mirror of
https://github.com/1dot13/source.git
synced 2026-09-09 14:46:05 +02:00
-converted RPG-27 and 27 into single shot rocket launchers. Rebalanced other RLs accordingly.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@262 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -5983,7 +5983,7 @@
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|||||||
<ubWeight>35</ubWeight>
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<ubWeight>35</ubWeight>
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||||||
<ubPerPocket>0</ubPerPocket>
|
<ubPerPocket>0</ubPerPocket>
|
||||||
<usPrice>1500</usPrice>
|
<usPrice>1500</usPrice>
|
||||||
<ubCoolness>10</ubCoolness>
|
<ubCoolness>7</ubCoolness>
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||||||
<bReliability>0</bReliability>
|
<bReliability>0</bReliability>
|
||||||
<bRepairEase>-3</bRepairEase>
|
<bRepairEase>-3</bRepairEase>
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||||||
<Damageable>1</Damageable>
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<Damageable>1</Damageable>
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||||||
@@ -6002,7 +6002,7 @@
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|||||||
<Unaerodynamic>0</Unaerodynamic>
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<Unaerodynamic>0</Unaerodynamic>
|
||||||
<Electronic>0</Electronic>
|
<Electronic>0</Electronic>
|
||||||
<Inseparable>0</Inseparable>
|
<Inseparable>0</Inseparable>
|
||||||
<BR_NewInventory>1</BR_NewInventory>
|
<BR_NewInventory>2</BR_NewInventory>
|
||||||
<BR_UsedInventory>1</BR_UsedInventory>
|
<BR_UsedInventory>1</BR_UsedInventory>
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||||||
<BR_ROF>10</BR_ROF>
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<BR_ROF>10</BR_ROF>
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||||||
<PercentNoiseReduction>0</PercentNoiseReduction>
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<PercentNoiseReduction>0</PercentNoiseReduction>
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||||||
@@ -106953,124 +106953,7 @@
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|||||||
<ubGraphicNum>68</ubGraphicNum>
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<ubGraphicNum>68</ubGraphicNum>
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||||||
<ubWeight>63</ubWeight>
|
<ubWeight>63</ubWeight>
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||||||
<ubPerPocket>0</ubPerPocket>
|
<ubPerPocket>0</ubPerPocket>
|
||||||
<usPrice>1000</usPrice>
|
<usPrice>800</usPrice>
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||||||
<ubCoolness>8</ubCoolness>
|
|
||||||
<bReliability>0</bReliability>
|
|
||||||
<bRepairEase>-3</bRepairEase>
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||||||
<Damageable>1</Damageable>
|
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||||||
<Repairable>1</Repairable>
|
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||||||
<WaterDamages>0</WaterDamages>
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||||||
<Metal>1</Metal>
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||||||
<Sinks>1</Sinks>
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||||||
<ShowStatus>1</ShowStatus>
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||||||
<HiddenAddon>0</HiddenAddon>
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||||||
<TwoHanded>1</TwoHanded>
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||||||
<NotBuyable>0</NotBuyable>
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||||||
<Attachment>0</Attachment>
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||||||
<BigGunList>1</BigGunList>
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||||||
<NotInEditor>0</NotInEditor>
|
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||||||
<DefaultUndroppable>0</DefaultUndroppable>
|
|
||||||
<Unaerodynamic>0</Unaerodynamic>
|
|
||||||
<Electronic>0</Electronic>
|
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||||||
<Inseparable>0</Inseparable>
|
|
||||||
<BR_NewInventory>2</BR_NewInventory>
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||||||
<BR_UsedInventory>1</BR_UsedInventory>
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<BR_ROF>10</BR_ROF>
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<PercentNoiseReduction>0</PercentNoiseReduction>
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||||||
<HideMuzzleFlash>0</HideMuzzleFlash>
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<Bipod>0</Bipod>
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||||||
<RangeBonus>0</RangeBonus>
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<ToHitBonus>0</ToHitBonus>
