Bobby Ray: Filter Guns, Ammo and Used!

Filters for Armour and Misc will follow

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@423 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2006-08-11 10:21:36 +00:00
parent f3bbd1c4a4
commit c739efc56e
19 changed files with 1388 additions and 136 deletions
+11 -4
View File
@@ -38,11 +38,14 @@ BOOLEAN EnterBobbyRArmour()
CHECKF(AddVideoObject(&VObjectDesc, &guiArmourGrid));
InitBobbyBrTitle();
guiPrevArmourFilterMode = -1;
guiCurrentArmourFilterMode = -1;
//Draw menu bar
InitBobbyMenuBar( );
SetFirstLastPagesForNew( IC_ARMOUR );
// CalculateFirstAndLastIndexs();
SetFirstLastPagesForNew( IC_ARMOUR, guiCurrentArmourFilterMode );
RenderBobbyRArmour( );
@@ -74,15 +77,19 @@ void RenderBobbyRArmour()
WebPageTileBackground(BOBBYR_NUM_HORIZONTAL_TILES, BOBBYR_NUM_VERTICAL_TILES, BOBBYR_BACKGROUND_WIDTH, BOBBYR_BACKGROUND_HEIGHT, guiArmourBackground);
//Display title at top of page
DisplayBobbyRBrTitle();
//DisplayBobbyRBrTitle();
// GunForm
GetVideoObject(&hPixHandle, guiArmourGrid);
BltVideoObject(FRAME_BUFFER, hPixHandle, 0, BOBBYR_GRIDLOC_X, BOBBYR_GRIDLOC_Y, VO_BLT_SRCTRANSPARENCY,NULL);
DisplayItemInfo(IC_ARMOUR);
DisplayItemInfo(IC_ARMOUR, guiCurrentArmourFilterMode);
UpdateButtonText(guiCurrentLaptopMode);
// TODO
//UpdateGunFilterButtons(guiCurrentArmourFilterMode, guiPrevArmourFilterMode);
MarkButtonsDirty( );
RenderWWWProgramTitleBar( );
InvalidateRegion(LAPTOP_SCREEN_UL_X,LAPTOP_SCREEN_WEB_UL_Y,LAPTOP_SCREEN_LR_X,LAPTOP_SCREEN_WEB_LR_Y);