Or not.</szBRDesc>
|
||||
<usItemClass>16</usItemClass>
|
||||
<ubClassIndex>916</ubClassIndex>
|
||||
<ubClassIndex>915</ubClassIndex>
|
||||
<ubCursor>3</ubCursor>
|
||||
<bSoundType>0</bSoundType>
|
||||
<ubGraphicType>0</ubGraphicType>
|
||||
<ubGraphicNum>218</ubGraphicNum>
|
||||
<ubWeight>29</ubWeight>
|
||||
<ubGraphicNum>126</ubGraphicNum>
|
||||
<ubWeight>103</ubWeight>
|
||||
<ubPerPocket>0</ubPerPocket>
|
||||
<usPrice>2000</usPrice>
|
||||
<usPrice>1200</usPrice>
|
||||
<ubCoolness>9</ubCoolness>
|
||||
<bReliability>0</bReliability>
|
||||
<bRepairEase>-3</bRepairEase>
|
||||
@@ -107204,7 +107087,7 @@
|
||||
<BigGunList>1</BigGunList>
|
||||
<NotInEditor>0</NotInEditor>
|
||||
<DefaultUndroppable>0</DefaultUndroppable>
|
||||
<Unaerodynamic>0</Unaerodynamic>
|
||||
<Unaerodynamic>1</Unaerodynamic>
|
||||
<Electronic>0</Electronic>
|
||||
<Inseparable>0</Inseparable>
|
||||
<BR_NewInventory>1</BR_NewInventory>
|
||||
@@ -107290,22 +107173,22 @@
|
||||
<FingerPrintID>0</FingerPrintID>
|
||||
</ITEM>
|
||||
<ITEM>
|
||||
<uiIndex>917</uiIndex>
|
||||
<szItemName>RPG-27</szItemName>
|
||||
<szLongItemName>RPG-27</szLongItemName>
|
||||
<szItemDesc>A top of the line RPG launcher with improved range and accuracy.</szItemDesc>
|
||||
<szBRName>RPG-27</szBRName>
|
||||
<szBRDesc>The RPG-27 is a further development of rocket propelled grenade launchers, and is endowed with increased range and accuracy.</szBRDesc>
|
||||
<usItemClass>16</usItemClass>
|
||||
<ubClassIndex>917</ubClassIndex>
|
||||
<uiIndex>916</uiIndex>
|
||||
<szItemName>RPG-26</szItemName>
|
||||
<szLongItemName>RPG-26</szLongItemName>
|
||||
<szItemDesc>WARNING: DO NOT AIM AT FACE.</szItemDesc>
|
||||
<szBRName>RPG-26</szBRName>
|
||||
<szBRDesc>For the times when flowers just don't cut it: say it with high explosive rocket propelled grenades.</szBRDesc>
|
||||
<usItemClass>2</usItemClass>
|
||||
<ubClassIndex>916</ubClassIndex>
|
||||
<ubCursor>3</ubCursor>
|
||||
<bSoundType>0</bSoundType>
|
||||
<ubGraphicType>0</ubGraphicType>
|
||||
<ubGraphicNum>219</ubGraphicNum>
|
||||
<ubWeight>80</ubWeight>
|
||||
<ubGraphicNum>218</ubGraphicNum>
|
||||
<ubWeight>29</ubWeight>
|
||||
<ubPerPocket>0</ubPerPocket>
|
||||
<usPrice>2500</usPrice>
|
||||
<ubCoolness>10</ubCoolness>
|
||||
<usPrice>2000</usPrice>
|
||||
<ubCoolness>8</ubCoolness>
|
||||
<bReliability>0</bReliability>
|
||||
<bRepairEase>-3</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
@@ -107321,7 +107204,124 @@
|
||||
<BigGunList>1</BigGunList>
|
||||
<NotInEditor>0</NotInEditor>
|
||||
<DefaultUndroppable>0</DefaultUndroppable>
|
||||
<Unaerodynamic>0</Unaerodynamic>
|
||||
<Unaerodynamic>1</Unaerodynamic>
|
||||
<Electronic>0</Electronic>
|
||||
<Inseparable>0</Inseparable>
|
||||
<BR_NewInventory>2</BR_NewInventory>
|
||||
<BR_UsedInventory>1</BR_UsedInventory>
|
||||
<BR_ROF>10</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
|
||||
<HideMuzzleFlash>0</HideMuzzleFlash>
|
||||
<Bipod>0</Bipod>
|
||||
<RangeBonus>0</RangeBonus>
|
||||
<ToHitBonus>0</ToHitBonus>
|
||||