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<BestLaserRange>0</BestLaserRange>
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<AimBonus>0</AimBonus>
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||||||
<MinRangeForAimBonus>0</MinRangeForAimBonus>
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<MagSizeBonus>0</MagSizeBonus>
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<RateOfFireBonus>0</RateOfFireBonus>
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||||||
<BulletSpeedBonus>0</BulletSpeedBonus>
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<BurstSizeBonus>0</BurstSizeBonus>
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||||||
<BurstToHitBonus>0</BurstToHitBonus>
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||||||
<AutoFireToHitBonus>0</AutoFireToHitBonus>
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<APBonus>0</APBonus>
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||||||
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
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||||||
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
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||||||
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
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|
||||||
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
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|
||||||
<PercentAPReduction>0</PercentAPReduction>
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|
||||||
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
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|
||||||
<DamageBonus>0</DamageBonus>
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|
||||||
<MeleeDamageBonus>0</MeleeDamageBonus>
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|
||||||
<GrenadeLauncher>0</GrenadeLauncher>
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|
||||||
<Duckbill>0</Duckbill>
|
|
||||||
<GLGrenade>0</GLGrenade>
|
|
||||||
<Mine>0</Mine>
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|
||||||
<Mortar>0</Mortar>
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|
||||||
<RocketLauncher>1</RocketLauncher>
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||||||
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
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<DiscardedLauncherItem>0</DiscardedLauncherItem>
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<RocketRifle>0</RocketRifle>
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<Cannon>0</Cannon>
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<DefaultAttachment>0</DefaultAttachment>
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||||||
<BrassKnuckles>0</BrassKnuckles>
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||||||
<Crowbar>0</Crowbar>
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||||||
<BloodiedItem>0</BloodiedItem>
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||||||
<Rock>0</Rock>
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||||||
<CamoBonus>0</CamoBonus>
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||||||
<StealthBonus>0</StealthBonus>
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|
||||||
<FlakJacket>0</FlakJacket>
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|
||||||
<LeatherJacket>0</LeatherJacket>
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|
||||||
<Detonator>0</Detonator>
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|
||||||
<RemoteDetonator>0</RemoteDetonator>
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||||||
<RemoteTrigger>0</RemoteTrigger>
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||||||
<LockBomb>0</LockBomb>
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||||||
<Flare>0</Flare>
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|
||||||
<RobotRemoteControl>0</RobotRemoteControl>
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||||||
<Walkman>0</Walkman>
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||||||
<HearingRangeBonus>0</HearingRangeBonus>
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<VisionRangeBonus>0</VisionRangeBonus>
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<NightVisionRangeBonus>0</NightVisionRangeBonus>
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<DayVisionRangeBonus>0</DayVisionRangeBonus>
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|
||||||
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
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|
||||||
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
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|
||||||
