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Bobby Ray: Filter Guns, Ammo and Used!
Filters for Armour and Misc will follow git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@423 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+11
-4
@@ -38,11 +38,14 @@ BOOLEAN EnterBobbyRArmour()
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CHECKF(AddVideoObject(&VObjectDesc, &guiArmourGrid));
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InitBobbyBrTitle();
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guiPrevArmourFilterMode = -1;
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guiCurrentArmourFilterMode = -1;
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//Draw menu bar
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InitBobbyMenuBar( );
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SetFirstLastPagesForNew( IC_ARMOUR );
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// CalculateFirstAndLastIndexs();
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SetFirstLastPagesForNew( IC_ARMOUR, guiCurrentArmourFilterMode );
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RenderBobbyRArmour( );
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@@ -74,15 +77,19 @@ void RenderBobbyRArmour()
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WebPageTileBackground(BOBBYR_NUM_HORIZONTAL_TILES, BOBBYR_NUM_VERTICAL_TILES, BOBBYR_BACKGROUND_WIDTH, BOBBYR_BACKGROUND_HEIGHT, guiArmourBackground);
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//Display title at top of page
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DisplayBobbyRBrTitle();
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//DisplayBobbyRBrTitle();
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// GunForm
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GetVideoObject(&hPixHandle, guiArmourGrid);
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BltVideoObject(FRAME_BUFFER, hPixHandle, 0, BOBBYR_GRIDLOC_X, BOBBYR_GRIDLOC_Y, VO_BLT_SRCTRANSPARENCY,NULL);
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DisplayItemInfo(IC_ARMOUR);
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DisplayItemInfo(IC_ARMOUR, guiCurrentArmourFilterMode);
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UpdateButtonText(guiCurrentLaptopMode);
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// TODO
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//UpdateGunFilterButtons(guiCurrentArmourFilterMode, guiPrevArmourFilterMode);
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MarkButtonsDirty( );
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RenderWWWProgramTitleBar( );
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InvalidateRegion(LAPTOP_SCREEN_UL_X,LAPTOP_SCREEN_WEB_UL_Y,LAPTOP_SCREEN_LR_X,LAPTOP_SCREEN_WEB_LR_Y);
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