-converted RPG-27 and 27 into single shot rocket launchers. Rebalanced other RLs accordingly.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@262 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
MaddMugsy
2006-07-28 17:16:39 +00:00
parent 6e62eb22cf
commit c67fa29ced
3 changed files with 172 additions and 196 deletions
+20 -20
View File
@@ -1849,7 +1849,7 @@
<ubBulletSpeed>30</ubBulletSpeed>
<ubImpact>80</ubImpact>
<ubDeadliness>80</ubDeadliness>
<bAccuracy>0</bAccuracy>
<bAccuracy>2</bAccuracy>
<ubMagSize>1</ubMagSize>
<usRange>350</usRange>
<usReloadDelay>200</usReloadDelay>
@@ -1865,7 +1865,7 @@
<bBurstAP>5</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>0</APsToReload>
<SwapClips>1</SwapClips>
<SwapClips>0</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
@@ -9733,7 +9733,7 @@
<ubBulletSpeed>30</ubBulletSpeed>
<ubImpact>80</ubImpact>
<ubDeadliness>90</ubDeadliness>
<bAccuracy>1</bAccuracy>
<bAccuracy>2</bAccuracy>
<ubMagSize>1</ubMagSize>
<usRange>500</usRange>
<usReloadDelay>200</usReloadDelay>
@@ -9749,7 +9749,7 @@
<bBurstAP>5</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>10</APsToReload>
<SwapClips>1</SwapClips>
<SwapClips>0</SwapClips>
<MaxDistForMessyDeath>10</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
@@ -9769,7 +9769,7 @@
<ubBulletSpeed>30</ubBulletSpeed>
<ubImpact>80</ubImpact>
<ubDeadliness>100</ubDeadliness>
<bAccuracy>2</bAccuracy>
<bAccuracy>4</bAccuracy>
<ubMagSize>1</ubMagSize>
<usRange>550</usRange>
<usReloadDelay>200</usReloadDelay>
@@ -9785,7 +9785,7 @@
<bBurstAP>5</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>10</APsToReload>
<SwapClips>1</SwapClips>
<SwapClips>0</SwapClips>
<MaxDistForMessyDeath>11</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
@@ -9804,10 +9804,10 @@
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>30</ubBulletSpeed>
<ubImpact>100</ubImpact>
<ubDeadliness>110</ubDeadliness>
<ubDeadliness>100</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>1</ubMagSize>
<usRange>600</usRange>
<usRange>400</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
@@ -9820,9 +9820,9 @@
<SilencedSound>157</SilencedSound>
<bBurstAP>5</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>10</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>12</MaxDistForMessyDeath>
<APsToReload>0</APsToReload>
<SwapClips>0</SwapClips>
<MaxDistForMessyDeath>8</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
@@ -9839,11 +9839,11 @@
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>30</ubBulletSpeed>
<ubImpact>100</ubImpact>
<ubDeadliness>120</ubDeadliness>
<ubImpact>120</ubImpact>
<ubDeadliness>110</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>1</ubMagSize>
<usRange>650</usRange>
<usRange>450</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
@@ -9856,9 +9856,9 @@
<SilencedSound>157</SilencedSound>
<bBurstAP>5</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>10</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>13</MaxDistForMessyDeath>
<APsToReload>0</APsToReload>
<SwapClips>0</SwapClips>
<MaxDistForMessyDeath>9</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
@@ -9875,9 +9875,9 @@
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>30</ubBulletSpeed>
<ubImpact>80</ubImpact>
<ubImpact>140</ubImpact>
<ubDeadliness>120</ubDeadliness>
<bAccuracy>4</bAccuracy>
<bAccuracy>8</bAccuracy>
<ubMagSize>1</ubMagSize>
<usRange>500</usRange>
<usReloadDelay>200</usReloadDelay>
@@ -9893,7 +9893,7 @@
<bBurstAP>5</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>0</APsToReload>
<SwapClips>1</SwapClips>
<SwapClips>0</SwapClips>
<MaxDistForMessyDeath>10</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>