<PercentTunnelVision>0</PercentTunnelVision>
|
|
||||||
<ThermalOptics>0</ThermalOptics>
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|
||||||
<GasMask>0</GasMask>
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||||||
<Alcohol>0</Alcohol>
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|
||||||
<Hardware>0</Hardware>
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|
||||||
<Medical>0</Medical>
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||||||
<CamouflageKit>0</CamouflageKit>
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||||||
<LocksmithKit>0</LocksmithKit>
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||||||
<Toolkit>0</Toolkit>
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||||||
<FirstAidKit>0</FirstAidKit>
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||||||
<MedicalKit>0</MedicalKit>
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||||||
<WireCutters>0</WireCutters>
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||||||
<Canteen>0</Canteen>
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||||||
<GasCan>0</GasCan>
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||||||
<Marbles>0</Marbles>
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<CanAndString>0</CanAndString>
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||||||
<Jar>0</Jar>
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||||||
<XRay>0</XRay>
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||||||
<Batteries>0</Batteries>
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||||||
<NeedsBatteries>0</NeedsBatteries>
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||||||
<ContainsLiquid>0</ContainsLiquid>
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||||||
<MetalDetector>0</MetalDetector>
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||||||
<FingerPrintID>0</FingerPrintID>
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</ITEM>
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<ITEM>
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<uiIndex>915</uiIndex>
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<szItemName>RPG-16</szItemName>
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<szLongItemName>RPG-16</szLongItemName>
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<szItemDesc>The RPG-16 was developed in the 1960s, and has better range than the RPG-7.</szItemDesc>
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||||||
<szBRName>RPG-16</szBRName>
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||||||
<szBRDesc>Once your enemy sees your packing the kind of firepower an RPG provides, have mercy on him and let him run away in fear. Or not.</szBRDesc>
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||||||
<usItemClass>16</usItemClass>
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||||||
<ubClassIndex>915</ubClassIndex>
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||||||
<ubCursor>3</ubCursor>
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|
||||||
<bSoundType>0</bSoundType>
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||||||
<ubGraphicType>0</ubGraphicType>
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|
||||||
<ubGraphicNum>126</ubGraphicNum>
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||||||
<ubWeight>103</ubWeight>
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||||||
<ubPerPocket>0</ubPerPocket>
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||||||
<usPrice>1500</usPrice>
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||||||
<ubCoolness>8</ubCoolness>
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<ubCoolness>8</ubCoolness>
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||||||
<bReliability>0</bReliability>
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<bReliability>0</bReliability>
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||||||
<bRepairEase>-3</bRepairEase>
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<bRepairEase>-3</bRepairEase>
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||||||
@@ -107173,21 +107056,21 @@
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|||||||
<FingerPrintID>0</FingerPrintID>
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<FingerPrintID>0</FingerPrintID>
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||||||
</ITEM>
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</ITEM>
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||||||
<ITEM>
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<ITEM>
|
||||||
<uiIndex>916</uiIndex>
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<uiIndex>915</uiIndex>