<BestLaserRange>0</BestLaserRange>
|
||||
<AimBonus>0</AimBonus>
|
||||
<MinRangeForAimBonus>0</MinRangeForAimBonus>
|
||||
<MagSizeBonus>0</MagSizeBonus>
|
||||
<RateOfFireBonus>0</RateOfFireBonus>
|
||||
<BulletSpeedBonus>0</BulletSpeedBonus>
|
||||
<BurstSizeBonus>0</BurstSizeBonus>
|
||||
<BurstToHitBonus>0</BurstToHitBonus>
|
||||
<AutoFireToHitBonus>0</AutoFireToHitBonus>
|
||||
<APBonus>0</APBonus>
|
||||
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
|
||||
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
|
||||
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
|
||||
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
|
||||
<PercentAPReduction>0</PercentAPReduction>
|
||||
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
|
||||
<DamageBonus>0</DamageBonus>
|
||||
<MeleeDamageBonus>0</MeleeDamageBonus>
|
||||
<GrenadeLauncher>0</GrenadeLauncher>
|
||||
<Duckbill>0</Duckbill>
|
||||
<GLGrenade>0</GLGrenade>
|
||||
<Mine>0</Mine>
|
||||
<Mortar>0</Mortar>
|
||||
<RocketLauncher>1</RocketLauncher>
|
||||
<SingleShotRocketLauncher>1</SingleShotRocketLauncher>
|
||||
<DiscardedLauncherItem>919</DiscardedLauncherItem>
|
||||
<RocketRifle>0</RocketRifle>
|
||||
<Cannon>0</Cannon>
|
||||
<DefaultAttachment>0</DefaultAttachment>
|
||||
<BrassKnuckles>0</BrassKnuckles>
|
||||
<Crowbar>0</Crowbar>
|
||||
<BloodiedItem>0</BloodiedItem>
|
||||
<Rock>0</Rock>
|
||||
<CamoBonus>0</CamoBonus>
|
||||
<StealthBonus>0</StealthBonus>
|
||||
<FlakJacket>0</FlakJacket>
|
||||
<LeatherJacket>0</LeatherJacket>
|
||||
<Detonator>0</Detonator>
|
||||
<RemoteDetonator>0</RemoteDetonator>
|
||||
<RemoteTrigger>0</RemoteTrigger>
|
||||
<LockBomb>0</LockBomb>
|
||||
<Flare>0</Flare>
|
||||
<RobotRemoteControl>0</RobotRemoteControl>
|
||||
<Walkman>0</Walkman>
|
||||
<HearingRangeBonus>0</HearingRangeBonus>
|
||||
<VisionRangeBonus>0</VisionRangeBonus>
|
||||
<NightVisionRangeBonus>0</NightVisionRangeBonus>
|
||||
<DayVisionRangeBonus>0</DayVisionRangeBonus>
|
||||
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
|
||||
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
|
||||
<PercentTunnelVision>0</PercentTunnelVision>
|
||||
<ThermalOptics>0</ThermalOptics>
|
||||
<GasMask>0</GasMask>
|
||||
<Alcohol>0</Alcohol>
|
||||
<Hardware>0</Hardware>
|
||||
<Medical>0</Medical>
|
||||
<CamouflageKit>0</CamouflageKit>
|
||||
<LocksmithKit>0</LocksmithKit>
|
||||
<Toolkit>0</Toolkit>
|
||||
<FirstAidKit>0</FirstAidKit>
|
||||
<MedicalKit>0</MedicalKit>
|
||||
<WireCutters>0</WireCutters>
|
||||
<Canteen>0</Canteen>
|
||||
<GasCan>0</GasCan>
|
||||
<Marbles>0</Marbles>
|
||||
<CanAndString>0</CanAndString>
|
||||
<Jar>0</Jar>
|
||||
<XRay>0</XRay>
|
||||
<Batteries>0</Batteries>
|
||||
<NeedsBatteries>0</NeedsBatteries>
|
||||
<ContainsLiquid>0</ContainsLiquid>
|
||||
<MetalDetector>0</MetalDetector>
|
||||
<FingerPrintID>0</FingerPrintID>
|
||||
</ITEM>
|
||||
<ITEM>
|
||||
<uiIndex>917</uiIndex>
|
||||
<szItemName>RPG-27</szItemName>
|
||||
<szLongItemName>RPG-27</szLongItemName>
|
||||
