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using an item will now close EDB if opened, this fixed bug where attaching a 40mm grenade into laucher via EDB box and firing from it without closing it didn't substract AP for attaching the grenade
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9197 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -257,6 +257,12 @@ INT32 HandleItem( SOLDIERTYPE *pSoldier, INT32 sGridNo, INT8 bLevel, UINT16 usHa
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UINT16 usRaiseGunCost = 0;
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UINT16 usTurningCost = 0;
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//shadooow: automatically close EDB when opened and trying to use any weapon or action
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if (gfInItemDescBox)
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{
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DeleteItemDescriptionBox();
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}
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// Remove any previous actions
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pSoldier->aiData.ubPendingAction = NO_PENDING_ACTION;
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