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||||||
<szItemName>RPG-26</szItemName>
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<szItemName>RPG-16</szItemName>
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||||||
<szLongItemName>RPG-26</szLongItemName>
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<szLongItemName>RPG-16</szLongItemName>
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||||||
<szItemDesc>WARNING: DO NOT AIM AT FACE.</szItemDesc>
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<szItemDesc>The RPG-16 was developed in the 1960s, and has better range than the RPG-7.</szItemDesc>
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||||||
<szBRName>RPG-26</szBRName>
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<szBRName>RPG-16</szBRName>
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||||||
<szBRDesc>For the times when flowers just don't cut it: say it with high explosive rocket propelled grenades.</szBRDesc>
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<szBRDesc>Once your enemy sees your packing the kind of firepower an RPG provides, have mercy on him and let him run away in fear. Or not.</szBRDesc>
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||||||
<usItemClass>16</usItemClass>
|
<usItemClass>16</usItemClass>
|
||||||
<ubClassIndex>916</ubClassIndex>
|
<ubClassIndex>915</ubClassIndex>
|
||||||
<ubCursor>3</ubCursor>
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<ubCursor>3</ubCursor>
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||||||
<bSoundType>0</bSoundType>
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<bSoundType>0</bSoundType>
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||||||
<ubGraphicType>0</ubGraphicType>
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<ubGraphicType>0</ubGraphicType>
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||||||
<ubGraphicNum>218</ubGraphicNum>
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<ubGraphicNum>126</ubGraphicNum>
|
||||||
<ubWeight>29</ubWeight>
|
<ubWeight>103</ubWeight>
|
||||||
<ubPerPocket>0</ubPerPocket>
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<ubPerPocket>0</ubPerPocket>
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||||||
<usPrice>2000</usPrice>
|
<usPrice>1200</usPrice>
|
||||||
<ubCoolness>9</ubCoolness>
|
<ubCoolness>9</ubCoolness>
|
||||||
<bReliability>0</bReliability>
|
<bReliability>0</bReliability>
|
||||||
<bRepairEase>-3</bRepairEase>
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<bRepairEase>-3</bRepairEase>
|
||||||
@@ -107204,7 +107087,7 @@
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|||||||
<BigGunList>1</BigGunList>
|
<BigGunList>1</BigGunList>
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||||||
<NotInEditor>0</NotInEditor>
|
<NotInEditor>0</NotInEditor>
|
||||||
<DefaultUndroppable>0</DefaultUndroppable>
|
<DefaultUndroppable>0</DefaultUndroppable>
|
||||||
<Unaerodynamic>0</Unaerodynamic>
|
<Unaerodynamic>1</Unaerodynamic>
|
||||||
<Electronic>0</Electronic>
|
<Electronic>0</Electronic>
|
||||||
<Inseparable>0</Inseparable>
|
<Inseparable>0</Inseparable>
|
||||||
<BR_NewInventory>1</BR_NewInventory>
|
<BR_NewInventory>1</BR_NewInventory>
|
||||||
@@ -107290,22 +107173,22 @@
|
|||||||
<FingerPrintID>0</FingerPrintID>
|
<FingerPrintID>0</FingerPrintID>
|
||||||
</ITEM>
|
</ITEM>
|
||||||
<ITEM>
|
<ITEM>
|
||||||
<uiIndex>917</uiIndex>
|
<uiIndex>916</uiIndex>
|
||||||
<szItemName>RPG-27</szItemName>
|
<szItemName>RPG-26</szItemName>
|
||||||
<szLongItemName>RPG-27</szLongItemName>
|
<szLongItemName>RPG-26</szLongItemName>
|
||||||
<szItemDesc>A top of the line RPG launcher with improved range and accuracy.</szItemDesc>
|
<szItemDesc>WARNING: DO NOT AIM AT FACE.</szItemDesc>
|
||||||
<szBRName>RPG-27</szBRName>
|
<szBRName>RPG-26</szBRName>
|
||||||
<szBRDesc>The RPG-27 is a further development of rocket propelled grenade launchers, and is endowed with increased range and accuracy.</szBRDesc>
|
<szBRDesc>For the times when flowers just don't cut it: say it with high explosive rocket propelled grenades.</szBRDesc>
|
||||||
<usItemClass>16</usItemClass>
|
<usItemClass>2</usItemClass>
|
||||||
<ubClassIndex>917</ubClassIndex>
|
<ubClassIndex>916</ubClassIndex>
|
||||||
<ubCursor>3</ubCursor>
|
<ubCursor>3</ubCursor>
|
||||||
<bSoundType>0</bSoundType>
|
<bSoundType>0</bSoundType>
|
||||||
<ubGraphicType>0</ubGraphicType>
|
<ubGraphicType>0</ubGraphicType>
|
||||||
<ubGraphicNum>219</ubGraphicNum>
|
<ubGraphicNum>218</ubGraphicNum>
|
||||||
<ubWeight>80</ubWeight>
|
<ubWeight>29</ubWeight>
|
||||||
<ubPerPocket>0</ubPerPocket>
|
<ubPerPocket>0</ubPerPocket>
|
||||||
<usPrice>2500</usPrice>
|
