-small change to autofire spread bursts to enable selection of # of rounds fired

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@422 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2006-08-11 04:44:21 +00:00
parent 1c1b50fc77
commit f3bbd1c4a4
2 changed files with 14 additions and 9 deletions
+1 -1
View File
@@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
#else
//RELEASE BUILD VERSION
INT16 zVersionLabel[256] = { L"Release v1.13.420" };
INT16 zVersionLabel[256] = { L"Release v1.13.422" };
#endif
+13 -8
View File
@@ -135,17 +135,22 @@ void PickBurstLocations( SOLDIERTYPE *pSoldier )
{
INT16 sAPCosts;
pSoldier->bDoAutofire = 1;
do
if ( pSoldier->bDoAutofire <= gbNumBurstLocations )
{
pSoldier->bDoAutofire++;
sAPCosts = CalcTotalAPsToAttack( pSoldier, gsBurstLocations[0].sGridNo, TRUE, 0);
pSoldier->bDoAutofire = 1;
do
{
pSoldier->bDoAutofire++;
sAPCosts = CalcTotalAPsToAttack( pSoldier, gsBurstLocations[0].sGridNo, TRUE, 0);
}
while(EnoughPoints( pSoldier, sAPCosts, 0, FALSE ) && pSoldier->inv[ pSoldier->ubAttackingHand ].ubGunShotsLeft >= pSoldier->bDoAutofire && gbNumBurstLocations >= pSoldier->bDoAutofire);
pSoldier->bDoAutofire--;
ubShotsPerBurst = __min(pSoldier->bDoAutofire,MAX_BURST_SPREAD_TARGETS);
}
while(EnoughPoints( pSoldier, sAPCosts, 0, FALSE ) && pSoldier->inv[ pSoldier->ubAttackingHand ].ubGunShotsLeft >= pSoldier->bDoAutofire && gbNumBurstLocations >= pSoldier->bDoAutofire);
pSoldier->bDoAutofire--;
else if ( gbNumBurstLocations > 0 )
ubShotsPerBurst = pSoldier->bDoAutofire / gbNumBurstLocations;
ubShotsPerBurst = __min(pSoldier->bDoAutofire,MAX_BURST_SPREAD_TARGETS);
}
else
{