<szItemDesc>A top of the line RPG launcher with improved range and accuracy.</szItemDesc>
|
||||
<szBRName>RPG-27</szBRName>
|
||||
<szBRDesc>The RPG-27 is a further development of rocket propelled grenade launchers, and is endowed with increased range and accuracy.</szBRDesc>
|
||||
<usItemClass>2</usItemClass>
|
||||
<ubClassIndex>917</ubClassIndex>
|
||||
<ubCursor>3</ubCursor>
|
||||
<bSoundType>0</bSoundType>
|
||||
<ubGraphicType>0</ubGraphicType>
|
||||
<ubGraphicNum>219</ubGraphicNum>
|
||||
<ubWeight>80</ubWeight>
|
||||
<ubPerPocket>0</ubPerPocket>
|
||||
<usPrice>2500</usPrice>
|
||||
<ubCoolness>9</ubCoolness>
|
||||
<bReliability>0</bReliability>
|
||||
<bRepairEase>-3</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>1</Repairable>
|
||||
<WaterDamages>0</WaterDamages>
|
||||
<Metal>1</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<ShowStatus>1</ShowStatus>
|
||||
<HiddenAddon>0</HiddenAddon>
|
||||
<TwoHanded>1</TwoHanded>
|
||||
<NotBuyable>0</NotBuyable>
|
||||
<Attachment>0</Attachment>
|
||||
<BigGunList>1</BigGunList>
|
||||
<NotInEditor>0</NotInEditor>
|
||||
<DefaultUndroppable>0</DefaultUndroppable>
|
||||
<Unaerodynamic>1</Unaerodynamic>
|
||||
<Electronic>0</Electronic>
|
||||
<Inseparable>0</Inseparable>
|
||||
<BR_NewInventory>1</BR_NewInventory>
|
||||
@@ -107356,8 +107356,8 @@
|
||||
<Mine>0</Mine>
|
||||
<Mortar>0</Mortar>
|
||||
<RocketLauncher>1</RocketLauncher>
|
||||
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
|
||||
<DiscardedLauncherItem>0</DiscardedLauncherItem>
|
||||
<SingleShotRocketLauncher>1</SingleShotRocketLauncher>
|
||||
<DiscardedLauncherItem>919</DiscardedLauncherItem>
|
||||
<RocketRifle>0</RocketRifle>
|
||||
<Cannon>0</Cannon>
|
||||
<DefaultAttachment>0</DefaultAttachment>
|
||||
@@ -107421,7 +107421,7 @@
|
||||
<ubGraphicNum>154</ubGraphicNum>
|
||||
<ubWeight>110</ubWeight>
|
||||
<ubPerPocket>0</ubPerPocket>
|
||||
<usPrice>1500</usPrice>
|
||||
<usPrice>3000</usPrice>
|
||||
<ubCoolness>10</ubCoolness>
|
||||
<bReliability>0</bReliability>
|
||||
<bRepairEase>-3</bRepairEase>
|
||||
@@ -107525,10 +107525,10 @@
|
||||
</ITEM>
|
||||
<ITEM>
|
||||
<uiIndex>919</uiIndex>
|
||||
<szItemName>Discarded RPO-A</szItemName>
|
||||
<szLongItemName>Discarded RPO-A</szLongItemName>
|
||||
<szItemName>Discarded RPG</szItemName>
|
||||
<szLongItemName>Discarded RPG</szLongItemName>
|
||||
<szItemDesc>Sure, now that you're done with it, you're just going to throw it away. Whatever happened to recycling?</szItemDesc>
|
||||
<szBRName>Discarded RPO-A</szBRName>
|
||||
<szBRName>Discarded RPG</szBRName>
|
||||
<szBRDesc>Not for sale through BR.</szBRDesc>
|
||||
<usItemClass>268435456</usItemClass>
|
||||
<ubClassIndex>0</ubClassIndex>
|
||||
@@ -114324,7 +114324,7 @@
|
||||
<ubGraphicNum>224</ubGraphicNum>
|
||||
<ubWeight>21</ubWeight>
|
||||
<ubPerPocket>0</ubPerPocket>
|
||||
<usPrice>2000</usPrice>
|
||||
<usPrice>1500</usPrice>
|
||||
<ubCoolness>9</ubCoolness>
|
||||
<bReliability>0</bReliability>
|
||||
<bRepairEase>-6</bRepairEase>
|
||||
@@ -114441,7 +114441,7 @@
|
||||