<usPrice>2000</usPrice>
|
||||||
<ubCoolness>10</ubCoolness>
|
<ubCoolness>8</ubCoolness>
|
||||||
<bReliability>0</bReliability>
|
<bReliability>0</bReliability>
|
||||||
<bRepairEase>-3</bRepairEase>
|
<bRepairEase>-3</bRepairEase>
|
||||||
<Damageable>1</Damageable>
|
<Damageable>1</Damageable>
|
||||||
@@ -107321,7 +107204,124 @@
|
|||||||
<BigGunList>1</BigGunList>
|
<BigGunList>1</BigGunList>
|
||||||
<NotInEditor>0</NotInEditor>
|
<NotInEditor>0</NotInEditor>
|
||||||
<DefaultUndroppable>0</DefaultUndroppable>
|
<DefaultUndroppable>0</DefaultUndroppable>
|
||||||
<Unaerodynamic>0</Unaerodynamic>
|
<Unaerodynamic>1</Unaerodynamic>
|
||||||
|
<Electronic>0</Electronic>
|
||||||
|
<Inseparable>0</Inseparable>
|
||||||
|
<BR_NewInventory>2</BR_NewInventory>
|
||||||
|
<BR_UsedInventory>1</BR_UsedInventory>
|
||||||
|
<BR_ROF>10</BR_ROF>
|
||||||
|
<PercentNoiseReduction>0</PercentNoiseReduction>
|
||||||
|
<HideMuzzleFlash>0</HideMuzzleFlash>
|
||||||
|
<Bipod>0</Bipod>
|
||||||
|
<RangeBonus>0</RangeBonus>
|
||||||
|
<ToHitBonus>0</ToHitBonus>
|
||||||
|
<BestLaserRange>0</BestLaserRange>
|
||||||
|
<AimBonus>0</AimBonus>
|
||||||
|
<MinRangeForAimBonus>0</MinRangeForAimBonus>
|
||||||
|
<MagSizeBonus>0</MagSizeBonus>
|
||||||
|
<RateOfFireBonus>0</RateOfFireBonus>
|
||||||
|
<BulletSpeedBonus>0</BulletSpeedBonus>
|
||||||
|
<BurstSizeBonus>0</BurstSizeBonus>
|
||||||
|
<BurstToHitBonus>0</BurstToHitBonus>
|
||||||
|
<AutoFireToHitBonus>0</AutoFireToHitBonus>
|
||||||
|
<APBonus>0</APBonus>
|
||||||
|
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
|
||||||
|
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
|
||||||
|
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
|
||||||
|
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
|
||||||
|
<PercentAPReduction>0</PercentAPReduction>
|
||||||
|
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
|
||||||
|
<DamageBonus>0</DamageBonus>
|
||||||
|
<MeleeDamageBonus>0</MeleeDamageBonus>
|
||||||
|
<GrenadeLauncher>0</GrenadeLauncher>
|
||||||
|
<Duckbill>0</Duckbill>
|
||||||
|
<GLGrenade>0</GLGrenade>
|
||||||
|
<Mine>0</Mine>
|
||||||
|
<Mortar>0</Mortar>
|
||||||
|
<RocketLauncher>1</RocketLauncher>
|
||||||
|
<SingleShotRocketLauncher>1</SingleShotRocketLauncher>
|
||||||
|
<DiscardedLauncherItem>919</DiscardedLauncherItem>
|
||||||
|
<RocketRifle>0</RocketRifle>
|
||||||
|
<Cannon>0</Cannon>
|
||||||
|
<DefaultAttachment>0</DefaultAttachment>
|
||||||
|
<BrassKnuckles>0</BrassKnuckles>
|
||||||
|
<Crowbar>0</Crowbar>
|
||||||
|
<BloodiedItem>0</BloodiedItem>
|
||||||
|
<Rock>0</Rock>
|
||||||
|
<CamoBonus>0</CamoBonus>
|
||||||
|
<StealthBonus>0</StealthBonus>
|
||||||
|
<FlakJacket>0</FlakJacket>
|
||||||
|
<LeatherJacket>0</LeatherJacket>
|
||||||
|
<Detonator>0</Detonator>
|
||||||
|
<RemoteDetonator>0</RemoteDetonator>
|
||||||
|
<RemoteTrigger>0</RemoteTrigger>
|
||||||
|
<LockBomb>0</LockBomb>
|
||||||
|
<Flare>0</Flare>
|
||||||
|
<RobotRemoteControl>0</RobotRemoteControl>
|
||||||
|
<Walkman>0</Walkman>
|
||||||
|
<HearingRangeBonus>0</HearingRangeBonus>
|
||||||
|
<VisionRangeBonus>0</VisionRangeBonus>
|
||||||
|
<NightVisionRangeBonus>0</NightVisionRangeBonus>
|
||||||
|
<DayVisionRangeBonus>0</DayVisionRangeBonus>
|
||||||
|
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
|
||||||
|
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
|
||||||
|
<PercentTunnelVision>0</PercentTunnelVision>
|
||||||
|
<ThermalOptics>0</ThermalOptics>
|
||||||
|
<GasMask>0</GasMask>
|
||||||
|
<Alcohol>0</Alcohol>
|
||||||
|
<Hardware>0</Hardware>
|
||||||
|
<Medical>0</Medical>
|
||||||
|
<CamouflageKit>0</CamouflageKit>
|
||||||
|
<LocksmithKit>0</LocksmithKit>
|
||||||
|
<Toolkit>0</Toolkit>
|
||||||
|
<FirstAidKit>0</FirstAidKit>
|
||||||
|
<MedicalKit>0</MedicalKit>
|
||||||
|
<WireCutters>0</WireCutters>
|
||||||
|
<Canteen>0</Canteen>
|
||||||
|
<GasCan>0</GasCan>
|
||||||
|
<Marbles>0</Marbles>
|
||||||
|
<CanAndString>0</CanAndString>
|
||||||
|
<Jar>0</Jar>
|
||||||
|
<XRay>0</XRay>
|
||||||
|
<Batteries>0</Batteries>
|
||||||
|
<NeedsBatteries>0</NeedsBatteries>
|
||||||
|
<ContainsLiquid>0</ContainsLiquid>
|
||||||
|
<MetalDetector>0</MetalDetector>
|
||||||
|
<FingerPrintID>0</FingerPrintID>
|
||||||
|
</ITEM>
|
||||||
|
<ITEM>
|
||||||
|
<uiIndex>917</uiIndex>
|
||||||
|
<szItemName>RPG-27</szItemName>
|
||||||
|
<szLongItemName>RPG-27</szLongItemName>
|
||||||
|
<szItemDesc>A top of the line RPG launcher with improved range and accuracy.</szItemDesc>
|
||||||
|
<szBRName>RPG-27</szBRName>
|
||||||
|
<szBRDesc>The RPG-27 is a further development of rocket propelled grenade launchers, and is endowed with increased range and accuracy.</szBRDesc>
