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Bobby Ray: Filter Guns, Ammo and Used!
Filters for Armour and Misc will follow git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@423 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+17
-9
@@ -28,6 +28,8 @@ BOOLEAN EnterBobbyRAmmo()
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{
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VOBJECT_DESC VObjectDesc;
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//gfBigImageMouseRegionCreated = FALSE;
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// load the background graphic and add it
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VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
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FilenameForBPP("LAPTOP\\ammobackground.sti", VObjectDesc.ImageFile);
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@@ -40,12 +42,14 @@ BOOLEAN EnterBobbyRAmmo()
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InitBobbyBrTitle();
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guiPrevAmmoFilterMode = -1;
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guiCurrentAmmoFilterMode = -1;
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SetFirstLastPagesForNew( IC_AMMO );
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// CalculateFirstAndLastIndexs();
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SetFirstLastPagesForNew( IC_AMMO, guiCurrentAmmoFilterMode );
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//Draw menu bar
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InitBobbyMenuBar( );
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InitBobbyRAmmoFilterBar();
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RenderBobbyRAmmo( );
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@@ -58,6 +62,9 @@ void ExitBobbyRAmmo()
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DeleteVideoObjectFromIndex(guiAmmoGrid);
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DeleteBobbyMenuBar();
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// WANNE
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DeleteBobbyRAmmoFilter();
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DeleteBobbyBrTitle();
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DeleteMouseRegionForBigImage();
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@@ -71,23 +78,24 @@ void HandleBobbyRAmmo()
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void RenderBobbyRAmmo()
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{
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HVOBJECT hPixHandle;
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HVOBJECT hPixHandle;
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WebPageTileBackground(BOBBYR_NUM_HORIZONTAL_TILES, BOBBYR_NUM_VERTICAL_TILES, BOBBYR_BACKGROUND_WIDTH, BOBBYR_BACKGROUND_HEIGHT, guiAmmoBackground);
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//Display title at top of page
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DisplayBobbyRBrTitle();
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//DisplayBobbyRBrTitle();
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// GunForm
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GetVideoObject(&hPixHandle, guiAmmoGrid);
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BltVideoObject(FRAME_BUFFER, hPixHandle, 0, BOBBYR_GRIDLOC_X, BOBBYR_GRIDLOC_Y, VO_BLT_SRCTRANSPARENCY,NULL);
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DisplayItemInfo(IC_AMMO);
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BltVideoObject(FRAME_BUFFER, hPixHandle, 0, BOBBYR_GRIDLOC_X, BOBBYR_GRIDLOC_Y, VO_BLT_SRCTRANSPARENCY,NULL);
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DisplayItemInfo(IC_AMMO, guiCurrentAmmoFilterMode);
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UpdateButtonText(guiCurrentLaptopMode);
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MarkButtonsDirty( );
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UpdateAmmoFilterButtons(guiCurrentAmmoFilterMode, guiPrevAmmoFilterMode);
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MarkButtonsDirty( );
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RenderWWWProgramTitleBar( );
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InvalidateRegion(LAPTOP_SCREEN_UL_X,LAPTOP_SCREEN_WEB_UL_Y,LAPTOP_SCREEN_LR_X,LAPTOP_SCREEN_WEB_LR_Y);
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InvalidateRegion(LAPTOP_SCREEN_UL_X,LAPTOP_SCREEN_WEB_UL_Y,LAPTOP_SCREEN_LR_X,LAPTOP_SCREEN_WEB_LR_Y);
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fReDrawScreenFlag = TRUE;
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fPausedReDrawScreenFlag = TRUE;
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}
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