<ubGraphicNum>225</ubGraphicNum>
|
||||
<ubWeight>21</ubWeight>
|
||||
<ubPerPocket>0</ubPerPocket>
|
||||
<usPrice>4000</usPrice>
|
||||
<usPrice>2000</usPrice>
|
||||
<ubCoolness>10</ubCoolness>
|
||||
<bReliability>0</bReliability>
|
||||
<bRepairEase>-8</bRepairEase>
|
||||
|
||||
@@ -260,14 +260,6 @@
|
||||
<launchableIndex>976</launchableIndex>
|
||||
<itemIndex>915</itemIndex>
|
||||
</LAUNCHABLE>
|
||||
<LAUNCHABLE>
|
||||
<launchableIndex>976</launchableIndex>
|
||||
<itemIndex>916</itemIndex>
|
||||
</LAUNCHABLE>
|
||||
<LAUNCHABLE>
|
||||
<launchableIndex>976</launchableIndex>
|
||||
<itemIndex>917</itemIndex>
|
||||
</LAUNCHABLE>
|
||||
<LAUNCHABLE>
|
||||
<launchableIndex>977</launchableIndex>
|
||||
<itemIndex>914</itemIndex>
|
||||
@@ -276,14 +268,6 @@
|
||||
<launchableIndex>977</launchableIndex>
|
||||
<itemIndex>915</itemIndex>
|
||||
</LAUNCHABLE>
|
||||
<LAUNCHABLE>
|
||||
<launchableIndex>977</launchableIndex>
|
||||
<itemIndex>916</itemIndex>
|
||||
</LAUNCHABLE>
|
||||
<LAUNCHABLE>
|
||||
<launchableIndex>977</launchableIndex>
|
||||
<itemIndex>917</itemIndex>
|
||||
</LAUNCHABLE>
|
||||
<LAUNCHABLE>
|
||||
<launchableIndex>978</launchableIndex>
|
||||
<itemIndex>914</itemIndex>
|
||||
@@ -292,14 +276,6 @@
|
||||
<launchableIndex>978</launchableIndex>
|
||||
<itemIndex>915</itemIndex>
|
||||
</LAUNCHABLE>
|
||||
<LAUNCHABLE>
|
||||
<launchableIndex>978</launchableIndex>
|
||||
<itemIndex>916</itemIndex>
|
||||
</LAUNCHABLE>
|
||||
<LAUNCHABLE>
|
||||
<launchableIndex>978</launchableIndex>
|
||||
<itemIndex>917</itemIndex>
|
||||
</LAUNCHABLE>
|
||||
<LAUNCHABLE>
|
||||
<launchableIndex>980</launchableIndex>
|
||||
<itemIndex>904</itemIndex>
|
||||
|
||||
@@ -1849,7 +1849,7 @@
|
||||
<ubBulletSpeed>30</ubBulletSpeed>
|
||||
<ubImpact>80</ubImpact>
|
||||
<ubDeadliness>80</ubDeadliness>
|
||||
<bAccuracy>0</bAccuracy>
|
||||
<bAccuracy>2</bAccuracy>
|
||||
<ubMagSize>1</ubMagSize>
|
||||
<usRange>350</usRange>
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
@@ -1865,7 +1865,7 @@
|
||||
<bBurstAP>5</bBurstAP>
|
||||
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
|
||||
<APsToReload>0</APsToReload>
|
||||
<SwapClips>1</SwapClips>
|
||||
<SwapClips>0</SwapClips>
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
@@ -9733,7 +9733,7 @@
|
||||
<ubBulletSpeed>30</ubBulletSpeed>
|
||||
<ubImpact>80</ubImpact>
|
||||
<ubDeadliness>90</ubDeadliness>
|
||||
<bAccuracy>1</bAccuracy>
|
||||
<bAccuracy>2</bAccuracy>
|
||||
<ubMagSize>1</ubMagSize>
|
||||
<usRange>500</usRange>
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
@@ -9749,7 +9749,7 @@
|
||||
<bBurstAP>5</bBurstAP>
|
||||
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
|
||||
<APsToReload>10</APsToReload>
|
||||
<SwapClips>1</SwapClips>
|
||||
<SwapClips>0</SwapClips>
|
||||
<MaxDistForMessyDeath>10</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
@@ -9769,7 +9769,7 @@
|
||||
<ubBulletSpeed>30</ubBulletSpeed>
|
||||
<ubImpact>80</ubImpact>
|
||||
<ubDeadliness>100</ubDeadliness>
|
||||
<bAccuracy>2</bAccuracy>
|