|
||||||
|
<usItemClass>2</usItemClass>
|
||||||
|
<ubClassIndex>917</ubClassIndex>
|
||||||
|
<ubCursor>3</ubCursor>
|
||||||
|
<bSoundType>0</bSoundType>
|
||||||
|
<ubGraphicType>0</ubGraphicType>
|
||||||
|
<ubGraphicNum>219</ubGraphicNum>
|
||||||
|
<ubWeight>80</ubWeight>
|
||||||
|
<ubPerPocket>0</ubPerPocket>
|
||||||
|
<usPrice>2500</usPrice>
|
||||||
|
<ubCoolness>9</ubCoolness>
|
||||||
|
<bReliability>0</bReliability>
|
||||||
|
<bRepairEase>-3</bRepairEase>
|
||||||
|
<Damageable>1</Damageable>
|
||||||
|
<Repairable>1</Repairable>
|
||||||
|
<WaterDamages>0</WaterDamages>
|
||||||
|
<Metal>1</Metal>
|
||||||
|
<Sinks>1</Sinks>
|
||||||
|
<ShowStatus>1</ShowStatus>
|
||||||
|
<HiddenAddon>0</HiddenAddon>
|
||||||
|
<TwoHanded>1</TwoHanded>
|
||||||
|
<NotBuyable>0</NotBuyable>
|
||||||
|
<Attachment>0</Attachment>
|
||||||
|
<BigGunList>1</BigGunList>
|
||||||
|
<NotInEditor>0</NotInEditor>
|
||||||
|
<DefaultUndroppable>0</DefaultUndroppable>
|
||||||
|
<Unaerodynamic>1</Unaerodynamic>
|
||||||
<Electronic>0</Electronic>
|
<Electronic>0</Electronic>
|
||||||
<Inseparable>0</Inseparable>
|
<Inseparable>0</Inseparable>
|
||||||
<BR_NewInventory>1</BR_NewInventory>
|
<BR_NewInventory>1</BR_NewInventory>
|
||||||
@@ -107356,8 +107356,8 @@
|
|||||||
<Mine>0</Mine>
|
<Mine>0</Mine>
|
||||||
<Mortar>0</Mortar>
|
<Mortar>0</Mortar>
|
||||||
<RocketLauncher>1</RocketLauncher>
|
<RocketLauncher>1</RocketLauncher>
|
||||||
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
|
<SingleShotRocketLauncher>1</SingleShotRocketLauncher>
|
||||||
<DiscardedLauncherItem>0</DiscardedLauncherItem>
|
<DiscardedLauncherItem>919</DiscardedLauncherItem>
|
||||||
<RocketRifle>0</RocketRifle>
|
<RocketRifle>0</RocketRifle>
|
||||||
<Cannon>0</Cannon>
|
<Cannon>0</Cannon>
|
||||||
<DefaultAttachment>0</DefaultAttachment>
|
<DefaultAttachment>0</DefaultAttachment>
|
||||||
@@ -107421,7 +107421,7 @@
|
|||||||
<ubGraphicNum>154</ubGraphicNum>
|
<ubGraphicNum>154</ubGraphicNum>
|
||||||
<ubWeight>110</ubWeight>
|
<ubWeight>110</ubWeight>
|
||||||
<ubPerPocket>0</ubPerPocket>
|
<ubPerPocket>0</ubPerPocket>
|
||||||
<usPrice>1500</usPrice>
|
<usPrice>3000</usPrice>
|
||||||
<ubCoolness>10</ubCoolness>
|
<ubCoolness>10</ubCoolness>
|
||||||
<bReliability>0</bReliability>
|
<bReliability>0</bReliability>
|
||||||
<bRepairEase>-3</bRepairEase>
|
<bRepairEase>-3</bRepairEase>
|
||||||
@@ -107525,10 +107525,10 @@
|
|||||||
</ITEM>
|
</ITEM>
|
||||||
<ITEM>
|
<ITEM>
|
||||||
<uiIndex>919</uiIndex>
|
<uiIndex>919</uiIndex>
|
||||||
<szItemName>Discarded RPO-A</szItemName>
|
<szItemName>Discarded RPG</szItemName>
|
||||||
<szLongItemName>Discarded RPO-A</szLongItemName>
|
<szLongItemName>Discarded RPG</szLongItemName>
|
||||||
<szItemDesc>Sure, now that you're done with it, you're just going to throw it away. Whatever happened to recycling?</szItemDesc>
|
<szItemDesc>Sure, now that you're done with it, you're just going to throw it away. Whatever happened to recycling?</szItemDesc>
|
||||||
<szBRName>Discarded RPO-A</szBRName>
|
<szBRName>Discarded RPG</szBRName>
|
||||||
<szBRDesc>Not for sale through BR.</szBRDesc>
|
<szBRDesc>Not for sale through BR.</szBRDesc>
|
||||||
<usItemClass>268435456</usItemClass>
|
<usItemClass>268435456</usItemClass>
|
||||||
<ubClassIndex>0</ubClassIndex>
|
<ubClassIndex>0</ubClassIndex>
|
||||||
@@ -114324,7 +114324,7 @@
|
|||||||
<ubGraphicNum>224</ubGraphicNum>
|
<ubGraphicNum>224</ubGraphicNum>
|
||||||
<ubWeight>21</ubWeight>
|
<ubWeight>21</ubWeight>
|
||||||
<ubPerPocket>0</ubPerPocket>
|
<ubPerPocket>0</ubPerPocket>
|
||||||
<usPrice>2000</usPrice>
|
<usPrice>1500</usPrice>
|
||||||
<ubCoolness>9</ubCoolness>
|
<ubCoolness>9</ubCoolness>
|
||||||
<bReliability>0</bReliability>
|
<bReliability>0</bReliability>
|
||||||
<bRepairEase>-6</bRepairEase>
|
<bRepairEase>-6</bRepairEase>
|
||||||
@@ -114441,7 +114441,7 @@
|
|||||||
<ubGraphicNum>225</ubGraphicNum>
|
<ubGraphicNum>225</ubGraphicNum>
|
||||||
<ubWeight>21</ubWeight>
|
<ubWeight>21</ubWeight>
|
||||||
<ubPerPocket>0</ubPerPocket>
|
<ubPerPocket>0</ubPerPocket>
|
||||||
<usPrice>4000</usPrice>
|
<usPrice>2000</usPrice>
|
||||||
<ubCoolness>10</ubCoolness>
|
<ubCoolness>10</ubCoolness>
|
||||||
<bReliability>0</bReliability>
|
<bReliability>0</bReliability>
|
||||||
<bRepairEase>-8</bRepairEase>
|
<bRepairEase>-8</bRepairEase>
|
||||||
|
|||||||
@@ -260,14 +260,6 @@
|
|||||||
<launchableIndex>976</launchableIndex>
|
<launchableIndex>976</launchableIndex>
|
||||||
<itemIndex>915</itemIndex>
|
<itemIndex>915</itemIndex>
|
||||||
</LAUNCHABLE>
|
</LAUNCHABLE>
|
||||||
<LAUNCHABLE>
|
|
||||||
<launchableIndex>976</launchableIndex>
|
|
||||||
<itemIndex>916</itemIndex>
|
|
||||||
</LAUNCHABLE>
|
|
||||||
<LAUNCHABLE>
|
|
||||||
<launchableIndex>976</launchableIndex>
|
|
||||||
<itemIndex>917</itemIndex>
|
|
||||||
</LAUNCHABLE>
|
|
||||||
<LAUNCHABLE>
|
<LAUNCHABLE>
|
||||||
<launchableIndex>977</launchableIndex>
|
<launchableIndex>977</launchableIndex>
|
||||||
<itemIndex>914</itemIndex>
|
<itemIndex>914</itemIndex>
|
||||||
@@ -276,14 +268,6 @@
|
|||||||
<launchableIndex>977</launchableIndex>
|
<launchableIndex>977</launchableIndex>
|
||||||
<itemIndex>915</itemIndex>
|
<itemIndex>915</itemIndex>
|
||||||
</LAUNCHABLE>
|
</LAUNCHABLE>
|
||||||
<LAUNCHABLE>
|
|
||||||
<launchableIndex>977</launchableIndex>
|
|
||||||
<itemIndex>916</itemIndex>
|
|
||||||
</LAUNCHABLE>
|
|
||||||
<LAUNCHABLE>
|
|
||||||
<launchableIndex>977</launchableIndex>
|
|
||||||
<itemIndex>917</itemIndex>
|
|
||||||
</LAUNCHABLE>
|
|
||||||
<LAUNCHABLE>
|
<LAUNCHABLE>
|
||||||
<launchableIndex>978</launchableIndex>
|
<launchableIndex>978</launchableIndex>
|
||||||
<itemIndex>914</itemIndex>
|
<itemIndex>914</itemIndex>
|
||||||
@@ -292,14 +276,6 @@
|
|||||||
<launchableIndex>978</launchableIndex>
|
<launchableIndex>978</launchableIndex>
|
||||||
<itemIndex>915</itemIndex>
|
<itemIndex>915</itemIndex>
|
||||||
</LAUNCHABLE>
|
</LAUNCHABLE>
|
||||||
<LAUNCHABLE>
|
|
||||||
<launchableIndex>978</launchableIndex>
|
|
||||||
<itemIndex>916</itemIndex>
|
|
||||||
</LAUNCHABLE>
|
|
||||||
<LAUNCHABLE>
|
|
||||||
<launchableIndex>978</launchableIndex>
|
|
||||||
<itemIndex>917</itemIndex>
|
|
||||||
</LAUNCHABLE>
|
|
||||||
<LAUNCHABLE>
|
<LAUNCHABLE>
|
||||||
<launchableIndex>980</launchableIndex>
|
<launchableIndex>980</launchableIndex>
|
||||||
<itemIndex>904</itemIndex>
|
<itemIndex>904</itemIndex>
|
||||||
|
|||||||
@@ -1849,7 +1849,7 @@
|
|||||||
<ubBulletSpeed>30</ubBulletSpeed>
|
<ubBulletSpeed>30</ubBulletSpeed>
|
||||||
<ubImpact>80</ubImpact>
|
<ubImpact>80</ubImpact>
|
||||||
<ubDeadliness>80</ubDeadliness>
|
<ubDeadliness>80</ubDeadliness>
|
||||||
<bAccuracy>0</bAccuracy>
|
<bAccuracy>2</bAccuracy>
|
||||||
<ubMagSize>1</ubMagSize>
|
<ubMagSize>1</ubMagSize>
|
||||||
<usRange>350</usRange>
|
<usRange>350</usRange>
|
||||||
<usReloadDelay>200</usReloadDelay>
|
<usReloadDelay>200</usReloadDelay>
|
||||||
@@ -1865,7 +1865,7 @@
|
|||||||
<bBurstAP>5</bBurstAP>
|
<bBurstAP>5</bBurstAP>
|
||||||
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
|
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
|
||||||
<APsToReload>0</APsToReload>
|
<APsToReload>0</APsToReload>
|
||||||
<SwapClips>1</SwapClips>
|
<SwapClips>0</SwapClips>
|
||||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||||
<AutoPenalty>0</AutoPenalty>
|
<AutoPenalty>0</AutoPenalty>
|
||||||
<NoSemiAuto>0</NoSemiAuto>
|
<NoSemiAuto>0</NoSemiAuto>
|
||||||
@@ -9733,7 +9733,7 @@
|
|||||||
<ubBulletSpeed>30</ubBulletSpeed>
|
<ubBulletSpeed>30</ubBulletSpeed>
|
||||||
<ubImpact>80</ubImpact>
|
<ubImpact>80</ubImpact>
|
||||||
<ubDeadliness>90</ubDeadliness>
|
<ubDeadliness>90</ubDeadliness>
|
||||||
<bAccuracy>1</bAccuracy>
|
<bAccuracy>2</bAccuracy>
|
||||||
<ubMagSize>1</ubMagSize>
|
<ubMagSize>1</ubMagSize>
|
||||||
<usRange>500</usRange>
|
<usRange>500</usRange>
|
||||||
<usReloadDelay>200</usReloadDelay>
|
<usReloadDelay>200</usReloadDelay>
|
||||||
@@ -9749,7 +9749,7 @@
|
|||||||
<bBurstAP>5</bBurstAP>
|
<bBurstAP>5</bBurstAP>
|
||||||
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
|
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
|
||||||
<APsToReload>10</APsToReload>
|
<APsToReload>10</APsToReload>
|
||||||
<SwapClips>1</SwapClips>
|
<SwapClips>0</SwapClips>
|
||||||
<MaxDistForMessyDeath>10</MaxDistForMessyDeath>
|
<MaxDistForMessyDeath>10</MaxDistForMessyDeath>
|
||||||
<AutoPenalty>0</AutoPenalty>
|
<AutoPenalty>0</AutoPenalty>
|
||||||
<NoSemiAuto>0</NoSemiAuto>
|
<NoSemiAuto>0</NoSemiAuto>
|
||||||
@@ -9769,7 +9769,7 @@
|
|||||||
<ubBulletSpeed>30</ubBulletSpeed>
|
<ubBulletSpeed>30</ubBulletSpeed>
|
||||||
<ubImpact>80</ubImpact>
|
<ubImpact>80</ubImpact>
|
||||||
<ubDeadliness>100</ubDeadliness>
|
<ubDeadliness>100</ubDeadliness>
|
||||||
<bAccuracy>2</bAccuracy>
|
<bAccuracy>4</bAccuracy>
|
||||||
<ubMagSize>1</ubMagSize>
|
<ubMagSize>1</ubMagSize>
|
||||||
<usRange>550</usRange>
|
<usRange>550</usRange>
|
||||||
<usReloadDelay>200</usReloadDelay>
|
<usReloadDelay>200</usReloadDelay>
|
||||||
@@ -9785,7 +9785,7 @@
|
|||||||
<bBurstAP>5</bBurstAP>
|
<bBurstAP>5</bBurstAP>
|
||||||
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
|
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
|
||||||
<APsToReload>10</APsToReload>
|