||||
<bAccuracy>4</bAccuracy>
|
||||
<ubMagSize>1</ubMagSize>
|
||||
<usRange>550</usRange>
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
@@ -9785,7 +9785,7 @@
|
||||
<bBurstAP>5</bBurstAP>
|
||||
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
|
||||
<APsToReload>10</APsToReload>
|
||||
<SwapClips>1</SwapClips>
|
||||
<SwapClips>0</SwapClips>
|
||||
<MaxDistForMessyDeath>11</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
@@ -9804,10 +9804,10 @@
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>30</ubBulletSpeed>
|
||||
<ubImpact>100</ubImpact>
|
||||
<ubDeadliness>110</ubDeadliness>
|
||||
<ubDeadliness>100</ubDeadliness>
|
||||
<bAccuracy>4</bAccuracy>
|
||||
<ubMagSize>1</ubMagSize>
|
||||
<usRange>600</usRange>
|
||||
<usRange>400</usRange>
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
<BurstAniDelay>100</BurstAniDelay>
|
||||
<ubAttackVolume>80</ubAttackVolume>
|
||||
@@ -9820,9 +9820,9 @@
|
||||
<SilencedSound>157</SilencedSound>
|
||||
<bBurstAP>5</bBurstAP>
|
||||
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
|
||||
<APsToReload>10</APsToReload>
|
||||
<SwapClips>1</SwapClips>
|
||||
<MaxDistForMessyDeath>12</MaxDistForMessyDeath>
|
||||
<APsToReload>0</APsToReload>
|
||||
<SwapClips>0</SwapClips>
|
||||
<MaxDistForMessyDeath>8</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>0</APsToReloadManually>
|
||||
@@ -9839,11 +9839,11 @@
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>30</ubBulletSpeed>
|
||||
<ubImpact>100</ubImpact>
|
||||
<ubDeadliness>120</ubDeadliness>
|
||||
<ubImpact>120</ubImpact>
|
||||
<ubDeadliness>110</ubDeadliness>
|
||||
<bAccuracy>6</bAccuracy>
|
||||
<ubMagSize>1</ubMagSize>
|
||||
<usRange>650</usRange>
|
||||
<usRange>450</usRange>
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
<BurstAniDelay>100</BurstAniDelay>
|
||||
<ubAttackVolume>80</ubAttackVolume>
|
||||
@@ -9856,9 +9856,9 @@
|
||||
<SilencedSound>157</SilencedSound>
|
||||
<bBurstAP>5</bBurstAP>
|
||||
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
|
||||
<APsToReload>10</APsToReload>
|
||||
<SwapClips>1</SwapClips>
|
||||
<MaxDistForMessyDeath>13</MaxDistForMessyDeath>
|
||||
<APsToReload>0</APsToReload>
|
||||
<SwapClips>0</SwapClips>
|
||||
<MaxDistForMessyDeath>9</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>0</APsToReloadManually>
|
||||
@@ -9875,9 +9875,9 @@
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>30</ubBulletSpeed>
|
||||
<ubImpact>80</ubImpact>
|
||||
<ubImpact>140</ubImpact>
|
||||
<ubDeadliness>120</ubDeadliness>
|
||||
<bAccuracy>4</bAccuracy>
|
||||
<bAccuracy>8</bAccuracy>
|
||||
<ubMagSize>1</ubMagSize>
|
||||
<usRange>500</usRange>
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
@@ -9893,7 +9893,7 @@
|
||||
<bBurstAP>5</bBurstAP>
|
||||
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
|
||||
<APsToReload>0</APsToReload>
|
||||
<SwapClips>1</SwapClips>
|
||||
<SwapClips>0</SwapClips>
|
||||
<MaxDistForMessyDeath>10</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
|
||||
Reference in New Issue
Block a user