<APsToReload>10</APsToReload>
|
||||||
<SwapClips>1</SwapClips>
|
<SwapClips>0</SwapClips>
|
||||||
<MaxDistForMessyDeath>11</MaxDistForMessyDeath>
|
<MaxDistForMessyDeath>11</MaxDistForMessyDeath>
|
||||||
<AutoPenalty>0</AutoPenalty>
|
<AutoPenalty>0</AutoPenalty>
|
||||||
<NoSemiAuto>0</NoSemiAuto>
|
<NoSemiAuto>0</NoSemiAuto>
|
||||||
@@ -9804,10 +9804,10 @@
|
|||||||
<ubBurstPenalty>0</ubBurstPenalty>
|
<ubBurstPenalty>0</ubBurstPenalty>
|
||||||
<ubBulletSpeed>30</ubBulletSpeed>
|
<ubBulletSpeed>30</ubBulletSpeed>
|
||||||
<ubImpact>100</ubImpact>
|
<ubImpact>100</ubImpact>
|
||||||
<ubDeadliness>110</ubDeadliness>
|
<ubDeadliness>100</ubDeadliness>
|
||||||
<bAccuracy>4</bAccuracy>
|
<bAccuracy>4</bAccuracy>
|
||||||
<ubMagSize>1</ubMagSize>
|
<ubMagSize>1</ubMagSize>
|
||||||
<usRange>600</usRange>
|
<usRange>400</usRange>
|
||||||
<usReloadDelay>200</usReloadDelay>
|
<usReloadDelay>200</usReloadDelay>
|
||||||
<BurstAniDelay>100</BurstAniDelay>
|
<BurstAniDelay>100</BurstAniDelay>
|
||||||
<ubAttackVolume>80</ubAttackVolume>
|
<ubAttackVolume>80</ubAttackVolume>
|
||||||
@@ -9820,9 +9820,9 @@
|
|||||||
<SilencedSound>157</SilencedSound>
|
<SilencedSound>157</SilencedSound>
|
||||||
<bBurstAP>5</bBurstAP>
|
<bBurstAP>5</bBurstAP>
|
||||||
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
|
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
|
||||||
<APsToReload>10</APsToReload>
|
<APsToReload>0</APsToReload>
|
||||||
<SwapClips>1</SwapClips>
|
<SwapClips>0</SwapClips>
|
||||||
<MaxDistForMessyDeath>12</MaxDistForMessyDeath>
|
<MaxDistForMessyDeath>8</MaxDistForMessyDeath>
|
||||||
<AutoPenalty>0</AutoPenalty>
|
<AutoPenalty>0</AutoPenalty>
|
||||||
<NoSemiAuto>0</NoSemiAuto>
|
<NoSemiAuto>0</NoSemiAuto>
|
||||||
<APsToReloadManually>0</APsToReloadManually>
|
<APsToReloadManually>0</APsToReloadManually>
|
||||||
@@ -9839,11 +9839,11 @@
|
|||||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||||
<ubBurstPenalty>0</ubBurstPenalty>
|
<ubBurstPenalty>0</ubBurstPenalty>
|
||||||
<ubBulletSpeed>30</ubBulletSpeed>
|
<ubBulletSpeed>30</ubBulletSpeed>
|
||||||
<ubImpact>100</ubImpact>
|
<ubImpact>120</ubImpact>
|
||||||
<ubDeadliness>120</ubDeadliness>
|
<ubDeadliness>110</ubDeadliness>
|
||||||
<bAccuracy>6</bAccuracy>
|
<bAccuracy>6</bAccuracy>
|
||||||
<ubMagSize>1</ubMagSize>
|
<ubMagSize>1</ubMagSize>
|
||||||
<usRange>650</usRange>
|
<usRange>450</usRange>
|
||||||
<usReloadDelay>200</usReloadDelay>
|
<usReloadDelay>200</usReloadDelay>
|
||||||
<BurstAniDelay>100</BurstAniDelay>
|
<BurstAniDelay>100</BurstAniDelay>
|
||||||
<ubAttackVolume>80</ubAttackVolume>
|
<ubAttackVolume>80</ubAttackVolume>
|
||||||
@@ -9856,9 +9856,9 @@
|
|||||||
<SilencedSound>157</SilencedSound>
|
<SilencedSound>157</SilencedSound>
|
||||||
<bBurstAP>5</bBurstAP>
|
<bBurstAP>5</bBurstAP>
|
||||||
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
|
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
|
||||||
<APsToReload>10</APsToReload>
|
<APsToReload>0</APsToReload>
|
||||||
<SwapClips>1</SwapClips>
|
<SwapClips>0</SwapClips>
|
||||||
<MaxDistForMessyDeath>13</MaxDistForMessyDeath>
|
<MaxDistForMessyDeath>9</MaxDistForMessyDeath>
|
||||||
<AutoPenalty>0</AutoPenalty>
|
<AutoPenalty>0</AutoPenalty>
|
||||||
<NoSemiAuto>0</NoSemiAuto>
|
<NoSemiAuto>0</NoSemiAuto>
|
||||||
<APsToReloadManually>0</APsToReloadManually>
|
<APsToReloadManually>0</APsToReloadManually>
|
||||||
@@ -9875,9 +9875,9 @@
|
|||||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||||
<ubBurstPenalty>0</ubBurstPenalty>
|
<ubBurstPenalty>0</ubBurstPenalty>
|
||||||
<ubBulletSpeed>30</ubBulletSpeed>
|
<ubBulletSpeed>30</ubBulletSpeed>
|
||||||
<ubImpact>80</ubImpact>
|
<ubImpact>140</ubImpact>
|
||||||
<ubDeadliness>120</ubDeadliness>
|
<ubDeadliness>120</ubDeadliness>
|
||||||
<bAccuracy>4</bAccuracy>
|
<bAccuracy>8</bAccuracy>
|
||||||
<ubMagSize>1</ubMagSize>
|
<ubMagSize>1</ubMagSize>
|
||||||
<usRange>500</usRange>
|
<usRange>500</usRange>
|
||||||
<usReloadDelay>200</usReloadDelay>
|
<usReloadDelay>200</usReloadDelay>
|
||||||
@@ -9893,7 +9893,7 @@
|
|||||||
<bBurstAP>5</bBurstAP>
|
<bBurstAP>5</bBurstAP>
|
||||||
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
|
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
|
||||||
<APsToReload>0</APsToReload>
|
<APsToReload>0</APsToReload>
|
||||||
<SwapClips>1</SwapClips>
|
<SwapClips>0</SwapClips>
|
||||||
<MaxDistForMessyDeath>10</MaxDistForMessyDeath>
|
<MaxDistForMessyDeath>10</MaxDistForMessyDeath>
|
||||||
<AutoPenalty>0</AutoPenalty>
|
<AutoPenalty>0</AutoPenalty>
|
||||||
<NoSemiAuto>0</NoSemiAuto>
|
<NoSemiAuto>0</NoSemiAuto>
|
||||||
|
|||||||
Reference in New Issue
Block a user